Inside
This combination provides smooth gameplay with an average of 100 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 45 | 74 | 92 |
| 1440p QHD | 66 | 70 | 115 | 143 |
| 1080p Full HD | 94 | 99 | 159 | 199 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600G + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
The AMD Ryzen 5 5600G paired with the NVIDIA GeForce RTX 3050 4 GB delivers a surprisingly robust experience in Inside, a puzzle platformer that clearly favors high frame rates over raw graphical fidelity. The measured data shows this combination is more than capable of handling the game at modern display resolutions, though the 4 GB VRAM limitation becomes evident at the highest settings. The sweet spot for most users will be the Medium preset, which offers a substantial performance uplift over High and Ultra while maintaining visual quality that is still a clear step above Low. At 1080p, Medium delivers 158.7 FPS, which is 60% faster than High and 69% faster than Ultra, making it the best balance for smooth, responsive gameplay on standard monitors.
Settings Recommendations
The benchmark results are unambiguous about which preset to choose. Medium is the optimal setting for this combo. At 1920x1080, it produces 158.7 FPS, which is more than enough for any high-refresh-rate display. This is a 60% improvement over the High preset's 99 FPS and a 69% improvement over Ultra's 93.7 FPS. The jump from Low to Medium is also significant, going from 198.8 FPS to 158.7 FPS, but the visual gains from Medium are typically worth the 20% performance hit.
For those playing at 2560x1440, Medium remains the recommended choice, delivering 114.6 FPS. This keeps the experience well above the 60 FPS threshold for smooth gameplay, and it is 64% faster than High's 69.8 FPS and 73% faster than Ultra's 66.2 FPS. At 3840x2160, the situation changes. Medium drops to 74.1 FPS, which is still playable, but the High preset at 44.6 FPS and Ultra at 40.3 FPS are below the ideal smoothness mark. For 4K, users should stick with Medium or drop to Low for a very fluid 91.5 FPS. The data clearly shows that High and Ultra settings are inefficient at higher resolutions, offering marginal visual improvements for a massive performance penalty.
How This Combo Ranks
This specific configuration ranks 1510th out of 1671 tested combos in Inside, placing it in the bottom 10% of all systems tested by the database. This low ranking is somewhat misleading given the game's excellent performance on this hardware. The ranking reflects the absolute performance ceiling of the components relative to far more powerful, modern systems. The RTX 3050 4 GB sits at the 50th percentile among all GPUs, while the Ryzen 5 5600G is in the 78th percentile among CPUs. The bottleneck is clearly the GPU, which holds the system back in this ranking. However, for a game like Inside, which is not graphically demanding, the ranking does not translate to a poor user experience. The measured FPS data is the better indicator of real-world performance, and it shows a very capable setup for this title.
In CPU-centric benchmarks, the Ryzen 5 5600G is a strong performer. Its average benchmark score of 19983 places it directly alongside the Intel Core i7-11600H (19949, 0.2% behind) and the Intel Core i7-11800H (20024, 0.2% ahead). It even matches the AMD EPYC 7713P and AMD Ryzen Threadripper PRO 5995WX in this specific metric, though those are server and workstation parts with different performance profiles. This indicates the CPU is more than adequate for this game, and its 6 cores and 12 threads are far more than Inside needs.
FAQ
*Q: Can this system run Inside at 4K with high settings?*
A: Technically yes, but it is not recommended. The measured data shows 44.6 FPS on High and 40.3 FPS on Ultra at 3840x2160. These frame rates are playable but not smooth. Dropping to Medium yields 74.1 FPS, which is a much better experience for 4K.
Q: What is the best setting for a 144Hz 1080p monitor?
A: The Medium preset is the best choice, delivering 158.7 FPS at 1920x1080. This exceeds 144 FPS, ensuring the display can be fully utilized without needing to drop to Low, which offers 198.8 FPS.
Q: How much faster is Low compared to Ultra at 1440p?
A: At 2560x1440, the Low preset delivers 142.8 FPS, which is 116% faster than the Ultra preset's 66.2 FPS. This is a massive performance gap that shows Ultra is not optimized for this hardware.
Q: Is the CPU or GPU the limiting factor in this game?
A: The data suggests the GPU is the primary limiter. At 1080p, the CPU can push frame rates up to 198.8 FPS on Low, but the GPU struggles to maintain high FPS on Ultra (93.7 FPS). The GPU's 4 GB VRAM and 128-bit memory bus are likely constraints at higher settings.
Q: What is the performance difference between 1080p and 1440p on Medium?
A: At 1080p, Medium yields 158.7 FPS. At 1440p, it drops to 114.6 FPS. This is a 28% reduction in performance, which shows the game is still quite playable at the higher resolution with this preset.
Q: Does the Ryzen 5 5600G hold back the RTX 3050 in this game?
A: No. The CPU's single-thread performance is strong, and its 6 cores/12 threads are ample for a puzzle platformer. The data shows that at 1080p Low, the system achieves 198.8 FPS, indicating the CPU is not a bottleneck.
Measured FPS Breakdown
The measured FPS data provides a complete picture of performance across all settings and resolutions.
At 1920x1080, the system shows its strength. The Low preset achieves 198.8 FPS, which is exceptionally high. Medium follows at 158.7 FPS, a 20% drop from Low. High delivers 99 FPS, and Ultra drops to 93.7 FPS. The gap between High and Ultra is only 5.3 FPS, suggesting that Ultra offers little benefit over High at this resolution.
At 2560x1440, the frame rates remain very strong. Low hits 142.8 FPS, which is still above 144 FPS for high-refresh monitors. Medium provides 114.6 FPS, a smooth experience for standard 60Hz or 100Hz displays. High drops to 69.8 FPS, and Ultra yields 66.2 FPS. The difference between High and Ultra is minimal, just 3.6 FPS.
At 3840x2160, the GPU begins to struggle with the higher presets. Low is the standout performer at 91.5 FPS, which is surprisingly playable at 4K. Medium drops to 74.1 FPS. High falls to 44.6 FPS, and Ultra bottoms out at 40.3 FPS. The 4K results clearly show that the RTX 3050 4 GB is not designed for high-settings 4K gaming, but the Low preset is a viable option.
Resolution Scaling
The performance scaling from 1080p to 4K reveals important characteristics of this hardware combination. Looking at the Medium preset, the system produces 158.7 FPS at 1080p, 114.6 FPS at 1440p, and 74.1 FPS at 4K. This represents a 28% drop from 1080p to 1440p and a further 35% drop from 1440p to 4K. The scaling is not linear, indicating that the GPU is becoming increasingly stressed as resolution increases.
For the Low preset, the scaling is more gradual: 198.8 FPS at 1080p, 142.8 FPS at 1440p, and 91.5 FPS at 4K. This is a 28% drop to 1440p and a 36% drop to 4K. The pattern is similar to Medium, showing the GPU's workload scaling with pixel count. However, the Ultra preset shows a steeper decline: 93.7 FPS at 1080p, 66.2 FPS at 1440p, and 40.3 FPS at 4K. This is a 29% drop to 1440p and a 39% drop to 4K. The larger penalty at 4K on Ultra suggests the 4 GB VRAM buffer is being exceeded, causing additional performance degradation.
The data indicates that the GPU is the limiting component in this setup. The CPU, with its 6 cores and 12 threads, is capable of feeding the GPU at 1080p, as evidenced by the very high frame rates on Low. As resolution increases, the GPU's workload grows, and its 4 GB memory and 128-bit bus become bottlenecks, particularly at higher settings.
CPU Role
The AMD Ryzen 5 5600G is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Cezanne. It has a base clock of 3.90 GHz and a boost clock of 4.40 GHz. In synthetic benchmarks, the CPU demonstrates strong single-thread performance with a Cinebench R23 single-core score of 2365 and a multi-core score of 16758. This level of performance is more than sufficient for Inside, which is not a CPU-intensive game.
The CPU's role in this combo is to ensure the GPU is not starved of data. The benchmark results confirm this is the case. At 1080p with Low settings, the system achieves 198.8 FPS, which is a very high frame rate that indicates the CPU is not a bottleneck. Even with the integrated Radeon Vega 7 graphics, the CPU is capable of handling the game's logic and physics without issue. The 16 MB of L3 cache and dual-channel DDR4 memory support provide sufficient bandwidth for the game's assets.
The CPU's percentile ranking of 78% among all CPUs places it in the upper quartile, and its average benchmark score of 19983 is nearly identical to the Intel Core i7-11800H, a mobile processor. This shows that the 5600G is a competitive desktop part. For a game like Inside, the CPU's performance is a non-issue. The limiting factor is always the GPU, especially at higher resolutions and settings where the 4 GB VRAM and 192.0 GB/s memory bandwidth of the RTX 3050 become the primary constraints. The CPU's 65W TDP also means it runs cool and efficient, which is beneficial for system stability during long gaming sessions.
Hardware Specifications
AMD Ryzen 5 5600G
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce RTX 3050 4 GB in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 91.5 |
| 3840x2160 | Medium | 74.1 |
| 3840x2160 | High | 44.6 |
| 3840x2160 | Ultra | 40.3 |
| 2560x1440 | Low | 142.8 |
| 2560x1440 | Medium | 114.6 |
| 2560x1440 | High | 69.8 |
| 2560x1440 | Ultra | 66.2 |
| 1920x1080 | Low | 198.8 |
| 1920x1080 | Medium | 158.7 |
| 1920x1080 | High | 99.0 |
| 1920x1080 | Ultra | 93.7 |
Inside with RTX 3050 4 GB + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.