Inside
This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 32 | 51 | 64 |
| 1440p QHD | 48 | 51 | 81 | 101 |
| 1080p Full HD | 67 | 70 | 113 | 141 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600 + Intel Arc B370, In-Depth Analysis
The AMD Ryzen 5 5600 and Intel Arc B370 combination ranks 2654th out of 2887 tested combos in Inside, placing it in the bottom 8% of all systems. This is a low ranking, but the game's measured frame rates tell a more nuanced story than the raw rank suggests, showing that the pairing can deliver playable performance at lower settings.
How This Combo Ranks
The combo's rank of 2654 out of 2887 tested combinations places it firmly in the lower quartile of systems benchmarked for Inside. This ranking reflects the Intel Arc B370's position in the GPU hierarchy, as the card sits at the 5th percentile among all tested GPUs. The CPU, by contrast, performs much better relatively, sitting at the 74th percentile among all CPUs tested. This massive gap between the two components' relative standing is the first clue that the GPU is the primary constraint in this pairing.
The data shows that the Arc B370's average benchmark score of 1184 in 3DMark Steel Nomad DX12 is nearly identical to its nearest rivals, the ATI Mobility Radeon HD 5570 (score 1186, deltaPct -0.2%) and the ATI Radeon HD 5770 (score 1190, deltaPct -0.5%). These deltaPct values are all within 1.4% of each other, placing the Arc B370 in a performance class with legacy discrete GPUs from over a decade ago. The AMD FirePro M2000 is slightly behind at a score of 1168, a 1.4% delta. This clustering indicates the Arc B370 delivers performance that is competitive with older entry-level hardware.
Given this GPU performance class, the combo's rank makes sense. The Ryzen 5 5600 is capable of much more, but it is paired with a GPU that restricts overall system performance in a graphically demanding title. The 2654th rank out of 2887 is not surprising; the data suggests this is a system where the graphics solution is the limiting factor for achieving high frame rates.
CPU Role
The AMD Ryzen 5 5600 brings 6 cores and 12 threads to this pairing. It is a Zen 3 architecture processor, codenamed Vermeer, built on TSMC's 7 nm process. Its base clock is 3.50 GHz with a boost clock of 4.40 GHz. The CPU's benchmark results show solid multi-threaded performance, with a Cinebench R23 multi-core score of 18309 and a single-core score of 2584. In Geekbench, it scores 9158 multi-core and 1936 single-core.
For a game like Inside, which is a puzzle platformer, the CPU demands are typically moderate. The Ryzen 5 5600's 12 threads and 32 MB of shared L3 cache provide ample compute headroom for the game's logic. The CPU's percentile rank of 74th among all CPUs shows it is a well-above-average processor. Its nearest rival, the Intel Core Ultra 7 258V, has an average score of 20454, a deltaPct of just 0.1% from the Ryzen's 20468 average benchmark score. This puts the 5600 in very close performance territory with a modern, high-end mobile processor.
The 5600's PassMark single-thread score of 3256 and multi-thread score of 21541 further underline its capability. The game's physics and entity updates are unlikely to stress this CPU. The data suggests that the processor is not the bottleneck. Even at 1080p, where CPU load is relatively highest, the frame rates are more suggestive of GPU limitations. The CPU can feed frames quickly; the GPU is what holds the system back.
GPU Role
The Intel Arc B370 is the decisive factor in this combo's performance. It is an integrated GPU based on the Xe3-LPG architecture, built on Intel's 3 nm process. It features 1280 shading units, 40 texture mapping units, and 20 raster output units. The GPU also includes 10 ray tracing cores. Its base clock is 300 MHz, with a boost clock of 2400 MHz. The memory configuration is "System Shared," meaning it uses a portion of the system's main memory, and its bandwidth is "System Dependent."
The GPU's performance metrics are limited. Its pixel rate is 48.00 GPixel/s, and its texture rate is 96.00 GTexel/s. The FP32 compute performance is 6.144 TFLOPS. The 3DMark Steel Nomad DX12 score of 1184 places it at the 5th percentile of all GPUs. Its nearest rival, the ATI Mobility Radeon HD 5570, scores 1186 (deltaPct -0.2%), and the ATI Radeon HD 5770 scores 1190 (deltaPct -0.5%). This places the Arc B370's raw performance in the range of legacy discrete graphics cards.
In the context of Inside, this GPU is the primary constraint. The game is visually stylized but still requires a certain level of fill rate and pixel processing. The Arc B370's low pixel rate and texture rate directly impact how many pixels it can process per second, which in turn limits the frame rates at higher resolutions and settings. The system-shared memory means that performance is also dependent on the speed and bandwidth of the system's DDR4 memory, adding another potential bottleneck.
Measured FPS Breakdown
The measured FPS data shows a clear performance curve across resolutions and settings. At 1920x1080 with Low settings, the combo achieves an average of 141 FPS. This is the highest average FPS recorded. Moving to 2560x1440 Low, the average drops to 101 FPS. At 3840x2160 Low, the average is 64 FPS.
At Medium settings, the frame rates are lower. At 1080p, the average is 113 FPS, with a minimum of 96 and a maximum of 130. At 1440p, the average is 81 FPS (min 69, max 93). At 4K, the average falls to 51 FPS (min 43, max 59).
High settings show a further reduction. At 1080p, the average is 70 FPS. At 1440p, it drops to 51 FPS. At 4K, the average is 32 FPS.
Ultra settings are only slightly more demanding than High in this test. At 1080p, the average is 67 FPS. At 1440p, it is 48 FPS. At 4K, the average is 30 FPS.
The data reveals that the step from Low to Medium is significant, costing roughly 20% of performance at each resolution. The step from Medium to High is even more costly, with performance dropping by nearly 40% at 1080p. The step from High to Ultra is minimal, suggesting that the Ultra preset adds little beyond the High preset's visual fidelity for this title on this hardware.
Resolution Scaling
The FPS scaling from 1080p to 4K vividly illustrates the GPU bottleneck. At Low settings, the drop from 141 FPS at 1080p to 64 FPS at 4K represents a 54.6% reduction in frame rate. This is a severe drop that is characteristic of a GPU that is being overwhelmed by the pixel count. The scaling from 1080p to 1440p at Low settings (from 141 to 101 FPS) is a 28.4% drop, while the drop from 1440p to 4K (from 101 to 64 FPS) is a 36.6% drop.
At Medium settings, the scaling is similar. 1080p to 1440p sees a drop from 113 to 81 FPS (a 28.3% decrease). 1440p to 4K sees a drop from 81 to 51 FPS (a 37.0% decrease). The overall 1080p to 4K drop is 54.9%.
High settings show 1080p at 70 FPS, 1440p at 51 FPS, and 4K at 32 FPS. This is a 27.1% drop from 1080p to 1440p and a 37.3% drop from 1440p to 4K. At Ultra, the pattern holds: 67 FPS at 1080p, 48 FPS at 1440p, and 30 FPS at 4K.
The data points to a scaling pattern where the frame rate drops by roughly 30% when moving from 1080p to 1440p, and then another 35-40% when moving to 4K. This non-linear scaling is a strong indicator that the GPU is the limiting component. A CPU-bound system would show much less of a drop at higher resolutions, as the GPU would have more time to render each frame. Here, the frame rate is dropping proportionally with the increase in pixel count, which is the signature of a GPU that is at its processing limit.
Settings Recommendations
Based on the measured rows, the optimal settings for this combo depend on the target resolution and desired frame rate. For 1080p, the Low preset offers an excellent 141 FPS average, which is well above the 60 FPS threshold for smooth gameplay. The Medium preset at 113 FPS is also highly playable and likely offers a better visual experience. The High and Ultra presets, at 70 and 67 FPS, respectively, are still playable but start to approach the lower end of the ideal range for fast-paced action.
At 1440p, the Low preset at 101 FPS is the best choice for a high refresh rate experience. The Medium preset at 81 FPS is also very good. The High and Ultra presets at 51 and 48 FPS are on the edge of playability and may feel less smooth.
At 4K, the situation is more constrained. The Low preset at 64 FPS is the only setting that consistently provides a 60+ FPS experience. Medium at 51 FPS is playable but with noticeable dips. High at 32 FPS and Ultra at 30 FPS are not recommended for a smooth experience, as they fall below the standard 60 FPS target.
The data suggests that the Medium preset provides the best balance of visual quality and performance for most users. It offers a significant improvement over Low, while the performance cost is acceptable at 1080p and 1440p. At 4K, players should stick to Low if they prioritize frame rate. The High and Ultra presets offer diminishing returns, with only a few FPS separating them, and are not worth the performance hit on this hardware.
FAQ
*Q: What is the best resolution to play Inside with this hardware?*
A: The data shows that 1920x1080 offers the highest frame rates, with an average of 141 FPS at Low settings and 113 FPS at Medium settings. At 2560x1440, the best average is 101 FPS at Low. At 3840x2160, the best average is 64 FPS at Low.
Q: Is the AMD Ryzen 5 5600 or the Intel Arc B370 the limiting factor?
A: The GPU is the limiting component. The CPU ranks at the 74th percentile among all CPUs, while the GPU ranks at the 5th percentile. The frame rate scaling from 1080p to 4K shows a large drop proportional to pixel count, which is characteristic of a GPU bottleneck.
Q: How does the Intel Arc B370 compare to its nearest rivals?
A: The Arc B370's 3DMark Steel Nomad score of 1184 is nearly identical to the ATI Mobility Radeon HD 5570 (score 1186, deltaPct -0.2%) and the ATI Radeon HD 5770 (score 1190, deltaPct -0.5%). It is slightly ahead of the AMD FirePro M2000 (score 1168, deltaPct 1.4%).
Q: Can this system achieve 60 FPS at 4K?
A: Yes, but only at Low settings, where the average FPS is 64. At Medium settings, the average drops to 51 FPS, and at High and Ultra, it falls to 32 and 30 FPS, respectively.
Q: What is the frame rate difference between High and Ultra settings?
A: The difference is minimal. At 1080p, High is 70 FPS and Ultra is 67 FPS. At 1440p, High is 51 FPS and Ultra is 48 FPS. At 4K, High is 32 FPS and Ultra is 30 FPS. The performance cost of Ultra over High is very small.
Q: Does the CPU's multi-threaded performance matter for this game?
A: The CPU has a Cinebench R23 multi-core score of 18309 and a single-core score of 2584. For a puzzle platformer like Inside, the CPU's 6 cores and 12 threads provide ample headroom. The frame rates are consistently limited by the GPU, not the CPU, across all tested settings.
Hardware Specifications
AMD Ryzen 5 5600
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + Intel Arc B370 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 64.0 |
| 3840x2160 | Medium | 51.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 101.0 |
| 2560x1440 | Medium | 81.0 |
| 2560x1440 | High | 51.0 |
| 2560x1440 | Ultra | 48.0 |
| 1920x1080 | Low | 141.0 |
| 1920x1080 | Medium | 113.0 |
| 1920x1080 | High | 70.0 |
| 1920x1080 | Ultra | 67.0 |
Inside with Ryzen 5 5600 + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with Arc B370 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.