Inside

Inside

AVERAGE FPS
141
excellent

This combination delivers exceptional performance with an average of 141 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 59 63 102 129
1440p QHD 95 101 160 203
1080p Full HD 133 138 225 281

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 129
3840x2160 Medium 102
3840x2160 High 63
3840x2160 Ultra 59
2560x1440 Low 203
2560x1440 Medium 160
2560x1440 High 101
2560x1440 Ultra 95
1920x1080 Low 281
1920x1080 Medium 225
1920x1080 High 138
1920x1080 Ultra 133

Inside with AMD Ryzen 7 5800XT + AMD Radeon RX 6600 XT, In-Depth Analysis

Inside is a 2016 puzzle platformer with a deliberately muted visual style, yet the measured frame rates for this AMD Ryzen 7 5800XT and AMD Radeon RX 6600 XT combination reveal a title that is surprisingly demanding at its upper settings. The data indicates that this pairing is more than capable of delivering a flawless experience at standard refresh rates, but the scaling behavior across resolutions and presets shows where the GPU begins to hit its limits and where the CPU simply coasts.

Resolution Scaling

The transition from 1920x1080 to 2560x1440 and then to 3840x2160 paints a clear picture of a GPU-bound workload at higher resolutions. At 1080p with Low settings, the system produces an average of 281 FPS, which drops by roughly 28% to 203 FPS at 1440p, and then falls a further 36% to 129 FPS at 4K. This steep decline with each resolution step is classic behavior for a scenario where the Radeon RX 6600 XT is doing the heavy lifting, as the pixel fill rate and memory bandwidth become the limiting factors.

Moving to the High preset, the same pattern holds but with lower absolute numbers. The 1080p High average of 137.5 FPS falls to 101.2 FPS at 1440p (a 26% reduction), and then drops to 62.8 FPS at 4K (a 38% reduction from 1440p). The consistency of these percentage drops across settings suggests that the game's rendering pipeline is well-optimized for resolution scaling, but the absolute figures show that 4K High is borderline for a 60 Hz display, while 4K Ultra dips below that threshold. The data clearly shows that 1080p and 1440p are where this combo shines, with 4K being reserved for lower presets or users who can tolerate frame rates near 60 FPS.

FAQ

Q: What is the highest average frame rate recorded for this combo?

A: The peak measured average is 281 FPS, achieved at 1920x1080 resolution with Low settings.

Q: Can this system handle 4K gaming in Inside?

A: Yes, but with caveats. At 4K Ultra, the average is 59.4 FPS, which is just below a 60 FPS target. Dropping to 4K High yields 62.8 FPS, while 4K Medium produces 101.5 FPS and 4K Low reaches 129 FPS.

Q: How does the CPU's single-thread performance compare to its multi-thread performance?

A: The Ryzen 7 5800XT scores 959 in the 3dmark single-thread test and 3359 in Cinebench R23 single-core. Its multi-threaded scores are significantly higher, with a Cinebench R23 multi-core score of 23794 and a 3dmark max-threads score of 7680.

Q: Is the GPU's 8 GB VRAM a limiting factor in this game?

A: The benchmark data does not indicate any VRAM-related performance caps, as the frame rates scale consistently with resolution and settings. The 8 GB GDDR6 memory with 256.0 GB/s bandwidth appears sufficient for all tested configurations.

Q: What is the difference in performance between Low and Ultra settings at 1440p?

A: At 2560x1440, the Low preset averages 203 FPS, while Ultra averages 95.4 FPS. This represents a 107.6 FPS difference, showing a substantial performance cost for the higher visual fidelity.

Q: How does this combo rank among all tested systems for Inside?

A: The combination ranks 1188 out of 1671 total tested combos, placing it in the middle of the pack for this specific game.

GPU Role

The AMD Radeon RX 6600 XT is the primary driver of the frame rate differences seen across presets. Its 8 GB of GDDR6 memory on a 128-bit bus provides 256.0 GB/s of bandwidth, which directly impacts how quickly textures and geometry can be fed to the renderer. The core clock speeds are notable: a base of 1968 MHz, a game clock of 2359 MHz, and a boost of 2589 MHz. These high clocks, combined with 2048 shading units and 64 ROPs, allow the card to push substantial pixel rates (165.7 GPixel/s) and texture rates (331.4 GTexel/s).

In practice, the GPU's role is most evident when comparing the 4K Low result (129 FPS) to the 4K High result (62.8 FPS). The workload at 4K is dominated by the GPU's ability to process fragments and apply effects. The card's FP32 throughput of 10.60 TFLOPS is adequate for a game from 2016, even at high resolutions. The percentile ranking of 71 (vs. all GPUs) and an average benchmark score of 27985 place it as a capable mid-range part, and the nearest rival data shows it performing within 0.9% of an NVIDIA GeForce RTX 3070 (deltaPct -0.9) in average benchmark score, which is surprising given the generational gap. For Inside, the RX 6600 XT is the bottleneck at 4K Ultra, but it has ample headroom at 1080p and 1440p.

Measured FPS Breakdown

At 1920x1080, the system is exceptionally fast across all presets. Low settings produce an average of 281 FPS, Medium drops to 224.7 FPS, High comes in at 137.5 FPS, and Ultra is 133 FPS. The gap between High and Ultra is minimal (only 4.5 FPS), suggesting diminishing returns for the highest preset.

At 2560x1440, the numbers remain high but show more separation. Low averages 203 FPS, Medium 160.2 FPS, High 101.2 FPS, and Ultra 95.4 FPS. The difference between High and Ultra here is 5.8 FPS, still small, but the overall performance is roughly 30% lower than 1080p for each corresponding preset.

At 3840x2160, the GPU starts to struggle with the top presets. Low still delivers a smooth 129 FPS, and Medium is playable at 101.5 FPS. However, High drops to 62.8 FPS, and Ultra falls to 59.4 FPS. This is the first resolution where Ultra dips below 60 FPS, indicating that 4K Ultra is not a viable target for a locked 60 Hz experience. The scaling from Low to Ultra at 4K is severe: 129 FPS down to 59.4 FPS, a reduction of approximately 54%.

Settings Recommendations

For users with a 1080p or 1440p display, the Ultra preset is the clear choice. At 1080p, Ultra provides 133 FPS, which is well above the 144 Hz threshold for high-refresh monitors. At 1440p, Ultra still delivers 95.4 FPS, which is smooth for most displays and only 5.8 FPS slower than High. The visual upgrade from High to Ultra is worth the small performance cost at these resolutions.

For 4K users, the decision hinges on the refresh rate target. If aiming for 60 FPS, the High preset at 62.8 FPS is the maximum that can sustain it, and it is a better choice than Ultra (59.4 FPS) to avoid occasional dips below the target. If the display is 120 Hz or higher, dropping to Medium (101.5 FPS) or Low (129 FPS) provides a much smoother experience at the cost of visual fidelity. Given the game's dark, atmospheric art style, the Medium preset at 4K offers a good balance between clarity and performance, as the difference between Medium and High is 38.7 FPS, which is more noticeable than the jump from High to Ultra.

CPU Role

The AMD Ryzen 7 5800XT plays a supporting role in this game, as the frame rates are primarily dictated by the GPU. The CPU's 8 cores and 16 threads based on the Zen 3 architecture (Vermeer) are more than sufficient for a puzzle platformer. Its single-thread performance is strong, with a 3dmark single-thread score of 959 and a Cinebench R23 single-core score of 3359. This matters because even older games often rely on one or two threads for game logic and draw calls.

The multi-threaded capabilities are also robust, with a Cinebench R23 multi-core score of 23794 and a 3dmark max-threads score of 7680. However, the data shows that the CPU is not the bottleneck in any tested configuration. At 1080p Low, the system hits 281 FPS, which is likely near the game's engine limit or the GPU's rendering cap at that resolution, not a CPU limitation. The CPU's percentile ranking of 86 (vs. all CPUs) and an average benchmark score of 29774 place it in the upper tier, but its nearest rivals, such as the AMD Ryzen 7 PRO 5755GE (deltaPct 0.1) and the AMD Ryzen 7 6800HS (deltaPct -0.3), show that its performance is comparable to other high-end parts. For Inside, the 5800XT provides a comfortable margin of performance, ensuring that frame rates are never CPU-limited, even at high FPS values.

Hardware Specifications

AMD Ryzen 7 5800XT

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2589 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800XT + AMD Radeon RX 6600 XT in Inside

Resolution Settings Avg FPS
3840x2160 Low 129.0
3840x2160 Medium 101.5
3840x2160 High 62.8
3840x2160 Ultra 59.4
2560x1440 Low 203.0
2560x1440 Medium 160.2
2560x1440 High 101.2
2560x1440 Ultra 95.4
1920x1080 Low 281.0
1920x1080 Medium 224.7
1920x1080 High 137.5
1920x1080 Ultra 133.0

Inside with Ryzen 7 5800XT + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RX 6600 XT + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 7 5800XT + RX 6600 XT

Explore FPS benchmarks for other games using this same hardware combination.