Inside

Inside

AVERAGE FPS
175
excellent

This combination delivers exceptional performance with an average of 175 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 76 80 128 160
1440p QHD 121 127 203 254
1080p Full HD 168 177 283 323

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 160
3840x2160 Medium 128
3840x2160 High 80
3840x2160 Ultra 76
2560x1440 Low 254
2560x1440 Medium 203
2560x1440 High 127
2560x1440 Ultra 121
1920x1080 Low 323
1920x1080 Medium 283
1920x1080 High 177
1920x1080 Ultra 168

Inside with AMD Ryzen 7 5800XT + AMD Radeon RX 6750 XT, In-Depth Analysis

The AMD Ryzen 7 5800XT and AMD Radeon RX 6750 XT pair is a desktop combination that delivers extremely high frame rates in Inside, a puzzle platformer released in July 2016. The CPU, a Zen 3 Vermeer part with 8 cores, 16 threads, a base clock of 3.80 GHz and a boost clock of 4.80 GHz, carries a launch MSRP of $249; the GPU, an RDNA 2.0 Navi 22 chip with 12 GB GDDR6, a 192‑bit bus, 2560 shading units, and clocks of 2150 MHz base / 2600 MHz boost, has a launch MSRP of 549 USD. Measured data (indicated as measured, not synthetic) shows that this combo never falls below 76 FPS at 4K with Ultra quality, and peaks at 323 FPS at 1080p Low – figures that far outpace any common display refresh rate. Because the game’s assets are simple and the engine is optimized for broad hardware, the bottleneck in this pairing shifts quickly from the GPU at 1080p to the GPU at 4K, and the CPU consistently hovers near its own limits only at the very lowest settings.

Resolution Scaling

The difference in frame rate from 1080p to 4K tells a clear story about which component becomes the limiting factor. At Low settings, the average FPS falls from 323 at 1080p to 254 at 1440p, then to 160 at 4K – a drop of 21% from 1080p to 1440p, and 37% from 1440p to 4K. At Medium settings the same pattern repeats: 283 FPS at 1080p, 203 FPS at 1440p, and 128 FPS at 4K, giving drops of 28% and 37% respectively. High settings produce 177 → 127 → 80 FPS, again a 28% drop to 1440p and 37% further to 4K. Ultra follows suit: 168 → 121 → 76 FPS, with the same 28% and 37% transitions. The consistency of these percentage changes is striking: between 1440p and 4K, every settings tier loses about 37% of its average FPS. Because the pixel area of 4K is roughly 2.25 times that of 1440p, one might expect a steeper drop if the rasterizer were perfectly shader‑bound; the observed 37% loss suggests the game’s shading work scales less than quadratically with resolution, but the GPU is still the primary constraint at 4K. At 1080p, the frame is high, sometimes above 300 FPS, and the CPU–GPU balance changes: the 8‑core, boost‑to‑4.8 GHz CPU can feed the GPU enough draw calls to reach 323 FPS at Low settings, but even at High settings the CPU is still capable of 177 FPS which is far beyond 60/120/144 Hz class displays. Resolution scaling therefore shows a mixture: 1440p remains a sweet spot where the GPU is the obvious active component, while 1080p tests headroom of the CPU but never stresses it to a practical limit.

CPU Role

The Ryzen 7 5800XT is a desktop chip that performs well beyond the needs of Inside. Its 8 cores and 16 threads, running at 4.80 GHz max boost, deliver single‑bundled performance that is adequate for a game whose draw call and update rate are modest. In Cinebench R23 the CPU scores 23,794 multi‑core and 3,359 single‑core points. Its average benchmark score across all tests is 29,879, placing it in the 81st percentile of all CPUs. In the nearest neighbours, it sits within 0.2% of the AMD Ryzen 7 7840H (29968) and 0.5% across a handful of other CPUs, meaning the chip’s overall competence matches that class of hardware. For this game, the key isn’t the multi‑threaded muscle – the game engine rarely spawns heavy thread loads – but the high per‑core speed (4.80 GHz boost) and the large 32 MB L3 shared cache. At 1080p Low the 323 FPS is more than double the 144Hz refresh, and even at 4K Low the pair holds 160 FPS. That 160 FPS at 4K on the GPU shows that the CPU can keep up with the GPU’s demand even when the CPU would be relatively unstressed. On the unity‑kind of puzzle‑platformer, the CPU is unlikely to become a bottleneck between 1080p and 4K; the data confirm that at 1440p and 4K the frame rates drop uniformly across settings, i.e., the CPU is not scalping with the resolution, while at 1080p Low the CPU clearly sets the upper bound. Nonetheless, the CPU’s overall percentile (81) and its high single‑thread score give huge headroom for this or any other.

GPU Role

The Radeon RX 6750 XT is a 1440‑class GPU that exceeds what Inside needs. With 2560 shade units, 160 texture mapping units, 64 ROPs, and 12 GB of memory on a 192‑bit bus delivering 432.0 GB/s, the GPU’s raw compute is well above the game’s demands. Measured framerate data show that even at 4K Ultra the GPU produces an average of 76 FPS, and at 4K High it reaches 80 FPS. The average benchmark score of the GPU is 26,011, which puts it at the 71st percentile among all GPUs. Comparing to its closest rivals, it leads the AMD Radeon R9 M395X and AMD FirePro D700 by 0.5–0.7% and the main competitor GeForce RTX 3080 Ti Mobile by 1.1%. These delta values are negligible in real‑world use, but they confirm that the GPU sits exactly in its expected performance band. In Inside, at 1440p, the GPU provides an average of 203 FPS on Medium and 127 FPS on High, numbers that are comfortable even on high‑refresh 240 Hz (Medium) or 144 Hz (High). At 4K, the margin narrows: 128 FPS Medium, 80 FPS High, 76 FPS Ultra. The 432 GB/s memory bandwidth and 64 Z‑pixel fill rate enable smooth large‑scale lighting effects, but the game’s simple geometry means that the GPU has plenty of spare capacity. The GPU also has 46 FP16 output and 40 RT_Cores, but Inside uses none of the ray‑tracing features, so those units simply sit idle. The primary answer to “why so fast?” is the generational mismatch: a current videocard many years after launch is tackling a 2016 side‑scrolling puzzle game whose geometry and shader cost are tiny.

FAQ

Q: Can this pairing run the game at 4K with a 60 Hz display without any problem?

A: Yes. The measured data shows 80 FPS at 4K High, 76 FPS at 4K Ultra, and 128 FPS at 4K Medium. All of these exceed 60 FPS, so a 4K/60 monitor would be fully saturated even running the in‑game max settings.

Q: Is the CPU the limiting factor at 1080p?

A: At 1080p the frame rates are so high – 323 FPS at Low, 283 FPS at Medium, 177 FPS at High – that the CPU is not a practical constraint for typical gaming or display refresh rates. Only at Low does the GPU seem to have more potential, as the frame rate drops 21% from 1080p to 1440p, whereas the GPU is the one that ties to resolution.**

(Note: This answer could be more precise: “At 1080p Low, the 323 FPS suggests a CPU‑side cap because no GPU retail can be slower; however, the most plausible CPU stem is still far ahead of any monitor rate.)

Q: What is the best resolution to use with a 144Hz monitor?

A: If you have a 144 Hz monitor, the pair can reach 144 FPS at 2560 × 1440 with any “Ultra” setting (121 FPS) or at High (127 FPS) or Medium (203 FPS) – so you’d want to pick a setting that allows 144 FPS, like 1440p High (127 FPS) isn’t quite 144, so we recommend 1440p Medium (203 FPS) instead. At 4K, only the Medium and low settings exceed 144 FPS, which is rare.

Q: How is the RTX 6750 XT compared to the “ best” GPUs in the database?

A: The GPU is in the 71st percentile of all GPUs and has an average benchmark score of 26,011. Its nearest rivals – the Radeon R9 M395X (+0.5%), the FirePro W7100 (+0.6%), the FirePro D700 (+0.7%) – are all within 0.7%. Only the RTX 3080 Ti Mobile is 1.1% quicker, but that is a 4‑year‑old mobile part. For Inside, the GPU is already overkill.

Q: Is this a balanced pairing or is one component overkill?

A: In absolute terms, both parts are overkill for Inside. The CPU sits in the 81st percentile of all CPUs, and the GPU in the 71st percentile. Because the game uses only a few threads and light pixel shading, the frames are predominantly ruled by the GPU at high resolutions and the CPU at Low 1080p. The pairing is balanced in the sense that neither side drags the other into which settings are playable; even at 4 Ultra it meets 60 FPS. For a title as light as this, the weakest link is the actual throw of the monitor.

How This Combo Ranks

In the 3716‑combination rankings for Inside, this combo sits at 1642‑stacle, which is the 44th percentile (1, bigger.. As a frame of reference, that’s just below the midpoint of all tested systems. Despite the high absolute FPS – at 4K High (80) and 1080p High (177) – the combo’s global rank is not close to the top, which indicates that many more systems push Inside beyond 200 FPS in every setup. The percentile here reflects the fact that Inside is an old and light game where operating systems become only by the strongest GPUs and CPUs. Thus a combination that is mid‑range for the year–today’s hardware pool still gets generous raw performance; it just doesn’t beat the highest‑core 32‑core enthusiast Rigions. In short, the rank gives additional context: this pair is best thanked for offering a reliable, high‑fps 1440p solution rather than being one of the top‑per Monday. The the combo rank is 1642 of a total 3716 – around the middle – and the FPS tables show the user will be limited mainly by their monitor’s refresh rate in1440p and beyond to 4K.

Measured FPS Breakdown

Measured results are listed by resolution and settings; for Medium settings, the 1% low (minFps) and maxFps values are also provided.

| Resolution | Settings | Average FPS | Min FPS | Max FPS |

|------------|----------|-------------|---------|---------|

| 3840 × 2160 | Low | 160 | – | – |

| 3840 × 2160 | Medium | 128 | 109 | 147 |

| 3840 × 2160 | High | 80 | – | – |

| 3840 × 2160 | Ultra | 76 | – | – |

| 2560 × 1440 | Low | 254 | – | – |

| 2560 × 1440 | Medium | 203 | 173 | 234 |

| 2560 × 1440 | High | 127 | – | – |

| 2560 × 1440 | Ultra | 121 | – | – |

| 1920 × 1080 | Low | 323 | – | – |

| 1920 × 1080 | Medium | 283 | 240 | 325 |

| 1920 × 1080 | High | 177 | – | – |

| 1920 × 1080 | Ultra | 168 | – | – |

The Low<1440p outliers show how the GPU’s 12 GB buffer and 64 ROPs handle min pixel load without memory or bandwidth constraints. Minimum/maximum data is only given for Medium, which shows the variance, e.g., a 325 FPS peak at 1080p Medium and a 240 FPS 10th percentile. The smallest frame-time (109) appears on 2160p Medium, still far above any Vsync ceiling. Overall, this breakdown shows that the AMD Ryzen 7 5800XT + RX 6750 XT is a hardware pair that lets you choose your own price** — 4K is playable, 1440p is excellent, and 1080p is exceptional, with no need to lower settings to avoid instability. The frame rates are uniform and high; the last time you’d see tremble is likely your monitor, not the silicon.

Hardware Specifications

AMD Ryzen 7 5800XT

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6750 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2600 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800XT + AMD Radeon RX 6750 XT in Inside

Resolution Settings Avg FPS
3840x2160 Low 160.0
3840x2160 Medium 128.0
3840x2160 High 80.0
3840x2160 Ultra 76.0
2560x1440 Low 254.0
2560x1440 Medium 203.0
2560x1440 High 127.0
2560x1440 Ultra 121.0
1920x1080 Low 323.0
1920x1080 Medium 283.0
1920x1080 High 177.0
1920x1080 Ultra 168.0

Inside with Ryzen 7 5800XT + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RX 6750 XT + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 7 5800XT + RX 6750 XT

Explore FPS benchmarks for other games using this same hardware combination.