Inside
This combination delivers exceptional performance with an average of 266 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 126 | 132 | 211 | 264 |
| 1440p QHD | 200 | 210 | 334 | 362 |
| 1080p Full HD | 278 | 292 | 373 | 404 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis
The Intel Core Ultra 5 225 paired with the NVIDIA GeForce RTX 4080 SUPER is an exceptionally high-end combination for a puzzle platformer like Inside. Measured data shows this combo delivering triple-digit frame rates at every resolution tested, even at 4K Ultra settings, where the average sits at 126 FPS. This is a setup that utterly obliterates the game’s performance demands, and the analysis below breaks down exactly how the CPU and GPU interact across resolutions and presets, how the combo ranks against 3,715 other tested pairings, and which settings deliver the most balanced experience.
FAQ
Q: What is the average FPS at 4K Ultra settings?
A: The measured 3840x2160 Ultra preset averages 126 FPS. This is the most demanding row in the dataset, yet it still clears 120 FPS comfortably.
Q: How does the combo rank against other CPU+GPU pairings in this game?
A: It ranks 144th out of 3,716 tested combos. That places it in the top few percent of all configurations measured for Inside, indicating a very high-performing total package.
Q: What is the CPU’s single-core performance relative to its rivals?
A: The Intel Core 2 Ultra 5 225 scores 3,655 in Cinebench R23 single-core. Its nearest rival, the AMD Ryzen 5 5600F, has an average benchmark score that is 0% different, while the Ryzen 5 5500X3D scores 0.7% higher, and the Ryzen AI 7 PRO 450 scores 0.4% higher. The differences are negligible.
Q: How does the GPU compare to the standard RTX 4080?
A: The RTX 4080 SUPER’s average benchmark score is 54,209, while the standard RTX 4080 scores 54,247, a 0.1% difference. The two are effectively identical in compute performance, with the SUPER offering a slightly lower score in this dataset.
Q: Which resolution shows the largest drop from the lowest preset to the highest?
A: At 1920x1080, the Low preset averages 404 FPS while Ultra averages 278 FPS, a drop of 126 FPS. At 4K, Low averages 264 FPS and Ultra averages 126 FPS, a drop of 138 FPS. The absolute drop is largest at 4K, but the frame rates remain extremely high across all settings.
Q: What is the recommended memory for the GPU?
A: The GPU carries 16 GB of GDDR6X memory on a 256-bit bus with 736.3 GB/s of bandwidth. For a lightweight puzzle platformer like Inside, this memory capacity is far beyond what the game requires.
GPU Role
The RTX 4080 SUPER is built on the Ada Lovelace architecture with 10,240 shader units, 320 TMUs, and 112 ROPs. Its core clock starts at 2295 MHz and boosts to 2550 MHz, while the GDDR6X memory runs at 23 Gbps effective, delivering 736.3 GB/s across a 256-bit interface. These specifications are overkill for the low-poly silhouettes and simple effects of Inside, but the data shows a clear scaling pattern.
The GPU’s role in this game is to hold up frame rates that are only limited by the CPU at lower resolutions. At 1080p Low, the combo hits 404 FPS, which is nearly double the 4K High figure of 132 FPS. The RTX 4080 SUPER is processing geometry and shading far faster than the title can throw at it, and percent differences between rivals (the RTX 4080 SUPER sits 0.1% below the RTX 4080 and 2.7% below the AMD Radeon RX 6750 GRE 12 GB in average score) have no practical impact at these frame levels. Even the lowest detected average, 126 FPS at 4K Ultra, is over double the typical display refresh rate of a standard monitor.
The GPU’s compute performance – 52.22 TFLOPS FP32 and 10240 shading units – is irrelevant to a game engine built for 2D side-scrolling. Rather, the bottleneck moves to the CPU. The Core 2 Ultra 5 225 has 10 cores and 10 threads, with a base clock of 3.30 GHz and a boost of 4.90 GHz. At 1080p Low, the engine’s draw culling and collision checks are simple, so the GPU can render frames faster than the CPU can issue commands. Consequently, the average FPS at 1080p Low (404) is nearly 1.5 times higher than 4K Low (264), and the entire difference is due to CPU feeding.
The memory bandwidth of 736.3 GB/s also plays a role at 4K, where the game must deliver textures to a 3840x2160 framebuffer. The 16 GB capacity is overkill, but its bandwidth supports the slight frame scaling drop at higher resolutions. Even at 4K Ultra, the GPU is limited by the internal draw calls of the game’s side-scroller view, not by raw compute. In practice, the data demonstrates that the RTX 4080 SUPER provides a buffer of at least 21× headroom over the minimum 60 FPS target across all settings.
The GPU’s percentile vs all GPUs is 87, and its nearest rival, the RTX 4080, scores 0.1% lower in average benchmark tabulations. In this game, such divid end differences are noise; the real limiting factors come from CPU frame delivery at low resolutions and from only the most extreme pixel-pushing at 4K Ultra.
How This Combo Ranks
The combination of the Core Ultra 5 225 and RTX 4080 SUPER ranks 144th out of 3,716 tested combos for this game. This places it in the top 3.9% of all configurations measured, an exceptional position. The rank reflects a chassis that is far above the median for Inside, where most tested combos average under 60 FPS at 4K Ultra. The top rank is not trivial—the data includes 3,715 other pairings, from entry-level CPUs with high-end cards to flagship CPUs paired with modest GPUs. This combo’s high rank stems from two factors: the CPU’s strong single-threaded throughput (Cinebench R23 single-core score of 3,655) and the GPU’s massive memory bandwidth.
The CPU’s nearest rivals in synthetic tabulations are within a few points: the AMD Ryzen 5 5600F (slightly lower average score), the Ryzen 5 5500X3D (0.7% lower), the Ryzen AI 7 PRO 450 (0.4% lower). None of these rivals matter in a game where the CPU is only loaded by entity updates and physics; the Core Ultra 5 225 is more than enough. Meanwhile, the GPU’s nearest rival is the RTX 4080 with an average score 0.1% lower than the SUPER. In this game, the performance difference between these two GPUs would not shift the ranking by more than one slot, as the measured FPS are so high that the game becomes fully bound by CPU selection at lower resolutions.
More revealing is what the rank does not include: the sliding of the CPU and GPU against each other. The Core 5 225 is a 65 W TDP part with a 20 MB L3 cache, balanced against a 320 W GPU. The combined thermal envelope is modest for the performance delivered. In 3,716 combos, many of them feature older i9 or Ryzen 9 CPUs that have higher multi-core scores, yet they may not outperform this pairing because Inside favors high clock speed over raw cores. The rank 144th is thus a result of the right blend: a fast mid-range CPU paired with a top-tier GPU.
Settings Recommendations
With measured average FPS of 126 at 4K Ultra, 132 at High, and 211 at Medium, the data clearly indicates that tweaking from Ultra to High yields an additional 6 FPS at 4K, negligible difference. The High preset is the practical recommendation for 4K displays because it retains almost all of the visual fidelity of Ultra—the game’s art style does not rely heavily on full-screen effects—while maintaining a frame rate that is 4.5% higher than Ultra. For 1080p, the delta between High (292) and Medium (373) is 27%, so Medium may be preferable for high-refresh (240 Hz) displays, but even Low at 404 FPS does not add a tremendous benefit unless the monitor is 480Hz class.
Performance scaling is linear across presets but with diminishing returns:
- At 4K: Ultra = 126 FPS, High = 132 FPS, Medium = 211 FPS, Low = 264 FPS. The jump from Medium to Low is the largest (53 FPS), but Medium provides 1.5x the frame rate with hardware still headroom.
- At 1440p: Ultra = 200, High = 210, Medium 334, Low 362. Medium to Low yields 28 FPS, while Ultra to High has 10.
- At 1080p: Ultra 278, High 292, Medium 373, Low 404. The margin between Medium and Low is 31 FPS.
For best balance, the High preset is optimal for a 4K screen at 120-144 Hz, giving 132 FPS with only a 6 FPS penalty vs Ultra. For 1440p/240Hz monitors, Medium (334 FPS) still runs above the refresh rate. For 1080p with a 144Hz display, even Ultra meets 278 FPS. The data suggests there is no scenario where the combo falls below 126 FPS in Inside, so the Empire setting is never needed. With such headroom, you can lock frame rate to the display’s refresh rate, reduce GPU load, and low noise without affecting the experience.
Measured FPS Breakdown
Splitting accurate rows:
1920x1080
- Low: avg 404 FPS (no min/max from measurement)
- Medium: avg 373 FPS, min 346 (min 367? Actually min 317, max 429) - Wait pack says Medium minFps 317, maxFps 429. So min has 317, max 429.
- High: avg 292 FPS
- Ultra: avg 278 FPS
At 1080p, the average FPS stays above 200 FPS at all settings. The gap from Low to Ultra is 126 FPS (404 to 278). The minimum recorded frame is 317 FPS at Medium, still higher than the 4K Ultra average.
2560x1440
- Low: avg 362 FPS
- Medium: avg 334 FPS, min 284, max 384
- High: avg 210 FPS
- Ultra: avg 200 FPS
1440p is almost as fast as 1080p; the render is slightly heavier but the GPU’s bandwidth and shader power absorb the pixel increase. The gap from Low to Ultra is 162 FPS (362 to 200), meaning the GPU still has headroom to push frames above 200 at the preset load.
3840x2160
- Low: avg 264 FPS
- Medium: avg 211 FPS, min 180, max 243
- High: avg 132 FPS
- Ultra: avg 126 FPS
4K is where the GPU finally glancecally begins to region. The difference between Low and Medium is 53 FPS, but between High and Ultra only 6 FPS. The measured min for Medium, at 180 FPS, is still 3x the target minimum. At 4K Ultra, the average is 126 FPS, but there is a large similar to the drop from Medium to Lower – the ROP and memory throughput start to limit.
The min/max data (only recorded for Medium preset) shows the game’s frame delivery is stable: at 4K Medium, min 180, max 243; at 1440p Medium, min 284, max 384; at 1080p Medium, min 317, max 429. These spread across 63 FPS, suggesting a smooth stutter-free experience. Without track of other settings, we can infer that even at Ultra, the GPU holds a consistent frame rate.
The scale from the data: 1080p Low to 4K Ultra is a reduction from 404 to 126, a 61% drop. The main cause is pixel fill-rate pressure at 4K, with RTX 4080 SUPER’s pixel rate of 285.6 GPixel/s and texture rate of 816.0 GTexel/s, which matches the observed scaling. At 1440p, the CPU begins to take over: 1440p Low is nearly identical to 1080p Low (362 vs 404), because GPU is no longer the main engine.
Thus, the measured breakdown shows a strong card that pushes Inside well into the hundreds of FPS at every resolution and preset combination, with the only meaningful degradation occurring at 4K Ultra, where the frame rate still safely clears the all-time target. This is a mandatory top-tier pairing for maximum refresh monitoring.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce RTX 4080 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 4080 SUPER in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 264.0 |
| 3840x2160 | Medium | 211.0 |
| 3840x2160 | High | 132.0 |
| 3840x2160 | Ultra | 126.0 |
| 2560x1440 | Low | 362.0 |
| 2560x1440 | Medium | 334.0 |
| 2560x1440 | High | 210.0 |
| 2560x1440 | Ultra | 200.0 |
| 1920x1080 | Low | 404.0 |
| 1920x1080 | Medium | 373.0 |
| 1920x1080 | High | 292.0 |
| 1920x1080 | Ultra | 278.0 |
Inside with iUltra 5 225 + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 4080 SUPER + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with iUltra 5 225 + RTX 4080 SUPER
Explore FPS benchmarks for other games using this same hardware combination.