Inside

Inside

AVERAGE FPS
123
excellent

This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 53 55 88 111
1440p QHD 84 88 141 176
1080p Full HD 117 122 196 245

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 111
3840x2160 Medium 88
3840x2160 High 55
3840x2160 Ultra 53
2560x1440 Low 176
2560x1440 Medium 141
2560x1440 High 88
2560x1440 Ultra 84
1920x1080 Low 245
1920x1080 Medium 196
1920x1080 High 122
1920x1080 Ultra 117

Inside with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 5050 lands at rank 2971 out of 3716 tested combos for Inside. That places this configuration in the lower third of all tested systems, which is a surprising result given the individual component scores. The CPU alone sits at the 87th percentile against all processors, and the GPU is at the 66th percentile against all graphics cards. Yet the combined system performance in this specific puzzle platformer suggests that the pairing does not translate raw component strength into a high combo ranking. The data indicates a significant bottleneck or a mismatch in how these two parts interact within this title, pushing the combo down the list. For a game with modest graphical demands, this rank implies that the measured frames are likely limited by something other than sheer rendering power, a point that becomes clearer when examining the resolution scaling and individual component roles.

How This Combo Ranks

The combo rank of 2971 out of 3716 is a clear outlier when compared to the individual hardware percentiles. The CPU’s 87th percentile placement suggests strong multi-threaded and single-threaded capabilities, while the GPU’s 66th percentile is respectable for a modern mobile part. However, the data shows that the combined system only outperforms roughly 20% of all tested combos in Inside. This is a stark contrast: the CPU is nearly in the top 13% of all processors, yet the system as a whole falls behind most configurations. The implication is that the game is not heavily CPU-bound at this level, despite the processor’s power. Instead, the frames are likely dictated by the GPU or by a synchronization issue between the two.

Looking at the CPU’s nearest rivals, the Intel Core Ultra X7 368H scores an average benchmark of 40518, which is nearly identical to the Intel Core 7 253PE (40557, -0.1%) and the Intel Core 5 223PE (40585, -0.2%). It is also within a hair of the AMD Ryzen 9 7940H (40431, +0.2%) and the Intel Xeon 6507P (40426, +0.2%). These deltas are negligible, meaning the CPU’s raw computational power is essentially a tie with those four parts. If the combo rank were purely CPU-driven, this system would likely rank higher than 2971. The fact that it does not suggests that the RTX 5050 is the limiting factor, or that the specific game engine does not leverage the CPU’s 16 cores effectively.

The GPU’s nearest rivals tell a different story. The RTX 5050 averages 21035, sitting just below the AMD Radeon RX Vega M GL (21153, -0.6%) and the AMD Radeon HD 8970M (21237, -1%). It is slightly ahead of the AMD Radeon RX 5600 XT (20713, +1.6%) and behind the NVIDIA RTX A4000 Mobile (21379, -1.6%). These are older or lower-tier parts, which highlights that the RTX 5050 is not a high-end performer. In a game like Inside, which is a 2D puzzle platformer, the GPU’s raw score should be more than sufficient for high frame rates. Yet the combo rank indicates that the system is struggling to reach the top tier, suggesting that either the game is poorly optimized for this hardware combination or that the GPU’s memory configuration is causing a bottleneck.

GPU Role

The NVIDIA GeForce RTX 5050 comes with 8 GB of GDDR6 memory on a 128-bit bus, delivering 320.0 GB/s of bandwidth. For Inside, a game that relies on simple geometry and lighting, this memory configuration is more than adequate in theory. The GPU’s base clock is 2317 MHz, boosting to 2572 MHz, and it features 2560 shading units with 80 TMUs and 32 ROPs. The pixel rate is 82.30 GPixel/s and the texture rate is 205.8 GTexel/s. These specifications are all modest for a modern GPU, but they should handle a puzzle platformer with ease.

However, the measured FPS data shows that the GPU struggles at higher resolutions. At 4K Ultra, the average FPS drops to 53, which is below the 60 FPS target most players would want. At 1080p Low, the average is 245 FPS, indicating that the GPU is capable of extremely high frame rates when the load is light. The issue appears to be the GPU’s FP32 performance of 13.17 TFLOPS, which is not particularly high. For a game that is not graphically intensive, this should still be enough, but the data suggests that the RTX 5050 is the limiting factor at higher settings. The GPU’s 66th percentile placement against all GPUs is telling: it is a mid-pack performer, and in Inside, it shows signs of being pushed to its limits at 4K Ultra.

The GPU’s memory bandwidth of 320.0 GB/s is also not a differentiator. At 1080p Medium, the average FPS is 196, with a minimum of 166 and a maximum of 225. These numbers indicate that the GPU is not starved for bandwidth at lower resolutions. But when moving to 4K Medium, the average drops to 88 FPS, with a minimum of 75 and a maximum of 102. This 55% drop from 1080p Medium to 4K Medium points to the GPU’s shading units and memory interface being the primary constraint. The RTX 5050 is simply not built for high-resolution gaming, and the data confirms that its role in this combo is to deliver playable frame rates at 1080p and 1440p, but not at 4K with high settings.

FAQ

*Q: Is the Intel Core Ultra X7 368H a bottleneck for the RTX 5050 in Inside?*

A: The data suggests it is not. The CPU ranks at the 87th percentile overall and has a Cinebench R23 multi-core score of 28221. Its nearest rival, the Intel Core 7 253PE, has an average score of 40557, which is only 0.1% higher. Given that the game is not CPU-intensive, the processor is likely not the limiting factor.

*Q: Can the RTX 5050 handle 4K gaming in Inside?*

A: Only at lower settings. At 4K Low, the average FPS is 111, which is playable. At 4K Medium, it drops to 88 FPS, and at 4K High, it falls to 55 FPS. At 4K Ultra, the average is 53 FPS, which is below the 60 FPS threshold for smooth gameplay.

*Q: What is the best resolution for this combo in Inside?*

A: Based on the measured data, 1440p is the sweet spot. At 1440p High, the average FPS is 88, and at 1440p Medium, it is 141 FPS. This offers a good balance between visual quality and frame rate, as 4K requires dropping to Low settings to maintain a similar frame rate.

Q: How does the RTX 5050 compare to its nearest rival in terms of performance?

A: The RTX 5050 has an average benchmark score of 21035, which is 0.6% lower than the AMD Radeon RX Vega M GL (21153) and 1.6% higher than the AMD Radeon RX 5600 XT (20713). This puts it in a tight performance band with those older parts.

*Q: Does the CPU’s 16-core configuration help in Inside?*

A: The CPU has 16 cores and 16 threads, but the game is a puzzle platformer that likely uses only a few threads. The Passmark multi-thread score is 32956, and the single-thread score is 4005, which is strong. However, the game’s frame rates are more dependent on the GPU, as shown by the large FPS differences across settings.

*Q: Is the 8 GB VRAM on the RTX 5050 sufficient for Inside?*

A: Yes, the 8 GB of GDDR6 memory is more than enough for this game. The GPU’s memory bandwidth of 320.0 GB/s is not a limiting factor, as the game does not have large texture loads. The performance drops at higher resolutions are more tied to the GPU’s compute power than its memory capacity.

Measured FPS Breakdown

At 1920x1080, the RTX 5050 delivers strong performance across all settings. On Low, the average FPS is 245, which is exceptionally high and indicates that the game is not taxing the GPU at all. Medium settings yield an average of 196 FPS, with a minimum of 166 and a maximum of 225. High settings drop the average to 122 FPS, and Ultra brings it down to 117 FPS. This shows that even at 1080p Ultra, the system maintains a frame rate well above 100 FPS, making it ideal for high-refresh-rate monitors.

Moving to 2560x1440, the performance scales predictably. Low settings produce an average of 176 FPS, which is still very smooth. Medium settings average 141 FPS, with a minimum of 120 and a maximum of 162. High settings drop to 88 FPS, and Ultra falls to 84 FPS. At this resolution, the system remains playable at all settings, though Ultra is getting close to the 60 FPS threshold. The gap between Low and Ultra at 1440p is 92 FPS, showing that the GPU’s shading units are being pushed harder as settings increase.

At 3840x2160, the RTX 5050 begins to show its limitations. Low settings average 111 FPS, which is still good, but Medium drops to 88 FPS, with a minimum of 75 and a maximum of 102. High settings average 55 FPS, and Ultra drops to 53 FPS. The difference between 1440p and 4K is significant: at High settings, the FPS nearly halves from 88 to 55. This breakdown confirms that the GPU is the primary driver of performance, as the CPU’s power does not compensate for the increased pixel count.

Resolution Scaling

The FPS drop from 1080p to 4K is steep, and it reveals the limiting component. At Low settings, the average FPS goes from 245 at 1080p to 176 at 1440p (a 28% drop) and then to 111 at 4K (a 37% drop from 1440p). At High settings, the progression is 122 FPS at 1080p, 88 at 1440p, and 55 at 4K. The drop from 1080p to 4K at High settings is 55%, which is substantial. This pattern indicates that the system is heavily GPU-bound, as the CPU’s performance does not change with resolution.

The scaling also shows that the RTX 5050 has a limited memory bandwidth of 320.0 GB/s, which is likely causing the sharp decline at 4K. When the resolution quadruples from 1080p to 4K, the GPU must process four times as many pixels. The GPU’s pixel rate of 82.30 GPixel/s becomes a bottleneck, and the 16,900 million transistors on the GB207 chip are not enough to maintain high frame rates at 4K. The data suggests that if the system were CPU-bound, the FPS would remain relatively stable across resolutions, but that is not the case here. The GPU is clearly the limiting factor, and the combo rank of 2971 reflects this, as the system cannot overcome the GPU’s mid-range capabilities.

Settings Recommendations

For the best experience with this combo, the data points to 1080p or 1440p rather than 4K. At 1080p, the Ultra preset yields 117 FPS, which is excellent, but the difference between High and Ultra is minimal (122 FPS vs. 117 FPS). Therefore, the High preset at 1080p is the most efficient choice, as it provides a slight FPS boost without a noticeable visual penalty in a puzzle platformer. At 1440p, the Medium preset is the sweet spot, averaging 141 FPS with a minimum of 120. This ensures smooth gameplay while maintaining visual fidelity. High at 1440p drops to 88 FPS, which is still playable, but Medium offers a more comfortable margin above 60 FPS.

If a player insists on 4K, the Low preset is the only viable option, averaging 111 FPS. Medium at 4K drops to 88 FPS, which is acceptable, but High and Ultra fall below 60 FPS, making them less desirable. The measured data shows that the Medium preset at 4K provides a minimum of 75 FPS, which is still above the playable threshold, but it is a risk. For the most consistent experience, 1440p Medium is recommended, as it balances the GPU’s capabilities with the game’s visual demands. The High preset at 1080p is the best choice for players prioritizing frame rate over detail, as it delivers 122 FPS without the need for Ultra’s extra overhead.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5050 in Inside

Resolution Settings Avg FPS
3840x2160 Low 111.0
3840x2160 Medium 88.0
3840x2160 High 55.0
3840x2160 Ultra 53.0
2560x1440 Low 176.0
2560x1440 Medium 141.0
2560x1440 High 88.0
2560x1440 Ultra 84.0
1920x1080 Low 245.0
1920x1080 Medium 196.0
1920x1080 High 122.0
1920x1080 Ultra 117.0

Inside with iUltra X7 368H + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RTX 5050 + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with iUltra X7 368H + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.