Doom
This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 25 | 27 | 30 |
| 1440p QHD | 35 | 47 | 52 | 57 |
| 1080p Full HD | 54 | 70 | 82 | 91 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 5 2600 paired with the NVIDIA GeForce GTX 1650 delivers a playable but constrained experience in Doom, with performance heavily dictated by resolution and graphics preset. The measured data shows a system that can handle 1080p gaming comfortably at medium settings, but one that struggles to maintain fluid frame rates as the resolution climbs toward 4K. This analysis breaks down the measured FPS across all tested configurations, examining the roles of the CPU and GPU, and contextualizing the combo's rank within the broader database.
Resolution Scaling
The transition from 1920x1080 to 3840x2160 reveals a steep performance cliff, indicating that the graphics card is the primary limiting factor at higher resolutions. At High settings, the average frame rate drops from 69.7 FPS at 1080p to 47.2 FPS at 1440p, a reduction of 22.5 FPS. Moving further to 4K High, the average falls to 25.3 FPS, which is a 44.4 FPS drop from the 1080p baseline. This pattern is consistent across all settings, with the gap between 1080p and 4K widening as the preset becomes more demanding.
The scaling from 1440p to 4K is particularly punishing. At Low settings, the average FPS goes from 57.0 at 1440p down to 30.4 at 4K, representing a 46.7% decrease in performance. Similarly, at Medium settings, the drop is from 51.6 to 26.9 FPS. This halving of frame rates between these two resolutions strongly suggests that the GTX 1650's 4 GB of VRAM and 128-bit memory bus are being saturated, as the pixel count quadruples from 1440p to 4K. The data shows that 4K is simply not a viable target for this combination, as even the lowest preset fails to reach 31 FPS.
Conversely, the scaling from 1080p to 1440p is more moderate, with roughly a 30-35% reduction in frame rates across all settings. This suggests that at 1080p, the system is better balanced, though the GPU still carries most of the load. The fact that the frame rate at 1080p Low (90.5 FPS) is nearly double the 4K Ultra figure (20.7 FPS) reinforces the conclusion that pixel throughput is the dominant bottleneck, not CPU processing power.
CPU Role
The AMD Ryzen 5 2600 is a 6-core, 12-thread processor with a base clock of 3.40 GHz and a boost clock of 3.90 GHz. It belongs to the 2000 series, built on the Zen architecture with a 12 nm process node. In terms of compute capability, its Cinebench R23 multi-core score of 11186 and single-core score of 1579 place it in the 77th percentile of all CPUs, indicating it is a reasonably capable mid-range processor.
In Doom, which is primarily a GPU-bound title, the CPU's role is less about raw frame rate ceilings and more about ensuring consistent frame delivery. The measured data shows that at 1080p Low, the system achieves 90.5 FPS, which is high enough that the CPU's single-thread performance could become relevant in less demanding scenes. However, the CPU's PassMark single-thread score of 2239 suggests it is not a top-tier performer in this regard. Its nearest rivals, such as the Intel Core i5-1345U (deltaPct of -0.4) and the AMD Ryzen 5 7530U (deltaPct of 0.6), show that the Ryzen 5 2600 sits in a competitive but not dominant position.
The CPU's 16 MB of shared L3 cache and dual-channel DDR4 memory support with 46.9 GB/s bandwidth provide adequate memory throughput for this game. Yet, given that the GPU is clearly the bottleneck at higher resolutions, the CPU's contribution to the measured FPS figures is likely secondary. The data indicates that even if the CPU were upgraded, the frame rates at 4K would remain largely unchanged due to the GPU's limitations.
GPU Role
The NVIDIA GeForce GTX 1650 is the decisive factor in this combo's performance. It features a TU117 chip on the Turing architecture, manufactured on a 12 nm process. With 896 shading units, 56 texture mapping units, and 32 ROPs, its compute throughput is rated at 2.984 TFLOPS. The GPU has a base clock of 1485 MHz and a boost clock of 1665 MHz, with 4 GB of GDDR5 memory on a 128-bit bus providing 128.1 GB/s of bandwidth.
The GTX 1650's PassMark G3D score of 7880 places it in the 43rd percentile of all GPUs, which is notably lower than the CPU's 77th percentile ranking. This disparity confirms that the GPU is the weaker link in this pairing. The measured FPS data supports this: at 1080p High, the system hits 69.7 FPS, but this number falls off rapidly as resolution increases. The GPU's nearest rivals, such as the NVIDIA GeForce RTX 3050 A Mobile (deltaPct of -0.4) and the AMD Radeon 550X (deltaPct of -0.4), show that the GTX 1650 is competitive with other entry-level cards but is not designed for high-resolution gaming.
The 4 GB VRAM capacity is a critical constraint. At 4K Ultra, the average FPS drops to 20.7, which is below the threshold for smooth gameplay. The memory bandwidth of 128.1 GB/s is also relatively limited, and the data suggests that the card struggles to feed the render pipeline at higher resolutions. The GPU's 75 W TDP and lack of external power connectors indicate it is a low-power part, but this does not compensate for its performance limitations in a demanding title like Doom.
How This Combo Ranks
Among all 1681 tested combinations in the database, this pairing of the AMD Ryzen 5 2600 and NVIDIA GeForce GTX 1650 ranks 1630th. This places it in the bottom 3% of all tested combos, which is a poor result. The rank reflects the combined performance of both components, and given the GPU's low percentile ranking, the overall position is dragged down significantly.
The data shows that this combo is not well-suited for modern gaming at high resolutions. The CPU's relatively strong performance (77th percentile) is wasted because the GPU cannot keep up. In contrast, a combo with a better-balanced GPU would likely rank much higher. The rank of 1630 out of 1681 suggests that there are only 51 other combinations that perform worse, making this a near-bottom-tier pairing for Doom. This ranking is consistent with the measured FPS data, which shows that the system only achieves playable frame rates at 1080p with lower settings.
Settings Recommendations
Based on the measured FPS rows, the optimal experience for this combo is at 1920x1080 with Medium settings, where the average frame rate is 81.7 FPS. This provides a smooth and responsive experience that is well above the 60 FPS threshold. At 1080p High, the average drops to 69.7 FPS, which is still playable, but Medium offers a more comfortable margin. At 1080p Low, the system hits 90.5 FPS, which is the highest recorded average, but the visual quality reduction may not be worth the extra frames.
For 1440p, the data suggests that only Low settings (57.0 FPS) approach playability, while Medium (51.6) and High (47.2) are borderline. At 4K, none of the settings produce acceptable results, with the highest average being 30.4 FPS at Low. Therefore, the recommendation is to stick to 1080p with Medium settings for the best balance of visual fidelity and performance. If a higher frame rate is desired, dropping to Low at 1080p yields a 10.8% improvement over Medium, but the visual trade-off is significant.
Measured FPS Breakdown
At 1920x1080, the measured average frame rates are as follows: Low settings deliver 90.5 FPS, Medium delivers 81.7 FPS, High delivers 69.7 FPS, and Ultra delivers 53.5 FPS. The spread between Low and Ultra is 37.0 FPS, showing that the GPU's performance scales inversely with preset quality. The jump from High to Ultra is particularly steep, with a loss of 16.2 FPS, indicating that Ultra settings impose a heavy load on the GTX 1650.
Moving to 2560x1440, the averages are: Low at 57.0 FPS, Medium at 51.6 FPS, High at 47.2 FPS, and Ultra at 35.2 FPS. The difference between Low and Ultra is 21.8 FPS. At this resolution, only Low settings maintain an average above 60 FPS, and even that is marginal. The drop from Medium to High is just 4.4 FPS, but the drop from High to Ultra is 12.0 FPS, again highlighting the cost of Ultra settings.
At 3840x2160, the averages are: Low at 30.4 FPS, Medium at 26.9 FPS, High at 25.3 FPS, and Ultra at 20.7 FPS. None of these figures are playable for a fast-paced FPS like Doom. The scaling from Low to Ultra shows a total loss of 9.7 FPS, which is relatively small in absolute terms but represents a 31.9% reduction in performance. The data clearly shows that 4K is beyond the capabilities of this hardware, and even the lowest settings cannot produce a smooth experience.
Hardware Specifications
AMD Ryzen 5 2600
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1650 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 30.4 |
| 3840x2160 | Medium | 26.9 |
| 3840x2160 | High | 25.3 |
| 3840x2160 | Ultra | 20.7 |
| 2560x1440 | Low | 57.0 |
| 2560x1440 | Medium | 51.6 |
| 2560x1440 | High | 47.2 |
| 2560x1440 | Ultra | 35.2 |
| 1920x1080 | Low | 90.5 |
| 1920x1080 | Medium | 81.7 |
| 1920x1080 | High | 69.7 |
| 1920x1080 | Ultra | 53.5 |
Doom with Ryzen 5 2600 + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with GTX 1650 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.