Inside

Inside

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 35 56 70
1440p QHD 53 56 90 112
1080p Full HD 74 78 125 156

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 70
3840x2160 Medium 56
3840x2160 High 35
3840x2160 Ultra 34
2560x1440 Low 112
2560x1440 Medium 90
2560x1440 High 56
2560x1440 Ultra 53
1920x1080 Low 156
1920x1080 Medium 125
1920x1080 High 78
1920x1080 Ultra 74

Inside with AMD Ryzen 5 5600GT + Intel Arc B390, In-Depth Analysis

The AMD Ryzen 5 5600GT and Intel Arc B390 pairing delivers a playable, though not exceptional, experience in Inside. The data shows this combo ranks 2547th out of 2887 tested configurations, placing it in the lower tier of systems. While the game is a 2D puzzle platformer, the performance ceiling here is dictated by the graphics solution, which struggles at higher resolutions despite the capable processor.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor built on the Zen 3 architecture (Cezanne codename) using a 7 nm process. Its base clock is 3.60 GHz, boosting up to 4.60 GHz. It supports DDR4 memory in a dual-channel configuration, offering 51.2 GB/s of bandwidth. In synthetic benchmarks, the CPU scores 17272 in Cinebench R23 multicore and 2438 in single-core, with an average benchmark score of 20733. This places it at the 74th percentile among all CPUs, meaning it outperforms a majority of processors tested. Its nearest rivals include the Intel Core i5-12490F, which is only 0.3% faster, and the Intel Core Ultra 5 125U, which is 0.4% faster, indicating the 5600GT sits at a very competitive performance tier.

For a game like Inside, which is primarily a 2D side-scrolling experience, the CPU is rarely the limiting factor. The processor's strong single-thread performance (2438 in Cinebench R23 single-core) and robust multi-threading (17272) are more than sufficient to feed the GPU with draw calls and handle game logic. Even at 1080p with Low settings, where the frame rate jumps to 156 FPS, the CPU is not bottlenecking; the workload is light enough that the 5600GT's 6 cores are not fully taxed. The 16 MB of L3 cache and 512 KB per-core L2 cache further help reduce latency in physics calculations and entity updates, which are common in puzzle platformers. The data suggests that in this specific title, the CPU headroom is ample; the measured frame rates are not constrained by the processor's capabilities, as evidenced by the significant FPS drops when resolution increases, which points the bottleneck toward the GPU.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B390 is an integrated graphics processor (IGP) based on the Xe3-LPG architecture (Panther Lake chip) built on a 3 nm process. It operates with a base clock of 300 MHz and a boost clock of 2500 MHz. Critically, its memory configuration is "System Shared," meaning it has no dedicated VRAM; it relies on the system's DDR4 memory, and its bandwidth is "System Dependent." The GPU has 1536 shading units, 48 TMUs, and 24 ROPs, providing 7.680 TFLOPS of FP32 performance. In the 3DMark Steel Nomad DX12 test, it scores 1482, placing it at the 9th percentile among all GPUs. Its nearest rivals are extremely old parts: the NVIDIA GeForce GT 520MX (1.3% slower), GeForce 800M (1.5% slower), and GeForce GT 625 OEM (2.5% slower). This benchmark data clearly indicates the Arc B390 is a very low-performance graphics solution, comparable to entry-level discrete GPUs from over a decade ago.

In Inside, the GPU's limitations become apparent immediately. The lack of dedicated VRAM is a significant handicap, especially at higher resolutions where the framebuffer demands increase. At 1080p Low, the GPU manages 156 FPS, but this is the peak of its capability. The shared memory architecture means the GPU competes with the CPU for memory bandwidth, which can cause stutters in more complex scenes. The 24 ROPs are a bottleneck for pixel fill rate, which is why performance degrades so sharply when resolution increases. The boost clock of 2500 MHz is decent, but the sheer lack of raw compute power (7.68 TFLOPS) and memory bandwidth limits its ability to maintain high frame rates. The benchmark results indicate that while the GPU can handle the game's simple art style at low resolutions, it is fundamentally outclassed for any demanding settings or resolution scaling.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear pattern of GPU limitation. At 1920x1080 with Low settings, the combo achieves 156 FPS. Moving to 2560x1440 Low drops this to 112 FPS, a 28% reduction. At 3840x2160 Low, it falls to 70 FPS, a 55% reduction from the 1080p baseline. This scaling behavior is classic for a GPU-bound scenario. If the CPU were the limiting factor, the frame rates would remain relatively flat across resolutions, as the CPU workload doesn't change with resolution. Instead, the dramatic drop in FPS as pixel count increases directly implicates the Intel Arc B390's pixel throughput and memory bandwidth as the primary constraint.

The medium setting results reinforce this. At 1080p Medium, the average FPS is 125. At 1440p Medium, it drops to 90 FPS (28% decrease). At 4K Medium, it falls to 56 FPS (55% decrease from 1080p). The consistency of this ~28% drop from 1080p to 1440p and ~55% drop from 1080p to 4K across both Low and Medium settings is a strong indicator that the GPU is hitting its fill-rate limits. The game's resolution scaling is not smooth; the Arc B390 cannot maintain playable frame rates at 4K, even at Low settings, where the 70 FPS average is borderline. This indicates that for a smoother experience, users should stick to 1080p, where the GPU can adequately handle the load, or accept lower settings at higher resolutions.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The following data is taken directly from the measured benchmarks for this specific CPU/GPU combo in Inside.

1920x1080 (1080p):

  • Low: Average FPS is 156.
  • Medium: Average FPS is 125, with a minimum of 106 and a maximum of 144.
  • High: Average FPS is 78.
  • Ultra: Average FPS is 74.

2560x1440 (1440p):

  • Low: Average FPS is 112.
  • Medium: Average FPS is 90, with a minimum of 76 and a maximum of 103.
  • High: Average FPS is 56.
  • Ultra: Average FPS is 53.

3840x2160 (4K):

  • Low: Average FPS is 70.
  • Medium: Average FPS is 56, with a minimum of 48 and a maximum of 65.
  • High: Average FPS is 35.
  • Ultra: Average FPS is 34.

The data shows that at 1080p, the combo is capable of delivering a very smooth experience at Low and Medium settings, with frame rates well above 60 FPS. High and Ultra settings are still playable, hovering in the 74-78 FPS range, but the drop from Medium to High is steep (125 to 78 FPS), indicating a significant increase in GPU workload. At 1440p, Low and Medium remain playable (112 and 90 FPS), but High and Ultra dip below 60 FPS (56 and 53 FPS). At 4K, only Low settings achieve a 70 FPS average, while Medium, High, and Ultra are all below 60 FPS, with High and Ultra being marginally playable at 35 and 34 FPS respectively. The minimum FPS values for Medium settings also show a concerning trend: 106 at 1080p, 76 at 1440p, and 48 at 4K, meaning there are noticeable frame dips during intense scenes at higher resolutions.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific pairing of the AMD Ryzen 5 5600GT and Intel Arc B390 ranks 2547th out of 2887 tested combos in Inside. This places it in the bottom 12% of all systems tested. The ranking is heavily dragged down by the GPU's poor performance. While the CPU is at the 74th percentile, the GPU is at the 9th percentile, and the benchmark results clearly show the GPU is the bottleneck. The combo's rank suggests that most other tested configurations, likely including many with older or lower-tier CPUs but more capable discrete GPUs, outperform this setup in this game.

The Intel Arc B390's nearest rivals include the NVIDIA GeForce GT 520MX and GT 710, which are ancient, low-end parts. This context is crucial; the combo is not just underperforming compared to modern systems, it is competing with hardware from a different era. The CPU's strong synthetic scores (20733 average) are irrelevant in this game because the GPU cannot translate that processing power into frame rate. The rank of 2547 out of 2887 indicates that for a smooth 4K or even 1440p High experience, this combo is inadequate. It is only suitable for 1080p gaming or 4K with the lowest settings, where it can still achieve a playable frame rate.

FAQ

Q: What frame rate can I expect at 1080p with High settings?

A: The measured average FPS for this combo at 1920x1080 with High settings is 78 FPS. This is a smooth, playable experience for a puzzle platformer.

*Q: Is this combo capable of 4K gaming in Inside?*

A: At 3840x2160, the combo achieves 70 FPS on Low settings, which is playable. However, on Medium settings it drops to 56 FPS, and on High and Ultra it falls to 35 and 34 FPS respectively, which is not ideal for a smooth experience.

Q: How does the GPU performance compare to its closest rivals?

A: The Intel Arc B390 scores 1482 in 3DMark Steel Nomad. Its nearest rival, the NVIDIA GeForce GT 520MX, scores 1463, which is 1.3% slower. The GeForce GT 710 is 2.7% slower with a score of 1443.

Q: What is the CPU's performance relative to other processors?

A: The AMD Ryzen 5 5600GT has an average benchmark score of 20733, placing it at the 74th percentile of all CPUs. Its closest rival, the Intel Core i5-12490F, is only 0.3% faster with a score of 20802.

*Q: Which component is the bottleneck for this combo in Inside?*

A: The data indicates the GPU is the limiting factor. The frame rate drops by approximately 55% when moving from 1080p to 4K at Low settings (156 to 70 FPS), which is a classic sign of a GPU-bound workload, not a CPU-bound one.

Q: Is the minimum frame rate stable across resolutions?

A: No. For Medium settings, the minimum FPS drops from 106 at 1080p to 76 at 1440p and 48 at 4K. This indicates that frame pacing becomes less consistent as the resolution increases, potentially causing noticeable stutters at 4K.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock —
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + Intel Arc B390 in Inside

Resolution Settings Avg FPS
3840x2160 Low 70.0
3840x2160 Medium 56.0
3840x2160 High 35.0
3840x2160 Ultra 34.0
2560x1440 Low 112.0
2560x1440 Medium 90.0
2560x1440 High 56.0
2560x1440 Ultra 53.0
1920x1080 Low 156.0
1920x1080 Medium 125.0
1920x1080 High 78.0
1920x1080 Ultra 74.0

Inside with Ryzen 5 5600GT + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with Arc B390 + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.