Inside
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 32 | 48 | 59 |
| 1440p QHD | 44 | 50 | 78 | 96 |
| 1080p Full HD | 67 | 65 | 109 | 137 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600G + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 5 5600G paired with the NVIDIA GeForce GTX 1650 delivers a playable but resolution-sensitive experience in Inside, with the data showing a clear shift from CPU-bound performance at lower resolutions to GPU-bound performance at 4K. The measured frames per second (FPS) indicate that while the combo can handle the game's demanding visual effects, users must make deliberate settings choices to maintain smooth gameplay at higher resolutions.
Resolution Scaling
The FPS drop from 1080p to 4K is steep, revealing the GTX 1650 as the primary limiting component at higher resolutions. At 1080p Low, the combo averages 136.8 FPS, but at 4K Low, that figure falls to 59.4 FPS—a reduction of 56.6%. This pattern holds across all settings: High settings drop from 65.4 FPS at 1080p to 31.9 FPS at 4K, a 51.2% decrease, while Medium falls from 108.6 FPS to 48 FPS, a 55.8% decline. The Ultra preset shows a similar trend, going from 66.9 FPS at 1080p down to 28.3 FPS at 4K, a 57.7% reduction.
This scaling behavior indicates that at 1080p, the CPU has enough headroom to feed the GPU, but as pixel count rises, the GTX 1650's 4 GB of GDDR5 memory and 128-bit bus become bottlenecks. The transition from 1440p to 4K is particularly punishing: at High settings, the drop is from 50 FPS to 31.9 FPS (36.2% loss), and at Ultra, it goes from 43.6 FPS to 28.3 FPS (35.1% loss). The data suggests that 1080p is the sweet spot for this combo, with 1440p being viable only on Low or Medium presets, while 4K demands the absolute lowest settings to approach playability.
How This Combo Ranks
The combination ranks 1598th out of 1671 tested combos in Inside, placing it in the bottom 4.3% of all configurations. This low percentile reflects the hardware's age and entry-level positioning. The GTX 1650 sits in the 43rd percentile among all GPUs, with an average benchmark score of 8713, while the Ryzen 5 5600G performs better relative to its peers, ranking in the 78th percentile among CPUs with an average score of 19983.
The CPU's nearest rivals include the Intel Core i7-11600H (deltaPct 0.2%), Intel Core i7-11800H (-0.2%), AMD EPYC 7713P (-0.2%), and AMD Ryzen Threadripper PRO 5995WX (0.3%)—all within a tight 0.5% performance band. This shows the 5600G's compute capability is competitive with much more expensive processors in synthetic benchmarks, yet the overall combo rank is dragged down by the GPU. The GTX 1650's nearest rivals are the NVIDIA GeForce RTX 3050 A Mobile (-0.4%), AMD Radeon 550X (-0.4%), NVIDIA Quadro P2200 (0.5%), and AMD Radeon Pro WX 5100 (-0.5%), confirming that the GPU is the weak link in this pairing.
FAQ
Q: What is the highest average FPS achievable with this combo?
A: The highest recorded average FPS is 136.8, achieved at 1920x1080 with Low settings. This drops to 108.6 at Medium, 65.4 at High, and 66.9 at Ultra, showing that the Low preset maximizes frame rates by a significant margin.
*Q: Can this combo handle 4K resolution in Inside?*
A: Yes, but only at Low settings, where it averages 59.4 FPS. At Medium, the average falls to 48 FPS, and at High and Ultra, it drops to 31.9 and 28.3 FPS respectively, which are below the smooth-playability threshold.
Q: How does the CPU compare to its closest rivals in synthetic benchmarks?
A: The Ryzen 5 5600G scores within 0.5% of the Intel Core i7-11600H, Intel Core i7-11800H, AMD EPYC 7713P, and AMD Ryzen Threadripper PRO 5995WX, with a 0.2% lead over the i7-11600H and a 0.3% lead over the Threadripper PRO.
Q: What is the GPU's benchmark percentile ranking?
A: The GTX 1650 falls in the 43rd percentile among all GPUs, with an average benchmark score of 8713. Its nearest rival, the RTX 3050 A Mobile, scores 8746, just 0.4% higher.
Q: Is there a settings preset that works well at 1440p?
A: Yes, Low settings at 2560x1440 yield 95.6 FPS, while Medium provides 78.3 FPS. High drops to 50 FPS, and Ultra falls to 43.6 FPS, making Low or Medium the optimal choices for 1440p.
Q: How does the CPU's multi-threaded performance compare to its single-threaded?
A: The CPU scores 16758 in Cinebench R23 multi-core and 2365 in single-core, demonstrating strong scaling across its 6 cores and 12 threads. The 3DMark suite shows similar scaling, from 1705 in the 2-thread test to 5455 in the max-threads test.
Measured FPS Breakdown
The complete measured FPS data reveals a consistent hierarchy across resolutions. At 1920x1080, the combo delivers 136.8 FPS on Low, 108.6 FPS on Medium, 65.4 FPS on High, and 66.9 FPS on Ultra. Notably, High and Ultra produce nearly identical results at 1080p, suggesting the game's Ultra preset adds minimal performance cost over High at this resolution.
At 2560x1440, the figures are 95.6 FPS (Low), 78.3 FPS (Medium), 50 FPS (High), and 43.6 FPS (Ultra). The gap between High and Ultra narrows to 6.4 FPS, while the gap between Low and Medium is 17.3 FPS. This indicates that the Medium preset offers the best balance of visual quality and performance at this resolution.
At 3840x2160, the numbers fall sharply: 59.4 FPS (Low), 48 FPS (Medium), 31.9 FPS (High), and 28.3 FPS (Ultra). The difference between Low and Medium is 11.4 FPS, while High and Ultra are separated by only 3.6 FPS. This suggests that at 4K, the GPU is so heavily taxed that preset changes have diminishing returns, with only the Low setting providing consistently smooth gameplay.
Settings Recommendations
For 1080p, the Ultra preset at 66.9 FPS is the clear recommendation, as it delivers the best visual experience with only a 1.5 FPS penalty compared to High's 65.4 FPS. The jump from Medium to Ultra costs 41.7 FPS (from 108.6 to 66.9), but the visual upgrade is substantial for those with high-refresh displays. For 1440p, Medium at 78.3 FPS provides the best experience, offering a 28.3 FPS improvement over High while maintaining acceptable visual fidelity. Low at 95.6 FPS is suitable for competitive play, but Medium strikes the optimal balance.
At 4K, Low at 59.4 FPS is the only viable option for smooth gameplay. Medium at 48 FPS may be acceptable for slower-paced sections, but High and Ultra fall below 32 FPS, which will be noticeable in a puzzle platformer that requires precise timing. The data suggests that users prioritize resolution over settings for this title, as the performance cost of higher presets at 4K is too severe to justify the visual gains.
CPU Role
The Ryzen 5 5600G features 6 cores and 12 threads, based on the Zen 3 architecture with a base clock of 3.90 GHz and a boost clock of 4.40 GHz. Its 3DMark scores show strong multi-threaded scaling: 1705 in the 2-thread test, 3258 in the 4-thread, 4694 in the 8-thread, and 5455 in the max-threads test. This indicates that the CPU can handle more threads effectively, though Inside is not a heavily threaded title.
The CPU's single-thread performance is solid, with a 3DMark single-thread score of 872 and a Cinebench R23 single-core score of 2365. This matters for Inside, which relies on consistent frame pacing in its physics-based platforming. The 5600G's percentile ranking of 78th among all CPUs means it outperforms the majority of processors, and its nearest rivals (all within 0.5% in average benchmark score) confirm that it is not the bottleneck in this system. The 16 MB of L3 cache and 51.2 GB/s memory bandwidth provide ample headroom for the game's data streaming, ensuring that the CPU does not limit frame rates at any resolution tested.
GPU Role
The GTX 1650 is built on the Turing architecture with 896 shading units, 56 texture mapping units, and 32 raster output units. Its base clock runs at 1485 MHz with a boost of 1665 MHz, and the 4 GB of GDDR5 memory operates at 2001 MHz (8 Gbps effective) across a 128-bit bus, yielding 128.1 GB/s of bandwidth. These specifications explain its performance profile: adequate for 1080p gaming but limited at higher resolutions.
The GPU's benchmark results show a peak Pixel Rate of 53.28 GPixel/s and a Texture Rate of 93.24 GTexel/s, with FP32 performance of 2.984 TFLOPS. In Inside, the GPU becomes the limiting factor at 1440p and 4K, as evidenced by the steep FPS drops. The GTX 1650's 43rd percentile ranking among all GPUs places it in the lower half, and its nearest rival, the RTX 3050 A Mobile, is only 0.4% faster in average benchmark score (8746 vs 8713). The 4 GB VRAM is sufficient for Inside's art style, but the 128-bit memory bus constrains bandwidth at high pixel counts, which is the primary reason the 4K results are so much lower than 1080p. The GPU's TDP of 75 W and lack of power connectors make it a low-power solution, but this efficiency does not translate into high-end performance in this demanding scenario.
Hardware Specifications
AMD Ryzen 5 5600G
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce GTX 1650 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 59.4 |
| 3840x2160 | Medium | 48.0 |
| 3840x2160 | High | 31.9 |
| 3840x2160 | Ultra | 28.3 |
| 2560x1440 | Low | 95.6 |
| 2560x1440 | Medium | 78.3 |
| 2560x1440 | High | 50.0 |
| 2560x1440 | Ultra | 43.6 |
| 1920x1080 | Low | 136.8 |
| 1920x1080 | Medium | 108.6 |
| 1920x1080 | Ultra | 66.9 |
| 1920x1080 | High | 65.4 |
Inside with Ryzen 5 5600G + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with GTX 1650 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.