Doom

Doom

AVERAGE FPS
49
playable

This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 24 28 32
1440p QHD 36 44 52 59
1080p Full HD 55 68 80 92

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 Medium 28
3840x2160 High 24
3840x2160 Ultra 19
2560x1440 Low 59
2560x1440 Medium 52
2560x1440 High 44
2560x1440 Ultra 36
1920x1080 Low 92
1920x1080 Medium 80
1920x1080 High 68
1920x1080 Ultra 55

Doom with AMD Ryzen 5 5600G + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 5 5600G and NVIDIA GeForce GTX 1650 combination produces a playable but constrained experience in Doom, with performance heavily dependent on resolution and settings. The CPU provides a solid foundation with 6 cores and 12 threads, running at a base clock of 3.90 GHz and a boost clock of 4.40 GHz. This Zen 3 architecture processor, built on the 7 nm process, delivers strong single-threaded performance that is relevant for a game like Doom, which benefits from responsive frame pacing. The CPU’s benchmark scores, such as a Geekbench single-core score of 1801 and a Cinebench R23 single-core score of 1409, indicate it has ample headroom for gaming workloads. The 16 MB of L3 cache and dual-channel DDR4 memory support with 51.2 GB/s of bandwidth further ensure that the processor does not bottleneck the system in most scenarios. However, the data shows that the GPU becomes the primary limiting factor as resolution increases, a pattern visible across the measured FPS rows. The CPU’s passmark single-thread score of 3177 places it in the 74th percentile of all CPUs, suggesting it is more than capable for this title, but its raw computational power is paired with a GPU that ranks in only the 40th percentile, creating an imbalance where the graphics card dictates the final frame rates.

CPU Role — cores, clocks, and how they relate to this game's results

The Ryzen 5 5600G is a 6-core, 12-thread processor with a base clock of 3.90 GHz and a boost clock of 4.40 GHz. These specifications provide a strong baseline for Doom, a 2016 FPS that relies on both single-threaded efficiency and multi-threaded scaling. The CPU’s architecture, Zen 3 with the Cezanne codename, is designed to deliver high instructions per clock, which translates to solid performance in games that are not heavily multi-threaded. In this pairing, the CPU’s capabilities are rarely the bottleneck at 1080p, as evidenced by the FPS figures, but the balance shifts at higher resolutions where the GPU’s workload increases. The processor’s 16 MB of L3 cache is shared across the cores, reducing latency for frequently accessed data, which helps maintain consistent frame times. The measured results show that at 1080p Low, the system achieves 92 FPS on average, and at 1080p High, it reaches 68 FPS, indicating that the CPU can feed the GPU adequately at these settings. The CPU’s average benchmark score of 21088 places it near rivals like the Intel Core i3-1220P, which has an average score of 21066, a delta of 0.1%, and the AMD Ryzen 5 7530U at 21133, a delta of -0.2%, showing that the 5600G is competitive in its class. The processor’s boost clock of 4.40 GHz is particularly useful for Doom’s engine, which can scale with higher clock speeds, but the overall frame rates in this combo are capped by the GTX 1650, not the CPU. For instance, at 4K Ultra, the average FPS drops to 19, a figure that reflects the GPU’s limits rather than any CPU deficiency, as the processor’s single-thread performance remains constant across resolutions.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Ryzen 5 5600G and the GTX 1650 ranks 3585 out of 3712 tested combos in Doom, placing it in the lower tier of systems evaluated for this game. This ranking, which represents the 96.6th percentile from the bottom, indicates that while the setup is functional, it is outperformed by a vast majority of other hardware pairings in the database. The data shows that this rank is primarily a consequence of the GPU’s modest performance, as the CPU alone would rank higher in isolation. The GTX 1650’s average benchmark score of 7472 places it in the 40th percentile of all GPUs, with rivals like the Intel UHD Graphics 750 (score 7441, delta 0.4%) and the AMD Radeon R7 350 (score 7425, delta 0.6%) showing that the GPU is near the bottom of the performance spectrum. In contrast, the CPU’s nearest rivals, such as the Intel Core Ultra 7 256V with an average score of 21112 and a delta of -0.1%, demonstrate that the processor is mid-pack, but the combo’s overall ranking is dragged down by the graphics card. The measured FPS data corroborates this, as the system only achieves playable frame rates at 1080p, while at 1440p and 4K, the scores drop below the 60 FPS threshold for smooth gameplay. This ranking suggests that users with this combo should expect a 1080p-centric experience, as the hardware is not suited for higher-resolution gaming in Doom. The combo’s position, so close to the bottom of the list, also implies that any upgrade to the GPU would yield significant improvements, but the CPU would remain a competent partner for such an upgrade.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear pattern of performance degradation as resolution increases, which points to the GPU as the limiting component. At 1080p Low, the system averages 92 FPS, which drops to 59 FPS at 1440p Low, a reduction of 35.9%, and further to 32 FPS at 4K Low, a 65.2% drop from 1080p. This scaling is consistent across all settings, with the High preset showing 68 FPS at 1080p, 44 FPS at 1440p (a 35.3% decrease), and 24 FPS at 4K (a 64.7% decrease). The Medium preset follows a similar trajectory: 80 FPS at 1080p, 52 FPS at 1440p, and 28 FPS at 4K. The Ultra preset is the most demanding, starting at 55 FPS at 1080p, falling to 36 FPS at 1440p, and bottoming out at 19 FPS at 4K. The magnitude of these drops, particularly the steep decline from 1440p to 4K, indicates that the GTX 1650’s 4 GB of GDDR5 memory and 128.1 GB/s of bandwidth are insufficient for the pixel throughput required at 4K. The GPU’s boost clock of 1665 MHz and its 896 shading units are simply overwhelmed by the higher resolution, leading to frame rates that are unplayable for a fast-paced FPS. Conversely, the CPU’s role in this scaling is minimal, as its processing power does not change with resolution; the consistent FPS drops across settings suggest that the GPU is the sole bottleneck. For instance, the difference between 1080p and 4K at Low settings is 60 FPS, which cannot be attributed to the CPU’s performance, as it remains constant. This analysis concludes that the 5600G is more than capable of handling Doom at any resolution, but the GTX 1650 restricts the system to 1080p for a smooth experience.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a detailed view of performance across three resolutions and four settings. At 1920x1080, the system delivers its best results: Low averages 92 FPS, Medium averages 80 FPS with a minimum of 68 and a maximum of 92, High averages 68 FPS, and Ultra averages 55 FPS. These figures indicate that 1080p is the sweet spot for this combo, with even the Ultra preset maintaining a playable frame rate above 50 FPS. Moving to 2560x1440, performance drops significantly: Low averages 59 FPS, Medium averages 52 FPS with a minimum of 44 and a maximum of 60, High averages 44 FPS, and Ultra averages 36 FPS. At this resolution, only Low and Medium settings approach the 60 FPS target, while High and Ultra fall below it, suggesting that 1440p requires setting compromises. At 3840x2160, the system struggles: Low averages 32 FPS, Medium averages 28 FPS with a minimum of 24 and a maximum of 32, High averages 24 FPS, and Ultra averages 19 FPS. These numbers are all below the 30 FPS threshold for playability, making 4K impractical for this hardware. The data also shows that the gap between Low and Ultra settings widens with resolution: at 1080p, the difference is 37 FPS (92 vs 55), at 1440p it is 23 FPS (59 vs 36), and at 4K it is 13 FPS (32 vs 19). This narrowing gap suggests that at higher resolutions, the GPU is so constrained that settings changes have a reduced impact on performance, as the resolution itself is the primary bottleneck. The minimum and maximum FPS values for Medium settings provide additional context: at 1080p, the range is 68 to 92, at 1440p it is 44 to 60, and at 4K it is 24 to 32, indicating that frame times are relatively stable but the overall performance floor rises with resolution.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1650 is the defining component in this combo’s performance, and its specifications explain the measured FPS results. The GPU features 4 GB of GDDR5 memory on a 128-bit bus, providing a bandwidth of 128.1 GB/s, which is a limiting factor at higher resolutions. Its base clock of 1485 MHz and boost clock of 1665 MHz, combined with 896 shading units, deliver a theoretical FP32 performance of 2.984 TFLOPS, which is modest for modern gaming. The GPU’s average benchmark score of 7472 places it in the 40th percentile of all GPUs, and its nearest rivals include the AMD Radeon HD 8850M (score 7447, delta 0.3%) and the Intel UHD Graphics 750 (score 7441, delta 0.4%), showing that it is at the lower end of the performance spectrum. In Doom, this translates to the observed frame rates: at 1080p, the GPU can handle the load, but as resolution increases, the 4 GB VRAM becomes insufficient, leading to texture thrashing and lower FPS. The GPU’s boost clock is particularly relevant at 1080p, where it can sustain higher frequencies, but at 4K, the memory bandwidth bottleneck becomes apparent, as the 128.1 GB/s cannot keep up with the pixel data. The GPU’s DirectX 12 support (12_1) is adequate for Doom, but its 12 nm process node and 75 W TDP suggest it is a low-power part designed for 1080p gaming. The measured FPS at 1080p Low (92 FPS) and Medium (80 FPS) indicate that the GPU is the sole constraint, as the CPU could likely push higher frame rates if paired with a stronger graphics card. The GPU’s percentile ranking of 40, compared to the CPU’s 74, highlights the imbalance, and the data shows that upgrading the GPU would be the most effective way to improve performance in this title.

FAQ

Q: What is the best resolution for this combo in Doom?

A: The data shows that 1920x1080 is the only resolution where the system achieves consistently playable frame rates. At 1080p, even the Ultra preset averages 55 FPS, while at 1440p, High and Ultra drop to 44 FPS and 36 FPS, respectively, and at 4K, all settings fall below 32 FPS.

Q: How does the CPU performance compare to its nearest rivals?

A: The Ryzen 5 5600G has an average benchmark score of 21088, which is 0.1% higher than the Intel Core i3-1220P (score 21066) and 0.2% lower than the AMD Ryzen 5 7530U (score 21133). This places it in the 74th percentile of all CPUs, indicating it is a mid-range performer.

Q: Is the GPU or CPU the limiting factor in this system?

A: The GPU is the primary limiting factor. The CPU’s performance is consistent across resolutions, while the GPU’s frame rates drop significantly as resolution increases. For example, at 1080p Low the system averages 92 FPS, but at 4K Low it drops to 32 FPS, a decrease that is attributable to the GTX 1650’s 4 GB VRAM and 128.1 GB/s bandwidth.

Q: What settings are recommended for 1440p gaming?

A: At 2560x1440, only Low (59 FPS) and Medium (52 FPS) settings achieve frame rates near 60 FPS. The High preset averages 44 FPS, and Ultra averages 36 FPS, making them less suitable for a fast-paced FPS.

Q: How does the GTX 1650 rank among other GPUs?

A: The GTX 1650 has an average benchmark score of 7472, placing it in the 40th percentile of all GPUs. Its nearest rivals include the Intel UHD Graphics 750 (score 7441, delta 0.4%) and the AMD Radeon R7 350 (score 7425, delta 0.6%), showing it is near the bottom of the performance range.

Q: What is the frame rate difference between Low and Ultra settings at 1080p?

A: At 1920x1080, the Low preset averages 92 FPS, while the Ultra preset averages 55 FPS, a difference of 37 FPS. This indicates that settings have a significant impact on performance at this resolution, unlike at 4K where the difference narrows to 13 FPS.

Settings Recommendations

Based on the measured FPS data, the optimal experience for this combo is achieved at 1920x1080 with the Medium preset, which averages 80 FPS with a minimum of 68 and a maximum of 92. This setting provides a balance between visual quality and performance, ensuring smooth gameplay without the frame rate dips seen in the Ultra preset, which averages 55 FPS. For users who prioritize higher visual fidelity, the High preset at 1080p, averaging 68 FPS, is also viable, but the Medium preset offers a more comfortable margin above the 60 FPS threshold. At 2560x1440, the Low preset is the only setting that consistently stays above 55 FPS, averaging 59 FPS, making it the recommended choice for 1440p gaming, though users should expect occasional drops to 44 FPS in demanding scenes. The Ultra preset at 1440p and all settings at 3840x2160 are not recommended, as they produce average frame rates below 36 FPS, which is insufficient for a fast-paced FPS like Doom. The data shows that the 4K resolution is not viable for this hardware, with the highest average FPS at 4K being 32 FPS on Low settings. Therefore, the best experience per the measured rows is to play at 1080p Medium for a smooth and visually appealing experience, or 1080p High if the user prefers better graphics and can tolerate a 12 FPS reduction in average frame rate. For those with 1440p monitors, the Low preset is the only playable option, and users should avoid Ultra settings entirely, as they result in sub-30 FPS performance at 4K and sub-40 FPS at 1440p.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce GTX 1650 in Doom

Resolution Settings Avg FPS
3840x2160 Low 32.0
3840x2160 Medium 28.0
3840x2160 High 24.0
3840x2160 Ultra 19.0
2560x1440 Low 59.0
2560x1440 Medium 52.0
2560x1440 High 44.0
2560x1440 Ultra 36.0
1920x1080 Low 92.0
1920x1080 Medium 80.0
1920x1080 High 68.0
1920x1080 Ultra 55.0

Doom with Ryzen 5 5600G + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with GTX 1650 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 5600G + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.