Control
This combination offers playable performance with an average of 45 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 24 | 28 | 45 |
| 1440p QHD | 32 | 40 | 46 | 64 |
| 1080p Full HD | 49 | 53 | 57 | 83 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 5600G + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
Control, the 2019 action-adventure from Remedy, is a demanding title that stresses both the CPU and GPU heavily due to its physics-driven combat and destructible environments. The combination of the AMD Ryzen 5 5600G and the NVIDIA GeForce RTX 3050 4 GB represents a mainstream pairing that aims for 1080p gaming. The measured data reveals a system that is firmly capable at lower resolutions and settings, but one that quickly runs out of headroom as pixel count and graphical fidelity increase. The benchmark results indicate a clear hierarchy: the 4 GB frame buffer and the GPU's compute capabilities are the primary limiting factors, while the 6-core/12-thread CPU provides a stable foundation that rarely bottlenecks the graphics card in this specific title.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent, revealing the RTX 3050 4 GB as the dominant bottleneck. At Low settings, the average frame rate falls from 82.9 FPS at 1920x1080 to 63.5 FPS at 2560x1440, a reduction of roughly 23%. Pushing further to 3840x2160 yields 44.6 FPS, which is a 46% drop from the 1080p baseline. This scaling pattern is typical of a GPU that is heavily reliant on its memory bandwidth and raw shader throughput; as the resolution increases, the demand on the pixel fill rate and the 192.0 GB/s bandwidth grows, and the card's 4 GB VRAM capacity becomes strained.
The trend is even more pronounced at higher settings. Moving from 1080p High (52.6 FPS) to 1440p High (40 FPS) is a 24% reduction, but the jump to 4K High (24.3 FPS) represents a 54% loss from 1080p. This non-linear degradation suggests that at 4K, the GPU is not just rendering more pixels but is also likely exceeding its memory capacity, forcing data swapping that further cripples performance. The difference between Low and Ultra at 4K is stark: 44.6 FPS versus 23.3 FPS. This indicates that while the GPU can technically produce a playable frame at 4K on Low, the transition to Ultra settings overwhelms both the processing cores and the memory subsystem.
The data implies that the 5600G is rarely the limiting factor. The CPU's performance is consistent across resolutions; if the processor were the bottleneck, we would expect to see similar FPS numbers at 1080p and 1440p. Instead, the consistent scaling with resolution points directly to the GPU. The 5600G, with its Zen 3 architecture and 16 MB L3 cache, provides sufficient single-thread and multi-thread performance to keep up with the graphics card's output, even at the lower resolutions where the CPU's workload is relatively higher compared to the GPU's.
FAQ
Q: What is the best resolution for this combo to achieve a smooth 60 FPS experience?
A: The data shows that 1920x1080 on Low settings is the only configuration that exceeds 60 FPS, with an average of 82.9 FPS. At 2560x1440, only Low settings come close, with an average of 63.5 FPS. For a consistent 60 FPS target, 1080p Low is the safest choice, while 1440p Low is borderline acceptable.
Q: How does the RTX 3050 4 GB handle Ultra settings?
A: Ultra settings are challenging for this GPU. At 1080p, the average FPS drops to 48.9, which is below the 60 FPS threshold. At 1440p, it falls to 32.3 FPS, and at 4K, it is nearly unplayable at 23.3 FPS. The card lacks the raw compute power and VRAM capacity to maintain high frame rates at this quality preset.
Q: Is the Ryzen 5 5600G holding back the RTX 3050 4 GB?
A: Based on the resolution scaling data, the CPU appears to be a capable partner. The FPS decreases consistently as resolution increases, which is a classic sign of a GPU bottleneck. The 5600G's 6 cores and 12 threads are sufficient to feed the GPU in this title, as evidenced by the relatively high frame rates at 1080p Low.
Q: What is the performance difference between Low and Ultra settings at 1080p?
A: At 1920x1080, the average FPS drops from 82.9 on Low to 48.9 on Ultra. This is a decrease of 34 FPS, or approximately a 41% performance penalty for enabling the highest quality settings. The jump from Medium (56.7 FPS) to Ultra (48.9 FPS) is less severe but still significant.
Q: Can this system play Control at 4K?
A: Technically, yes, but the experience is not recommended. At 3840x2160, the average FPS ranges from 44.6 on Low to 23.3 on Ultra. Only the Low preset approaches playability, but it still falls short of the 60 FPS target and will likely feel sluggish due to the low frame rate.
Q: How much faster is 1080p compared to 1440p for this combo?
A: The performance advantage of 1080p over 1440p varies by settings. On Low, 1080p is about 30% faster (82.9 vs 63.5 FPS). On High, the difference is about 31% (52.6 vs 40 FPS). The gap narrows slightly at Ultra, where 1080p is 51% faster (48.9 vs 32.3 FPS), but remains substantial.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is the centerpiece of this configuration, and its specifications directly explain the observed performance. The GPU operates with a base clock of 1545 MHz and a boost clock of 1740 MHz, which are modest figures for the Ampere architecture. More critical is the 4 GB GDDR6 memory on a 128-bit bus, providing 192.0 GB/s of bandwidth. In a game like Control, which features complex textures and high-resolution assets, this memory size is the primary constraint.
The benchmark results show a clear correlation between VRAM pressure and performance. At 1080p, the card can often hold the necessary assets in its 4 GB buffer, allowing for higher average frame rates. However, as the resolution increases to 1440p and 4K, the demand for texture memory grows exponentially. The card likely begins to spill over into system memory via PCIe, which is a Gen 3 connection on this CPU, causing stutters and the significant FPS drops observed in the data. The 32 ROPs and 2048 shading units are also taxed heavily, but the memory bandwidth is the more likely culprit for the severe scaling penalties.
The GPU's 7.127 TFLOPS of FP32 performance is adequate for 1080p gaming, but it is not sufficient for high-refresh-rate or high-resolution gaming in a demanding title. The difference between 1080p Medium (56.7 FPS) and 1080p Ultra (48.9 FPS) shows that the shading units are being pushed harder, but the larger drop comes from the 4K Ultra result (23.3 FPS). This indicates a hard limit where the combination of pixel count and shader complexity exceeds the card's physical capabilities. The 90 W TDP and dual-slot design suggest a card built for efficiency, but the data shows it is not a high-performance part for this specific workload.
Measured FPS Breakdown
The measured data provides a complete picture of the combo's capabilities across twelve different configurations. At 1920x1080, the results are mixed but usable. Low settings deliver an average of 82.9 FPS, which is smooth and responsive. Medium settings produce 56.7 FPS, which is playable but not ideal for fast-paced action. High settings yield 52.6 FPS, a marginal improvement over Medium, while Ultra settings drop to 48.9 FPS, which is below the 60 FPS target. The closeness of the Medium, High, and Ultra results at 1080p suggests that the GPU is becoming compute-bound rather than memory-bound at this resolution.
Moving to 2560x1440, the performance takes a clear hit. Low settings average 63.5 FPS, which is just above the 60 FPS threshold. Medium settings fall to 46 FPS, High to 40 FPS, and Ultra to 32.3 FPS. This data indicates that 1440p is only viable on Low settings for a smooth experience. The gap between Low and Medium at 1440p is significant (17.5 FPS), highlighting that the increased shader work and memory usage for Medium settings is a major hurdle for the 4 GB card.
At 3840x2160, the system is largely out of its depth. Low settings average 44.6 FPS, which is playable but far from smooth. Medium settings drop to 27.6 FPS, High to 24.3 FPS, and Ultra to 23.3 FPS. The performance is nearly identical between High and Ultra at 4K, suggesting that the card is hitting a hard limit, likely due to VRAM exhaustion and memory bandwidth saturation. The 4K results are consistently below 30 FPS for any setting above Low, making this resolution impractical for this hardware pair.
How This Combo Ranks
In the global database of tested combinations, this pairing of the AMD Ryzen 5 5600G and the NVIDIA GeForce RTX 3050 4 GB achieves a rank of 1492 out of 1636 combos for Control. This places it in the bottom 9% of all tested systems, which is a low position that reflects the GPU's limitations in this specific game. The rank is not a measure of the CPU's quality; the 5600G holds a respectable 78th percentile in the CPU rankings, with an average benchmark score of 19983. Its nearest rivals include the Intel Core i7-11800H and AMD EPYC 7713P, which are within 0.2% of its score, indicating that the processor is a solid mid-range performer.
The low combo rank is almost entirely attributable to the RTX 3050 4 GB. The GPU's percentile vs all GPUs is 50, meaning it sits at the median, but its performance in Control is dragged down by the game's high memory demands. The 4 GB VRAM is simply insufficient for this title at higher settings, and the rank reflects that the system will struggle compared to combos using cards with more memory or higher bandwidth. The data suggests that while the CPU is a capable partner, the GPU holds the entire system back, resulting in a ranking that is far lower than the CPU's individual standing would imply. This is a case where the sum of the parts is less than the individual components might suggest, due to a clear mismatch between the GPU's memory capacity and the game's requirements.
Hardware Specifications
AMD Ryzen 5 5600G
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce RTX 3050 4 GB in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 44.6 |
| 3840x2160 | Medium | 27.6 |
| 3840x2160 | High | 24.3 |
| 3840x2160 | Ultra | 23.3 |
| 2560x1440 | Low | 63.5 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 40.0 |
| 2560x1440 | Ultra | 32.3 |
| 1920x1080 | Low | 82.9 |
| 1920x1080 | Medium | 56.7 |
| 1920x1080 | High | 52.6 |
| 1920x1080 | Ultra | 48.9 |
Control with RTX 3050 4 GB + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.