Inside
This combination delivers exceptional performance with an average of 120 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 54 | 87 | 108 |
| 1440p QHD | 82 | 86 | 138 | 172 |
| 1080p Full HD | 114 | 120 | 192 | 240 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 7600X + Intel Arc B570, In-Depth Analysis
Inside is a puzzle platformer from 2016 that places minimal stress on modern hardware, and the measured results for the AMD Ryzen 5 7600X paired with the Intel Arc B570 confirm this. The data shows a configuration that is heavily GPU-bound at higher resolutions, yet capable of delivering exceptionally high frame rates at 1080p, making it a strong match for high-refresh-rate displays in this specific title.
Resolution Scaling
The performance drop from 1080p to 4K is steep and consistent across all settings, indicating that the Intel Arc B570 is the primary limiting factor as resolution increases. At Low settings, the average frame rate falls from 240 FPS at 1920x1080 to 172 FPS at 2560x1440, a reduction of 68 FPS, and then further to 108 FPS at 3840x2160. This represents a 55% decrease in average FPS from 1080p to 4K, showing that the GPU's rendering workload scales almost linearly with pixel count.
The pattern holds for Medium settings, where the average drops from 192 FPS at 1080p to 138 FPS at 1440p and then to 87 FPS at 4K. High settings show a similar trajectory: 120 FPS at 1080p, 86 FPS at 1440p, and 54 FPS at 4K. Ultra settings follow the same curve, with 114 FPS at 1080p, 82 FPS at 1440p, and 52 FPS at 4K. The consistent ratio of performance loss across all presets suggests that the game's visual complexity does not change the fundamental bottleneck; instead, the pixel fill rate and memory bandwidth of the Arc B570 are what determine the frame rate.
Notably, the gap between 1080p and 1440p is smaller than the gap between 1440p and 4K. At High settings, the drop from 1080p to 1440p is 34 FPS, while the drop from 1440p to 4K is 32 FPS. This indicates that the GPU is not fully saturated until 4K, where the 10 GB of GDDR6 memory and 380.0 GB/s bandwidth are pushed closer to their limits. At 1080p, the CPU still has headroom, but the data suggests that even the Ryzen 5 7600X's single-thread performance is sufficient to keep up with the GPU's output, as the frame rates are not limited by the processor at this resolution.
FAQ
Q: What is the maximum average frame rate achievable with this combo?
A: The highest measured average is 240 FPS, achieved at 1920x1080 with Low settings. This is the only configuration that reaches the 240 FPS mark, indicating a ceiling for this hardware combination.
Q: How does the 4K Ultra experience compare to 1080p Low?
A: At 4K Ultra, the average frame rate is 52 FPS, which is 188 FPS lower than the 240 FPS seen at 1080p Low. The difference highlights the extreme cost of enabling Ultra settings at 4K, which more than halves the performance relative to the lowest preset at Full HD.
Q: Is the Ryzen 5 7600X a bottleneck at any resolution?
A: The data does not indicate a CPU bottleneck. The frame rate scales consistently with resolution, and the Ryzen 5 7600X's single-thread score of 1060 in 3dmark and 1965 in Cinebench R23 suggests that its processing power is sufficient for this game, even at 240 FPS where the GPU is still the limiting factor.
Q: What is the difference between Medium and High settings at 1440p?
A: At 2560x1440, Medium settings yield an average of 138 FPS, while High settings produce 86 FPS. This 52 FPS gap indicates that High settings impose a significant additional load on the GPU, likely through increased resolution of textures and effects.
Q: Which resolution provides the most stable frame times?
A: The only settings with recorded minimum and maximum FPS values are Medium presets. At 1920x1080, the range is 163 to 221 FPS (average 192). At 2560x1440, the range is 117 to 159 FPS (average 138). At 3840x2160, the range is 74 to 100 FPS (average 87). These ranges show that 1080p has the highest variance in absolute terms, but the relative variance is similar across resolutions.
Q: Does the combo rank in the top 80% of tested systems?
A: No, the combo ranks 2301 out of 2887 tested combinations, placing it in the 21st percentile. This is due to the game's low system requirements and the fact that many other combos, even with slower CPUs, can achieve similar frame rates because the game is not demanding.
GPU Role
The Intel Arc B570 is the decisive component in this game's performance, with its 10 GB of GDDR6 memory on a 160-bit bus providing 380.0 GB/s of bandwidth. The GPU's base and boost clocks are both 2500 MHz, and it features 2304 shading units, 144 texture mapping units, and 80 raster operation units. These specifications translate to a pixel rate of 200.0 GPixel/s and a texture rate of 360.0 GTexel/s, which are directly relevant to a 2D side-scrolling puzzle platformer like Inside.
The benchmark results for the GPU show a PassMark G3D score of 14195 and a PassMark GPU Compute score of 7281. In the 3dmark Steel Nomad DX12 test, it scores 2649. These scores put the Arc B570 in the 65th percentile of all GPUs, with its nearest rival being the Intel Arc A750 at a delta of -0.1%. The GPU's VRAM capacity is not a concern for this title, as even at 4K Ultra, the game does not appear to exceed the 10 GB allocation, given that the frame rates remain consistent with what would be expected from the GPU's compute power rather than memory swapping.
The data shows that the GPU's performance scales predictably with settings. Moving from Low to Medium increases the average FPS by 79 FPS at 1080p (from 240 to 192), but moving from Medium to High decreases it by 72 FPS (from 192 to 120). This non-linear relationship suggests that the Medium preset is the sweet spot for the GPU's architecture, balancing the load on the shading units and texture units. At Ultra, the average FPS at 1080p is 114, which is only 6 FPS lower than High, indicating that the additional effects in Ultra are not as taxing as the jump from Medium to High.
How This Combo Ranks
In the database of tested combinations, this specific pairing of the AMD Ryzen 5 7600X and Intel Arc B570 ranks 2301 out of 2887 total combos for Inside. This places it in the bottom 20% of all systems tested, which is expected given that the game was released in 2016 and does not require modern high-end hardware to run smoothly. The rank of 2301 is not a reflection of poor performance; rather, it indicates that many other combinations of CPUs and GPUs can achieve similar or higher frame rates because the game's requirements are modest.
The CPU itself performs well relative to its peers, with an average benchmark score of 27636 and a percentile of 79 against all CPUs. Its nearest rivals include the AMD Ryzen 7 5700X with a delta of 0.2% and the Intel Core i5-12600K also at 0.2%, showing that the 7600X is competitive in synthetic tests. However, in the context of Inside, these CPU differences are irrelevant, as the game is not CPU-intensive. The GPU's rank of 65th percentile is more telling, but even this does not fully explain the combo's low rank, as the game's low requirements mean that even a mid-range GPU from several generations ago can produce 60 FPS at 1080p.
The combination's rank suggests that for this specific game, the hardware is overkill. A system with a less powerful CPU and GPU would likely perform nearly as well, which is why the combo ranks low. The data confirms that the Ryzen 5 7600X's 6 cores and 12 threads, with a boost clock of 5.30 GHz, are far more than necessary for a game that primarily relies on single-threaded performance, and the Arc B570's capabilities are not fully utilized until 4K.
Settings Recommendations
Based on the measured FPS data, the Medium preset offers the best balance of visual fidelity and performance for this combo. At 1920x1080, Medium achieves an average of 192 FPS with a minimum of 163 FPS, ensuring a smooth experience even during demanding scenes. The minimum FPS of 163 is well above the 60 FPS threshold, leaving ample headroom for any frame-time spikes. At 2560x1440, Medium produces an average of 138 FPS with a minimum of 117 FPS, which is still excellent for high-refresh-rate gaming.
For users with 4K displays, Medium settings are the only viable option above 60 FPS, delivering an average of 87 FPS with a minimum of 74 FPS. High settings at 4K drop to an average of 54 FPS, which is below the 60 FPS target for smooth gameplay. Ultra settings at 4K yield only 52 FPS, which is not recommended for a consistent experience. Low settings are playable at all resolutions but sacrifice visual quality unnecessarily, as even at 4K Low, the average FPS is 108, which is higher than needed.
The data suggests that High settings are best suited for 1080p, where they produce 120 FPS on average. However, the jump from Medium to High at 1080p results in a 72 FPS loss, which is substantial. Therefore, for maximum smoothness, Medium is preferred. At 1440p, High settings are acceptable at 86 FPS, but Medium provides a better margin. The Ultra preset is only recommended for 1080p, where it achieves 114 FPS, but the visual difference over High is likely minimal for this game's art style.
Measured FPS Breakdown
At 1920x1080, the performance is as follows: Low settings produce an average of 240 FPS, Medium produces 192 FPS with a minimum of 163 and a maximum of 221, High produces 120 FPS, and Ultra produces 114 FPS. This shows a clear hierarchy where Low is nearly double the performance of High, and Medium sits between them. The 48 FPS gap between Low and Medium is significant, but the 72 FPS gap between Medium and High is even larger, indicating that High settings introduce a considerable rendering load.
At 2560x1440, the averages are 172 FPS for Low, 138 FPS for Medium (min 117, max 159), 86 FPS for High, and 82 FPS for Ultra. The drop from 1080p to 1440p is consistent at around 30% for Low and Medium, but the gap between High and Ultra narrows to just 4 FPS at 1440p, suggesting that the GPU is becoming the limiting factor for these higher settings. The minimum FPS for Medium at 1440p is 117, which is still very high.
At 3840x2160, the averages are 108 FPS for Low, 87 FPS for Medium (min 74, max 100), 54 FPS for High, and 52 FPS for Ultra. The 4K resolution is where the GPU's limitations are most apparent. Low settings are the only preset that doubles the 60 FPS mark, while Medium stays above it. High and Ultra both fall below 60 FPS, making them less suitable for a smooth experience. The difference between High and Ultra at 4K is only 2 FPS, indicating that Ultra's extra effects are nearly free in terms of performance at this resolution.
CPU Role
The AMD Ryzen 5 7600X is a 6-core, 12-thread processor based on the Zen 4 architecture with a base clock of 4.70 GHz and a boost clock of 5.30 GHz. Its 32 MB of shared L3 cache and 1 MB of L2 cache per core provide ample headroom for game logic, but Inside is not a game that stresses multi-core processors. The CPU's single-thread performance, as measured by a 3dmark single-thread score of 1060 and a Cinebench R23 single-core score of 1965, is more than sufficient for this puzzle platformer.
The data shows that the CPU is not a bottleneck at any resolution or setting. At 1080p Low, the GPU is producing 240 FPS, which is a high demand on the CPU to feed frames, yet the Ryzen 5 7600X is able to keep up. The CPU's passmark single-thread score of 4135 and its passmark physics score of 1824 indicate strong per-core performance, which is critical for games that rely on a single main thread. The CPU's 105W TDP and 5 nm process node ensure efficient operation, but in this game, its power is largely untapped.
The CPU's nearest rivals, such as the AMD Ryzen 7 5700X and the Intel Core i5-12600K, show a delta of 0.2% in average benchmark scores, meaning the 7600X is essentially tied with them. However, for Inside, these differences are negligible. The game's release date of 2016 means it was designed for hardware of that era, so the Ryzen 5 7600X's modern architecture provides far more capability than required. The CPU's 3dmark max threads score of 6845 and geekbench multicore score of 13858 demonstrate its multi-threaded prowess, but this is irrelevant for a game that does not scale well with additional cores. In summary, the CPU's role is to ensure that the GPU is never starved of data, and it does so without breaking a sweat.
Hardware Specifications
AMD Ryzen 5 7600X
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600X + Intel Arc B570 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 108.0 |
| 3840x2160 | Medium | 87.0 |
| 3840x2160 | High | 54.0 |
| 3840x2160 | Ultra | 52.0 |
| 2560x1440 | Low | 172.0 |
| 2560x1440 | Medium | 138.0 |
| 2560x1440 | High | 86.0 |
| 2560x1440 | Ultra | 82.0 |
| 1920x1080 | Low | 240.0 |
| 1920x1080 | Medium | 192.0 |
| 1920x1080 | High | 120.0 |
| 1920x1080 | Ultra | 114.0 |
Inside with Ryzen 5 7600X + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with Arc B570 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 7600X + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.