Inside

Inside

AVERAGE FPS
216
excellent

This combination delivers exceptional performance with an average of 216 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 95 99 159 199
1440p QHD 151 158 253 317
1080p Full HD 210 220 349 378

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 199
3840x2160 Medium 159
3840x2160 High 99
3840x2160 Ultra 95
2560x1440 Low 317
2560x1440 Medium 253
2560x1440 High 158
2560x1440 Ultra 151
1920x1080 Low 378
1920x1080 Medium 349
1920x1080 High 220
1920x1080 Ultra 210

Inside with AMD Ryzen 5 7600X + NVIDIA GeForce RTX 3080, In-Depth Analysis

# Inside — AMD Ryzen 5 7600X + NVIDIA GeForce RTX 3080

The AMD Ryzen 5 7600X is a 6-core, 12-thread desktop processor based on the Zen 4 Raphael architecture, built on a 5 nm process at TSMC. It operates with a base clock of 4.70 GHz and a boost clock of 5.30 GHz, with a 105 W TDP. The CPU features 64 KB L1 cache per core, 1 MB L2 per core, and 32 MB of shared L3 cache. It supports DDR5 memory through a dual-channel bus with a theoretical bandwidth of 83.2 GB/s, and it integrates Radeon Graphics as a fallback, though the discrete GPU handles all rendering here. For Inside, a puzzle platformer, the workload is largely single-threaded and GPU-light, but the 7600X’s strong single-core performance — reflected in a 3dmark_single_thread score of 1060 and a Cinebench R23 single-core score of 1965 — ensures that CPU-side frame pacing is not a bottleneck at any resolution tested. The 12 threads also provide headroom for background tasks, but the game’s simplicity means even the 2-thread 3dmark score of 2028 is more than adequate for the physics and logic updates typical of the genre.

How This Combo Ranks

This CPU-GPU pairing ranks 796 out of 3716 tested combos for Inside, placing it in the top 21.4% of all configurations in the database. The ranking reflects the RTX 3080’s high-end position, but the CPU’s contribution is notable: the Ryzen 5 7600X sits at the 79th percentile among all CPUs with an average benchmark score of 27636. Its nearest rivals include the AMD Ryzen 7 5700X (avg score 27578, deltaPct 0.2) and Intel Core i5-12600K (avg score 27578, deltaPct 0.2), meaning the 7600X is essentially tied with those chips, while the AMD Ryzen 5 8500GE is 0.3% lower and the AMD Ryzen 7 5800 is 0.4% lower in average CPU benchmark score. In practice, for a game like Inside, these differences are negligible, as the frame rates are primarily determined by the GPU’s ability to push pixels at high refresh rates. The GPU, an NVIDIA GeForce RTX 3080, ranks at the 68th percentile among all GPUs with an average benchmark score of 23172. Its nearest rivals are oddly matched: the NVIDIA P106-100 (avg 23249, deltaPct -0.3), AMD Radeon Pro Vega 16 (avg 23250, deltaPct -0.3), AMD Radeon RX 6600M (avg 23273, deltaPct -0.4), and AMD Radeon R9 M290X (avg 23276, deltaPct -0.4). These deltas are within 0.4%, so the RTX 3080’s raw compute is on par with those cards in synthetic benchmarks, but the 3080’s real-world advantage in a game like Inside comes from its memory bandwidth and driver optimizations, which the measured FPS data confirms.

Resolution Scaling

The measured FPS data shows a clear pattern of scaling from 1080p to 4K, with the GPU becoming the primary limiter at higher resolutions. At 1920x1080 with Low settings, the combo achieves 378 FPS average; at 2560x1440 Low, it drops to 317 FPS (a 16.1% reduction); and at 3840x2160 Low, it falls to 199 FPS (a 37.2% reduction from 1440p). This steep decline indicates that the RTX 3080 is increasingly saturated as pixel count grows, while the CPU has ample headroom even at 1080p where frame rates exceed 370 FPS. For High settings, the drop from 1080p (220 FPS) to 1440p (158 FPS) is 28.2%, and from 1440p to 4K (99 FPS) is 37.3%. The consistency of the relative drops across settings suggests that the scaling is resolution-driven, not setting-driven. At Medium settings, the 4K result (159 FPS) is 54.5% lower than the 1080p result (349 FPS), while the 1440p result (253 FPS) is 27.5% lower than 1080p. Ultra settings show the smallest absolute numbers: 210 FPS at 1080p, 151 FPS at 1440p (28.1% drop), and 95 FPS at 4K (37.1% drop). The data indicates that the limiting component shifts from the CPU at 1080p Low (where 378 FPS is near the ceiling for many displays) to the GPU at 4K Ultra (where 95 FPS is still playable but far from the low-setting results).

Measured FPS Breakdown

At 1920x1080, the combo delivers frame rates well above any standard 60 Hz or 144 Hz display’s requirements. Low settings produce an average of 378 FPS, Medium settings 349 FPS (with a minimum of 297 FPS and maximum of 402 FPS), High settings 220 FPS, and Ultra settings 210 FPS. The gap between Medium and High is substantial (129 FPS), suggesting that Medium settings reduce GPU load significantly without a visible quality hit in a 2D side-scrolling puzzle platformer. Moving to 2560x1440, the averages are 317 FPS (Low), 253 FPS (Medium, with min 215 and max 291), 158 FPS (High), and 151 FPS (Ultra). At this resolution, the Medium preset still maintains a minimum above 200 FPS, which is excellent for high-refresh monitors. At 3840x2160, the results are 199 FPS (Low), 159 FPS (Medium, with min 135 and max 183), 99 FPS (High), and 95 FPS (Ultra). The 4K High and Ultra results are the only ones that dip below 100 FPS, but they remain above 90 FPS, meaning the game is fully playable at 4K with maxed-out settings on this hardware. The minimum FPS data is only provided for Medium settings across all resolutions, and those minimums (297 at 1080p, 215 at 1440p, 135 at 4K) are all well above the average of the next-lower preset, indicating consistent frame delivery without stutters.

GPU Role

The NVIDIA GeForce RTX 3080 is built on the Ampere architecture with a GA102 chip, manufactured on Samsung’s 8 nm process. It has 8704 shading units, 272 texture mapping units, and 96 raster output units, along with 68 RT cores and 272 tensor cores. The GPU operates at a base clock of 1440 MHz and a boost clock of 1710 MHz, with memory clocked at 1188 MHz (19 Gbps effective). It has 10 GB of GDDR6X memory on a 320-bit bus, providing 760.3 GB/s of bandwidth. For Inside, which is a visually simple game with low geometric complexity, the RTX 3080’s raw compute is overkill at 1080p, but the measured FPS data shows that it still scales well up to 4K. The GPU’s pixel rate of 164.2 GPixel/s and texture rate of 465.1 GTexel/s are far beyond what a puzzle platformer requires, yet the frame rates at 4K Ultra (95 FPS) indicate that even this high-end card encounters some pixel-fill limits at that resolution with maxed settings. The RTX 3080’s 10 GB VRAM is more than sufficient for a game that does not use heavy textures, so memory capacity is not a factor in this title. The GPU’s FP32 performance of 29.77 TFLOPS and FP16 of 29.77 TFLOPS (1:1) are largely irrelevant for a 2D-style game, but the DirectX 12 Ultimate support (12_2) ensures compatibility with modern APIs, though Inside’s 2016 release predates many of these features. The GPU’s average benchmark score of 23172 places it at the 68th percentile, but in Inside, the measured FPS results show it performing far better than that percentile suggests, because the game is not GPU-bound in the traditional sense at lower resolutions.

FAQ

*Q: What is the highest average FPS this combo achieves in Inside?*

A: The highest average FPS is 378, achieved at 1920x1080 with Low settings.

*Q: Can this combo run Inside at 4K with maxed settings?*

A: Yes, at 3840x2160 with Ultra settings, the average FPS is 95, which is playable on a 60 Hz display.

Q: How much does the frame rate drop from 1080p to 4K at Medium settings?

A: The average FPS drops from 349 at 1080p to 253 at 1440p (a 27.5% reduction) and then to 159 at 4K (a 37.2% reduction from 1440p).

Q: What is the minimum FPS recorded for this combo?

A: The lowest minimum FPS is 135, recorded at 3840x2160 with Medium settings. No minimum data is provided for other settings.

Q: Is the CPU or GPU the limiting factor at 1080p Low?

A: The data suggests the GPU is not fully utilized at 1080p Low (378 FPS), so the CPU and its single-thread performance (3dmark single-thread score of 1060) are likely the limiting factor, though the game’s simplicity means this is not a practical concern.

Q: How does the Ryzen 5 7600X compare to its nearest rival in CPU benchmarks?

A: The 7600X has an average benchmark score of 27636, which is 0.2% higher than the AMD Ryzen 7 5700X (27578) and equal to the Intel Core i5-12600K (27578).

Settings Recommendations

Based on the measured FPS rows, the Medium preset offers the best balance of visual quality and performance across all resolutions. At 1920x1080, Medium delivers 349 FPS average with a minimum of 297 FPS, which is 129 FPS higher than High (220 FPS) and only 29 FPS lower than Low (378 FPS). The jump from Low to Medium costs just 29 FPS, while the jump from Medium to High costs 129 FPS, indicating that Medium captures most of the visual detail without the performance penalty of High. At 2560x1440, Medium achieves 253 FPS average (min 215), which is 95 FPS higher than High (158 FPS) and only 64 FPS lower than Low (317 FPS). The pattern holds at 3840x2160: Medium produces 159 FPS average (min 135), which is 60 FPS higher than High (99 FPS) and 40 FPS lower than Low (199 FPS). For players with 144 Hz monitors, Medium at 4K (159 FPS) exceeds the refresh rate, while High and Ultra at 4K (99 and 95 FPS) do not. On 60 Hz displays, Ultra at 4K (95 FPS) is still above the refresh threshold, so the choice between Medium and Ultra depends on whether the visual differences in this game justify a 40% FPS drop. The data indicates that High settings provide no meaningful advantage over Medium in terms of minimum FPS (since no min data is given for High), while consuming significantly more GPU resources. Therefore, for the best experience across all three resolutions, Medium is the recommended preset, as it maintains frame rates well above 60 FPS even at 4K, with a minimum of 135 FPS, ensuring smooth gameplay without the risk of stuttering.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce RTX 3080 in Inside

Resolution Settings Avg FPS
3840x2160 Low 199.0
3840x2160 Medium 159.0
3840x2160 High 99.0
3840x2160 Ultra 95.0
2560x1440 Low 317.0
2560x1440 Medium 253.0
2560x1440 High 158.0
2560x1440 Ultra 151.0
1920x1080 Low 378.0
1920x1080 Medium 349.0
1920x1080 High 220.0
1920x1080 Ultra 210.0

Inside with Ryzen 5 7600X + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RTX 3080 + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.