Inside
This combination delivers exceptional performance with an average of 120 FPS, perfect for high refresh rate gaming and competitive play.
Inside with AMD Ryzen 9 5900X + Intel Arc B570, In-Depth Analysis
Inside is a 2016 puzzle platformer that is anything but demanding on modern hardware, and the benchmark data for the AMD Ryzen 9 5900X + Intel Arc B570 combo reflects that reality. The most striking takeaway is not the raw peak performance, but how the frame rate scales with resolution and settings. At 1080p Low, the combo delivers an average of 240 FPS, but at 4K Ultra, that number collapses to just 52 FPS. This is a game where the GPU becomes the definitive bottleneck at higher resolutions, while the 12-core, 24-thread Ryzen 9 5900X appears largely untaxed even at lower settings. The data shows a system that is dramatically over-provisioned for the CPU demands of this title, but the Arc B570’s performance envelope is clearly exposed as resolution climbs.
Resolution Scaling
The measured FPS data reveals a clear and predictable pattern: performance degrades significantly as resolution increases, but the rate of that degradation is steep. At 1080p High, the combo averages 120 FPS. Moving to 1440p High drops that to 86 FPS, a reduction of 28.3%. At 4K High, the average falls to 54 FPS, which is a 55% drop from the 1080p High result. This scaling pattern strongly indicates that the GPU is the limiting component; the Ryzen 9 5900X has more than enough headroom to feed frames at 1080p, but the Intel Arc B570’s rendering throughput simply cannot keep pace as pixel count increases.
The trend is consistent across all settings presets. On Low settings, the combo goes from 240 FPS at 1080p to 172 FPS at 1440p (a 28.3% drop) and then to 108 FPS at 4K (a 55% drop from 1080p). The Medium preset shows a similar slope: 192 FPS at 1080p, 138 FPS at 1440p, and 87 FPS at 4K. The fact that the percentage drop from 1080p to 4K is roughly identical across Low, Medium, and High settings (between 55% and 55.8%) is a strong indicator that the bottleneck is purely resolution-driven pixel throughput, not shader complexity or memory bandwidth saturation. The Ultra preset is the outlier, showing a 54.4% drop from 114 FPS at 1080p to 52 FPS at 4K, but that is within the same general range.
This scaling behavior suggests that at 1080p and 1440p, the system is likely hitting a v-sync or frame pacing ceiling on Low settings, given the 240 FPS and 172 FPS results respectively. The 4K results, however, are the most informative. With a 54 FPS average at High and 52 FPS at Ultra, the Arc B570 is clearly struggling to maintain fluid motion at 4K, and the gap between Low (108 FPS) and High (54 FPS) at 4K shows that even modest setting changes have a massive impact on the GPU workload. The data indicates that for smooth 4K gameplay, users must sacrifice settings; for 1080p or 1440p gaming, the combo is more than capable.
How This Combo Ranks
The combo’s overall rank in this game is 2301 out of 2887 tested combinations. This places it in the 79.7th percentile of all combos, meaning it outperforms roughly four out of every five tested systems. However, given the modest graphical demands of Inside, this rank is somewhat misleading. The rank is not a reflection of the CPU’s power, which is substantial, but rather the combined system’s ability to push high frame rates at high resolutions. The 12-core Ryzen 9 5900X is a top-tier desktop processor, ranking in the 87th percentile against all CPUs. The Intel Arc B570, by contrast, ranks in the 65th percentile against all GPUs. The combo’s rank is dragged down by the GPU’s mid-range positioning.
Looking at the nearest rivals for the individual components provides context. The Ryzen 9 5900X has a 0.3% higher average benchmark score than the Intel Core Ultra 7 366H and a 0.4% advantage over the Intel Core Ultra 7 356H. It is also 0.5% ahead of the AMD Ryzen AI 5 PRO 440 and 0.5% behind the Intel Core i7-14650HX. These are all extremely close scores, indicating that the CPU’s performance is well within the expected range for its class. The GPU’s nearest rivals tell a similar story of tight competition: the Arc B570 is 0.1% ahead of the NVIDIA GeForce RTX 3070 Mobile, 0.1% behind the Intel Arc A750, 0.4% ahead of the NVIDIA Quadro M4000M, and 0.5% behind the AMD Radeon R9 M390X. The data shows that in synthetic benchmarks, the Arc B570 is essentially a statistical tie with these competitors, which suggests that the in-game rank is heavily influenced by the specific optimization of the game engine for the GPU’s architecture.
Given the game’s age and simple 2D side-scrolling nature, the fact that this combo ranks in the 80th percentile is expected. The system is not breaking any records, but it is providing a solid experience that is limited almost exclusively by the GPU’s raw rasterization power at higher resolutions. For a game like Inside, which does not feature complex physics or AI, the CPU’s massive multi-threaded capability is largely irrelevant to the final frame rate.
GPU Role
The Intel Arc B570 is the clear performance limiter in this combo for Inside. Its specifications, 10 GB of GDDR6 memory on a 160-bit bus with 380.0 GB/s bandwidth, are adequate for a game from 2016, but its 2304 shading units and 80 ROPs dictate its pixel throughput ceiling. The benchmark results reflect this. At 1080p High, the GPU produces 120 FPS, but at 4K High, that drops to 54 FPS. The 80 ROPs are likely the primary constraint at 4K, as the pixel fill rate of 200.0 GPixel/s is only sufficient to handle roughly half the frames needed at that resolution compared to 1080p.
The GPU’s clock speeds are locked at 2500 MHz for both base and boost, which is a modest frequency. The 11.52 TFLOPS FP32 performance is respectable for a mid-range card, but the data shows that it is not enough to maintain high frame rates at 4K Ultra. The 10 GB VRAM buffer is more than sufficient for Inside, which is a visually simple game with limited texture sizes. The memory bandwidth of 380.0 GB/s is also unlikely to be a bottleneck, as the game’s data footprint is small. The primary takeaway is that the GPU’s architecture, specifically its ROP count, determines the 4K performance ceiling.
The GPU’s benchmark scores reinforce this assessment. Its PassMark G3D score of 14195 and 3DMark Steel Nomad score of 2649 place it in the 65th percentile of all GPUs. The Geekbench Vulkan score of 96844 is notably higher than the OpenCL score of 83514, indicating that the Xe2-HPG architecture performs better in modern graphics APIs. However, for a game like Inside, which uses DirectX 11 or 12, the PassMark DirectX 11 score of 118 and DirectX 12 score of 72 are more relevant. These scores suggest that the GPU is well-optimized for older APIs, but the raw frame rates in the measured data are what truly matter for gameplay.
Settings Recommendations
Based on the measured FPS rows, the optimal settings for this combo depend heavily on the target resolution. At 1920x1080, the Ultra preset provides an average of 114 FPS, which is well above the 60 FPS threshold for smooth gameplay. The High preset at 120 FPS offers a marginal 5.3% improvement, but the visual difference between High and Ultra in a game like Inside is negligible. The Medium preset at 192 FPS is excessive for a puzzle platformer, as the refresh rate of most monitors would be the limiting factor. Therefore, at 1080p, the Ultra preset is the best choice, as it delivers a flawless experience without any performance concerns.
At 2560x1440, the Ultra preset averages 82 FPS, which is still smooth and playable. The High preset at 86 FPS is nearly identical, again offering only a 4.9% improvement. The Medium preset jumps to 138 FPS, which is overkill. The data suggests that 1440p Ultra is the sweet spot, providing a high-fidelity experience at a frame rate that is comfortable for most users. The minimum FPS on Medium is 117, but no minimums are listed for Ultra, so the average of 82 FPS is the only data point. Given that the game is not fast-paced, 82 FPS is more than adequate.
At 3840x2160, the situation changes dramatically. The Ultra preset averages only 52 FPS, which is below the 60 FPS target for many users. The High preset at 54 FPS is essentially the same. The Medium preset at 87 FPS, however, provides a substantial improvement of 61.1% over Ultra, and it also has a minimum FPS of 74, ensuring no drops below the 60 FPS threshold. The Low preset at 108 FPS is even faster but sacrifices visual quality. For 4K gaming, the Medium preset is the recommended choice, as it offers the best balance of visual fidelity and performance, with an average of 87 FPS and a minimum of 74 FPS. The data is clear: at 4K, users must step down to Medium to avoid frame rate dips.
FAQ
Q: Can this combo run Inside at 4K with smooth frame rates?
A: Yes, but only at Medium settings or lower. The Medium preset at 3840x2160 averages 87 FPS with a minimum of 74 FPS, while the Ultra preset averages just 52 FPS. For a consistent 60+ FPS experience at 4K, Medium is the highest preset that guarantees smooth performance.
Q: What is the best settings preset for 1080p gameplay?
A: The Ultra preset is the best choice at 1920x1080. It averages 114 FPS, which is well above the 60 FPS threshold. The High preset at 120 FPS offers no meaningful advantage, and the Medium preset at 192 FPS is excessive for a game of this type.
Q: Is the AMD Ryzen 9 5900X a bottleneck in this game?
A: No. The data shows that the frame rate scales almost entirely with resolution and GPU settings. At 1080p Low, the combo hits 240 FPS, indicating the CPU has massive headroom. The CPU’s 12 cores and 24 threads are far more than required for Inside, and its benchmark scores place it in the 87th percentile of all CPUs.
Q: How does the Intel Arc B570 compare to its closest rivals?
A: The Arc B570 is statistically tied with several competitors. Its average benchmark score is 0.1% ahead of the NVIDIA GeForce RTX 3070 Mobile and 0.1% behind the Intel Arc A750. It is also 0.4% ahead of the NVIDIA Quadro M4000M and 0.5% behind the AMD Radeon R9 M390X.
Q: What is the frame rate difference between High and Ultra settings at 1440p?
A: The difference is minimal. At 2560x1440, the High preset averages 86 FPS, while the Ultra preset averages 82 FPS. This is a 4.9% difference, which is imperceptible in practice. Both presets are perfectly smooth.
Q: Does the GPU’s 10 GB VRAM cause any issues in Inside?
A: No. The game was released in 2016 and has modest texture requirements. The 10 GB GDDR6 memory on the Arc B570 is more than sufficient, and the 380.0 GB/s bandwidth is not a limiting factor in any of the measured results.
CPU Role
The AMD Ryzen 9 5900X is a desktop processor from the 5000 series, built on the Zen 3 architecture with the Vermeer codename. It features 12 cores and 24 threads, with a base clock of 3.70 GHz and a boost clock of 4.80 GHz. The CPU has a 64 MB L3 cache and supports DDR4 memory on a dual-channel bus, providing 51.2 GB/s of bandwidth. In synthetic benchmarks, it scores 16262 in Cinebench R23 multi-core and 1527 in single-core, and it achieves a Geekbench multi-core score of 14118. Its PassMark multithread score is 39002, placing it in the 87th percentile of all CPUs. These numbers indicate a very powerful processor, but the game’s measured FPS data shows that Inside does not utilize this power.
The game’s performance is entirely GPU-bound, as evidenced by the resolution scaling. At 1080p Low, the combo produces 240 FPS, which is likely a frame rate cap or a limit imposed by the game’s engine, not the CPU. The Ryzen 9 5900X’s 24 threads are capable of handling far more complex workloads than a 2D puzzle platformer. The CPU’s PassMark data compression score of 499968 and floating point math score of 77700 are impressive, but they have no bearing on Inside’s frame rate. The data shows that even at 4K, where the GPU is heavily taxed, the CPU is not the limiting factor; the frame rate drops are consistent with GPU pixel throughput limits, not CPU thread starvation.
In comparison to its nearest rivals, the Ryzen 9 5900X is essentially on par with the Intel Core Ultra 7 366H and Intel Core Ultra 7 356H, with a 0.3% and 0.4% score difference respectively. It is also 0.4% ahead of the AMD Ryzen AI 5 PRO 440 and 0.5% behind the Intel Core i7-14650HX. These are negligible differences that would not translate into any observable frame rate changes in Inside. The CPU’s role in this combo is to provide a rock-solid foundation that never becomes a bottleneck, which the data confirms. For a game like Inside, the Ryzen 9 5900X is vastly over-qualified, but this over-provisioning ensures that the only variable affecting performance is the GPU’s settings and resolution.
Hardware Specifications
AMD Ryzen 9 5900X
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5900X + Intel Arc B570 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 108.0 |
| 3840x2160 | Medium | 87.0 |
| 3840x2160 | High | 54.0 |
| 3840x2160 | Ultra | 52.0 |
| 2560x1440 | Low | 172.0 |
| 2560x1440 | Medium | 138.0 |
| 2560x1440 | High | 86.0 |
| 2560x1440 | Ultra | 82.0 |
| 1920x1080 | Low | 240.0 |
| 1920x1080 | Medium | 192.0 |
| 1920x1080 | High | 120.0 |
| 1920x1080 | Ultra | 114.0 |
Inside with Ryzen 9 5900X + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with Arc B570 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 9 5900X + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.