Fivem
This combination offers playable performance with an average of 43 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 20 | 25 | 32 |
| 1440p QHD | 29 | 37 | 46 | 58 |
| 1080p Full HD | 43 | 56 | 70 | 88 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 5600 + Intel Arc B390, In-Depth Analysis
The AMD Ryzen 5 5600 paired with the Intel Arc B390 lands near the bottom of the database’s tested combos for Fivem. With a combo rank of 2656 out of 3005, this system sits in the 12th percentile of all configurations tested, meaning roughly 88% of recorded combos deliver higher average frame rates in this specific multiplayer title. The ranking reflects a fundamental imbalance: a capable six-core Zen 3 processor is hamstrung by an integrated-class GPU that places in the 9th percentile among all graphics chips. Benchmark results indicate that Fivem’s performance here is dictated almost entirely by the graphics subsystem, not the CPU.
The Ryzen 5 5600’s standalone benchmark scores reinforce this interpretation. Its average benchmark score of 20468 places it in the 74th percentile of all CPUs, with nearest rivals including the Intel Core Ultra 7 258V (20454, 0.1% slower), the AMD Ryzen 5 8500G (20425, 0.2% slower), and the AMD EPYC 9454P (20422, 0.2% slower). In synthetic tests, the CPU shows strong multithreaded capability: Cinebench R23 multicore scores 18309, while single-core reaches 2584. Geekbench multicore is 9158, and single-core is 1936. The 3DMark results show scaling from 882 single-thread to 5659 max-thread. None of this matters in Fivem, where the GPU becomes the bottleneck at every resolution above 1080p Low.
The Intel Arc B390 presents a stark contrast. Its sole benchmark, 3DMark Steel Nomad DX12, yields a score of 1482. That places it in the 9th percentile of all GPUs, with nearest rivals being the NVIDIA GeForce GT 520MX (1463, 1.3% slower), the GeForce 800M (1460, 1.5% slower), the GeForce GT 625 OEM (1446, 2.5% slower), and the GeForce GT 710 (1443, 2.7% slower). The B390’s specifications explain why: it is an integrated graphics solution built on the Xe3-LPG architecture with a 3 nm process, featuring 1536 shading units, 48 TMUs, 24 ROPs, and 12 ray tracing cores. Its base clock is 300 MHz, boosting to 2500 MHz. Memory is system-shared, with bandwidth described as system-dependent. The pixel rate is 60.00 GPixel/s, texture rate is 120.0 GTexel/s, and FP32 compute is 7.680 TFLOPS. The TDP is 80 W, and the slot width is IGP, meaning no discrete card is present. For Fivem, this GPU is the limiting component, and no amount of CPU headroom can compensate.
How This Combo Ranks
The combo rank of 2656 out of 3005 places this configuration in the lowest 12% of all tested Fivem setups. This is not a borderline result; it is a decisive bottom-quartile placement. The data shows that the Ryzen 5 5600’s CPU percentile of 74% is irrelevant when paired with a GPU in the 9th percentile. The gap between CPU capability and GPU capability is enormous, and Fivem’s engine responds to that imbalance by producing frame rates that are playable only at the lowest settings and resolutions.
Comparing to other combos in the database, this system’s rank suggests it falls behind configurations with even modest discrete GPUs. The nearest GPU rivals to the B390 — the GT 520MX, GeForce 800M, GT 625 OEM, and GT 710 — are all legacy or entry-level parts, yet they score within 1.3% to 2.7% of the B390 in synthetic testing. In Fivem, that synthetic parity translates to similar real-world frame rates, meaning this combo competes with systems from nearly a decade ago. The CPU’s nearest rivals, meanwhile, are modern processors like the Core Ultra 7 258V and Ryzen 5 8500G, which in a balanced system would produce far higher Fivem scores. The pairing is therefore lopsided: the CPU is overqualified for the GPU, and the GPU underdelivers for the game’s demands.
The rank of 2656 also implies that the 349 combos below this one are likely running with even weaker integrated graphics or severely outdated CPUs. For a user with a Ryzen 5 5600, the expectation would be a mid-range system; the B390 drags it to entry-level status. In Fivem, which is a multiplayer modification of Grand Theft Auto V, the game’s engine is known for CPU-heavy server-side scripts, but the measured FPS data indicates that this CPU is never the constraint. At every settings level, the frame rate scales with resolution and preset in a way that points to GPU saturation, not CPU limits.
GPU Role
The Intel Arc B390’s role in this combo is defined by its integrated nature. With system-shared memory and system-dependent bandwidth, the GPU relies on the same DDR4 memory pool as the CPU, accessed over the IGP bus interface. Its base clock of 300 MHz and boost clock of 2500 MHz are typical for an integrated part, but the 1536 shading units and 24 ROPs are modest by discrete standards. The 12 ray tracing cores are present for API compliance, but Fivem does not use ray tracing, so they have zero impact on measured results.
The GPU’s FP32 throughput of 7.680 TFLOPS and texture rate of 120.0 GTexel/s are theoretical peaks that the memory subsystem cannot sustain in practice. The pixel rate of 60.00 GPixel/s suggests a fill-rate ceiling, and the measured FPS data confirms that ceiling is low. At 1080p Low, the average FPS is 88, which is the best result in the entire dataset. At 4K Low, that drops to 32 FPS, a 64% reduction. This is a GPU that scales poorly with resolution because its memory bandwidth is not fixed — it is shared with the CPU and dynamically allocated.
In Fivem, the GPU’s 9th percentile ranking among all GPUs means it performs worse than 91% of graphics chips in the database. The nearest rivals — GT 520MX, GeForce 800M, GT 625 OEM, and GT 710 — are all integrated or ultra-low-end discrete parts from previous generations. The B390’s 3DMark Steel Nomad score of 1482 is only 1.3% higher than the GT 520MX’s 1463, which is a negligible margin. This GPU is not designed for modern gaming at high settings; it is designed for basic display output and light workloads. Fivem, with its dense urban environments and multiplayer scripting, pushes the B390 to its limits at every resolution above 1080p Low.
The GPU’s memory configuration — System Shared, System Shared, System Shared — means there is no dedicated VRAM. The bus width is also system-shared, and bandwidth is system-dependent. In practice, this means the GPU competes with the CPU for memory access, and Fivem’s large world assets exacerbate that contention. The result is that frame rates drop dramatically as resolution increases, because the GPU must fetch more data from shared memory with no dedicated high-bandwidth cache.
Settings Recommendations
Based on the measured FPS rows, the best experience for this combo is 1080p Low. At that setting, the average FPS is 88, which is smooth for a multiplayer game where responsiveness matters. The only other setting that approaches playability is 1080p Medium, with an average FPS of 70, a minimum of 59, and a maximum of 80. The minimum of 59 FPS is important — it suggests that even in busy scenes, the frame rate stays above 60, which is the threshold for most gamers. However, the 18 FPS gap between Low and Medium (88 vs 70) indicates that Medium incurs a significant cost for marginal visual gains.
At 1440p, the situation worsens. 1440p Low averages 58 FPS, which is borderline playable but with no headroom for dips. 1440p Medium drops to 46 FPS (min 39, max 53), and 1440p High falls to 37 FPS. 1440p Ultra is not viable at 29 FPS. For a 1440p monitor, the only acceptable setting is Low, and even then, the average of 58 FPS is below the 60 FPS target. Users with 1440p displays should consider running at 1080p instead, as the resolution scaling data shows that this GPU cannot maintain playable frame rates at 1440p with any visual fidelity.
At 4K, no setting is playable. 4K Low averages 32 FPS, 4K Medium averages 25 FPS (min 22, max 29), 4K High averages 20 FPS, and 4K Ultra averages 16 FPS. These numbers are all below 30 FPS, which is the minimum for a playable experience in most titles. The recommendation is clear: this combo is a 1080p machine, and only at Low settings does it deliver consistently smooth performance. For users who prioritize visual quality over frame rate, 1080p Medium is the maximum acceptable setting, with the caveat that the minimum FPS of 59 is close to the 60 threshold.
Measured FPS Breakdown
At 1920x1080, the measured FPS shows a clear progression from Low to Ultra. Low averages 88 FPS, Medium averages 70 FPS (min 59, max 80), High averages 56 FPS, and Ultra averages 43 FPS. The step from Low to Medium is a 20% drop (88 to 70), from Medium to High is a 20% drop (70 to 56), and from High to Ultra is a 23% drop (56 to 43). This scaling is consistent with a GPU that is fill-rate limited; each preset adds more shading and texture work that the B390’s 24 ROPs and 48 TMUs must process. The Medium preset’s minimum FPS of 59 is the only recorded minimum above 50 FPS in the entire dataset, indicating that even at Medium, the GPU is close to its limit.
At 2560x1440, the numbers drop significantly. Low averages 58 FPS, which is a 34% reduction from 1080p Low (88 to 58). Medium averages 46 FPS (min 39, max 53), a 34% reduction from 1080p Medium (70 to 46). High averages 37 FPS, a 34% reduction from 1080p High (56 to 37). Ultra averages 29 FPS, a 33% reduction from 1080p Ultra (43 to 29). The consistent 33-34% drop across all settings indicates that resolution scaling is the dominant factor, not the preset. This is a GPU that runs out of memory bandwidth at 1440p, regardless of how many effects are enabled.
At 3840x2160, the results are uniformly poor. Low averages 32 FPS, a 45% reduction from 1440p Low (58 to 32). Medium averages 25 FPS (min 22, max 29), a 46% reduction from 1440p Medium (46 to 25). High averages 20 FPS, a 46% reduction from 1440p High (37 to 20). Ultra averages 16 FPS, a 45% reduction from 1440p Ultra (29 to 16). The 45-46% drop from 1440p to 4K is steeper than the 33-34% drop from 1080p to 1440p, suggesting that the GPU’s fill rate and memory bandwidth are both exhausted at 4K. The minimum FPS of 22 at 4K Medium is the only recorded minimum at 4K, and it is far below playability.
The data also shows that Ultra settings are never worth the cost. At 1080p, Ultra delivers 43 FPS versus 56 FPS on High, a 23% penalty for what is typically a marginal visual improvement. At 1440p, Ultra drops to 29 FPS, and at 4K, it hits 16 FPS. No resolution makes Ultra viable for this combo.
Resolution Scaling
The FPS drop from 1080p to 4K is severe and reveals the limiting component. At Low settings, 1080p averages 88 FPS, 1440p averages 58 FPS, and 4K averages 32 FPS. The drop from 1080p to 1440p is 34%, and from 1440p to 4K is 45%. This accelerating decline is characteristic of a GPU that is both fill-rate and bandwidth limited. The B390’s 24 ROPs and 60.00 GPixel/s pixel rate cannot keep up with the pixel count of 4K (8.3 million pixels) versus 1080p (2.1 million pixels). The memory bandwidth, being system-dependent, is also insufficient for 4K textures.
At High settings, the pattern holds: 1080p averages 56 FPS, 1440p averages 37 FPS (34% drop), and 4K averages 20 FPS (46% drop). At Ultra, 1080p averages 43 FPS, 1440p averages 29 FPS (33% drop), and 4K averages 16 FPS (45% drop). The consistency of the 33-34% drop from 1080p to 1440p across all settings suggests a resolution-based bottleneck that is independent of the preset. The 45-46% drop from 1440p to 4K is steeper, indicating that the GPU hits a hard memory bandwidth wall at 4K.
The limiting component is unequivocally the GPU. If the CPU were the bottleneck, we would expect the FPS to remain relatively flat across resolutions, since the CPU’s workload does not change with resolution. Instead, the FPS drops by roughly a third at each resolution step, which is the classic signature of a GPU that is saturated. The Ryzen 5 5600’s 6 cores and 12 threads, with a boost clock of 4.40 GHz, are more than sufficient for Fivem’s CPU demands; the GPU’s 9th percentile ranking is the sole reason for this combo’s low rank. The CPU’s 3DMark max-thread score of 5659 and Cinebench R23 multicore of 18309 are far above what Fivem requires, but the B390’s 3DMark Steel Nomad score of 1482 is far below what the game needs for smooth frame rates at higher settings.
FAQ
Q: What is the best resolution and settings for this combo in Fivem?
A: The measured data shows that 1920x1080 Low delivers the highest average FPS at 88, with 1080p Medium following at 70 FPS (min 59, max 80). No other resolution or settings combination exceeds 58 FPS average. For playable performance, 1080p Low is recommended, with 1080p Medium as a maximum if visual quality is prioritized.
Q: How does this combo rank compared to other tested systems in Fivem?
A: The combo ranks 2656 out of 3005 tested combos, placing it in the bottom 12% of all configurations. The GPU’s 9th percentile ranking (vs. all GPUs) is the primary cause, as the CPU’s 74th percentile ranking is not leveraged in this game due to the GPU bottleneck.
Q: Is the AMD Ryzen 5 5600 or the Intel Arc B390 the limiting factor?
A: The GPU is the limiting factor. The Ryzen 5 5600 has an average benchmark score of 20468 (74th percentile), while the Arc B390 has a 3DMark Steel Nomad score of 1482 (9th percentile). The FPS drops consistently as resolution increases (88 to 58 to 32 FPS at Low settings), which indicates GPU saturation, not CPU limits.
Q: Can this combo run Fivem at 1440p?
A: At 1440p, only the Low preset achieves an average FPS near 60 (58 FPS). Medium drops to 46 FPS (min 39), High to 37 FPS, and Ultra to 29 FPS. For a stable experience above 60 FPS, 1440p is not viable; 1080p is the recommended resolution.
Q: What are the GPU’s nearest rivals in synthetic benchmarks, and how close are they?
A: The Intel Arc B390’s 3DMark Steel Nomad score of 1482 is 1.3% higher than the NVIDIA GeForce GT 520MX (1463), 1.5% higher than the GeForce 800M (1460), 2.5% higher than the GeForce GT 625 OEM (1446), and 2.7% higher than the GeForce GT 710 (1443). These are all legacy entry-level GPUs.
Q: What is the FPS difference between Low and Ultra settings at 1080p?
A: At 1920x1080, Low averages 88 FPS while Ultra averages 43 FPS. This is a 45 FPS difference, representing a 51% drop in performance when moving from the lowest to the highest preset. Medium (70 FPS) and High (56 FPS) sit in between, with High being 36% slower than Low.
Hardware Specifications
AMD Ryzen 5 5600
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + Intel Arc B390 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 20.0 |
| 3840x2160 | Ultra | 16.0 |
| 2560x1440 | Low | 58.0 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 37.0 |
| 2560x1440 | Ultra | 29.0 |
| 1920x1080 | Low | 88.0 |
| 1920x1080 | Medium | 70.0 |
| 1920x1080 | High | 56.0 |
| 1920x1080 | Ultra | 43.0 |
Fivem with Ryzen 5 5600 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with Arc B390 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.