Greedfall
This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 44 | 47 | 55 |
| 1440p QHD | 47 | 70 | 77 | 97 |
| 1080p Full HD | 63 | 100 | 111 | 141 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with AMD Ryzen 5 5600X + AMD Radeon RX 6600, In-Depth Analysis
# Greedfall: AMD Ryzen 5 5600X + AMD Radeon RX 6600 — Benchmark Analysis
The pairing of AMD's Ryzen 5 5600X with the Radeon RX 6600 presents a classic mid-range 1080p-focused configuration, but Greedfall's measured frame rates reveal a more nuanced story across resolutions. At 1080p Low, the combo reaches 141.3 FPS, yet at 4K Ultra, it collapses to 24.6 FPS—a staggering 82.6% performance drop that suggests the GPU becomes the dominant constraint as pixel count rises. The data indicates this system is well-balanced for high-refresh 1080p gaming but struggles to maintain playability at 4K, with the CPU's 6-core/12-thread Zen 3 architecture appearing sufficient for the game's demands while the RX 6600's 8 GB GDDR6 memory and 128-bit bus limit higher-resolution headroom.
Resolution Scaling
The performance trajectory from 1080p to 4K in Greedfall is steep and revealing. At High settings, the average FPS drops from 99.5 at 1920x1080 to 70 at 2560x1440—a 29.6% reduction—then falls further to 43.7 at 3840x2160, representing a 56.1% decline from the 1080p baseline. This scaling pattern is far from linear; the jump from 1440p to 4K incurs a 37.6% loss, which is disproportionately larger than the 29.6% loss from 1080p to 1440p, even though both represent a 2.25x increase in pixel count. This non-linear behavior strongly suggests the RX 6600's memory bandwidth of 224.0 GB/s becomes a bottleneck at 4K, as the 8 GB VRAM capacity itself isn't exceeded at these settings but the 128-bit bus struggles to feed the shader units.
The Low preset tells a similar story with higher absolute numbers: 141.3 FPS at 1080p, 96.6 at 1440p (31.6% drop), and 55.1 at 4K (61.0% drop from 1080p). Interestingly, the percentage loss from 1440p to 4K at Low is 43.0%, which is actually steeper than the 37.6% observed at High. This counterintuitive result implies that even with reduced graphical complexity, the GPU's raw throughput ceiling—not just memory bandwidth—is being approached at 4K. The Ultra preset reveals the most dramatic scaling, plummeting from 63.2 FPS at 1080p to 46.9 at 1440p (25.8% drop) and then to 24.6 at 4K (61.1% drop from 1080p). At Ultra 4K, the combo falls below the 30 FPS playability threshold, indicating that this resolution/settings combination demands more than the RX 6600's 8.928 TFLOPS FP32 compute can deliver.
The scaling data implies that Greedfall is primarily GPU-limited across all resolutions tested. The CPU's 3DMark single-thread score of 917 and multi-thread score of 5588 suggest ample processing headroom, as the FPS drops correlate much more strongly with pixel count than with any CPU-related metric. The game appears to scale predictably with GPU load, reinforcing that the RX 6600 is the limiting component in this configuration.
FAQ
Q: What is the maximum average FPS this combo achieves in Greedfall?
A: The highest measured average FPS is 141.3, achieved at 1920x1080 with Low settings. At 1080p Medium, the average drops to 110.5, and at 1080p High it reaches 99.5.
Q: Can this system handle 4K gaming in Greedfall?
A: Yes, but only at lower presets. At 4K Low, the average FPS is 55.1, while 4K Medium yields 47.4 and 4K High produces 43.7. At 4K Ultra, the average falls to 24.6, which is below typical playability standards.
Q: How does the Ultra preset compare to High at 1440p?
A: At 2560x1440, High settings deliver 70 FPS on average, while Ultra drops to 46.9 FPS—a 33.0% performance penalty. This suggests Ultra introduces significant graphical effects that heavily tax the GPU.
Q: What is the performance difference between Low and Ultra at 1080p?
A: At 1920x1080, Low settings achieve 141.3 FPS, while Ultra achieves 63.2 FPS. This represents a 55.3% reduction in average FPS when switching from Low to Ultra, highlighting the substantial cost of the highest preset.
Q: Is the CPU a bottleneck in this game?
A: Based on the data, the CPU appears to have sufficient headroom. The Ryzen 5 5600X scores 917 in 3DMark single-thread and 5588 in max-thread tests, and the FPS scaling pattern aligns with GPU load rather than CPU limitations.
Q: How does this combo rank among all tested configurations in Greedfall?
A: This specific combo ranks 1352 out of 1705 tested combos in Greedfall, placing it in the lower-mid range. This ranking reflects the RX 6600's position at the 69th percentile among all GPUs, while the CPU sits at the 78th percentile.
GPU Role
The AMD Radeon RX 6600 is built on the RDNA 2.0 architecture with the Navi 23 chip, fabricated on a 7 nm process at TSMC. It houses 11,060 million transistors on a 237 mm² die, with 1792 shading units, 112 texture mapping units, and 64 raster output units. The GPU operates at a base clock of 1626 MHz, a boost clock of 2491 MHz, and a game clock of 2044 MHz, with memory running at 1750 MHz (14 Gbps effective) across a 128-bit bus. This configuration yields a memory bandwidth of 224.0 GB/s, which is a critical specification for understanding Greedfall's performance at higher resolutions.
The 8 GB of GDDR6 VRAM is adequate for this game at 1080p and 1440p across all tested presets, as no out-of-memory issues are evident from the FPS data. However, the 128-bit memory bus becomes a limiting factor at 4K, where the bandwidth demands of higher pixel counts outpace what the memory subsystem can deliver. The measured FPS at 4K High (43.7) versus 4K Low (55.1) shows only a 20.7% improvement from lowering settings, suggesting that memory bandwidth constraints persist even at reduced graphical loads.
The GPU's pixel rate of 159.4 GPixel/s and texture rate of 279.0 GTexel/s are modest figures that align with its mid-range positioning. In Greedfall, the RX 6600's compute capability of 8.928 TFLOPS FP32 appears sufficient for 1080p gameplay, but the 4K Ultra result of 24.6 FPS indicates that the GPU is overwhelmed when all visual effects are enabled at maximum pixel count. The GPU's 28 ray tracing cores are present but likely unused in this game, as Greedfall is not known for RT effects—the performance data shows no evidence of RT-related overhead.
Measured FPS Breakdown
At 1920x1080, the combo delivers its strongest results. Low settings produce an average of 141.3 FPS, Medium yields 110.5, High reaches 99.5, and Ultra drops to 63.2. The step from Medium to High costs only 10.0% performance (110.5 to 99.5), while the jump from High to Ultra costs 36.5% (99.5 to 63.2). This suggests that the Ultra preset includes particularly demanding effects that disproportionately impact the GPU.
Moving to 2560x1440, the averages are 96.6 FPS at Low, 77.1 at Medium, 70 at High, and 46.9 at Ultra. The relative differences narrow somewhat compared to 1080p: Medium to High now costs 9.2%, and High to Ultra costs 33.0%. At this resolution, even Low settings remain above 60 FPS, providing a comfortable experience for high-refresh 1440p monitors.
At 3840x2160, the performance drops significantly. Low averages 55.1 FPS, Medium 47.4, High 43.7, and Ultra 24.6. The delta between Low and High is only 20.7%, indicating that pixel count dominates the GPU's workload more than settings adjustments at 4K. The Ultra preset's 24.6 FPS is the only measured result below 30 FPS, rendering that configuration unsuitable for smooth gameplay.
The data reveals that the most efficient preset per resolution is Low at 1080p, which achieves 141.3 FPS—the highest score in the entire dataset. Conversely, the least efficient is Ultra at 4K, which sacrifices 82.6% of the performance of the 1080p Low result.
How This Combo Ranks
This combination of AMD Ryzen 5 5600X and AMD Radeon RX 6600 ranks 1352 out of 1705 tested combos in Greedfall, placing it in the 79.3rd percentile from the bottom—meaning roughly 79% of tested configurations outperform it. This ranking is somewhat surprising given that the CPU sits at the 78th percentile among all CPUs and the GPU at the 69th percentile among all GPUs. The composite rank suggests that Greedfall's performance characteristics favor configurations with stronger GPUs, as the game appears heavily GPU-bound.
The CPU's nearest rivals include the AMD Ryzen 5 5600GT (average score 20740, 0.3% higher), Intel Core i7-10700 (20746, 0.3% higher), Intel Core i5-12490F (20794, 0.5% higher), and Intel Xeon 6325P (20538, 0.7% lower). These minuscule deltas indicate that the CPU's processing power is not a differentiator in this game—all these chips cluster within 1% of each other.
For the GPU, the nearest rivals are the AMD Radeon 890M (avg score 25246, 0% delta), AMD Radeon RX 580 2048SP (25287, 0.2% higher), AMD Radeon RX 6700M (25180, 0.2% lower), and NVIDIA GeForce RTX 3060 Ti (25120, 0.5% lower). The RX 6600's average benchmark score of 25235 places it in a tight cluster, but its Greedfall-specific performance at 4K Ultra (24.6 FPS) indicates that raw compute benchmarks don't fully translate to this game's engine demands.
Settings Recommendations
Based on the measured FPS data, the optimal experience depends on the target resolution. At 1920x1080, High settings at 99.5 FPS provide the best balance of visual fidelity and smoothness, staying well above the 60 FPS threshold while delivering meaningful graphical improvements over Medium's 110.5 FPS. The 11.0 FPS difference between Medium and High is a reasonable trade for enhanced visuals, whereas Ultra's 63.2 FPS, while playable, costs 36.5% more performance than High for diminishing returns.
For 2560x1440, High settings at 70 FPS are the recommended choice. This remains above 60 FPS and offers the same visual quality as the 1080p High preset. Medium at 77.1 FPS is a viable alternative for those prioritizing frame rate, but the 10.1% gain comes with noticeable visual downgrades. Ultra at 46.9 FPS is borderline, falling below the 60 FPS ideal but still playable for those who prefer maximum fidelity.
At 3840x2160, the recommendations shift more conservatively. Low settings at 55.1 FPS and Medium at 47.4 FPS are the only presets that approach playability, with High at 43.7 FPS trailing closely. Ultra at 24.6 FPS should be avoided for any serious gameplay. For 4K users, Low provides the smoothest experience, though even this preset falls short of 60 FPS, indicating that this GPU is not ideal for 4K gaming in Greedfall.
The data suggests that 1080p High or 1440p High are the sweet spots for this configuration, delivering strong frame rates without sacrificing the visual effects that define the game's presentation.
CPU Role
The AMD Ryzen 5 5600X, part of the 5000 series built on Zen 3 architecture (codename Vermeer), provides 6 cores and 12 threads with a base clock of 3.70 GHz and boost clock of 4.60 GHz. Its 32 MB L3 cache and 51.2 GB/s memory bandwidth are notable for gaming workloads. The CPU's 3DMark scores—917 single-thread, 1793 for 2 threads, 3363 for 4 threads, 4811 for 8 threads, and 5588 for max threads—indicate strong per-core performance that scales well with thread count.
In Greedfall, the CPU's role appears secondary to the GPU, as evidenced by the FPS scaling patterns. The 5582 score in 3DMark 16-thread tests shows solid multi-threaded capability, but the game's performance drops align with GPU load rather than CPU limitations. The 917 single-thread score, while respectable, doesn't bottleneck the system—even at 1080p Low where the GPU is least stressed, the 141.3 FPS result suggests the CPU can feed frames faster than the GPU can render them.
The CPU's Cinebench R23 scores of 18578 multicore and 2622 singlecore further confirm its capability. The 78th percentile ranking among all CPUs places it in the upper-middle tier, and its nearest rivals—the Ryzen 5 5600GT, Core i7-10700, and Core i5-12490F—all perform within 0.5% of each other in average benchmark scores. This clustering indicates that Greedfall's engine does not particularly favor any of these architectures, reinforcing that the GPU is the primary determinant of performance in this title.
The 65 W TDP and 4,150 million transistors on a 74 mm² die make the 5600X an efficient processor, but these characteristics don't translate to game-specific advantages in Greedfall. The data implies that upgrading the CPU would yield minimal FPS gains in this game, whereas upgrading the GPU would produce substantial improvements, particularly at 1440p and 4K resolutions.
Hardware Specifications
AMD Ryzen 5 5600X
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600X + AMD Radeon RX 6600 in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 55.1 |
| 3840x2160 | Medium | 47.4 |
| 3840x2160 | High | 43.7 |
| 3840x2160 | Ultra | 24.6 |
| 2560x1440 | Low | 96.6 |
| 2560x1440 | Medium | 77.1 |
| 2560x1440 | High | 70.0 |
| 2560x1440 | Ultra | 46.9 |
| 1920x1080 | Low | 141.3 |
| 1920x1080 | Medium | 110.5 |
| 1920x1080 | High | 99.5 |
| 1920x1080 | Ultra | 63.2 |
Greedfall with Ryzen 5 5600X + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with RX 6600 + Other CPUs
See how Greedfall performs with the same GPU but different processors.
Other Games with Ryzen 5 5600X + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.