Inside
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 32 | 47 | 63 |
| 1440p QHD | 48 | 48 | 76 | 94 |
| 1080p Full HD | 65 | 69 | 108 | 137 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600GT + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 5 5600GT and NVIDIA GeForce GTX 1650 combination delivers a playable experience in Inside, but the data reveals a system heavily constrained by its graphics card. The pairing ranks 1586th out of 1671 tested combos, placing it in the bottom 5% of all configurations. This is a puzzle platformer where the CPU has ample headroom, yet the GPU's 4 GB of VRAM and Turing-based architecture (12 nm process, 4,700 million transistors) consistently limit performance, especially at higher resolutions and presets. The benchmark results show a clear story: the GTX 1650 is the decisive bottleneck, and users should expect to prioritize lower settings to achieve smooth frame rates.
Resolution Scaling
The measured FPS data shows a predictable but steep decline as resolution increases. At 1080p Low, the combo achieves 137 FPS, dropping to 94.4 FPS at 1440p, and further to 63 FPS at 4K. This represents a 54% reduction from 1080p to 4K at Low settings. The pattern is more dramatic at higher presets: High settings yield 69.3 FPS at 1080p, 48.4 FPS at 1440p, and 32.2 FPS at 4K — a 53.5% drop across the resolution range.
The scaling behavior indicates a GPU-bound scenario. At 1080p Ultra, the system produces 64.7 FPS, which falls to 47.9 FPS at 1440p and 27.9 FPS at 4K. The consistent percentage drops across all presets suggest that the GTX 1650's pixel throughput (53.28 GPixel/s) and memory bandwidth (128.1 GB/s) are the limiting factors, not the CPU. The Ryzen 5 5600GT, with its 6 cores and 12 threads running at a 4.60 GHz boost clock, has more than enough compute power to feed the GPU at every resolution tested. The data shows that lowering resolution from 4K to 1080p roughly doubles performance at Low settings, but at Ultra, the gain is only about 2.3x, indicating diminishing returns as the GPU's shading units (896) become saturated.
Settings Recommendations
The optimal settings balance depends on the target resolution. At 1080p, Low settings deliver 137 FPS, which is more than sufficient for the game's puzzle-platforming mechanics. Medium settings still provide a very playable 108 FPS, while High drops to 69.3 FPS. Ultra, at 64.7 FPS, is technically playable but offers no meaningful visual benefit over High given the performance cost. For 1080p, Medium is the sweet spot: it maintains over 100 FPS while providing a noticeable quality improvement over Low.
At 1440p, the situation tightens. Medium settings yield 75.9 FPS, which is smooth, while High produces 48.4 FPS — acceptable but not ideal for fast-paced sections. Low is the only preset that exceeds 90 FPS at this resolution (94.4 FPS). For 1440p, Medium is the recommended preset, as it stays above 60 FPS while High dips below that threshold. At 4K, the data shows that only Low settings (63 FPS) reach playable frame rates. Medium (46.7 FPS) and High (32.2 FPS) are below the 60 FPS target, and Ultra (27.9 FPS) is borderline unplayable. Users with 4K displays should stick to Low settings or consider lowering the resolution.
GPU Role
The GTX 1650's specifications directly explain the measured results. With 4 GB of GDDR5 memory on a 128-bit bus, the card has a bandwidth of 128.1 GB/s. This is sufficient for 1080p but becomes strained at higher resolutions. The GPU's base clock is 1485 MHz with a boost of 1665 MHz, and it features 896 shading units, 56 TMUs, and 32 ROPs. The pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s are modest figures that align with the observed performance ceiling.
The memory capacity is the most critical factor. At 4K Ultra, the game likely exceeds the 4 GB VRAM limit, causing the frame rate to collapse to 27.9 FPS. The data shows that the gap between High and Ultra settings is consistent (32.2 vs. 27.9 FPS at 4K), suggesting that the GPU is not only bandwidth-limited but also capacity-limited at extreme resolutions. The GTX 1650's FP32 performance of 2.984 TFLOPS is adequate for this game's art style, but the card's percentile ranking (43rd among all GPUs) and its average benchmark score of 8713 indicate it is a mid-to-low-tier part. Its nearest rival, the NVIDIA GeForce RTX 3050 A Mobile, scores 8746 (0.4% higher), while the AMD Radeon 550X is just 0.4% behind, confirming the GTX 1650's position in the performance hierarchy.
How This Combo Ranks
The combo's rank of 1586 out of 1671 configurations places it in the bottom 5.1% of all tested systems. This is a poor showing, but it is not surprising given the GPU's age and tier. The CPU, however, is a bright spot: the Ryzen 5 5600GT ranks in the 78th percentile among all CPUs, with an average benchmark score of 20740. This is nearly identical to the Intel Core i7-10700 (20746, 0% delta) and the AMD Ryzen 5 5600X (20680, 0.3% ahead). The CPU is clearly not the limiting factor in this pairing.
The data indicates that this combo is severely imbalanced. The CPU's multithreaded performance (Cinebench R23 multicore score of 17272) is more than adequate for any game, including Inside. The bottleneck is entirely on the GPU side. For users with this CPU who already own a GTX 1650, the results show that the system is usable at lower settings, but upgrading the GPU would yield massive gains. The CPU's 3DMark single-thread score of 913 and passmark single-thread score of 3348 suggest it can handle any frame rate the GPU can produce, which is confirmed by the FPS data showing no CPU-related stutters or dips.
CPU Role
The Ryzen 5 5600GT is a 6-core, 12-thread processor based on the Zen 3 architecture (Cezanne codename) built on TSMC's 7 nm process. It has a base clock of 3.60 GHz and a boost clock of 4.60 GHz, with 16 MB of L3 cache. The CPU's memory bandwidth is 51.2 GB/s via dual-channel DDR4, which is more than sufficient for this game. The processor's integrated Radeon Vega 7 graphics are not used in this configuration, as the GTX 1650 handles all rendering.
The benchmark data shows that the CPU has enormous headroom. In Inside, even at 1080p Low (137 FPS), the CPU is unlikely to be the bottleneck. The CPU's passmark multithread score of 20325 and geekbench multicore score of 7986 place it well above the requirements for this game. The CPU's percentile ranking (78th) and its nearest rivals (the Intel Core i7-10700 is 0% different) confirm that it is a strong performer. At 4K Ultra, where the GPU is clearly struggling (27.9 FPS), the CPU is idle, waiting for the GPU to deliver frames. The data shows no scenario where the CPU limits performance, meaning the Ryzen 5 5600GT is an excellent match for this game's CPU demands, even if the GPU drags down the overall experience.
FAQ
*Q: What is the best resolution to play Inside with this combo?*
A: 1080p is the optimal resolution. At Low settings, the system achieves 137 FPS, and Medium delivers 108 FPS. 1440p is playable only at Low (94.4 FPS) or Medium (75.9 FPS), while 4K is only viable at Low settings (63 FPS).
*Q: Can this system run Inside at 60 FPS?*
A: Yes, at 1080p with Medium (108 FPS) or High (69.3 FPS) settings. At 1440p, Medium achieves 75.9 FPS, but High drops to 48.4 FPS. At 4K, only Low settings (63 FPS) exceed 60 FPS.
Q: Is the CPU or GPU the bottleneck in this game?
A: The GPU is the clear bottleneck. The Ryzen 5 5600GT ranks in the 78th CPU percentile, while the GTX 1650 ranks in the 43rd GPU percentile. The FPS data shows performance scaling with resolution and settings, which is characteristic of a GPU-bound workload.
Q: How does this combo rank compared to other tested systems?
A: It ranks 1586th out of 1671 combos, placing it in the bottom 5% of all configurations. This is due to the GPU's age and limited 4 GB VRAM, not the CPU.
Q: What settings should I use at 1440p?
A: Medium settings are recommended, yielding 75.9 FPS. Low provides 94.4 FPS, but High (48.4 FPS) and Ultra (47.9 FPS) fall below the 60 FPS threshold.
Q: Does the GTX 1650's 4 GB VRAM affect performance?
A: Yes, particularly at 4K. At 4K Ultra, the frame rate drops to 27.9 FPS, likely due to VRAM capacity limits. At 1080p, the VRAM is sufficient, as evidenced by the 64.7 FPS at Ultra settings.
Measured FPS Breakdown
The complete set of measured frame rates is as follows:
1920x1080:
- Low: 137 FPS
- Medium: 108 FPS
- High: 69.3 FPS
- Ultra: 64.7 FPS
2560x1440:
- Low: 94.4 FPS
- Medium: 75.9 FPS
- High: 48.4 FPS
- Ultra: 47.9 FPS
3840x2160:
- Low: 63 FPS
- Medium: 46.7 FPS
- High: 32.2 FPS
- Ultra: 27.9 FPS
The data shows a consistent pattern: each resolution step down (4K to 1440p, 1440p to 1080p) roughly doubles performance at Low settings, but the gains diminish at higher presets. The largest gap is between 1080p Low (137 FPS) and 4K Low (63 FPS), a 54% reduction. The smallest relative drop is from 1080p Ultra (64.7 FPS) to 1440p Ultra (47.9 FPS), a 26% reduction. This confirms that the GPU's memory bandwidth and compute resources are progressively overwhelmed as pixel count increases. The GTX 1650's 128.1 GB/s bandwidth and 2.984 TFLOPS FP32 performance are simply not enough to maintain high frame rates at 4K, regardless of settings. For users seeking the best experience, 1080p Medium or 1440p Low are the most balanced choices based on the measured data.
Hardware Specifications
AMD Ryzen 5 5600GT
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce GTX 1650 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 63.0 |
| 3840x2160 | Medium | 46.7 |
| 3840x2160 | High | 32.2 |
| 3840x2160 | Ultra | 27.9 |
| 2560x1440 | Low | 94.4 |
| 2560x1440 | Medium | 75.9 |
| 2560x1440 | High | 48.4 |
| 2560x1440 | Ultra | 47.9 |
| 1920x1080 | Low | 137.0 |
| 1920x1080 | Medium | 108.0 |
| 1920x1080 | High | 69.3 |
| 1920x1080 | Ultra | 64.7 |
Inside with Ryzen 5 5600GT + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with GTX 1650 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.