Downfall

Downfall

AVERAGE FPS
96
good

This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 55 65 80
1440p QHD 58 87 110 133
1080p Full HD 77 124 151 185

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 80
3840x2160 Medium 65
3840x2160 High 55
3840x2160 Ultra 32
2560x1440 Low 133
2560x1440 Medium 110
2560x1440 High 87
2560x1440 Ultra 58
1920x1080 Low 185
1920x1080 Medium 151
1920x1080 High 124
1920x1080 Ultra 77

Downfall with Intel Core i7-12700K + Intel Arc B580, In-Depth Analysis

Resolution Scaling, how FPS drops from 1080p to 4K and what it says about the limiting component

The measured frames per second across resolutions tell a clear story about where this system's bottleneck lives in Downfall. At 1080p with Low settings, the combo delivers 184.5 FPS, which is a strong baseline. Moving to 1440p Low drops that to 133.4 FPS, a 27.7% reduction. Pushing further to 4K Low yields 80.2 FPS, which is 39.9% lower than the 1440p result and 56.5% below the 1080p figure. These steep, consistent drops as pixel count rises point directly at the graphics card as the primary limiter at these settings.

The scaling pattern becomes even more telling when examining the High preset. At 1080p High, the system produces 124 FPS. At 1440p High, it falls to 87.1 FPS, a 29.8% decline. At 4K High, the average is 55.1 FPS, representing another 36.7% drop from 1440p. The near-linear relationship between resolution and performance, where doubling the pixel count roughly halves the frame rate, is the signature of a GPU-bound workload. If the CPU were the limiting factor, the frame rate would stay relatively flat as resolution increases, because the CPU would be maxed out regardless of pixel load.

Ultra settings amplify this effect dramatically. The 1080p Ultra result is 77.2 FPS, which is already 37.7% lower than 1080p High. At 1440p Ultra, the average drops to 57.7 FPS, a 25.3% decline. At 4K Ultra, the system manages just 31.5 FPS, a 45.4% drop from 1440p Ultra and a 59.2% drop from 1080p Ultra. This suggests that the Ultra preset in Downfall introduces rendering features that disproportionately tax the GPU's shading and memory subsystems, making the already GPU-bound scenario even more constrained.

The data also reveals that the gap between Low and Ultra settings widens with resolution. At 1080p, the difference between Low (184.5 FPS) and Ultra (77.2 FPS) is 107.3 FPS. At 1440p, the spread is 75.7 FPS (133.4 vs 57.7). At 4K, the spread narrows to 48.7 FPS (80.2 vs 31.5). This narrowing indicates that at lower resolutions, there is enough GPU headroom for settings to make a large absolute difference, but at 4K, the GPU is so saturated that even reducing settings cannot fully compensate for the pixel load.

CPU Role, cores, clocks, and how they relate to this game's results

The Intel Core i7-12700K brings 12 cores and 20 threads to this pairing, with a base clock of 3.60 GHz and a boost clock of 5.00 GHz. Its Alder Lake architecture, built on Intel's 10 nm process, includes a 25 MB shared L3 cache. The benchmark data for this CPU shows strong synthetic performance: a Cinebench R23 multicore score of 29241 and a single-core score of 4128. In Geekbench, it posts 13892 multicore and 2561 single-core. The 3DMark 16-thread score of 9276 and max-thread score of 9979 indicate robust multi-threaded throughput.

In the context of Downfall, a horror game released in 2016, the CPU's capabilities appear more than sufficient. The measured FPS at 1080p Low (184.5) is high enough that any CPU limitation would manifest as frame pacing issues or minimum frame drops, not as an average FPS ceiling. The 3DMark single-thread score of 1043 and the PassMark single-thread score of 4013 suggest that the per-core performance is adequate for the game's logic and physics. The CPU's percentile ranking at 89 means it outperforms 89% of all CPUs in the benchmark database, placing it well above the median.

The nearest rivals in CPU benchmarks provide context for this chip's position. The AMD Ryzen 7 PRO 5845 scores 35802, which is 0.3% higher than the 12700K's average of 35684. The Intel Core i7-13700T sits 0.6% lower, and the Intel Core i5-14500HX is 0.7% lower. These are all very close margins, indicating that the 12700K is in a tight performance cluster. For Downfall, this means the CPU is unlikely to be the deciding factor in frame rate differences between systems; the GPU will dominate.

GPU Role, VRAM, clocks, and how they relate to this game's results

The Intel Arc B580 is built on the Xe2-HPG architecture, codenamed Battlemage, using TSMC's 5 nm process. It packs 19,600 million transistors on a 272 mm² die with a transistor density of 72.1M per mm². The GPU operates at a base and boost clock of 2670 MHz, with memory running at 2375 MHz (19 Gbps effective). It has 12 GB of GDDR6 memory on a 192-bit bus, yielding 456.0 GB/s of bandwidth. The shading units number 2560, with 160 TMUs and 80 ROPs, plus 20 ray tracing cores.

The GPU's benchmark scores place it at the 66th percentile among all GPUs. Its 3DMark Steel Nomad DX12 score is 3068, and its Geekbench Vulkan score is 109672. The PassMark G3D score of 15748 and PassMark GPU compute of 7729 provide additional context. The nearest rival comparisons show the Arc B580 is closely matched with the AMD Radeon 760M (0.1% higher), NVIDIA P106-100 (0.3% higher), and NVIDIA GeForce RTX 4060 (0.7% higher), while the RTX 4060 Mobile is 1.3% lower.

In Downfall, the GPU's 12 GB VRAM is likely more than enough for the game's textures and geometry, even at 4K. The memory bandwidth of 456.0 GB/s supports the resolution scaling pattern observed. The fact that 4K Ultra drops to 31.5 FPS while 4K Low reaches 80.2 FPS suggests that the Ultra preset's additional rendering features (likely including advanced shadows, reflections, and post-processing) are what push the GPU beyond its comfortable envelope. The GPU's 13.67 TFLOPS FP32 compute and 213.6 GPixel/s pixel rate are the raw throughput figures that translate into the measured FPS.

FAQ

Q: How does the 4K Ultra performance compare to 4K Low?

A: At 4K Ultra, the average FPS is 31.5, while at 4K Low it reaches 80.2. This represents a 60.7% reduction in frame rate when switching from Low to Ultra at 4K resolution.

Q: Is the CPU or GPU more limiting in this game at 1080p?

A: At 1080p, the GPU is the limiting component. The evidence is that 1080p Low achieves 184.5 FPS, while 1080p Ultra drops to 77.2 FPS. If the CPU were the bottleneck, changing GPU settings would have minimal impact on frame rate.

Q: What is the best resolution for maintaining above 60 FPS?

A: At 1440p, all settings except Ultra maintain above 60 FPS. The High preset delivers 87.1 FPS, Medium delivers 110.1 FPS, and Low delivers 133.4 FPS. At 4K, only Low (80.2 FPS) and Medium (65.2 FPS) exceed 60 FPS.

Q: How does the Arc B580 compare to the RTX 4060 in synthetic benchmarks?

A: The Arc B580 has an average benchmark score of 23021, which is 0.7% higher than the RTX 4060's score of 23181. The deltaPct of -0.7 for the RTX 4060 indicates it is slightly behind, but the difference is within noise.

Q: Does the 12 GB VRAM on the Arc B580 matter for Downfall?

A: The 12 GB GDDR6 memory with 456.0 GB/s bandwidth appears sufficient for this game. The performance drop from 4K Low to 4K Ultra is more attributable to compute load (shading units, TMUs, ROPs) than to memory capacity, as the game is from 2016 and unlikely to exceed 12 GB even at maximum settings.

Q: What is the worst-performing setting combination in the measured data?

A: The 4K Ultra preset produces the lowest average FPS at 31.5. This is followed by 1440p Ultra at 57.7 FPS and 4K High at 55.1 FPS. The 4K Ultra result is below the threshold for smooth gameplay in a horror title.

Measured FPS Breakdown

At 1920x1080, the Low preset delivers 184.5 FPS average, which is the highest measured result in the entire dataset. Medium follows at 150.6 FPS, representing an 18.4% reduction from Low. High drops further to 124 FPS, another 17.7% reduction from Medium. Ultra is the most demanding at 1080p, producing 77.2 FPS, which is 37.7% lower than High. The progression shows that each settings tier has a significant cost, but even Ultra is playable at 1080p.

Moving to 2560x1440, the Low preset averages 133.4 FPS, a 27.7% drop from the 1080p Low result. Medium achieves 110.1 FPS, which is 17.5% lower than Low at the same resolution. High comes in at 87.1 FPS, a 20.9% reduction from Medium. Ultra at 1440p delivers 57.7 FPS, which is 33.7% below High. At this resolution, Ultra is the only preset that falls below the 60 FPS threshold.

At 3840x2160, the Low preset averages 80.2 FPS, which remains above 60 FPS and is only 39.9% lower than the 1080p Low result. Medium achieves 65.2 FPS, a 18.7% drop from Low at 4K, and barely stays above 60 FPS. High drops to 55.1 FPS, a 15.5% reduction from Medium. Ultra at 4K produces just 31.5 FPS, which is 42.8% lower than High and represents the most demanding configuration in the dataset.

Settings Recommendations

For players targeting a smooth 60 FPS experience, the data suggests that 1440p Ultra is borderline, averaging 57.7 FPS, just below the threshold. The better choice at 1440p is the High preset, which delivers 87.1 FPS, comfortably above 60 and with enough headroom for scene complexity fluctuations. This suggests that High settings at 1440p offer the best balance of visual fidelity and performance for this horror title.

At 4K, the options narrow considerably. The Medium preset averages 65.2 FPS, which is above 60 but with limited margin. The Low preset at 80.2 FPS provides more safety margin but sacrifices visual quality. Given that Downfall is a horror game where atmosphere and visibility matter, the Medium preset at 4K may be the sweet spot for those with 4K displays, offering 65.2 FPS while retaining some graphical enhancements over Low.

For 1080p users, the Ultra preset at 77.2 FPS is playable and provides the full visual experience. If frame rate is a priority, High at 124 FPS is excellent for high-refresh-rate monitors. The data indicates that at 1080p, the system has enough headroom to run Ultra without dropping below 60 FPS, making it the recommended preset for most 1080p scenarios. The 31.5 FPS at 4K Ultra is the only combination that should be avoided entirely, as it falls well below playable thresholds for an action-oriented horror game.

How This Combo Ranks

This specific combination of the Intel Core i7-12700K and Intel Arc B580 ranks 1348 out of 1741 tested combos in Downfall. This places it in the lower-middle portion of the database, at approximately the 77th percentile from the bottom, or the 23rd percentile from the top. The rank of 1348 means there are 393 combos that perform worse and 1347 that perform better in this game. Given the GPU's percentile of 66 and the CPU's percentile of 89, the combo ranking is notably lower than either component's individual standing.

This discrepancy suggests that Downfall is a demanding title for this GPU pairing, or that the game's engine favors other GPU architectures. The combo rank of 1348 out of 1741 indicates that while the CPU is strong (89th percentile), the GPU's 66th percentile positioning drags the overall combo down. The measured FPS data confirms this: at 4K Ultra, the system only achieves 31.5 FPS, which is a poor result for a system with a top-tier CPU.

The nearest GPU rival data shows the Arc B580 is effectively tied with the RTX 4060 (0.7% difference) and slightly ahead of the RTX 4060 Mobile (1.3%). This means the combo's rank is representative of what a mid-range GPU paired with a high-end CPU would achieve. The 12 GB VRAM and 456.0 GB/s bandwidth are adequate, but the GPU's raw compute (13.67 TFLOPS) and pixel rate (213.6 GPixel/s) limit its ability to push high frame rates at 4K Ultra. For players using this combo, the data suggests that sticking to 1440p or below, or dialing settings to Medium or High at 4K, will yield the best experience relative to the combo's overall ranking.

Hardware Specifications

Intel Core i7-12700K

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700K + Intel Arc B580 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 80.2
3840x2160 Medium 65.2
3840x2160 High 55.1
3840x2160 Ultra 31.5
2560x1440 Low 133.4
2560x1440 Medium 110.1
2560x1440 High 87.1
2560x1440 Ultra 57.7
1920x1080 Low 184.5
1920x1080 Medium 150.6
1920x1080 High 124.0
1920x1080 Ultra 77.2

Downfall with ii7-12700K + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with Arc B580 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with ii7-12700K + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.