Fivem
This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 16 | 20 | 27 |
| 1440p QHD | 25 | 31 | 40 | 48 |
| 1080p Full HD | 36 | 48 | 58 | 79 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 5600G + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 5 5600G paired with the NVIDIA GeForce GTX 1650 produces a highly resolution-dependent experience in Fivem. At 1920x1080 with Low settings, the combo achieves 78.7 FPS, but this drops to 36.3 FPS at Ultra settings. Moving to 2560x1440, the average frame rate at Low settings falls to 48 FPS, and at 3840x2160 it plummets to 26.6 FPS. The scaling from 1080p Low to 4K Low represents a 66% reduction in frame rate, indicating that the rendering load increases dramatically with pixel count. This pattern suggests the GTX 1650 becomes the primary bottleneck as resolution rises, since the CPU has more headroom at lower resolutions where frame rates are higher.
The data shows a consistent relationship between settings and performance across all resolutions. At 3840x2160, the difference between Low (26.6 FPS) and Ultra (14.8 FPS) is 11.8 FPS, a 44% performance penalty for maximum visual fidelity. At 1920x1080, the gap between Low (78.7 FPS) and Ultra (36.3 FPS) is 42.4 FPS, representing a 54% reduction. This widening gap at lower resolutions indicates that the CPU can push higher frame rates when the GPU is less stressed, but the GPU’s limitations cap overall performance as resolution increases. The 2560x1440 results sit predictably between these extremes, with Medium settings delivering 39.7 FPS compared to 48 FPS at Low and 30.7 FPS at High.
Resolution Scaling
The measured FPS data reveals a steep performance cliff as resolution increases. From 1920x1080 Low (78.7 FPS) to 2560x1440 Low (48 FPS), the frame rate drops by 39%. Continuing to 3840x2160 Low (26.6 FPS) yields another 45% reduction. This progressive decline is typical of a GPU-bound scenario where the GTX 1650’s 4 GB VRAM and 128-bit memory bus struggle to feed the increasing pixel throughput. At 1080p, the combo can approach playable frame rates in lower settings, but at 4K even the lowest settings produce only 26.6 FPS, which is below smooth gameplay thresholds.
The settings scaling at each resolution provides additional insight. At 1080p, Ultra settings (36.3 FPS) deliver less than half the frame rate of Low settings (78.7 FPS). At 1440p, the Ultra setting (24.6 FPS) drops below 30 FPS, making it marginal for playability. At 4K, all settings fall below 30 FPS, with High (15.8 FPS) and Ultra (14.8 FPS) approaching single-digit territory. This pattern confirms that the GTX 1650 is the limiting component at higher resolutions, as the CPU’s performance headroom cannot compensate for the GPU’s memory bandwidth and shading limitations.
GPU Role
The NVIDIA GeForce GTX 1650 operates with a base clock of 1485 MHz and a boost clock of 1665 MHz, coupled with 4 GB of GDDR5 memory on a 128-bit bus. This configuration provides 128.1 GB/s of memory bandwidth, which is modest for modern titles. The GPU’s 896 shading units and 32 ROPs deliver a pixel rate of 53.28 GPixel/s and a texture rate of 93.24 GTexel/s. These specifications explain why the card performs adequately at 1080p but struggles as resolution increases. The 4 GB VRAM capacity is sufficient for Fivem’s asset streaming at lower settings, but High and Ultra presets likely exceed comfortable memory usage, causing the frame rate drops observed in the data.
Benchmark results place the GTX 1650 at the 43rd percentile among all GPUs, with an average benchmark score of 8713. Its nearest rivals include the NVIDIA GeForce RTX 3050 A Mobile (8746, deltaPct -0.4), AMD Radeon 550X (8749, deltaPct -0.4), NVIDIA Quadro P2200 (8671, deltaPct 0.5), and AMD Radeon Pro WX 5100 (8761, deltaPct -0.5). These close margins indicate the GTX 1650 sits in a crowded performance tier. The GPU’s DirectX 12 (12_1) support and Vulkan 1.4 compatibility are adequate for Fivem, but the 12 nm process node and 75 W TDP reflect its entry-level positioning. The measured FPS data shows the GPU consistently delivering higher frame rates at Low settings, suggesting that reducing texture quality and shadow detail can mitigate its memory bandwidth constraints.
CPU Role
The AMD Ryzen 5 5600G provides six cores and twelve threads, with a base clock of 3.90 GHz and a boost clock of 4.40 GHz. This Zen 3 architecture, built on a 7 nm process, offers 16 MB of L3 cache and 51.2 GB/s of memory bandwidth. The CPU’s benchmark scores are strong for its class, with a Cinebench R23 multi-core score of 16758 and a single-core score of 2365. Its PassMark multi-thread score of 19717 places it at the 78th percentile among all CPUs. The nearest rivals include the Intel Core i7-11600H (19949, deltaPct 0.2), Intel Core i7-11800H (20024, deltaPct -0.2), AMD EPYC 7713P (20024, deltaPct -0.2), and AMD Ryzen Threadripper PRO 5995WX (19928, deltaPct 0.3). These results show the 5600G performing nearly identically to much more expensive processors, indicating ample computational headroom for Fivem’s multiplayer workloads.
In Fivem, the CPU handles game logic, network synchronization, and entity management across multiple players. The 5600G’s six cores and twelve threads provide sufficient parallel processing capacity for these tasks. The data suggests the CPU is not the primary bottleneck at most settings, as frame rates scale more dramatically with GPU settings than with resolution changes alone. At 1080p Low, the 78.7 FPS result indicates the CPU can feed the GPU effectively, but the GTX 1650’s limits become apparent when increasing settings. The CPU’s integrated Radeon Vega 7 graphics are irrelevant in this configuration since the discrete GPU is installed, but the 5600G’s strong single-thread performance (PassMark single-thread score of 3177) helps maintain consistent frame pacing in Fivem’s CPU-heavy scenarios.
How This Combo Ranks
The combination of the Ryzen 5 5600G and GTX 1650 ranks 1749 out of 1792 tested combos in Fivem, placing it in the bottom 2.4% of all configurations. This low ranking reflects the GPU’s modest performance relative to modern hardware, despite the CPU’s solid standing. The data indicates that the GTX 1650 holds back the overall system, as the CPU alone would rank far higher based on its percentile score. The combo’s measured FPS results confirm this assessment, with only the 1080p Low setting (78.7 FPS) approaching a smooth gameplay experience. At 1440p and above, the frame rates fall below 48 FPS even at Low settings, making the experience marginal.
This ranking suggests that users with this combo should prioritize GPU upgrades before CPU upgrades when seeking better Fivem performance. The CPU’s 78th percentile ranking versus the GPU’s 43rd percentile highlights the imbalance. In practical terms, the combo can handle Fivem at 1080p with reduced settings, but it struggles at higher resolutions or with demanding visual presets. The gap between the combo’s rank and the component rankings underscores the GPU’s role as the limiting factor, as the CPU has substantial headroom that remains untapped due to the graphics card’s constraints.
FAQ
Q: What is the best resolution and settings for this combo in Fivem?
A: The 1920x1080 Low setting produces the highest average frame rate at 78.7 FPS. Medium settings at 1080p deliver 58.2 FPS, while High settings yield 47.8 FPS. Ultra settings at 1080p drop to 36.3 FPS.
Q: How does the GTX 1650 compare to its nearest rivals?
A: The GTX 1650 has an average benchmark score of 8713. Its closest competitor, the NVIDIA GeForce RTX 3050 A Mobile, scores 8746, a delta of -0.4%. The AMD Radeon 550X scores 8749 (-0.4%), while the NVIDIA Quadro P2200 scores 8671 (0.5%).
Q: Is the CPU or GPU the limiting factor in this combo?
A: The GPU is the limiting factor. The Ryzen 5 5600G ranks at the 78th percentile among CPUs, while the GTX 1650 ranks at the 43rd percentile among GPUs. Frame rates drop significantly as resolution increases, indicating GPU constraints.
Q: What frame rate can I expect at 2560x1440 with Medium settings?
A: The measured data shows 39.7 FPS at 2560x1440 with Medium settings. Low settings at this resolution produce 48 FPS, while High settings yield 30.7 FPS and Ultra settings drop to 24.6 FPS.
Q: How does the CPU’s benchmark performance compare to its rivals?
A: The Ryzen 5 5600G scores 19983 on average. The Intel Core i7-11600H scores 19949 (deltaPct 0.2%), the Intel Core i7-11800H scores 20024 (-0.2%), and the AMD EPYC 7713P also scores 20024 (-0.2%).
Q: What is the performance difference between Low and Ultra settings at 4K?
A: At 3840x2160, Low settings produce 26.6 FPS while Ultra settings produce 14.8 FPS. This represents a 44% reduction in frame rate when switching from Low to Ultra.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of performance across resolutions and settings. At 1920x1080, the average frame rates are 78.7 FPS (Low), 58.2 FPS (Medium), 47.8 FPS (High), and 36.3 FPS (Ultra). These results show a clear progression where each settings tier reduces performance by roughly 10-20 FPS. The 1080p Low result is the only configuration exceeding 60 FPS, making it the sole setting capable of smooth gameplay on standard 60 Hz displays.
At 2560x1440, the frame rates decrease substantially. Low settings produce 48 FPS, Medium delivers 39.7 FPS, High yields 30.7 FPS, and Ultra drops to 24.6 FPS. The gap between Low and Ultra at this resolution is 23.4 FPS, indicating that visual quality upgrades carry a significant performance cost. None of these settings reach 60 FPS, and only Low settings remain above 40 FPS.
At 3840x2160, all settings fall below 30 FPS. Low settings produce 26.6 FPS, Medium delivers 19.5 FPS, High yields 15.8 FPS, and Ultra drops to 14.8 FPS. The difference between the highest and lowest settings at 4K is 11.8 FPS, a narrower margin than at lower resolutions. This compression suggests the GPU is saturated even at Low settings, leaving little headroom for additional visual features. The 4K Ultra result of 14.8 FPS is the worst measured performance, while 1080p Low at 78.7 FPS is the best.
Hardware Specifications
AMD Ryzen 5 5600G
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce GTX 1650 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 26.6 |
| 3840x2160 | Medium | 19.5 |
| 3840x2160 | High | 15.8 |
| 3840x2160 | Ultra | 14.8 |
| 2560x1440 | Low | 48.0 |
| 2560x1440 | Medium | 39.7 |
| 2560x1440 | High | 30.7 |
| 2560x1440 | Ultra | 24.6 |
| 1920x1080 | Low | 78.7 |
| 1920x1080 | Medium | 58.2 |
| 1920x1080 | High | 47.8 |
| 1920x1080 | Ultra | 36.3 |
Fivem with Ryzen 5 5600G + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with GTX 1650 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + GTX 1650
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