Greedfall

Greedfall

AVERAGE FPS
76
good

This combination provides smooth gameplay with an average of 76 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 46 46 61
1440p QHD 47 71 80 100
1080p Full HD 68 105 115 148

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 46
3840x2160 High 46
3840x2160 Ultra 27
2560x1440 Low 100
2560x1440 Medium 80
2560x1440 High 71
2560x1440 Ultra 47
1920x1080 Low 148
1920x1080 Medium 115
1920x1080 High 105
1920x1080 Ultra 68

Greedfall with Intel Core i7-12700K + Intel Arc B580, In-Depth Analysis

Greedfall on the Intel Core i7-12700K and Intel Arc B580 combo delivers a playable experience across most settings, but the data shows that the "High" preset offers the best balance of visual quality and performance. At 1080p, High yields an average of 105.2 FPS, which is more than sufficient for smooth gameplay. Moving to 1440p, High still holds at 71.3 FPS, keeping the experience fluid. The Ultra preset, however, demands a heavy toll, dropping to 67.9 FPS at 1080p and 46.7 FPS at 1440p. At 4K, the situation inverts: High (45.7 FPS) and Medium (45.9 FPS) are nearly identical, while Low (61.2 FPS) is the only setting that clears the 60 FPS threshold. The recommendation is clear: stick with High for the best experience at 1080p and 1440p, and only consider Ultra if you are targeting 1080p and prioritize fidelity over frame rate.

Settings Recommendations

The benchmark data across all twelve measured rows points decisively to the High preset as the optimal choice. At 1080p, High delivers 105.2 FPS, which is 37.3 FPS more than Ultra’s 67.9 FPS. That gap represents a massive improvement in smoothness for a modest drop in visual effects. At 1440p, High produces 71.3 FPS, which is still comfortably above the 60 FPS target. Ultra at 1440p falls to 46.7 FPS, which is noticeably less fluid. The Medium preset offers no advantage over High: at 1080p it scores 115.2 FPS (only 10 FPS faster), but at 1440p it drops to 80 FPS, and at 4K it lands at 45.9 FPS, essentially tied with High’s 45.7 FPS. Since Medium does not provide a meaningful performance increase over High at lower resolutions, High remains the superior choice for its better visual fidelity.

The Low preset is only relevant for 4K gaming. At 4K, Low hits 61.2 FPS, making it the only setting to break the 60 FPS barrier at that resolution. However, the visual compromise is substantial. For users with 1080p or 1440p displays, there is no reason to use Low, as High already provides excellent frame rates. Ultra is the outlier: it is the most demanding preset, and the data shows it is not worthwhile unless you are willing to accept 67.9 FPS at 1080p or 46.7 FPS at 1440p. In summary, the data suggests a simple rule: High for 1080p and 1440p, Low for 4K if you need 60 FPS, and Ultra only for 1080p enthusiasts.

FAQ

Q: What is the best preset for a 1440p monitor?

A: The High preset is the clear winner at 2560x1440, producing an average of 71.3 FPS. This is well above the 60 FPS target. Ultra drops to 46.7 FPS, which is less smooth, so High is recommended.

Q: Can this combo achieve 60 FPS at 4K?

A: Yes, but only with the Low preset, which averages 61.2 FPS. The High and Medium presets both fall short at 45.7 FPS and 45.9 FPS, respectively, while Ultra plunges to 26.5 FPS.

Q: How does the Ultra preset compare to High at 1080p?

A: Ultra delivers 67.9 FPS, while High reaches 105.2 FPS. That is a 37.3 FPS difference. The data indicates that the visual gain from Ultra does not justify the significant frame rate loss.

Q: Is there a big difference between Medium and High settings?

A: At 1080p, Medium (115.2 FPS) is only 10 FPS faster than High (105.2 FPS). At 1440p, the difference is 8.7 FPS (80 vs 71.3). Given the small performance delta, High is preferable because it offers better visuals with a minor FPS cost.

Q: What is the lowest FPS recorded in the entire dataset?

A: The lowest average is 26.5 FPS, which occurs at 3840x2160 resolution with the Ultra preset. This is the only configuration that falls below 30 FPS, making it unplayable for most users.

Q: Does the resolution affect the choice of preset?

A: Yes. At 1080p and 1440p, High is the best choice. At 4K, the data shows that Low is the only preset to achieve 60 FPS, while High and Medium are nearly identical (45.7 vs 45.9 FPS), suggesting a performance bottleneck rather than a settings-based one.

GPU Role

The Intel Arc B580 is the primary driver of frame rates in this dataset, and its 12 GB of GDDR6 memory on a 192-bit bus provides a 456.0 GB/s bandwidth. The GPU’s boost clock is fixed at 2670 MHz, and it operates with 2560 shading units. In Greedfall, the GPU’s influence is most evident at higher resolutions. The transition from 1080p to 1440p shows a significant drop in FPS across all settings: High drops from 105.2 to 71.3, a 32% reduction. This is a classic sign of GPU-bound performance, as the Arc B580 struggles to fill more pixels. At 4K, the bottleneck becomes severe: High drops to 45.7 FPS, and Ultra falls to 26.5 FPS. The 12 GB VRAM is not the limiting factor here, as the game’s textures are not likely to exceed that capacity at these settings. Instead, the 13.67 TFLOPS FP32 compute and 213.6 GPixel/s pixel rate are stretched thin.

The GPU’s relative standing is captured by its percentileVsAllGpus of 66, which places it above average but not in the top tier. In the nearestRivals data, the Arc B580’s avgBenchmarkScore of 23021 is within 0.7% of the NVIDIA GeForce RTX 4060 (23181), and it is 0.1% faster than the AMD Radeon 760M (22999). This indicates that the Arc B580 is a mid-range performer. In Greedfall, this translates to solid 1080p and 1440p performance on High, but a clear inability to handle 4K Ultra. The measured FPS data aligns with this: the GPU provides playable frame rates up to 1440p High, but the 4K results show a sharp cliff, particularly at Ultra (26.5 FPS), which is below playable thresholds.

How This Combo Ranks

The combination of the Core i7-12700K and Arc B580 ranks 1320 out of 1705 tested combos in Greedfall. This places it in the lower 23rd percentile of all configurations, which is a surprising result given the individual component scores. The CPU is a strong performer, with a percentileVsAllCpus of 89, and the GPU is above average at 66. However, the comboRankInGame of 1320/1705 suggests that the pairing is not optimal for this specific title. The data implies that while each part is capable, the combination does not unlock the full potential of either component in Greedfall. This is likely due to the GPU being the limiting factor at higher resolutions, as the CPU’s strong multi-threaded scores (e.g., 29241 in Cinebench R23 multicore) are not fully utilized in a game that is more graphics-intensive.

The rank is particularly telling when compared to the individual benchmarks. The CPU’s avgBenchmarkScore of 35684 is close to its nearest rival, the AMD Ryzen 7 PRO 5845 (35802), with a deltaPct of -0.3%. The GPU’s avgBenchmarkScore of 23021 is similarly close to the NVIDIA GeForce RTX 4060 (23181), with a deltaPct of -0.7%. Despite these balanced scores, the overall combo rank in Greedfall is low. This suggests that Greedfall has specific optimization quirks that do not favor this Intel pairing. For users, this means that while the combo is good for general productivity and other games, it is not a top-tier choice for this particular Action RPG. The measured FPS data supports this: 4K Ultra is unplayable, and even 1440p Ultra is below 50 FPS.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent across all settings, revealing a clear GPU bottleneck. At High settings, the frame rates are 105.2 FPS at 1080p, 71.3 FPS at 1440p, and 45.7 FPS at 4K. This represents a 57% reduction from 1080p to 4K. The pattern is similar for Medium: 115.2 FPS at 1080p drops to 80 FPS at 1440p, then to 45.9 FPS at 4K. The Low preset shows the same trend: 148 FPS at 1080p, 99.7 FPS at 1440p, and 61.2 FPS at 4K. The scaling is almost perfectly linear with pixel count, which is the definitive signature of a GPU-limited workload. The CPU’s performance is not the constraint here, as its single-thread and multi-thread scores (e.g., 4128 in Cinebench R23 singlecore) are more than sufficient for this game.

The most telling data point is the comparison between High and Medium at 4K. They are nearly identical (45.7 vs 45.9 FPS), which indicates that the GPU has reached its computational limit regardless of settings. Lowering the settings from High to Medium does not help, but dropping to Low does (61.2 FPS), suggesting that the Low preset reduces certain GPU-intensive effects that allow the hardware to keep up. At 1080p, the CPU has more headroom, as evidenced by the 148 FPS on Low, which is likely close to the engine’s frame limit. The resolution scaling data confirms that the Arc B580 is the limiting component, and users should expect a linear FPS drop as they increase resolution, with no benefit from CPU overclocking.

Measured FPS Breakdown

The complete dataset provides a comprehensive view of performance across three resolutions and four settings. At 1920x1080, the results are: Low at 148 FPS, Medium at 115.2 FPS, High at 105.2 FPS, and Ultra at 67.9 FPS. The gap between Low and High is 42.8 FPS, while the jump from High to Ultra costs 37.3 FPS. This shows that Ultra is a massive performance hit. At 2560x1440, the numbers are: Low at 99.7 FPS, Medium at 80 FPS, High at 71.3 FPS, and Ultra at 46.7 FPS. The pattern is the same, but the absolute values are lower. The difference between High and Ultra is 24.6 FPS, which is still significant. At 3840x2160, the results are: Low at 61.2 FPS, Medium at 45.9 FPS, High at 45.7 FPS, and Ultra at 26.5 FPS. Here, the Medium and High settings are effectively tied, confirming a hard bottleneck.

The data also reveals that the Low preset is the only one that scales consistently well. From 1080p to 4K, Low drops from 148 to 61.2 FPS, a 59% reduction. High drops from 105.2 to 45.7 FPS, a 57% reduction. Ultra drops from 67.9 to 26.5 FPS, a 61% reduction. This consistency suggests that the GPU’s pixel throughput is the primary determinant, and the settings only shift the baseline. For a smooth experience, the measured FPS suggests that 1080p High (105.2 FPS) and 1440p High (71.3 FPS) are the sweet spots. 4K is only viable on Low (61.2 FPS). No configuration reaches 144 FPS at 1440p or 4K, indicating that high-refresh-rate monitors are best served at 1080p with Low or Medium settings.

CPU Role

The Intel Core i7-12700K is a high-end processor with 12 cores and 20 threads, boosting up to 5.00 GHz. Its benchmark scores are strong: a Cinebench R23 multicore score of 29241 and a single-core score of 4128. In Greedfall, the CPU’s role is to feed the GPU with draw calls and game logic. The data shows that the CPU is not the bottleneck at any resolution. This is evident from the fact that FPS scales directly with resolution, which is a GPU-bound characteristic. If the CPU were the limit, the FPS would be similar across resolutions. Instead, the 1080p Low setting achieves 148 FPS, which is high but not exceptional for this CPU, indicating that the game engine is not fully utilizing the processor’s capabilities.

The CPU’s percentileVsAllCpus of 89 places it in the top 11% of all processors. Its nearest rival, the AMD Ryzen 7 PRO 5845, has an avgScore of 35802, which is only 0.3% higher. This means the i7-12700K is essentially on par with its direct competitors. In Greedfall, this translates to a lack of any CPU-induced stutter or frame dips. The measured FPS data never shows a scenario where the CPU causes a bottleneck, as even at 1080p Low, the GPU is still able to push 148 FPS. The 20 threads are more than sufficient for this 2019 Action RPG, which is unlikely to use more than 8 cores effectively. The CPU’s 25 MB of shared L3 cache and 1.25 MB per-core L2 cache provide ample bandwidth for game data. Overall, the CPU is a non-issue in this combination; the Arc B580 is the sole determinant of performance.

Hardware Specifications

Intel Core i7-12700K

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700K + Intel Arc B580 in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 61.2
3840x2160 Medium 45.9
3840x2160 High 45.7
3840x2160 Ultra 26.5
2560x1440 Low 99.7
2560x1440 Medium 80.0
2560x1440 High 71.3
2560x1440 Ultra 46.7
1920x1080 Low 148.0
1920x1080 Medium 115.2
1920x1080 High 105.2
1920x1080 Ultra 67.9

Greedfall with ii7-12700K + Other GPUs

See how Greedfall performs with the same CPU but different graphics cards.

Greedfall with Arc B580 + Other CPUs

See how Greedfall performs with the same GPU but different processors.

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