Inside
This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 35 | 56 | 70 |
| 1440p QHD | 53 | 56 | 90 | 112 |
| 1080p Full HD | 74 | 78 | 125 | 156 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600 + Intel Arc B390, In-Depth Analysis
The AMD Ryzen 5 5600 and Intel Arc B390 combination delivers a surprisingly capable experience in Inside, a 2016 Puzzle Platformer that is far more demanding on the GPU than its minimalist aesthetic suggests. The data shows a system where the integrated graphics solution is the primary bottleneck, but the CPU’s strong single-thread performance ensures that frame pacing remains consistent across all tested configurations. This analysis breaks down the measured FPS numbers to understand how this specific pairing behaves under varying resolutions and settings.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The scaling pattern across resolutions reveals a clear and consistent story: the Intel Arc B390 is the definitive limiting factor in this system. Examining the High preset, the average frame rate falls from 78 FPS at 1920x1080 to 56 FPS at 2560x1440, and finally to 35 FPS at 3840x2160. This represents a 28% drop when moving from 1080p to 1440p, and a further 37% drop from 1440p to 4K. The absolute difference between 1080p and 4K is a 43 FPS loss, which is a substantial hit that points directly at the GPU’s inability to keep up with the pixel fill rate demands of higher resolutions.
The Low preset shows an even more exaggerated version of this trend. At 1080p Low, the system achieves 156 FPS, which drops to 112 FPS at 1440p and then plummets to 70 FPS at 4K. The scaling factors here are 0.72 from 1080p to 1440p, and 0.63 from 1440p to 4K. This non-linear degradation is a classic symptom of a GPU that is running out of raw shading throughput and memory bandwidth as the resolution increases. The fact that the 4K Low score is still double the 4K High score (70 vs 35) suggests that the GPU is highly sensitive to shader complexity, not just resolution.
The Medium preset provides the most complete data, including minimum and maximum FPS figures. At 1080p Medium, the average is 125 FPS with a minimum of 106 and a maximum of 144. Moving to 1440p Medium, the average drops to 90 FPS (min 76, max 103). At 4K Medium, the average falls to 56 FPS (min 48, max 65). The minimum FPS at 4K Medium is 48, which is above the 35 FPS average of the 4K High preset, indicating that even the lower settings can maintain playable frame rates at the highest resolution. The consistent gap between average and minimum FPS (around 15-20%) across all resolutions suggests that the game’s occasional complex scenes are handled without severe stuttering, which is a positive sign for the CPU’s role in frame pacing.
What is most telling is that the CPU, an AMD Ryzen 5 5600 with a 3.50 GHz base and 4.40 GHz boost clock, shows no signs of bottlenecking. If the CPU were the limiting factor, we would expect to see frame rates plateau or even out across resolutions. Instead, the data shows a steep, linear decline in performance as pixel count increases. This indicates that the 6-core, 12-thread processor is more than capable of feeding the GPU with data, even at 1080p where the GPU is working hardest to produce 156 FPS on Low settings. The bottleneck is unequivocally the Intel Arc B390’s execution resources.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B390 is an integrated graphics processor (IGP) with a unique architecture, and its specifications directly explain the measured performance. It operates with a base clock of 300 MHz and a boost clock of 2500 MHz, which is a wide range that allows for aggressive power management. The GPU has 1536 shading units, 48 TMUs, and 24 ROPs, which are modest numbers for a modern part. Its pixel rate is listed at 60.00 GPixel/s, and the texture rate is 120.0 GTexel/s, providing a theoretical ceiling that the game’s requirements quickly hit at higher resolutions.
Critically, the memory configuration is "System Shared," with a bus width of "System Shared" and bandwidth listed as "System Dependent." This means the GPU relies on the system’s DDR4 memory, which the CPU supports in dual-channel mode with a bandwidth of 51.2 GB/s. This shared memory architecture is the primary reason for the steep performance drop at 4K. The GPU must compete with the CPU for memory access, and the available bandwidth is insufficient to feed the 24 ROPs at high resolutions. The data shows that at 4K High, the system manages only 35 FPS, which is a direct consequence of this memory bottleneck.
The GPU’s benchmark performance is also telling. Its only recorded 3DMark Steel Nomad DX12 score is 1482, which places it in the 9th percentile of all GPUs. Its nearest rivals include the NVIDIA GeForce GT 520MX (1463, delta 1.3%), the NVIDIA GeForce 800M (1460, delta 1.5%), and the NVIDIA GeForce GT 625 OEM (1446, delta 2.5%). This data positions the Arc B390 in the same performance tier as decade-old entry-level discrete GPUs. For a game like Inside, this level of performance is sufficient, but it explains why the Ultra preset, which likely adds expensive post-processing effects, is the only one that pushes the average below 40 FPS at 1080p (74 FPS). The GPU’s 7.680 TFLOPS of FP32 compute is not the limiting factor; rather, it is the memory subsystem and the low ROP count that hamper high-resolution performance.
How This Combo Ranks — use comboRankInGame vs other tested combos
In the grand scheme of all tested hardware combinations, this pairing of the AMD Ryzen 5 5600 and Intel Arc B390 ranks at 2547 out of 2887 combos in Inside. This places it in the bottom 12% of all systems tested, which is a low position but not a catastrophic one. The rank is largely dragged down by the GPU’s weak standing, as the CPU itself is a mid-range performer. The Ryzen 5 5600 sits in the 74th percentile of all CPUs with an average benchmark score of 20468, while the GPU’s 9th percentile ranking is the anchor.
The combination’s rank of 2547 implies that most other systems, including those with older discrete GPUs, will outperform this IGP solution. However, the data suggests that the ranking might be worse if the game were more demanding. For a lightweight title like Inside, the high CPU performance helps maintain a playable experience, preventing the combo from falling to the very bottom of the list. The CPU’s nearest rivals include the Intel Core Ultra 7 258V (avg score 20454, delta 0.1%), AMD Ryzen 5 8500G (avg score 20425, delta 0.2%), and AMD EPYC 9454P (avg score 20422, delta 0.2%), all of which are within 0.5% of the Ryzen 5 5600’s score. This indicates that the CPU is not a source of weakness; the GPU is entirely responsible for the low combined rank.
The fact that the combo ranks 2547 out of 2887 suggests that while the system can run the game, it does so with significantly less headroom than the majority of tested configurations. The measured FPS data supports this, showing that only the Low and Medium presets at 1080p achieve frame rates above 120 FPS. The 4K Ultra preset, with an average of 34 FPS, is technically playable but far from smooth, confirming that this combo is best suited for lower resolutions and settings.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The following table summarizes the exact measured FPS for every tested configuration of the AMD Ryzen 5 5600 + Intel Arc B390 in Inside.
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|------------|----------|---------|---------|---------|
| 3840x2160 | High | 35 | - | - |
| 3840x2160 | Low | 70 | - | - |
| 3840x2160 | Medium | 56 | 48 | 65 |
| 3840x2160 | Ultra | 34 | - | - |
| 2560x1440 | High | 56 | - | - |
| 2560x1440 | Low | 112 | - | - |
| 2560x1440 | Medium | 90 | 76 | 103 |
| 2560x1440 | Ultra | 53 | - | - |
| 1920x1080 | High | 78 | - | - |
| 1920x1080 | Low | 156 | - | - |
| 1920x1080 | Medium | 125 | 106 | 144 |
| 1920x1080 | Ultra | 74 | - | - |
At 1080p, the system excels. The Low preset achieves 156 FPS, which is excellent for high-refresh-rate displays. The Medium preset’s 125 FPS average (min 106) is also smooth, providing a great balance of visuals and performance. The High and Ultra presets are nearly identical at 78 and 74 FPS, respectively, suggesting that the Ultra preset’s added effects are not significantly more demanding than High at this resolution.
Moving to 1440p, the performance drops are noticeable but manageable. Low and Medium presets deliver 112 and 90 FPS, which are still very playable. High and Ultra drop to 56 and 53 FPS, which is around the 60 FPS target but not consistently above it. The lack of minimum FPS data for these presets makes it difficult to assess stability, but the average scores are close enough to suggest that a 60 Hz monitor would be a good match.
At 4K, the system struggles. Low is the only preset that breaks 60 FPS, achieving 70 FPS. Medium manages 56 FPS with a minimum of 48 FPS, which indicates occasional dips below the 60 FPS threshold. High and Ultra are both in the low 30s (35 and 34 FPS), which is playable for a slow-paced puzzle platformer but not ideal for fast action sequences. The data clearly shows that 4K gaming with this IGP is only viable on the Low preset.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best resolution for this system to achieve a consistent 60 FPS?
A: Based on the measured data, 1920x1080 with Medium settings is the safest bet, offering an average of 125 FPS with a minimum of 106 FPS. At 2560x1440, only the Low preset (112 FPS) guarantees a consistent 60 FPS, as the Medium preset’s 90 FPS average is still well above the threshold.
Q: Is the AMD Ryzen 5 5600 holding back the Intel Arc B390 in this game?
A: No. The CPU has a boost clock of 4.40 GHz and scores 2584 in Cinebench R23 single-core, which is strong. The FPS drops by roughly 50% from 1080p to 4K, indicating the GPU’s memory and ROP limits are the bottleneck, not the CPU.
Q: How does the Intel Arc B390 compare to its closest GPU rivals?
A: The Arc B390’s 3DMark Steel Nomad score is 1482. It is 1.3% ahead of the NVIDIA GeForce GT 520MX (1463), 1.5% ahead of the GeForce 800M (1460), and 2.5% ahead of the GeForce GT 625 OEM (1446). It sits in the 9th percentile of all GPUs.
Q: Can this system run Inside at 4K Ultra settings?
A: Technically yes, but the experience is poor. The average FPS is 34 at 3840x2160 Ultra, which is below the 35 FPS average of the High preset. It is playable but will feel sluggish compared to lower settings.
Q: What is the performance difference between the High and Ultra presets at 1440p?
A: The difference is minimal. At 2560x1440, High averages 56 FPS and Ultra averages 53 FPS, a difference of only 3 FPS. This suggests that the Ultra preset’s extra visual features are not particularly demanding on the GPU at this resolution.
Q: How does the CPU’s multi-threaded performance influence the game’s frame rates?
A: The CPU’s 6-core/12-thread design with a Cinebench R23 multi-core score of 18309 ensures it is never a bottleneck. The frame rates are entirely dependent on the GPU’s settings and resolution, as evidenced by the consistent scaling patterns across all presets.
Settings Recommendations — which preset gives the best experience per the measured rows
For a balanced experience, the 1920x1080 Medium preset is the clear winner. The data shows an average of 125 FPS with a minimum of 106 FPS, ensuring smooth gameplay without any noticeable frame drops. This setting provides a significant improvement over Low (156 FPS) in visual quality while still maintaining a high frame rate that exceeds most display refresh rates. The Medium preset’s minimum FPS of 106 is also comfortably above the 60 FPS target, making it the most reliable choice for a stutter-free experience.
If a user prioritizes maximum visual fidelity over raw speed, the 2560x1440 High preset is the best option. It delivers an average of 56 FPS, which is close to the 60 FPS standard for console-like smoothness. The Ultra preset at the same resolution only offers 53 FPS, so the High preset is the better choice as it provides nearly identical performance with likely better frame pacing. The performance delta between High and Ultra is only 5%, making High the more efficient choice for higher resolutions.
For users with a 4K display, the Low preset is the only sensible choice, yielding 70 FPS. The Medium preset at 4K (56 FPS) is also viable, but its minimum FPS of 48 indicates that there will be moments of perceptible slowdown. The High and Ultra presets at 4K (35 and 34 FPS) are not recommended for a game that requires precise timing, as the low frame rates will make the experience feel unresponsive. The data suggests that the Low preset at 4K is the only configuration that offers a consistent high-refresh-rate experience at this resolution.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600 plays a supportive, yet critical, role in this system’s performance in Inside. With 6 cores and 12 threads based on the Zen 3 architecture, it provides more than enough parallel processing power for a puzzle platformer that is not heavily multi-threaded. The CPU’s base clock of 3.50 GHz and boost clock of 4.40 GHz are high enough to ensure that the game’s physics calculations and AI routines are processed without causing delays. The Cinebench R23 single-core score of 2584 is particularly relevant, as Inside likely relies on a single primary thread for its core game logic.
The 32 MB of shared L3 cache is another factor that helps maintain consistent frame rates. This large cache reduces the need for the CPU to access slower system memory, which is especially important given that the GPU is using the same system memory. The CPU’s memory bandwidth of 51.2 GB/s is shared with the GPU, but the CPU’s efficient cache hierarchy mitigates potential conflicts. The data showing no stuttering at 1080p Medium (min FPS 106) suggests that the CPU can feed the GPU without introducing hitches, even when the GPU is running at 125 FPS.
The CPU’s benchmark percentile of 74th out of all CPUs, with an average score of 20468, confirms that it is a solid mid-range performer. Its nearest rival, the Intel Core Ultra 7 258V, has an average score of 20454, which is only 0.1% lower. This indicates that the Ryzen 5 5600 is not a weak link in this pairing. The CPU’s 7 nm process node and 65 TDP also mean it runs cool and efficient, allowing the system to maintain boost clocks over long gaming sessions. Ultimately, the Ryzen 5 5600 provides a stable foundation, but it is the Intel Arc B390’s limitations that define the overall gaming experience in Inside.
Hardware Specifications
AMD Ryzen 5 5600
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + Intel Arc B390 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 70.0 |
| 3840x2160 | Medium | 56.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 34.0 |
| 2560x1440 | Low | 112.0 |
| 2560x1440 | Medium | 90.0 |
| 2560x1440 | High | 56.0 |
| 2560x1440 | Ultra | 53.0 |
| 1920x1080 | Low | 156.0 |
| 1920x1080 | Medium | 125.0 |
| 1920x1080 | High | 78.0 |
| 1920x1080 | Ultra | 74.0 |
Inside with Ryzen 5 5600 + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with Arc B390 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.