Greedfall

Greedfall

AVERAGE FPS
123
excellent

This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 70 77 98
1440p QHD 75 118 130 165
1080p Full HD 108 170 187 238

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 98
3840x2160 Medium 77
3840x2160 High 70
3840x2160 Ultra 45
2560x1440 Low 165
2560x1440 Medium 130
2560x1440 High 118
2560x1440 Ultra 75
1920x1080 Low 238
1920x1080 Medium 187
1920x1080 High 170
1920x1080 Ultra 108

Greedfall with Intel Core i7-12700K + NVIDIA GeForce RTX 3080, In-Depth Analysis

Greedfall, an Action RPG released on September 9, 2019, typically stresses both CPU and GPU, depending on the resolution and quality preset. This analysis examines the measured data for a system pairing the Intel Core i7-12700K with the NVIDIA GeForce RTX 3080. The benchmark set provides average FPS at four resolutions and three quality levels, plus synthetic scores for each component. In the game's own combo ranking, this pairing sits at position 1064 out of 3703 tested combinations, meaning it lands in the upper half of the distribution—roughly the top 29th percentile of tested systems, though the exact percentile is not given. The analysis below interprets the numbers from the data set, compares the CPU and GPU to their nearest rivals, and explains how the two components interact in Greedfall.

How This Combo Ranks

The Intel Core i7-12700K and NVIDIA GeForce RTX 3080 combination appears 1064th out of 3703 tested CPU+GPU pairs in Greedfall. That puts it well above the median, indicating that this setup delivers high frame rates across most settings. The rank is not surprising given the status of both components: the CPU is an Alder Lake desktop part with 12 cores and 20 threads, and the GPU is an Ampere-based RTX 3080 with a 10 GB GDDR6X memory buffer. The ranking also reflects the game's release era; a 2019 RPG generally isn't one of the most demanding current‑gen titles, so this combo can push very high refresh rates at 1440p and even 4K in many scenes.

The i7-12700K's average benchmark score is 35,287, while its closest rival in the data set is the Intel Core i5-13600T, which scores 35,305—a delta of only -0.1%. The two are essentially within margin of error. The i7-12700KF (35,365) is 0.2% faster, the i7-13700T (35,403) is 0.3% ahead, and the Intel Core 5 213PE (35,428) is 0.4% ahead. This shows that the 12700K performs essentially on par with these adjacent tiers; the differences are negligible. For the GPU, the RTX 3080's average benchmark score is 23,172. Its nearest listing is the NVIDIA P106-100 at 23,249 (-0.3%), with the AMD Radeon Pro Vega 16 at 23,250 (-0.3%), the AMD Radeon RX 6600M at 23,273 (-0.4%), and the AMD Radeon R9 M290X at 23,276 (-0.4%). These deltas are also under half a percent, meaning the RTX 3080 is effectively identical in synthetic load to those rivals.

Because the combo rank is determined by the specific game, the CPU and GPU positions are not directly transferable, but the synthetic scores support the conclusion that this is a balanced pairing: the CPU is not disproportionately faster than the GPU, nor vice versa. The measured FPS in Greedfall will be shaped equally by both components, as demonstrated in later sections.

GPU Role

The RTX 3080 carries 10 GB of GDDR6X memory on a 320-bit bus, with a bandwidth of 760.3 GB/s. Its core runs at a base clock of 1440 MHz and boosts to 1710 MHz, while the memory clock is listed at 1188 MHz, translating to 19 Gbps effective. The GPU features 8,704 shading units, 272 texture mapping units, 96 ROPs, 68 RT cores, and 272 tensor cores, and it reaches a raw FP32 performance of 29.77 TFLOPS. These specifications determine how the card handles Greedfall's 4K presets, where the game's draw distances and effects can quickly fill the memory and saturate the shading units.

At 4K Ultra, the average FPS drops to exactly 45, the lowest average in the entire measured set. That suggests the Ultra preset loads the GPU heavily, possibly due to high‑resolution textures, volumetric lighting, and ambient occlusion. Meanwhile, 4K High produces 70 FPS, 4K Medium yields 77 FPS (with a reported range of 66 to 89), and 4K Low reaches 98 FPS. The difference between High and Ultra is substantial: switching from High to Ultra reduces the average by 25 FPS. That is a common observation for GPUs in this class, as the Ultra preset likely pushes geometric complexity and pixel density to the brink of the 10 GB frame buffer.

The GPU’s synthetic benchmark scores highlight its general compute strength: PassMark G3D 25,086, Geekbench OpenCL 152,423, and PassMark GPU Compute 14,397. Although those numbers are not game‑specific, they confirm the RTX 3080 performs well in raw rasterization. In Greedfall, the FPS trend indicates the GPU is the major scaling factor: as resolution increases from 1080p to 4K, the average FPS drops sharply, which is expected when the fill‑rate and memory bandwidth become the bottlenecks. The measured data allows us to see that with the i7-12700K, the RTX 3080 is able to reach high frame rates at 1440p—at High settings the average is 118 FPS, at Medium 130, and at Low 165. These numbers suggest that the GPU has enough headroom to drive smooth gameplay at 1440p without necessarily straining the CPU.

FAQ

Q: What is the launch MSRP of the RTX 3080?

A: The RTX 3080 had a launch MSRP of 699 USD.

Q: What is the CPU's core count and boost clock?

A: The Intel Core i7-12700K has 12 cores and 20 threads, with a boost clock of 5.00 GHz and a base clock of 3.60 GHz.

Q: How does the i7-12700K compare to the i5-13600T in average benchmark score?

A: The i5-13600T has an average score of 35,305, while the i7-12700K scores 35,287, a difference of -0.1%, so they are essentially equivalent.

Q: At 1440p, which preset delivers the highest average FPS?

A: At 1440p, the Low preset delivers the highest average at 165 FPS, followed by Medium at 130, High at 118, and Ultra at 75.

Q: What is the 1% low for 1080p Medium?

A: The 1920×1080 Medium setting shows a min FPS of 159 and a max FPS of 215, with an average of 187.

Q: How does the combo rank compare to other combinations in Greedfall?

A: The combo is ranked 1064 out of 3703 tested combinations, placing it in the top 29th percent of all combos (though the exact percentile is not given).

Q: What is the memory type and bus width of the RTX 3080?

A: The RTX 3080 uses 10 GB of GDDR6X on a 320-bit bus, with a bandwidth of 760.3 GB/s.

Measured FPS Breakdown

The measured FPS data covers four resolutions and three quality settings. The following table lists each combination, including average FPS and, where available, the minimum and maximum FPS for the Medium preset.

| Resolution | Settings | Average FPS | Min FPS | Max FPS |

|-----------|----------|-------------|---------|---------|

| 3840×2160 | High | 70 | | |

| 3840×2160 | Low | 98 | | |

| 3840×2160 | Medium | 77 | 66 | 89 |

| 3840×2160 | Ultra | 45 | | |

| 2560×1440 | High | 118 | | |

| 2560×1440 | Low | 165 | | |

| 2560×1440 | Medium | 130 | 110 | 149 |

| 2560×1440 | Ultra | 75 | | |

| 1920×1080 | High | 170 | | |

| 1920×1080 | Low | 238 | | |

| 1920×1080 | Medium | 187 | 159 | 215 |

| 1920×1080 | Ultra | 108 | | |

From this table, several observations emerge. At 1080p, even the Ultra setting maintains an average of 108 FPS, which indicates a comfortable experience for high‑refresh monitors. At 1440p, the Low preset reaches 165 FPS, which aligns with monitors such as 165 Hz panels. The 4K results are more variable: only the Low and High settings stay above a smooth 60 FPS, while the Ultra 45 FPS will look noticeably ‑motion‑blurred on a 60 Hz display. The difference between 1080p and 1440p is still pronounced: on average, at High, the 1080p average of 170 FPS is substantially higher than the 1440p 118 FPS. The gap is consistent with the increased pixel load at 1407p.

Regarding refresh targets: the Low preset at 4K yields 98 FPS, which is above typical 60 Hz displays, but the Ultra preset at 45 FPS is unplayable for gamers who demand 60 FPS. The Medium and High presets at 4K sit at 77 and 70 FPS, respectively, meaning that for a smooth 60 FPS experience at 4K, users will need to stay in Medium or lower.

Settings Recommendations

The data shows that at 1080p, all presets perform well. The Ultra setting delivers 108 FPS, which is more than enough for a 60 Hz display and still playable for 144 Hz owners, though Medium gives 187 FPS—nearly doubling that margin. For competitive play, the Low preset’s 238 FPS provides the highest possible frame rate, but it sacrifices visual fidelity. For most users at 1080p, the Medium preset presents a solid trade-off: 187 FPS is smooth and the visual impact of Medium over Ultra may not be critical. However, if a user prefers the highest visual quality without needing extreme refresh rates, Ultra can be acceptable at 108 FPS.

At 1440p, the Medium preset delivers 130 FPS, while High sits at 118 FPS and Ultra at 75 FPS. If the user has a 144 Hz 1440p monitor, Medium or High are the best candidates in the dataset; Medium provides 130 FPS which is barely 144 Hz, while High gives 118—both are smooth. The Ultra preset at 75 FPS is still adequate for 60 Hz but its frame time variability might be noticeable. Low at 165 FPS is ideal for 165 Hz monitors, but that preset will look visibly less detailed than High or Ultra.

At 4K, the highest smooth average is the Low preset at 98 FPS, which is perfect for 60 Hz panels; the Medium preset at 77 FPS is also acceptable, but High at 70 FPS and Ultra at 45 FPS are not sticky. The Ultra setting should be avoided on this combo for 4K if consistent 60 FPS is the target, unless the user can tolerate a lower frame rate. The Strong that the difference between High and Ultra at 4K is 25 FPS, yet the visual improvement may not be worth that hit. Thus for the best balance of visual quality and smoothness at 4K, Medium is the sweet spot—it averages 77 FPS and never dips below 66 FPS, giving a more stable experience than High or Ultra.

CPU Role

The Intel Core i7-12700K has 12 cores, 20 threads, a base clock of 3.60 GHz, and a boost of 5.00 GHz. It uses the Alder Lake architecture with a 10 nm process (Intel 7), supports both DDR4 and DDR5 memory, and belongs to the Intel Socket 1700 platform. The CPU has a L3 cache of 25 MB shared, and its PassMark multithread score is 34,404, with a single‑thread score of 4,013. In synthetic benchmarks, the CPU achieves 19,784 in Cinebench R23 multicore and 1,850.5 in single core. These results place it in the 84th percentile among all CPUs.

In game Greedfall, the CPU's role is to feed the GPU with geometry and to handle its simulation and script tasks. The game engine from the 2019 era is not extremely demanding on modern cores; at 1080p Low, the combo achieves 238 FPS, which suggests that the CPU can keep up with the GPU's output even at very high frame counts. The difference between 1080p and 1440p at Low settings is from 238 to 165 FPS—a decline of 73 FPS, which is largely due to the GPU being burdened by more pixels rather than the CPU limiting. Similarly, at High settings, from 1080p to 1440p the frame rate drops from 170 to 118 (52 FPS difference), while the CPU load is likely unchanged. This pattern indicates that the i7-12700K is not the primary bottleneck in this combination in Greedfall at higher resolutions; instead, the RTX 3080's compute and memory bandwidth hold back the performance.

The nearestCPU rivals—the i5‑13600T, i7‑12700KF, i7‑13700T, and Core 5 213PE—have average scores within 0.4% of the i7‑12700K, so any performance differences in games would be minimal. The Greedfall data substantiates this: the CPU is not a limiting factor for reaching high FPS at 1080p and even 1440p, as long as the GPU is not overwhelmed. For players asking whether the CPU can keep up, the data confirms that it can support the RTX 3080's output in this title.

Resolution Scaling

Examining the measured FPS across the three resolutions at each preset reveals how the system scales. For instance, at High settings, the average FPS is 170 at 1080p, 118 at 1440p, and 70 at 4K. The decline from 1080p to 1440p is 52 FPS (170–118), while from 1440p to 4K it is 48 FPS (118–70). Although we cannot present these differences as relative percentages due to missing baseline numbers, the absolute figures clearly demonstrate that the biggest per‑step loss occurs between 1080p and 1440p, not between 1440p and 4K. This trend holds for other settings: Low goes from 238 (1080p) to 165 (1440p) to 98 (4K); Medium goes from 187 (1080p) to 130 (1440p) to 77 (4K); Ultra goes from 108 (1080p) to 75 (1440p) to 45 (4K).

The steepness of the 1080p‑to‑1440p drop relative to the 1440p‑to‑4K drop suggests that the RTX 3080’s rendering options are being stressed heavily by the increase in pixel count from 1080p to 1440p. While the 4K step also reduces performance, the second largest delta is between those two steps in the opposite direction. Notably, the 4K Ultra result of 45 FPS is only 60% of the 1440p Ultra 75 FPS, which is a larger relative loss than the from 1440p to 1080p, though leaving exact percentages unmentioned.

This scaling trend reinforces that the RTX 3080 is the limiting component in Greedfall when resolution increases, as the CPU’s performance does not change on a per‑frame basis. The CPU would need to be the limiting factor to produce a flatter curve, but the observed averages show a strong dependence on the resolution. For users planning to play at 4K, the CPU is effectively irrelevant after the resolution passes 1440p; the GPU alone decides whether the combo hits 60 FPS. At 1080p and 1440p, the CPU might still be a marginal contributor to frame spikes, but the observed min‑max ranges on Medium (159–215 FPS at 1080p, 110–149 at 1440p) also fall under the GPU’s control.

Thus, the data indicates that the Intel Core i7-12700K is a high‑performance auxiliary processor that pairs confidently with the RTX 3080 for Greedfall, but the resolution is the primary determinant of frame rate. Players targeting 4K will need to dial back settings, while those playing at 1440p and below can enjoy higher refresh‑rate gameplay with medium preserves.

Hardware Specifications

Intel Core i7-12700K

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700K + NVIDIA GeForce RTX 3080 in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 98.0
3840x2160 Medium 77.0
3840x2160 High 70.0
3840x2160 Ultra 45.0
2560x1440 Low 165.0
2560x1440 Medium 130.0
2560x1440 High 118.0
2560x1440 Ultra 75.0
1920x1080 Low 238.0
1920x1080 Medium 187.0
1920x1080 High 170.0
1920x1080 Ultra 108.0

Greedfall with ii7-12700K + Other GPUs

See how Greedfall performs with the same CPU but different graphics cards.

Greedfall with RTX 3080 + Other CPUs

See how Greedfall performs with the same GPU but different processors.

Other Games with ii7-12700K + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.