Inside

Inside

AVERAGE FPS
99
good

This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 46 44 69 89
1440p QHD 67 69 114 139
1080p Full HD 92 101 161 196

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 89
3840x2160 Medium 69
3840x2160 Ultra 46
3840x2160 High 44
2560x1440 Low 139
2560x1440 Medium 114
2560x1440 High 69
2560x1440 Ultra 67
1920x1080 Low 196
1920x1080 Medium 161
1920x1080 High 101
1920x1080 Ultra 92

Inside with AMD Ryzen 5 5600X + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

The AMD Ryzen 5 5600X paired with the NVIDIA GeForce RTX 3050 4 GB delivers a highly capable experience in Inside, a Puzzle Platformer from 2016. The measured data shows this combination produces frame rates ranging from a minimum of 44.1 FPS at 4K High to a maximum of 195.8 FPS at 1080p Low. This analysis breaks down the specific performance metrics, the role of the GPU, optimal settings, and how this configuration ranks among all tested combos.

FAQ

*Q: What is the highest average frame rate achieved by this combo in Inside?*

A: The highest measured average frame rate is 195.8 FPS, achieved at 1920x1080 resolution with Low settings. This indicates the system has significant headroom for high-refresh-rate monitors at 1080p.

Q: How does the combo perform at 4K resolution with High settings?

A: At 3840x2160 with High settings, the average frame rate drops to 44.1 FPS. This is the lowest measured performance point in the dataset, indicating that 4K High is demanding for this GPU configuration.

Q: What is the performance difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the average frame rate drops from 139.4 FPS on Low settings to 66.7 FPS on Ultra settings. This represents a performance reduction of roughly 52% when moving from the lowest to the highest quality preset.

Q: Where does this specific CPU+GPU combination rank among all tested configurations?

A: The combo is ranked 1524 out of 1671 total tested combinations. This places it in the lower percentile of all possible pairings, despite the game being from 2016.

Q: Is the CPU or the GPU more likely to be the limiting factor at 1080p?

A: The data suggests the GPU is the primary limiter. At 1080p, the frame rate scales significantly with settings (from 195.8 FPS at Low to 92.1 FPS at Ultra), a pattern typical of GPU-bound scenarios rather than CPU-bound ones.

Q: What is the frame rate behavior between the Medium and High presets at 4K?

A: At 3840x2160, the average frame rate decreases from 69.3 FPS on Medium to 44.1 FPS on High. This is a substantial 25.2 FPS drop, showing a steep performance cost for the higher quality preset at this resolution.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is the defining component for performance in Inside, as the benchmark results show a clear dependency on graphical settings. The GPU operates with a base clock of 1545 MHz and a boost clock of 1740 MHz, built on the Ampere architecture with 2048 shading units. Its memory configuration is a critical factor: 4 GB of GDDR6 on a 128-bit bus provides a bandwidth of 192.0 GB/s.

This memory bandwidth and capacity directly influence the results. At 1080p, the GPU's raw throughput is sufficient to push very high frame rates, but the scaling from 195.8 FPS at Low to 92.1 FPS at Ultra highlights the strain that higher-quality textures and effects place on the 4 GB frame buffer. The 12 Gbps effective memory speed is the same across all tests, yet the performance delta between presets is stark, indicating that the GPU's compute and memory subsystems are working harder as settings increase.

The data shows that the GPU is the bottleneck in most scenarios. For instance, at 1440p, the frame rate drops from 139.4 FPS at Low to 113.5 FPS at Medium, a 25.9 FPS reduction. Moving to High at 1440p yields 68.8 FPS, and Ultra yields 66.7 FPS. This non-linear scaling is a typical GPU behavior where the cost of each additional visual feature (shadows, reflections, post-processing) compounds. The RTX 3050's 32 ROPs and 64 TMUs are sufficient for the game's geometry, but the 4 GB VRAM is the likely cause of the steep drop between Medium and High at higher resolutions. The GPU's 90 W TDP and PCIe 4.0 x8 interface are adequate for this workload, but the benchmark data indicates that the card's architectural limits are reached at 4K High, where it only manages 44.1 FPS.

Settings Recommendations

Based on the measured average FPS, the optimal experience balances visual fidelity with smooth gameplay. The data shows that the Medium preset offers the best performance-to-quality ratio across all resolutions, with frame rates that are consistently high.

At 1920x1080, the Medium preset delivers 160.8 FPS, which is 68.7 FPS higher than High and 65 FPS lower than Low. This is a sweet spot; it provides a substantial improvement over Low's visual quality while maintaining a frame rate far above the 60 FPS threshold. The Ultra preset at 1080p drops to 92.1 FPS, which is still playable but represents a 42.7% performance penalty compared to Medium for marginal visual gains.

At 2560x1440, the Medium preset achieves 113.5 FPS, which is ideal for high-refresh-rate monitors. High settings at this resolution still deliver a solid 68.8 FPS, but the jump from Medium to High costs 44.7 FPS, making Medium the more sensible choice. Ultra at 1440p yields 66.7 FPS, which is nearly identical to High, suggesting that the Ultra preset's additional effects are not worth the performance hit.

For 4K, the Medium preset is the only viable option for a smooth experience, producing 69.3 FPS. High and Ultra at 4K are below 60 FPS (44.1 and 45.6 FPS respectively), which may be acceptable for a puzzle platformer but is not ideal. Low at 4K manages 88.8 FPS, but the visual degradation is severe. Therefore, the data strongly suggests that Medium is the recommended preset for this combo, as it consistently provides the highest frame rates while retaining meaningful visual detail.

How This Combo Ranks

The combo's rank of 1524 out of 1671 tested combinations places it in the bottom 9% of all pairings in the database. This is a low ranking, but it is important to contextualize it within the specific hardware. The AMD Ryzen 5 5600X is a capable CPU, with an average benchmark score of 20680 and a percentile rank of 78 against all CPUs. Its nearest rivals, such as the AMD Ryzen 5 5600GT (20740 score, -0.3% delta) and Intel Core i7-10700 (20746, -0.3% delta), show that the CPU is not a weak link.

The bottleneck comes from the GPU. The RTX 3050 4 GB has a percentile rank of 50 against all GPUs, and its average benchmark score is listed as 0, which is anomalous but indicates it is not a high-performance part. The CPU is far more powerful than the GPU, with a single-thread score of 917 in 3DMark and a Cinebench R23 multicore score of 18578. This mismatch means the GPU is consistently the limiting factor.

The rank of 1524 reflects this imbalance. In a game like Inside, which is not CPU-intensive, the 5600X's strengths (e.g., 12 threads, 32 MB L3 cache) are underutilized, and the RTX 3050's 4 GB memory and 7.127 TFLOPS FP32 performance define the outcome. The data shows that this combo is at the lower end of the spectrum, but it still achieves playable frame rates at most settings, which reflects the game's optimization rather than the hardware's raw power.

Resolution Scaling

The performance scaling from 1080p to 4K reveals a clear GPU-bound pattern. At Low settings, the average frame rate drops from 195.8 FPS at 1080p to 139.4 FPS at 1440p (a 28.8% decrease), and then to 88.8 FPS at 4K (a 54.6% decrease from 1080p). This is a classic resolution scaling curve, where the number of pixels increases by 2.25x from 1080p to 4K, and the frame rate drops by roughly half.

At Medium settings, the scaling is similar: 160.8 FPS at 1080p, 113.5 FPS at 1440p, and 69.3 FPS at 4K. The drop from 1080p to 4K is 91.5 FPS, a 56.9% reduction. This consistent percentage drop across settings confirms that the GPU's fill rate and memory bandwidth are the primary constraints. The RTX 3050's 192.0 GB/s bandwidth is the same regardless of resolution, but the increased pixel count demands more texture reads and shading operations, which the GPU cannot sustain at the higher resolutions.

The data also indicates that the CPU is not a factor in this scaling. At 1080p Low, the combo achieves 195.8 FPS, which is near the limit of what the GPU can output. If the CPU were the bottleneck, we would expect the frame rate to plateau or even increase at higher resolutions (since the CPU has less work per frame). Instead, the frame rate decreases steadily, proving that the GPU is the sole limiter. The 5600X's 3.70 GHz base clock and 4.60 GHz boost clock are more than sufficient to feed the GPU, even at the lowest settings. This is a textbook example of a system where the GPU's 4 GB memory capacity and 128-bit bus are the definitive performance ceiling.

Hardware Specifications

AMD Ryzen 5 5600X

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600X + NVIDIA GeForce RTX 3050 4 GB in Inside

Resolution Settings Avg FPS
3840x2160 Low 88.8
3840x2160 Medium 69.3
3840x2160 Ultra 45.6
3840x2160 High 44.1
2560x1440 Low 139.4
2560x1440 Medium 113.5
2560x1440 High 68.8
2560x1440 Ultra 66.7
1920x1080 Low 195.8
1920x1080 Medium 160.8
1920x1080 High 100.8
1920x1080 Ultra 92.1

Inside with RTX 3050 4 GB + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 5 5600X + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.