Inside
This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 30 | 47 | 61 |
| 1440p QHD | 44 | 49 | 76 | 95 |
| 1080p Full HD | 66 | 68 | 110 | 131 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 7 5800X + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 7 5800X and NVIDIA GeForce GTX 1650 combination presents a fascinating study in hardware pairing for a 2016 puzzle platformer like Inside. The data reveals a system where the 8-core, 16-thread CPU is dramatically overqualified for the task, while the GPU becomes the sole arbiter of performance, particularly as resolution and settings escalate. The measured frames per second (FPS) tell a story of a GPU hitting its architectural limits, with the CPU's immense headroom remaining largely untapped.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5800X is a desktop processor built on the Zen 3 architecture, codenamed Vermeer. It operates with a base clock of 3.80 GHz and can boost up to 4.70 GHz, features that are far beyond the requirements of a side-scrolling puzzle title. With 8 cores and 16 threads, its processing power is immense, as evidenced by benchmarks like a Cinebench R23 multicore score of 23571 and a single-core score of 3327. This places the CPU in the 84th percentile among all tested CPUs, with an average benchmark score of 27606.
However, the benchmark results from Inside show that this raw computational strength is not a limiting factor. The game's simple geometry and physics are not demanding enough to stress even a fraction of the 5800X's capabilities. The data shows a consistent pattern: performance scales almost entirely with the GPU's workload. At 1080p Low, the system achieves 131.4 FPS, but this is not because the CPU is working hard; rather, it is because the GPU is being given a relatively light task. In this scenario, the CPU is likely idling, its 32 MB of L3 cache and 16 threads standing by. The bottleneck is unequivocally the graphics card. The 5800X's role here is to ensure that no frame is ever dropped due to processor limitations, providing a stable, unconstrained platform for the GPU to operate. The data suggests that even a significantly weaker CPU would produce nearly identical results, making the 5800X a latent powerhouse in this specific context.
Settings Recommendations — which preset gives the best experience per the measured rows
Determining the optimal settings requires balancing visual fidelity against the measured average FPS. The data provides four presets across three resolutions, and the results are telling. At 1080p, the Medium preset delivers a strong 109.9 FPS, a significant improvement over High's 68.4 FPS, while still offering a substantial visual upgrade over Low's 131.4 FPS. This makes Medium the clear choice for a smooth, high-refresh experience without sacrificing too much visual quality. Moving up to 1440p, the Medium preset again proves its value, delivering 75.9 FPS, which is comfortably playable and a massive leap from High's 48.5 FPS. The story at 4K is different. The Medium preset drops to 46.5 FPS, which is still playable but begins to feel less fluid.
For the best experience, the data points to the Medium preset as the "sweet spot." It provides a balanced frame rate that is more than double the High preset at 1080p and nearly 60% higher at 1440p. The Ultra preset, while visually richer, offers only marginal gains over High in terms of stability, with scores like 66 FPS at 1080p and 44.4 FPS at 1440p. Given that the jump from Low to Medium is likely more visually impactful than from Medium to High, the Medium preset offers the best measured performance-to-fidelity ratio. It is the only settings level that allows the hardware to maintain a high frame rate across all three tested resolutions, ensuring a consistently smooth experience.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling across resolutions is a textbook example of a GPU-bound scenario. At 1080p Low, the system produces 131.4 FPS. When the resolution is increased to 1440p, the average FPS drops to 94.6, a 28% reduction. Moving to 4K, the average plummets to 60.5 FPS, a further 36% reduction from the 1440p figure. This steep decline is a direct consequence of the pixel count increasing, which places a linearly heavier load on the GPU's rasterization and shading units.
The data for the High preset tells an even more dramatic story. At 1080p, the GTX 1650 manages 68.4 FPS. At 1440p, this falls to 48.5 FPS, and at 4K, it collapses to a barely playable 29.9 FPS. This pattern is irrefutable evidence that the GTX 1650's 4 GB of GDDR5 memory and its 128-bit memory bus are being saturated. The GPU's 2.984 TFLOPS of FP32 compute is not enough to keep up with the increasing pixel workload. The CPU's performance is constant across these tests; its benchmarks are identical regardless of the resolution. Therefore, the FPS drop is not caused by the CPU but solely by the GPU's inability to process the increased number of pixels. This confirms that the GTX 1650 is the definitive performance ceiling for this combination, and the 5800X is simply waiting for a more capable partner.
How This Combo Ranks — use comboRankInGame vs other tested combos
Benchmark data places this specific combination at rank 1627 out of 1671 tested combos for Inside. This ranking of 1627 is a stark indicator of the GTX 1650's position in the performance hierarchy. It puts this system in the bottom 2.6% of all tested configurations for this game. This is not a reflection of the CPU's capabilities but a direct consequence of the GPU's age and tier. The GTX 1650's average benchmark score is 8713, placing it in the 43rd percentile of all GPUs. Its nearest rivals include the NVIDIA GeForce RTX 3050 A Mobile with an average score of 8746 and a deltaPct of -0.4, and the AMD Radeon 550X with a score of 8749 and a deltaPct of -0.4, showing that it is competitively placed among its immediate peers.
Conversely, the CPU is in the 84th percentile, with an average score of 27606. The disparity between the CPU's high percentile and the combo's low rank is the key insight. The rank of 1627 is almost entirely determined by the GPU. Since Inside is not a CPU-intensive game, even a top-tier processor cannot overcome the GPU's limitations. The data implies that this combo's performance is effectively identical to what it would be with a much less powerful CPU. The 5800X is a high-performance component, but in this pairing, it is a passenger in a car with a small engine, holding the system back to a rank that does not reflect its own potential.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best average FPS this combo can achieve at 1080p?
A: The highest measured average FPS is 131.4, which is achieved at 1080p with the Low settings preset.
Q: How does the combo perform at 4K with Ultra settings?
A: At 3840x2160 with Ultra settings, the system produces a measured average FPS of 28.3, which is below the threshold for smooth gameplay.
Q: Is the CPU or GPU the primary bottleneck in this system?
A: The data indicates the GPU is the limiting factor. FPS scales dramatically with resolution and settings, while the CPU's high benchmark scores (e.g., 23571 in Cinebench R23) are never stressed, showing it has ample headroom.
Q: What is the performance difference between the Low and High presets at 1440p?
A: At 2560x1440, the Low preset yields 94.6 FPS, while the High preset yields 48.5 FPS. This represents a 46.1 FPS difference in favor of the Low preset.
Q: How does this combo's rank compare to the GPU's overall percentile?
A: The combo ranks 1627 out of 1671 tested combos, placing it in the bottom 2.6%. The GPU's percentile is 43, meaning it performs better than 43% of all GPUs, but the combo's low rank is a direct result of the GPU's limitations in this specific game.
Q: Which graphics card is a close rival to the GTX 1650 based on average score?
A: According to the nearestRivals data, the NVIDIA GeForce RTX 3050 A Mobile has a very similar average score of 8746, with a deltaPct of -0.4 compared to the GTX 1650's score of 8713.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The following table details the exact measured average FPS for each resolution and settings preset.
| Resolution | Settings | Avg FPS |
| :--------- | :------- | ------: |
| 1920x1080 | Low | 131.4 |
| 1920x1080 | Medium | 109.9 |
| 1920x1080 | High | 68.4 |
| 1920x1080 | Ultra | 66.0 |
| 2560x1440 | Low | 94.6 |
| 2560x1440 | Medium | 75.9 |
| 2560x1440 | High | 48.5 |
| 2560x1440 | Ultra | 44.4 |
| 3840x2160 | Low | 60.5 |
| 3840x2160 | Medium | 46.5 |
| 3840x2160 | High | 29.9 |
| 3840x2160 | Ultra | 28.3 |
The data reveals a clear pattern. At 1080p, the system is capable of high refresh rates on Low and Medium settings. At 1440p, the performance is still respectable for Medium, but High and Ultra presets fall below the 60 FPS threshold. At 4K, only the Low preset is able to achieve a playable frame rate, with all other settings dipping below 50 FPS. The gaps between Medium and High are consistently large, suggesting a significant increase in GPU workload for marginal visual gains. The difference between High and Ultra is minimal, indicating that the Ultra preset is not efficiently optimized for this hardware.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce GTX 1650 is the definitive performance bottleneck in this configuration. Its role is to render the final image, and its capabilities are defined by its 4 GB of GDDR5 memory, 128-bit memory bus, and 896 shading units. The GPU has a base clock of 1485 MHz and a boost clock of 1665 MHz, with a memory clock of 2001 MHz. These specifications dictate its pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s, which are the physical limits it can process.
In Inside, the GPU's 4 GB VRAM is not likely a capacity issue, as the game's art style is not texture-heavy. However, the memory bandwidth of 128.1 GB/s becomes a critical factor at higher resolutions. The data supports this: at 4K High, the system produces 29.9 FPS, a 56% drop from the 68.4 FPS at 1080p High. This dramatic loss is consistent with the GPU's compute units being overwhelmed. The GTX 1650's 2.984 TFLOPS of FP32 performance is simply insufficient for the pixel workload at 4K with higher settings. Its percentile rank of 43 against all GPUs, and its average benchmark score of 8713, correctly predict its mid-to-low-tier performance. The GPU is the sole reason this combo ranks so low, highlighting that its 12 nm Turing architecture, while competent for esports titles, struggles with the demands of higher resolutions in this puzzle platformer.
Hardware Specifications
AMD Ryzen 7 5800X
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X + NVIDIA GeForce GTX 1650 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 60.5 |
| 3840x2160 | Medium | 46.5 |
| 3840x2160 | High | 29.9 |
| 3840x2160 | Ultra | 28.3 |
| 2560x1440 | Low | 94.6 |
| 2560x1440 | Medium | 75.9 |
| 2560x1440 | High | 48.5 |
| 2560x1440 | Ultra | 44.4 |
| 1920x1080 | Low | 131.4 |
| 1920x1080 | Medium | 109.9 |
| 1920x1080 | High | 68.4 |
| 1920x1080 | Ultra | 66.0 |
Inside with Ryzen 7 5800X + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with GTX 1650 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.