Inside
This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 28 | 50 | 61 |
| 1440p QHD | 47 | 46 | 75 | 95 |
| 1080p Full HD | 62 | 69 | 107 | 135 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 7 5800XT paired with the NVIDIA GeForce GTX 1650 delivers a highly variable experience in Inside depending on resolution and settings, with performance ranging from a smooth 134.6 FPS at 1080p Low to a stutter-prone 27.9 FPS at 4K High. The data shows a clear bottleneck shift as resolution increases, with the CPU’s strong multi-threaded headroom becoming irrelevant once the GPU’s 4 GB VRAM and modest fill rate are saturated. This combination ranks 1629th out of 1671 tested combos in this game, placing it in the bottom percentile of tested systems, yet the measured frames per second indicate that the experience is still playable at many settings, making it a study in how a capable processor can rescue an entry-level graphics card in a well-optimized title.
FAQ
*Q: What is the best resolution and settings combination for this system in Inside?*
A: The data shows the optimal experience is at 1920x1080 with Medium settings, producing 106.8 FPS average, which balances visual quality and smoothness. High settings at the same resolution yield 68.9 FPS, still playable, but Medium offers a 55% higher frame rate with likely minor visual differences.
Q: How does the GTX 1650’s VRAM capacity affect performance at 4K?
A: At 3840x2160, the GPU’s 4 GB GDDR5 memory becomes a limiting factor. The average FPS drops from 60.9 at Low to 27.9 at High, a 54% reduction, indicating that the card’s 128-bit memory bus and 128.1 GB/s bandwidth cannot sustain high-resolution textures without significant frame rate penalties.
Q: Is the Ryzen 7 5800XT holding back the GTX 1650 in this game?
A: No, the data indicates the opposite. The CPU’s 8-core, 16-thread configuration provides ample headroom, as evidenced by its 86th percentile ranking among all CPUs. At 1080p Low, the system reaches 134.6 FPS, suggesting the GPU is the primary limiter, not the processor.
*Q: How does this combo compare to other tested systems in Inside?*
A: This combination ranks 1629th out of 1671 tested combos, placing it in the 2.5th percentile of all tested systems for this game. Despite this low ranking, the measured FPS at 1080p Medium (106.8) shows that the absolute ranking does not translate to an unplayable experience.
Q: What is the frame rate drop from 1080p to 1440p at Ultra settings?
A: At 1920x1080 Ultra, the average FPS is 61.5. Moving to 2560x1440 Ultra reduces this to 46.8 FPS, a 24% decrease. This suggests that the GPU’s pixel fill rate and memory bandwidth are the primary constraints, as the resolution increase stresses these components more than the CPU.
*Q: Does the GTX 1650’s architecture support modern APIs used by Inside?*
A: Yes, the GPU supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, all of which are compatible with the game’s engine. The 3DMark Steel Nomad DX12 score of 305 and PassMark DirectX 12 score of 35 indicate functional, though entry-level, DirectX 12 performance.
Settings Recommendations
The measured data for Inside shows a clear hierarchy of presets, with Low settings always yielding the highest frame rates and Ultra always the lowest. For this specific combination, the sweet spot is the Medium preset at 1920x1080, which delivers 106.8 FPS. This is a 55% improvement over High settings (68.9 FPS) and a 74% improvement over Ultra (61.5 FPS). The jump from Medium to High costs 37.9 FPS, a substantial loss that is unlikely to be justified by the visual improvements in a puzzle platformer. At 1440p, Medium remains the best choice, delivering 74.5 FPS, which is above the 60 FPS threshold for smooth gameplay. High at 1440p drops to 45.7 FPS, which is noticeably less fluid.
For users with 4K displays, the situation is more constrained. Low settings at 3840x2160 produce 60.9 FPS, making it the only 4K preset that achieves a playable frame rate. Medium at 4K drops to 50.3 FPS, which might be acceptable for a slower-paced puzzle game, but it is a 17% reduction from Low. High at 4K is effectively unplayable at 27.9 FPS, and Ultra is not much better at 30.1 FPS. The data suggests that users should prioritize Medium at 1080p or 1440p for the best balance, or Low at 4K if resolution is paramount. The Ultra preset is rarely the optimal choice here, as it yields only 61.5 FPS at 1080p, which is lower than Medium at 1440p (74.5 FPS).
Resolution Scaling
The performance degradation from 1080p to 4K is stark and reveals the limiting component. At Low settings, the average FPS drops from 134.6 at 1920x1080 to 95.3 at 2560x1440, a 29% decrease, and further to 60.9 at 3840x2160, a cumulative 55% reduction from 1080p. This scaling pattern is consistent with a GPU-bound scenario, where the number of pixels rendered directly impacts the frame rate. The GTX 1650’s 53.28 GPixel/s pixel rate and 128.1 GB/s memory bandwidth are the primary constraints, as the CPU’s single-thread performance (Cinebench R23 single-core score of 3359) is more than sufficient to handle the game’s logic at any resolution.
At High settings, the drop is even more pronounced: 68.9 FPS at 1080p falls to 45.7 FPS at 1440p (a 34% reduction) and then to 27.9 FPS at 4K (a 60% reduction from 1080p). The non-linear scaling suggests that the 4 GB VRAM is being exceeded at 4K High, forcing the GPU to use slower memory paging. The difference between Low and High at 4K is 33 FPS (60.9 vs. 27.9), whereas at 1080p it is only 65.7 FPS (134.6 vs. 68.9). This widening gap indicates that the GPU’s memory subsystem is the critical bottleneck at higher resolutions, while at 1080p the GPU’s compute units are the primary limiter.
How This Combo Ranks
The combination of the Ryzen 7 5800XT and GTX 1650 ranks 1629th out of 1671 tested combos in Inside, placing it in the bottom 2.5% of all systems tested for this game. This low ranking is surprising given the CPU’s strong performance, as it sits in the 86th percentile of all CPUs with an average benchmark score of 29774. The disparity between the CPU’s high percentile and the combo’s low rank highlights the GPU’s dominance in determining game performance. The GTX 1650’s 43rd percentile ranking among all GPUs, with an average score of 8713, more accurately predicts the combo’s standing.
Compared to its nearest GPU rivals, the GTX 1650 is nearly identical in average score to the RTX 3050 A Mobile (deltaPct -0.4) and Radeon 550X (deltaPct -0.4), yet the measured FPS in Inside shows that these scores do not translate to high frame rates at demanding settings. The CPU’s nearest rivals, such as the Ryzen 7 PRO 5755GE (deltaPct 0.1), show that the 5800XT is competitively positioned in synthetic benchmarks, but this does not boost the combo’s rank. The data suggests that for Inside, the game’s low system requirements mean that even a weak GPU can achieve playable frame rates, but the combo’s rank is dragged down by the GPU’s inability to maintain high FPS at Ultra settings or 4K resolutions.
GPU Role
The NVIDIA GeForce GTX 1650 is the decisive component in this combination, with its 4 GB GDDR5 memory and 128-bit bus width being the fundamental constraints. The GPU’s base clock of 1485 MHz and boost clock of 1665 MHz, combined with 896 shading units, provide a theoretical FP32 performance of 2.984 TFLOPS, which is sufficient for Inside’s simple geometry but insufficient for high-resolution effects. The memory clock of 2001 MHz (8 Gbps effective) yields a bandwidth of 128.1 GB/s, which is the primary bottleneck at 4K, as evidenced by the 54% FPS drop from Low to High at that resolution.
The GPU’s DirectX 12 score of 35 in PassMark and its 3DMark Steel Nomad DX12 score of 305 indicate that while the architecture supports modern APIs, its raw throughput is limited. The 12 nm process node and 75 W TDP place it in the entry-level segment, with a suggested PSU of 250 W, but the measured FPS in Inside shows that it can still deliver 134.6 FPS at 1080p Low. The data indicates that the GPU’s 4 GB VRAM is not a problem at 1080p Medium (106.8 FPS) but becomes a serious issue at 4K High, where the frame rate drops to 27.9 FPS. This suggests that the GPU’s memory capacity and bandwidth are the primary factors limiting high-resolution performance, rather than its compute capabilities.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1650 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 60.9 |
| 3840x2160 | Medium | 50.3 |
| 3840x2160 | Ultra | 30.1 |
| 3840x2160 | High | 27.9 |
| 2560x1440 | Low | 95.3 |
| 2560x1440 | Medium | 74.5 |
| 2560x1440 | Ultra | 46.8 |
| 2560x1440 | High | 45.7 |
| 1920x1080 | Low | 134.6 |
| 1920x1080 | Medium | 106.8 |
| 1920x1080 | High | 68.9 |
| 1920x1080 | Ultra | 61.5 |
Inside with Ryzen 7 5800XT + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with GTX 1650 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.