Fivem
This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 10 | 14 | 23 | 26 |
| 1440p QHD | 23 | 33 | 37 | 48 |
| 1080p Full HD | 40 | 49 | 59 | 78 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 5600GT + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 5 5600GT and NVIDIA GeForce GTX 1650 combination occupies a specific niche in the Fivem benchmark database. The CPU is a 6-core, 12-thread Zen 3 part with a base clock of 3.60 GHz and a boost clock of 4.60 GHz, built on a 7 nm process. The GPU is a Turing-architecture part with 896 shading units, 4 GB of GDDR5 memory on a 128-bit bus, and a boost clock of 1665 MHz. In Fivem, this pairing produces playable frame rates only at lower resolutions and settings, with the data showing a clear pattern of GPU limitation at higher resolutions. The combo ranks 1751 out of 1792 tested combinations, placing it in the bottom tier of the database, yet the measured results still offer useful guidance for users running this hardware.
CPU Role
The Ryzen 5 5600GT brings 6 cores and 12 threads to Fivem, a multiplayer title that often depends on single-thread performance for game logic and physics. The CPU’s benchmark scores reflect a strong mainstream showing: it achieves a 3dmark_single_thread score of 913 and a cinebench_r23_singlecore score of 2438. Multicore results are equally robust, with cinebench_r23_multicore reaching 17272 and passmark_multithread hitting 20325. The CPU sits at the 78th percentile among all processors, with an average benchmark score of 20740. Its nearest rivals include the Intel Core i7-10700, which scores 20746 with a deltaPct of 0, and the AMD Ryzen 5 5600X, which scores 20680 with a deltaPct of 0.3. This places the 5600GT essentially on par with those parts, meaning any Fivem performance differences at lower resolutions are unlikely to stem from CPU bottlenecks.
In Fivem, the CPU’s role becomes more apparent when examining the measured FPS across settings. At 1920x1080 with Low settings, the combo achieves 77.8 FPS, which is the highest figure in the entire dataset. This suggests that at lower graphical loads, the CPU can feed the GPU adequately. However, the gap between Low and Ultra at 1080p is substantial: 77.8 FPS versus 39.6 FPS, a drop of 38.2 FPS. That spread indicates that the GPU is the primary limiter once settings increase, as the CPU has ample headroom based on its benchmark scores. The 5600GT’s L3 cache of 16 MB and dual-channel DDR4 memory support (51.2 GB/s bandwidth) provide sufficient data throughput for a game like Fivem, which often involves streaming large city environments. The integrated Radeon Vega 7 graphics are irrelevant here since a discrete GPU is present, but the CPU’s PCIe Gen 3 interface with 16 lanes is adequate for the GTX 1650.
FAQ
Q: What is the highest average FPS this combo achieves in Fivem?
A: The highest measured average FPS is 77.8, recorded at 1920x1080 resolution with Low settings.
Q: How does the Ryzen 5 5600GT compare to its nearest CPU rival?
A: The Intel Core i7-10700 has an average benchmark score of 20746, which is a deltaPct of 0 relative to the 5600GT’s 20740. The AMD Ryzen 5 5600X scores 20680, a deltaPct of 0.3, meaning the 5600GT is effectively tied with both.
Q: What is the lowest average FPS in the dataset?
A: The lowest average FPS is 10.3, observed at 3840x2160 resolution with Ultra settings.
Q: Does the GTX 1650 outperform its nearest GPU rival?
A: The GTX 1650 has an average benchmark score of 8713. Its nearest rival, the NVIDIA GeForce RTX 3050 A Mobile, scores 8746 with a deltaPct of -0.4, meaning the 1650 trails by 0.4 percent. The AMD Radeon 550X scores 8749, also a deltaPct of -0.4.
Q: What is the combo’s rank among all tested combinations?
A: The combo ranks 1751 out of 1792 total combinations in Fivem, placing it in the bottom 2.3 percent of all tested systems.
Q: How much FPS is lost going from 1080p to 4K at Medium settings?
A: At 1920x1080 Medium, the average FPS is 59.2. At 3840x2160 Medium, it drops to 23.3, a reduction of 35.9 FPS.
Resolution Scaling
The measured FPS data reveals a steep decline as resolution increases, characteristic of a GPU-bound scenario. Starting at 1920x1080 with Low settings, the combo delivers 77.8 FPS. Moving to 2560x1440 Low, the average drops to 48.1 FPS, a reduction of 29.7 FPS (a 38.2 percent decrease). At 3840x2160 Low, the average falls further to 26.3 FPS, another 21.8 FPS drop (a 45.3 percent decrease from 1440p). This pattern holds across all settings. At High settings, 1080p yields 48.8 FPS, 1440p yields 32.5 FPS, and 4K yields 14.3 FPS. The scaling is nearly linear in relative terms, indicating that the GTX 1650’s 128.1 GB/s memory bandwidth and 2.984 TFLOPS FP32 throughput are the limiting factors.
The data also shows that the gap between Low and Ultra settings widens at higher resolutions. At 1080p, the difference between Low (77.8 FPS) and Ultra (39.6 FPS) is 38.2 FPS. At 1440p, that difference becomes 25.3 FPS (48.1 versus 22.8). At 4K, the difference shrinks to 16.0 FPS (26.3 versus 10.3). This narrowing suggests that at 4K, the GPU is so overwhelmed that even lowering settings provides diminishing returns. The CPU’s role in this scaling is minimal; given its benchmark parity with the Core i7-10700, the 5600GT is not the bottleneck. The pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s on the GTX 1650 further explain why 4K Ultra (10.3 FPS) is effectively unplayable.
How This Combo Ranks
The combo’s rank in Fivem is 1751 out of 1792 tested combinations. This places it in the bottom 41 positions of the database, a clear indication that this hardware is not optimized for the game’s demands. The percentile data supports this: the CPU is at the 78th percentile among all CPUs, but the GPU is at the 43rd percentile among all GPUs. The GPU’s lower percentile drags the overall combo ranking down. In practical terms, this means that among the 1792 combos tested, only 41 performed worse in Fivem. The GTX 1650’s average benchmark score of 8713 is modest, and its nearest rivals—RTX 3050 A Mobile, Radeon 550X, Quadro P2200, and Radeon Pro WX 5100—all score within a 0.5 percent delta, confirming that the GPU sits in a crowded mid-low tier.
The rank of 1751 also contextualizes the measured FPS figures. A combo ranking this low typically struggles with modern multiplayer titles, and Fivem is no exception. The game’s open-world multiplayer nature often demands consistent frame pacing, and the data shows that this combo can only achieve smooth 60+ FPS at 1080p Low (77.8 FPS). At any higher setting or resolution, the average FPS falls below 60, which is a common threshold for playability. The CPU’s strong relative performance (78th percentile) does not compensate for the GPU’s weakness, as evidenced by the resolution scaling analysis.
Measured FPS Breakdown
The dataset provides 12 measured average FPS values across four resolutions and four settings presets. At 1920x1080, the results are as follows: Low settings produce 77.8 FPS, Medium produces 59.2 FPS, High produces 48.8 FPS, and Ultra produces 39.6 FPS. These figures show a clear gradient, with each settings increase costing roughly 10-18 FPS. At 2560x1440, the values drop to 48.1 FPS (Low), 36.8 FPS (Medium), 32.5 FPS (High), and 22.8 FPS (Ultra). The gap between Low and Medium at 1440p is 11.3 FPS, while the gap between Medium and High is 4.3 FPS, suggesting diminishing returns as settings rise. At 3840x2160, the results are 26.3 FPS (Low), 23.3 FPS (Medium), 14.3 FPS (High), and 10.3 FPS (Ultra). The difference between Low and Medium at 4K is only 3.0 FPS, indicating that the GPU is saturated and settings changes have minimal impact.
Comparing across resolutions, 1080p Low (77.8 FPS) is the only configuration that exceeds 60 FPS. 1080p Medium (59.2 FPS) is close but falls just short. 1440p Low (48.1 FPS) and 1080p High (48.8 FPS) are nearly identical, suggesting that users can choose between higher resolution or higher settings with similar performance. The data shows no min or max FPS values, so the analysis relies solely on averages, which may hide frame time spikes common in multiplayer games. The 4K results are uniformly below 30 FPS, with Ultra at 10.3 FPS being the worst case. These numbers align with the GPU’s specifications: 4 GB of VRAM is likely insufficient for Ultra textures at 4K, and the 128-bit memory bus limits bandwidth at higher resolutions.
Settings Recommendations
Based on the measured FPS rows, the best experience for this combo in Fivem is at 1920x1080 with Low settings, yielding 77.8 FPS. This is the only configuration that provides a comfortable margin above 60 FPS, which is generally considered the target for smooth gameplay in a multiplayer title. For users who prefer Medium settings, 1080p Medium at 59.2 FPS is nearly acceptable, but the 1.2 FPS shortfall from 60 may result in occasional stutter. The data suggests that 1080p Low is the sweet spot, as it offers the highest average FPS and likely the most consistent frame pacing. At 1440p, Low settings (48.1 FPS) are playable but not ideal, and High settings (32.5 FPS) are borderline. The 4K results are uniformly below 30 FPS, making them unsuitable for any competitive or immersive play.
The recommendation hierarchy from the data is clear: prioritize 1080p resolution, then adjust settings from Low upward only if frame rate headroom exists. Since 1080p Low is the only configuration above 60 FPS, it is the default choice. 1080p Medium (59.2 FPS) is a viable alternative for users who value visual fidelity over a few FPS, but the difference between Low and Medium in Fivem may not justify the 18.6 FPS loss. 1080p High (48.8 FPS) and Ultra (39.6 FPS) are progressively less desirable, as they dip below 50 FPS. For users with 1440p monitors, Low settings (48.1 FPS) are the only option that stays above 45 FPS, while 1080p High (48.8 FPS) offers a similar frame rate with a lower resolution. The data indicates no scenario where Ultra settings are recommended, as even at 1080p the average FPS drops to 39.6, which is below the 40 FPS threshold some players consider a minimum for action games. The GTX 1650’s 4 GB VRAM and 128.1 GB/s bandwidth are the constraining factors, and the measured values reflect that hardware ceiling accurately.
Hardware Specifications
AMD Ryzen 5 5600GT
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce GTX 1650 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 26.3 |
| 3840x2160 | Medium | 23.3 |
| 3840x2160 | High | 14.3 |
| 3840x2160 | Ultra | 10.3 |
| 2560x1440 | Low | 48.1 |
| 2560x1440 | Medium | 36.8 |
| 2560x1440 | High | 32.5 |
| 2560x1440 | Ultra | 22.8 |
| 1920x1080 | Low | 77.8 |
| 1920x1080 | Medium | 59.2 |
| 1920x1080 | High | 48.8 |
| 1920x1080 | Ultra | 39.6 |
Fivem with Ryzen 5 5600GT + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with GTX 1650 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.