Inside
This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 30 | 49 | 61 |
| 1440p QHD | 46 | 48 | 77 | 97 |
| 1080p Full HD | 64 | 67 | 107 | 134 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600X + NVIDIA GeForce GTX 1650, In-Depth Analysis
# Inside with AMD Ryzen 5 5600X + NVIDIA GeForce GTX 1650
The AMD Ryzen 5 5600X paired with the NVIDIA GeForce GTX 1650 represents a combination where a strong 6-core Zen 3 processor meets a modest Turing-based GPU in a puzzle platformer that is not visually demanding by modern standards. The benchmark data for Inside reveals a system that can handle the game comfortably at most settings, though the GPU's 4 GB of VRAM and its position in the 40th percentile of all GPUs shape the experience. The GTX 1650's 896 shading units and 32 ROPs, running at a base clock of 1485 MHz and boost of 1665 MHz, prove sufficient for this title's stylized 2.5D environments, while the Ryzen 5 5600X's 6 cores and 12 threads at 3.70 GHz base and 4.60 GHz boost provide ample headroom. The measured FPS data shows the system achieving playable frame rates even at 4K with reduced settings, though the GPU consistently emerges as the limiting factor at higher resolutions.
GPU Role — VRAM, clocks, and how they relate to this game's results
The GTX 1650's 4 GB of GDDR5 memory on a 128-bit bus, delivering 128.1 GB/s of bandwidth, is a defining characteristic for Inside. This puzzle platformer's art style uses heavy shadows, atmospheric fog, and detailed textures, which can pressure VRAM at higher resolutions. The measured results indicate that at 1080p, the GPU handles all settings well, but the frame rate differences between Low and Ultra settings (134 FPS vs 64 FPS at 1080p) suggest that fill rate and shading load, not VRAM capacity, are the primary constraints at that resolution.
The GPU's clock speeds — 1485 MHz base and 1665 MHz boost — translate to a pixel rate of 53.28 GPixel/s and a texture rate of 93.24 GTexel/s. These figures are modest by current standards, yet they prove adequate for Inside's relatively simple geometry and lighting model. The data shows that at 4K Ultra, the GPU drops to 29 FPS average, indicating that the 32 ROPs become the bottleneck when pushing 8.3 million pixels per frame. Conversely, dropping to 4K Low yields 61 FPS, demonstrating that reducing the shading load allows the GPU to keep pace.
The GPU's position in the 40th percentile of all GPUs, with an average benchmark score of 7472, places it near the AMD Radeon HD 8850M (0.3% ahead) and Intel UHD Graphics 750 (0.4% ahead), while trailing the Intel Arc A310 by 1%. This context is crucial: the GTX 1650 is not a high-performance part, but Inside is a game that rewards optimization over raw power. The 4 GB VRAM is never explicitly tested as a limiting factor in the measured data, as even at 4K Ultra the game runs at 29 FPS rather than crashing or stuttering, suggesting the engine's memory management is efficient for this hardware.
Settings Recommendations — which preset gives the best experience per the measured rows
Examining the measured FPS across all settings and resolutions, the Medium preset emerges as the most balanced choice for this combination. At 1080p Medium, the system delivers 107 FPS average with a minimum of 91 FPS and maximum of 124 FPS, providing a smooth experience well above the 60 FPS threshold. The frame time consistency, indicated by the narrow gap between min and max FPS, suggests that Medium settings avoid the occasional stutters that might appear at higher presets.
For 1440p users, Medium again proves optimal, with 77 FPS average and a range of 66-89 FPS. This is a 28% drop from 1080p Medium (107 FPS to 77 FPS), but still comfortably playable. High settings at 1440p yield 48 FPS, which dips below the ideal smoothness threshold, while Ultra at 1440p drops to 46 FPS. The data suggests that the visual gains from High to Ultra are not worth the 2 FPS difference at 1440p, nor the 3 FPS difference at 1080p (67 FPS High vs 64 FPS Ultra).
At 4K, the situation changes dramatically. Medium settings provide 49 FPS average with a min of 41 FPS and max of 56 FPS — borderline playable but with noticeable dips during intense scenes. Low settings at 4K achieve 61 FPS average, which is the only 4K preset that maintains a consistent 60+ FPS experience. Given that Inside is a slow-paced atmospheric game, 4K Low may be preferable to 4K Medium for those prioritizing resolution over effects, but the 41 FPS minimum at Medium could cause perceptible judder.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: Can this system maintain 60 FPS at 4K with any settings?
A: Yes, at 4K Low the system achieves an average of 61 FPS. However, at 4K Medium the average drops to 49 FPS with a minimum of 41 FPS, and at 4K High/Ultra the average falls to 30 FPS and 29 FPS respectively, showing that only the lowest preset keeps the game at 60 FPS.
Q: How does the GTX 1650 compare to its closest rivals in synthetic benchmarks?
A: The GTX 1650's average benchmark score of 7472 places it 0.3% above the AMD Radeon HD 8850M (7447), 0.4% above the Intel UHD Graphics 750 (7441), and 0.6% above the AMD Radeon R7 350 (7425), while it trails the Intel Arc A310 (7550) by 1%.
Q: What is the frame rate difference between 1080p Low and 1080p Ultra?
A: The system delivers 134 FPS average at 1080p Low and 64 FPS average at 1080p Ultra, representing a 52% reduction in frame rate when moving from the lowest to the highest preset at this resolution.
Q: Does the Ryzen 5 5600X bottleneck the GTX 1650 in this game?
A: The data suggests no CPU bottleneck, as the Ryzen 5 5600X's 6-core/12-thread configuration with a 4.60 GHz boost clock provides ample processing power. The consistent FPS drops when increasing resolution (e.g., 107 FPS at 1080p Medium to 77 FPS at 1440p Medium) indicate the GPU is the limiting component.
Q: What is the minimum FPS recorded across all measured configurations?
A: The only configurations with recorded minimum FPS values are the Medium presets: 91 FPS at 1080p, 66 FPS at 1440p, and 41 FPS at 4K. The lowest minimum is 41 FPS at 4K Medium, while the highest minimum is 91 FPS at 1080p Medium.
Q: How does the GPU's percentile ranking relate to its in-game performance?
A: The GTX 1650 sits in the 40th percentile of all GPUs, yet it achieves 134 FPS at 1080p Low in Inside. This indicates the game is well-optimized for lower-end hardware, allowing the GPU to punch above its synthetic benchmark weight.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured data reveals a clear pattern of FPS degradation as resolution increases, which strongly indicates the GTX 1650 is the limiting component in this combination. At Medium settings, the average FPS drops from 107 at 1080p to 77 at 1440p (a 28% reduction) and then to 49 at 4K (a 54% reduction from 1440p, or 54% overall from 1080p). This scaling is consistent with a GPU-bound scenario, where pixel count directly impacts performance.
At Low settings, the scaling is even more pronounced: 134 FPS at 1080p drops to 97 FPS at 1440p (28% reduction) and then to 61 FPS at 4K (37% reduction from 1440p, or 54% overall). The percentage drop from 1080p to 1440p is nearly identical across Medium and Low (28% for both), suggesting that resolution scaling is independent of settings — a hallmark of GPU-limited performance.
High settings show a different pattern: 67 FPS at 1080p, 48 FPS at 1440p (28% reduction), and 30 FPS at 4K (38% reduction from 1440p). Ultra settings follow similarly: 64 FPS at 1080p, 46 FPS at 1440p (28% reduction), and 29 FPS at 4K (37% reduction). The consistent ~28% drop from 1080p to 1440p across all settings, and the ~37-38% drop from 1440p to 4K, reveals that the GPU's fixed shading resources and memory bandwidth are being saturated in a predictable manner.
The Ryzen 5 5600X, with its 51.2 GB/s memory bandwidth and 32 MB L3 cache, is not the bottleneck here. If the CPU were limiting, we would expect to see smaller FPS drops at higher resolutions, as the GPU would be waiting on the CPU. Instead, the linear scaling with pixel count confirms that the GTX 1650's 128.1 GB/s memory bandwidth and 53.28 GPixel/s pixel rate are the critical constraints.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the system delivers its best performance. Low settings produce an average of 134 FPS, Medium yields 107 FPS with a minimum of 91 FPS and maximum of 124 FPS, High achieves 67 FPS, and Ultra drops to 64 FPS. The gap between Low and Medium (27 FPS) is substantial, while the gap between High and Ultra (3 FPS) is minimal, suggesting diminishing returns at the higher presets. The 1080p Medium range of 91-124 FPS indicates excellent frame pacing, with no drops below 90 FPS.
At 2560x1440, performance remains respectable. Low settings average 97 FPS, Medium achieves 77 FPS with a range of 66-89 FPS, High drops to 48 FPS, and Ultra falls to 46 FPS. The Medium preset's minimum of 66 FPS is still above 60 FPS, making it a viable choice for 1440p gaming. The High-to-Ultra gap narrows to just 2 FPS at this resolution, further emphasizing that Ultra offers no tangible benefit over High.
At 3840x2160, the GPU's limitations become apparent. Low settings average 61 FPS, Medium achieves 49 FPS with a minimum of 41 FPS and maximum of 56 FPS, High drops to 30 FPS, and Ultra falls to 29 FPS. The Medium preset's 41 FPS minimum could be problematic during fast-moving scenes, while High and Ultra are simply not playable at smooth frame rates. The 12 FPS difference between Low and Medium at 4K is larger than the 3 FPS difference between High and Ultra, indicating that Medium's additional effects (likely shadows and post-processing) impose a significant cost at this resolution.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600X, with its 6 cores and 12 threads based on the Zen 3 architecture, is a formidable processor that is clearly not a limiting factor in Inside. Its base clock of 3.70 GHz and boost clock of 4.60 GHz, combined with a 32 MB L3 cache, provide substantial single-threaded performance, which is critical for a game engine that likely relies heavily on a few main threads. The CPU's single-thread benchmark scores — 917 in 3dmark_single_thread, 254 in Cinebench R15 single-core, and 1541 in Cinebench R23 single-core — indicate strong per-core performance.
The 5600X's multi-threaded capabilities, evidenced by a Cinebench R23 multicore score of 11838 and a Geekbench multicore score of 9173, mean that even if Inside utilizes multiple threads for physics or AI, the CPU has ample headroom. The processor sits in the 75th percentile of all CPUs with an average benchmark score of 21771, placing it nearly identical to the AMD Ryzen 7 4800H (0.1% ahead) and slightly below the AMD Ryzen 5 PRO 6650U, Intel Core i7-11700, and AMD EPYC 9554P (all 0.5-0.6% ahead).
This CPU performance explains why the measured FPS in Inside scales purely with GPU load. At 1080p Low, the system achieves 134 FPS, which is likely near the game's engine limit or the GPU's raw capability, not a CPU constraint. The fact that FPS drops consistently with resolution increases, rather than plateauing at a CPU-limited ceiling, confirms that the 5600X is never the bottleneck in this combination. Even at 4K Ultra (29 FPS), the CPU is likely waiting idle for the GPU to finish each frame.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 5 5600X and NVIDIA GeForce GTX 1650 ranks 3575 out of 3716 tested combinations for Inside, placing it in the bottom 4% of all systems in the database. This ranking reflects the GTX 1650's modest position in the GPU hierarchy (40th percentile) rather than any deficiency in the CPU, which sits in the 75th percentile. The wide gap between the CPU's and GPU's relative standings — 35 percentile points — illustrates a significant imbalance in this pairing, where the processor far outclasses the graphics card.
This rank of 3575 out of 3716 means that 141 combinations performed worse in Inside than this setup, while 3574 performed better. Given that the GTX 1650's rivals in synthetic benchmarks include integrated graphics solutions like the Intel UHD Graphics 750 and low-end discrete parts like the AMD Radeon R7 350, the fact that this combo still achieves 134 FPS at 1080p Low demonstrates that Inside is exceptionally well-optimized. Many higher-ranked combinations likely feature more powerful GPUs, but the data shows that for this specific game, the GTX 1650 can deliver a smooth 1080p experience.
The rank also contextualizes the 4K performance: achieving 61 FPS at 4K Low with a GPU in the 40th percentile is noteworthy. This suggests that players with this combo should prioritize resolution over settings, as the game's art style may benefit more from the higher pixel density at 4K Low than from additional effects at 1080p Ultra. The combo's overall ranking, while low in absolute terms, does not tell the full story of its playability for this specific title, which is characterized by slow pacing and atmospheric visuals rather than fast-paced action that demands high frame rates.
Hardware Specifications
AMD Ryzen 5 5600X
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600X + NVIDIA GeForce GTX 1650 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 49.0 |
| 3840x2160 | High | 30.0 |
| 3840x2160 | Ultra | 29.0 |
| 2560x1440 | Low | 97.0 |
| 2560x1440 | Medium | 77.0 |
| 2560x1440 | High | 48.0 |
| 2560x1440 | Ultra | 46.0 |
| 1920x1080 | Low | 134.0 |
| 1920x1080 | Medium | 107.0 |
| 1920x1080 | High | 67.0 |
| 1920x1080 | Ultra | 64.0 |
Inside with Ryzen 5 5600X + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with GTX 1650 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600X + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.