Inside
This combination delivers exceptional performance with an average of 149 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 67 | 107 | 134 |
| 1440p QHD | 101 | 106 | 170 | 213 |
| 1080p Full HD | 141 | 148 | 237 | 296 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 7 7700 + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 7 7700 and NVIDIA GeForce RTX 5050 combination delivers a remarkably smooth experience in Inside, a 2016 puzzle platformer with modest graphical demands. The measured frame rates across all resolutions and settings presets indicate that this pairing is far more powerful than the game requires, with performance largely dictated by the GPU at higher resolutions and the CPU at lower ones. This analysis breaks down the measured data, contextualizes the hardware's capabilities, and provides actionable settings recommendations based solely on the provided benchmark results.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The transition from 1080p to 4K reveals a classic shift in system bottleneck. At 1920x1080 with Low settings, the combo produces an average of 296 FPS. Moving to 2560x1440 at the same Low preset drops the average to 213 FPS, a reduction of approximately 28%. Scaling up to 3840x2160 at Low yields 134 FPS, which is another 37% drop from the 1440p figure. This steep decline as resolution increases points directly to the GPU becoming the primary limiting factor at higher pixel counts.
However, the pattern is not uniform across all settings. At the High preset, the drop from 1080p (148 FPS) to 1440p (106 FPS) is also about 28%, but the subsequent drop to 4K (67 FPS) is steeper, at roughly 37%. This suggests that while the RTX 5050 handles the geometric complexity and shader work of Inside easily, the sheer pixel throughput at 4K begins to strain its 8 GB of GDDR6 memory and 128-bit memory bus, which offers a bandwidth of 320.0 GB/s. The data implies that at 4K, the GPU's fill rate and memory bandwidth are the constraining factors, not the CPU.
Conversely, at 1080p, the frame rates are so high (237 FPS at Medium, 296 FPS at Low) that the Ryzen 7 7700's role becomes more prominent. The CPU's 8 cores and 16 threads, with a boost clock of 5.30 GHz, are sufficient to keep up with the GPU's output at this resolution. The benchmark results indicate that the system is not CPU-limited at 1080p, as the frame rates scale almost linearly with resolution changes, but the CPU's high single-thread performance (a 3dmark_single_thread score of 1049) ensures it won't become a bottleneck even at these elevated frame rates.
The most telling observation is the difference between Medium and Ultra settings. At 4K, Medium averages 107 FPS while Ultra drops to 64 FPS, a 40% performance penalty. At 1080p, the same settings comparison shows 237 FPS versus 141 FPS, a similar 40% drop. This consistency across resolutions suggests that the Ultra preset introduces a significant, resolution-independent workload increase, likely through more advanced post-processing or particle effects, which taxes the GPU's shading units (2560) and RT cores (20) more heavily.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 7700 is a Zen 4 architecture processor with 8 cores and 16 threads, a configuration that is overkill for a game like Inside. The CPU's base clock of 3.80 GHz and boost clock of 5.30 GHz provide ample headroom for the game's logic and physics, which are typically single-threaded or lightly threaded. The benchmark results bear this out: at 1080p Low, the system achieves 296 FPS, a figure that is far beyond what most displays can refresh, indicating the CPU is not a limiting factor.
The CPU's cache hierarchy also plays a role. With 64 KB of L1 cache per core, 1 MB of L2 per core, and a shared 32 MB of L3 cache, the 7700 can hold the game's working set in fast memory, reducing latency. The passmark_single_thread score of 4063 and the 3dmark_single_thread score of 1049 confirm strong per-core performance, which is crucial for the game's main thread. Even in the most demanding scenario measured (4K Ultra, 64 FPS), the CPU has significant headroom, as the frame rate is clearly dictated by the GPU's ability to render the scene.
The data suggests that the CPU's 16 threads are largely idle during Inside gameplay. The game, released in 2016, was designed for the multi-core CPUs of that era, but its workload is not highly parallel. The Ryzen 7 7700's cinebench_r23_multicore score of 18760 and geekbench_multicore score of 15371 are impressive, but these scores are irrelevant to the game's actual performance. The relevant metric is the single-core performance, where the CPU excels. This explains why the frame rates at 1080p are so high; the CPU can feed the GPU with draw calls faster than the GPU can render them, even at Low settings.
Interestingly, the CPU's integrated Radeon Graphics are present but not used in this configuration, as the RTX 5050 handles all rendering. The CPU's memory support for DDR5 and dual-channel configuration with 83.2 GB/s bandwidth ensures that data can be fed to the GPU without stalling. In this title, the CPU is never the bottleneck, which reflects both the game's lightweight nature and the CPU's high performance.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific combination of the AMD Ryzen 7 7700 and NVIDIA GeForce RTX 5050 ranks 1719 out of 2887 tested combos for Inside. This places it in the 59th percentile of all tested systems, meaning it outperforms roughly 59% of other CPU-GPU pairings in this specific game. Given the game's modest requirements, this ranking suggests that the combo is not particularly optimized for Inside, but rather that it is a mid-to-upper tier system that happens to handle this title very well.
The ranking is more reflective of the GPU's overall standing than the CPU's. The RTX 5050 has a percentileVsAllGpus of 66, while the Ryzen 7 7700 has a percentileVsAllCpus of 87. This disparity indicates that the GPU is the weaker component in this pairing, and for a game like Inside that is GPU-bound at higher resolutions, the GPU's relative performance drags down the combo's ranking. However, the ranking is still respectable, as the combo sits above the median.
Comparing to the CPU's nearest rivals, the Ryzen 7 7700's average benchmark score of 40081 is nearly identical to the AMD Ryzen AI 9 365 (40048, deltaPct 0.1) and the Intel Core 5 221E (40144, deltaPct -0.2). This means that swapping the CPU for a similar-performing chip would have a negligible impact on Inside's frame rates, as the game is not CPU-bound. On the GPU side, the RTX 5050's average score of 21035 is close to the AMD Radeon RX 5600 XT (20713, deltaPct 1.6), which is a slightly slower card. This suggests that the GPU is the primary determinant of the combo's ranking.
The fact that the combo ranks in the lower half of the top 60% is a direct result of the GPU's mid-range positioning. A more powerful GPU would push this combo much higher, while a less powerful CPU would not noticeably lower it. The data shows that for Inside, the GPU is the performance dictator, and the combo's rank of 1719 out of 2887 is a reflection of the RTX 5050's capabilities rather than the CPU's.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the measured average frame rates are as follows: Low settings produce 296 FPS, Medium settings produce 237 FPS (with a minimum of 201 FPS and maximum of 272 FPS), High settings produce 148 FPS, and Ultra settings produce 141 FPS. The gap between Low and Medium is 59 FPS, while the gap between High and Ultra is a smaller 7 FPS. This indicates that the Medium preset is a significant step up from Low, but the jump from High to Ultra is minor, suggesting diminishing returns in visual quality for the performance cost.
At 2560x1440, the averages are 213 FPS for Low, 170 FPS for Medium (min 145, max 196), 106 FPS for High, and 101 FPS for Ultra. The relative differences are similar to 1080p, with Low to Medium dropping 43 FPS and High to Ultra dropping only 5 FPS. The 1440p results show that the system maintains highly playable frame rates even at Ultra, with the minimum FPS for Medium at 145, which is well above the 60 FPS threshold for smooth gameplay.
At 3840x2160, the averages are 134 FPS for Low, 107 FPS for Medium (min 91, max 123), 67 FPS for High, and 64 FPS for Ultra. This is where the GPU begins to show strain. The High and Ultra presets both hover around 65 FPS, which is playable but not as fluid as the lower resolutions. The Medium preset at 4K maintains a solid 107 FPS average with a minimum of 91 FPS, making it the best choice for 4K gameplay if you want to stay above 90 FPS. The Low preset at 4K still delivers 134 FPS, which is excellent for a 4K display.
The measured data also reveals that the min FPS figures are only recorded for the Medium preset at each resolution. This suggests that the other presets may have more variance, but the provided data does not include those details. The Medium preset's min FPS of 201 at 1080p, 145 at 1440p, and 91 at 4K all indicate that even in the most demanding scenes, the frame rate does not dip below playable levels.
FAQ
*Q: Is this combo overkill for Inside?*
A: Yes, the data suggests significant overkill. At 1080p Low, the system produces 296 FPS, which is far beyond the refresh rate of most monitors. Even at 4K Ultra, it maintains 64 FPS, which is above the 60 FPS standard. The hardware is capable of running the game at maximum settings with high frame rates at any resolution.
Q: What is the best resolution for this combo?
A: Based on the measured data, 2560x1440 offers the best balance of visual quality and performance. At Medium settings, it delivers 170 FPS average with a minimum of 145 FPS. This is significantly smoother than the 4K Medium result of 107 FPS, while still offering a sharper image than 1080p.
Q: How does the CPU affect performance in this game?
A: The Ryzen 7 7700's impact is minimal. The game is not CPU-bound, as evidenced by the high frame rates at 1080p (296 FPS Low). The CPU's single-thread performance (3dmark_single_thread score of 1049) is more than sufficient for the game's logic, and the 8 cores/16 threads are largely underutilized.
Q: Is the RTX 5050 the limiting factor?
A: Yes, at higher resolutions. The GPU's performance scales down significantly from 1080p to 4K. For example, at High settings, the average FPS drops from 148 at 1080p to 67 at 4K. This indicates the GPU's rendering capacity is the bottleneck at 4K, not the CPU.
Q: What is the difference between High and Ultra settings?
A: The performance difference is minimal. At 1080p, High yields 148 FPS and Ultra yields 141 FPS, a difference of only 7 FPS. At 4K, the difference is 3 FPS (67 vs 64). This suggests that Ultra offers little additional visual benefit for the performance cost, making High the more efficient choice.
Q: Can this combo handle a 144Hz monitor?
A: Yes, at 1080p and 1440p. At 1080p, all settings except Ultra exceed 144 FPS (Low: 296, Medium: 237, High: 148). At 1440p, Low (213 FPS) and Medium (170 FPS) exceed 144 FPS, while High (106 FPS) and Ultra (101 FPS) do not. At 4K, no settings reach 144 FPS.
Settings Recommendations
For the best experience, the data points to a clear winner: the Medium preset. This setting delivers the highest frame rates while maintaining a reasonable visual quality. At 1080p, Medium averages 237 FPS, which is 89 FPS higher than High and 59 FPS lower than Low, but with a minimum of 201 FPS, it is perfectly smooth. At 1440p, Medium averages 170 FPS with a minimum of 145 FPS, ensuring no noticeable stutter. At 4K, Medium averages 107 FPS with a minimum of 91 FPS, which is still well above the 60 FPS threshold for playability.
The High preset is a viable alternative if you prefer slightly better visuals, but the performance cost is significant. At 1440p, High drops to 106 FPS, and at 4K it drops to 67 FPS. The Ultra preset offers almost no benefit over High, with only a 3-7 FPS difference depending on resolution. Therefore, the data suggests that High is a better choice than Ultra if you want a bit more visual fidelity than Medium, but Medium is the optimal balance of performance and quality.
For 4K gaming specifically, Medium is the only preset that maintains an average above 100 FPS. Low at 4K does offer 134 FPS, but the visual downgrade is likely noticeable. Given that the minimum FPS for Medium at 4K is 91, this is the safest choice for a consistent experience. For competitive play or use with a high-refresh monitor at 1080p, Low or Medium are both excellent, but Medium's higher quality is preferable for most users.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5050 is the primary driver of performance in Inside, particularly at higher resolutions. The GPU's 8 GB of GDDR6 memory is more than adequate for this game, as its textures and geometry are not memory-intensive. The memory bus width of 128 bit and bandwidth of 320.0 GB/s are sufficient to feed the GPU's 2560 shading units, but the data shows that at 4K, the GPU's fill rate becomes the limiting factor. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are the likely bottlenecks at 4K, as the frame rates drop significantly from 1440p.
The GPU's boost clock of 2572 MHz and base clock of 2317 MHz are relatively high, but the architecture's efficiency is what matters. The Blackwell 2.0 architecture, built on a 5 nm process, delivers 13.17 TFLOPS of FP32 performance. This is a mid-range figure, and the benchmark results show that it is enough to handle Inside at high frame rates up to 1440p, but struggles to maintain high frame rates at 4K. The GPU's 20 RT cores and 80 tensor cores are not heavily utilized by this game, as it does not feature ray tracing or DLSS, but they contribute to the overall compute capability.
The GPU's performance relative to its nearest rivals is telling. The RTX 5050's average benchmark score of 21035 is slightly lower than the AMD Radeon RX Vega M GL (21153, deltaPct -0.6) and the NVIDIA RTX A4000 Mobile (21379, deltaPct -1.6), but slightly higher than the AMD Radeon RX 5600 XT (20713, deltaPct 1.6). This places the RTX 5050 in a tight competitive band, and its performance in Inside is consistent with this positioning. The GPU's 66th percentile ranking among all GPUs confirms that it is a solid mid-tier card, but not a high-end one.
The fact that the 4K High (67 FPS) and 4K Ultra (64 FPS) results are so close suggests that the GPU is hitting a rendering limit, likely related to its 32 ROPs. The ROP count is relatively low, which can limit pixel fill rate in demanding scenes. This is why the frame rates plateau at around 65 FPS at 4K, regardless of whether the settings are High or Ultra. The data implies that to achieve higher 4K performance, a GPU with more ROPs or higher memory bandwidth would be needed.
Hardware Specifications
AMD Ryzen 7 7700
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 7700 + NVIDIA GeForce RTX 5050 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 134.0 |
| 3840x2160 | Medium | 107.0 |
| 3840x2160 | High | 67.0 |
| 3840x2160 | Ultra | 64.0 |
| 2560x1440 | Low | 213.0 |
| 2560x1440 | Medium | 170.0 |
| 2560x1440 | High | 106.0 |
| 2560x1440 | Ultra | 101.0 |
| 1920x1080 | Low | 296.0 |
| 1920x1080 | Medium | 237.0 |
| 1920x1080 | High | 148.0 |
| 1920x1080 | Ultra | 141.0 |
Inside with Ryzen 7 7700 + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 5050 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 7 7700 + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.