Inside
This combination provides smooth gameplay with an average of 100 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 45 | 72 | 90 |
| 1440p QHD | 68 | 71 | 114 | 143 |
| 1080p Full HD | 95 | 99 | 159 | 199 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
Inside is a 2016 puzzle platformer that places minimal stress on modern hardware, and the combination of an AMD Ryzen 5 5600GT with an NVIDIA GeForce RTX 3050 4 GB delivers exceptionally high frame rates across all resolutions. The data shows this combo ranks 3242 out of 3716 tested configurations in this game, placing it in the lower half of all possible pairings, yet the actual performance metrics reveal a system that never dips below 43 frames per second even at 4K Ultra settings. This pairing is heavily GPU-bound at high resolutions, but the CPU's strong single-thread performance ensures that even at 1080p Low, where the frame rate reaches 199 FPS, the processor is not the limiting factor. The overall picture is one of surplus performance; the RTX 3050 4 GB, which sits at the 50th percentile among all GPUs, is more than adequate for this title, while the Ryzen 5 5600GT, at the 74th percentile among CPUs, provides ample headroom for the game's physics and logic.
FAQ
Q: What is the highest average frame rate achievable with this hardware in Inside?
A: The maximum recorded average FPS is 199 at 1920x1080 with Low settings, which is over double the refresh rate of a standard 60Hz monitor and nearly matching a 200Hz display.
Q: Does the RTX 3050 4 GB bottleneck the Ryzen 5 5600GT at 1080p?
A: No, the data indicates the opposite. At 1080p Low, the system produces 199 FPS, while the CPU's single-thread score of 913 in 3DMark suggests it can handle high frame rates, but the GPU's 4 GB VRAM and 192.0 GB/s bandwidth become the primary constraints as settings increase.
Q: How significant is the performance drop from Low to Ultra settings at 1440p?
A: The average FPS falls from 143 at Low to 68 at Ultra, representing a reduction of 75 FPS or roughly 52%. This shows that graphical settings have a substantial impact on performance, with the GPU being the primary driver of this change.
Q: Is 4K gaming viable with this configuration?
A: Yes, but with compromises. At 4K High, the system averages 45 FPS, which is playable, while 4K Low reaches 90 FPS. The 4K Ultra preset drops to 43 FPS, indicating that high-refresh 4K is not achievable, but smooth 60 FPS gameplay is possible with lower settings.
Q: How does the Ryzen 5 5600GT compare to its nearest rival in synthetic benchmarks?
A: The Ryzen 5 5600GT has an average benchmark score of 20733, which is just 0.3% lower than the Intel Core i5-12490F's score of 20802. This makes the AMD processor effectively equivalent in raw compute performance to its closest competitor.
Q: What is the limiting factor for performance at 4K Ultra settings?
A: The GPU is the bottleneck. The RTX 3050 4 GB, with its 4 GB GDDR6 memory and 192.0 GB/s bandwidth, produces an average of 43 FPS at 4K Ultra, while the CPU's 6 cores and 12 threads are not fully utilized in this puzzle platformer, leaving the graphics card as the decisive component.
Settings Recommendations
The optimal experience balances visual fidelity and frame rate, and the data strongly favors the High preset across all resolutions. At 1920x1080, High settings deliver 99 FPS average, which is a 4 FPS improvement over Ultra while maintaining a visually rich environment; the jump from Medium to High costs only 60 FPS (from 159 to 99), but the visual gains are typically more noticeable in this genre. At 2560x1440, High yields 71 FPS, which is comfortably above the 60 FPS threshold for smooth gameplay, and it is 47 FPS faster than the 114 FPS Medium preset, though Ultra drops to 68 FPS, making High the sweet spot for clarity and responsiveness. For 3840x2160, High produces 45 FPS, which is playable but not ideal for fast-paced sections; Medium at 72 FPS is the recommended choice for 4K, as it provides a 27 FPS advantage over High while maintaining acceptable visual quality, and the min FPS of 61 ensures minimal stutter. Low settings are unnecessary for this hardware in Inside, as even at 4K Low the system reaches 90 FPS, but the visual downgrade is not worth the extra frames when Medium or High already deliver smooth performance. The Ultra preset, while offering the maximum visual quality, only provides 95 FPS at 1080p and 43 FPS at 4K, making it a poor trade-off for the modest FPS reduction compared to High.
Resolution Scaling
The frame rate scaling from 1080p to 4K reveals a clear GPU-bound scenario, with the RTX 3050 4 GB being the primary limiting component. At High settings, the average FPS drops from 99 at 1080p to 71 at 1440p and then to 45 at 4K, representing a 55% reduction from 1080p to 4K. This scaling pattern is consistent with a graphics card that has a 128-bit memory bus and 192.0 GB/s bandwidth; the pixel throughput demand quadruples from 1080p to 4K, and the GPU's 32 ROPs and 55.68 GPixel/s pixel rate cannot keep pace. The Low preset shows a similar trend, with FPS falling from 199 at 1080p to 143 at 1440p and 90 at 4K, a 55% drop overall, which indicates that even at minimal settings, the resolution increase heavily taxes the GPU. The Medium preset is the only one with min and max FPS data, showing a range of 135-183 at 1080p, 97-131 at 1440p, and 61-83 at 4K; the narrowing of this range at higher resolutions suggests that the GPU's consistent frame delivery becomes more constrained as resolution rises. The fact that the 1080p to 1440p drop is roughly 28-29% across all settings, while the 1440p to 4K drop is 37-38%, highlights that the GPU's memory bandwidth and compute resources are progressively overwhelmed. The CPU's role in this scaling is minimal; the Ryzen 5 5600GT's 3.60 GHz base and 4.60 GHz boost clocks, along with a 913 single-thread score, are more than sufficient to feed the GPU at 1080p, but the frame rate ceiling at 4K is set by the graphics card's architecture.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest performance, with Low settings averaging 199 FPS, Medium at 159 FPS with a minimum of 135 and maximum of 183, High at 99 FPS, and Ultra at 95 FPS. The 1080p Medium frame range demonstrates that the system can maintain smooth gameplay even during intensive scenes, with the 48 FPS spread indicating some variability but no severe dips below 135 FPS. Moving to 2560x1440, the average FPS values are 143 for Low, 114 for Medium with a range of 97-131, 71 for High, and 68 for Ultra. The 1440p Medium range shows a 34 FPS spread, which is tighter than 1080p, suggesting that the GPU's workload is more consistent at this resolution, though the minimum of 97 FPS still provides a comfortable margin above 60 FPS. At 3840x2160, performance drops significantly, with Low averaging 90 FPS, Medium at 72 FPS with a range of 61-83, High at 45 FPS, and Ultra at 43 FPS. The 4K Medium minimum of 61 FPS is just above the 60 FPS threshold, meaning that this is the highest settings/resolution combination that guarantees smooth frame pacing. The Ultra preset at all resolutions consistently trails High by only 3-4 FPS, indicating that the Ultra settings likely add effects that are not fully utilizing the GPU's resources, resulting in diminishing returns. The Low preset's performance at 1080p (199 FPS) versus 4K (90 FPS) shows a 55% reduction, which aligns with the pixel count increase from 2.07 million to 8.29 million pixels.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is the decisive component in this configuration for Inside, as the game's performance scales predictably with resolution and settings, both of which directly impact the GPU's workload. The card's 4 GB GDDR6 memory is adequate for this title, as even at 4K Ultra, the game does not exceed this capacity, allowing for stable frame delivery without texture swapping. The 128-bit memory bus and 192.0 GB/s bandwidth provide sufficient data throughput for the game's relatively simple textures and geometry; however, the scaling from 1080p to 4K suggests that this bandwidth becomes a limiting factor, as the frame rate drops by over half despite the CPU having spare capacity. The GPU's boost clock of 1740 MHz and base clock of 1545 MHz, along with 2048 shading units, deliver 7.127 TFLOPS of FP32 performance, which is more than enough for a puzzle platformer, but the 32 ROPs and 55.68 GPixel/s pixel rate are the likely bottlenecks at 4K. The card's 50th percentile ranking among all GPUs places it in the middle of the pack, and the data confirms this positioning; it excels at 1080p and 1440p, but 4K requires reduced settings to maintain playable frame rates. The 4 GB VRAM, while not an issue in Inside, is a limiting factor for future titles, but in this specific game, the GPU's compute and memory subsystems are well-balanced for the workload. The 90 W TDP and dual-slot design indicate a power-efficient card, and the PCIe 4.0 x8 interface provides ample bandwidth for the game's data transfer needs, which are modest.
CPU Role
The AMD Ryzen 5 5600GT plays a supporting role in Inside, as the game's performance is primarily dictated by the GPU, but the CPU's capabilities ensure that it never becomes a bottleneck, even at high frame rates. With 6 cores and 12 threads based on the Zen 3 architecture, the processor offers robust multi-threaded performance, as evidenced by its Cinebench R23 multicore score of 17272 and Passmark multithread score of 20325. However, this game does not heavily utilize multiple cores, so the more relevant metrics are the single-thread scores, including a 3DMark single-thread score of 913, Cinebench R23 single-core score of 2438, and Passmark single-thread score of 3348. These scores indicate strong per-core performance, which is crucial for maintaining high frame rates in games that rely on a single main thread for logic and physics. The CPU's base clock of 3.60 GHz and boost clock of 4.60 GHz provide the necessary speed to process the game's input and update logic quickly, ensuring that the GPU is never starved of data. The 16 MB L3 cache and 51.2 GB/s memory bandwidth are sufficient for this title's modest data requirements, and the 74th percentile ranking among all CPUs confirms that this processor is well above average. The nearest rivals, including the Intel Core i5-12490F, have nearly identical average benchmark scores (20802 vs 20733), indicating that the CPU's performance is competitive, but in the context of Inside, this equivalence is irrelevant because the GPU is the limiting factor. The data shows that at 1080p Low, where the CPU would be most stressed, the system achieves 199 FPS, which is likely near the game's engine limit, and the CPU's 12 threads provide headroom for any background tasks or streaming software. The CPU's 65 W TDP and unlocked multiplier also suggest it can sustain boost clocks for extended periods, but the game's low CPU utilization means thermal throttling is not a concern.
Hardware Specifications
AMD Ryzen 5 5600GT
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 3050 4 GB in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 90.0 |
| 3840x2160 | Medium | 72.0 |
| 3840x2160 | High | 45.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 143.0 |
| 2560x1440 | Medium | 114.0 |
| 2560x1440 | High | 71.0 |
| 2560x1440 | Ultra | 68.0 |
| 1920x1080 | Low | 199.0 |
| 1920x1080 | Medium | 159.0 |
| 1920x1080 | High | 99.0 |
| 1920x1080 | Ultra | 95.0 |
Inside with RTX 3050 4 GB + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.