Grand Theft Auto V
This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 38 | 44 | 53 |
| 1440p QHD | 47 | 66 | 81 | 95 |
| 1080p Full HD | 68 | 97 | 122 | 141 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Grand Theft Auto V with Intel Core i7-14700F + Intel Arc B580, In-Depth Analysis
The Intel Core i7-14700F and Intel Arc B580 combination in Grand Theft Auto V demonstrates a clear GPU-bound scenario at higher resolutions, but the data reveals a nuanced scaling pattern that shifts the bottleneck depending on the settings preset. At 1080p, the combo delivers a playable experience across all presets, with the gap between Low and Ultra highlighting the graphics card's workload ceiling. The measured frames per second drop from 140.8 at Low to 68.4 at Ultra, a reduction of approximately 51%, which indicates that the Arc B580 is the primary limiting factor even at this lower resolution when graphical fidelity is maximized. Moving to 1440p, the same pattern persists but with a tighter range: 94.9 at Low versus 46.5 at Ultra, showing a 51% performance loss from the lowest to the highest preset. At 4K, the Ultra preset falls to 28 frames per second, making it effectively unplayable for smooth motion, while Low maintains 53.1 frames per second, suggesting that the GPU's memory bandwidth and compute resources are fully saturated at this resolution.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling analysis shows a predictable but steep decline in performance as pixel count increases. From 1080p Low at 140.8 frames per second to 4K Low at 53.1 frames per second, the drop is 62%, which is a substantial penalty that points squarely at the graphics card's rendering throughput. The Arc B580, with its 13.67 TFLOPS of FP32 compute and 456.0 GB/s of memory bandwidth, becomes the decisive factor at 4K, as the CPU's 20 cores and 33 MB of shared L3 cache are more than adequate to feed frames at this resolution. The 1080p to 1440p scaling at High settings shows a reduction from 96.8 to 66 frames per second, a 32% loss, which is less severe than the 1440p to 4K transition at the same preset, where the frame rate drops from 66 to 38, a 42% decline. This disproportionate scaling between 1440p and 4K indicates that the GPU's fill rate and pixel processing capabilities are the limiting component, rather than any CPU constraint, since the Core i7-14700F's boost clock of 5.40 GHz provides ample single-thread performance for the game's engine.
The data also shows that the gap between Low and Ultra presets narrows as resolution increases. At 1080p, the difference is 72.4 frames per second (140.8 versus 68.4), while at 4K, the difference shrinks to 25.1 frames per second (53.1 versus 28). This convergence suggests that at higher resolutions, the GPU is so heavily loaded that the complexity of the settings has a relatively smaller impact on absolute frame rate, as the pixel throughput dominates the rendering pipeline. For a game released in 2013, the engine's draw calls and CPU overhead are well within the capabilities of the 20-core processor, meaning that all measured performance degradation from 1080p to 4K can be attributed to the Arc B580's rasterization limits.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B580's 12 GB of GDDR6 memory on a 192-bit bus provides 456.0 GB/s of bandwidth, which is a critical asset for Grand Theft Auto V's open-world streaming. The game's draw distance and texture loading benefit from this capacity, and the benchmark results show that even at 4K Ultra, the combo does not appear to be VRAM-limited, as the frame rate of 28 is more indicative of compute and fill rate constraints. The GPU's base clock of 2670 MHz and boost clock of 2670 MHz indicate a fixed clock speed, which means that thermal or power throttling is unlikely to cause variability in the measured results. The 80 ROPs and 160 TMUs deliver a pixel rate of 213.6 GPixel/s and a texture rate of 427.2 GTexel/s, which directly correlate with the observed scaling: at 4K, the pixel rate becomes the bottleneck, as the 28 frames per second at Ultra aligns with the GPU's inability to process the higher resolution's pixel workload efficiently.
The Arc B580's 2560 shading units operating at 13.67 TFLOPS are sufficient for 1080p and 1440p gaming, as evidenced by the 96.8 frames per second at 1080p High and 66 frames per second at 1440p High. However, the jump to 4K exposes the card's mid-range positioning, as the 38 frames per second at 4K High is below the 60 frames per second threshold for smooth gameplay. The GPU's 20 ray tracing cores are not directly relevant to this title's rasterized rendering, but the card's DirectX 12 Ultimate support with a feature level of 12_2 ensures compatibility with the game's modern API paths. The measured data indicates that the Arc B580's performance in this title is consistent with its 66th percentile ranking among all GPUs, placing it in the mid-range segment where 1080p and 1440p are the sweet spots.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured frames per second, the Medium preset at 1440p offers the best balance of visual quality and performance, delivering 81 frames per second, which is well above the 60 frames per second target for smooth gameplay. At 1080p, the High preset at 96.8 frames per second is the recommended choice, as it provides a significant visual upgrade over Medium (121.6 frames per second) while still maintaining a comfortable margin above typical refresh rates. The Ultra preset at 1080p, at 68.4 frames per second, is playable but with a noticeable reduction in frame rate compared to High, making it a less desirable option unless the user prioritizes maximum graphical fidelity over a higher frame rate.
For 4K, the data strongly suggests that the Low preset at 53.1 frames per second is the only viable option, as Medium at 43.7 and High at 38 fall below the 60 frames per second threshold, and Ultra at 28 is too choppy for an action-adventure title with driving sequences. The 1440p Ultra preset at 46.5 frames per second is also below the recommended threshold, indicating that users should avoid this combination if they require a consistent 60 frames per second experience. The Low preset at 1440p (94.9 frames per second) and 1080p (140.8 frames per second) are the highest performance options, but they sacrifice too much visual detail for most users, making Medium or High the more practical choices for an immersive experience.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: Can this combo run Grand Theft Auto V at 4K with playable frame rates?
A: Yes, but only at the Low preset, which achieves 53.1 frames per second. The Medium preset drops to 43.7 frames per second, and High falls to 38, while Ultra is at 28, making Low the only acceptable option for 4K.
Q: What is the best resolution for this combo to maintain over 60 frames per second?
A: At 1440p, the Medium preset delivers 81 frames per second, and the High preset delivers 66 frames per second. At 1080p, all presets except Ultra (68.4) exceed 60 frames per second, with Low at 140.8, Medium at 121.6, and High at 96.8.
Q: How does the Arc B580's memory bandwidth affect the game's performance?
A: The 456.0 GB/s of bandwidth from the 12 GB GDDR6 memory on a 192-bit bus is sufficient to avoid VRAM bottlenecks, as the frame rate drops are consistent with compute and pixel rate limits rather than memory capacity issues.
Q: Is the CPU a bottleneck in this title?
A: No, the Core i7-14700F with 20 cores and a boost clock of 5.40 GHz provides ample processing power. The frame rate scaling from 1080p to 4K aligns with GPU limitations, not CPU constraints.
Q: What is the frame rate difference between 1080p and 1440p at the Ultra preset?
A: At 1080p Ultra, the combo achieves 68.4 frames per second, while at 1440p Ultra, it drops to 46.5 frames per second, a reduction of 21.9 frames per second or approximately 32%.
Q: How does this combo's performance at 4K High compare to 1440p High?
A: At 4K High, the average frame rate is 38, while at 1440p High, it is 66. This represents a 42% decrease when moving from 1440p to 4K, highlighting the GPU's resolution ceiling.
How This Combo Ranks — use comboRankInGame vs other tested combos
The Intel Core i7-14700F and Intel Arc B580 combination ranks 1318 out of 1723 tested combos in Grand Theft Auto V, placing it in the lower 24% of all configurations. This ranking is consistent with the GPU's 66th percentile among all GPUs and the CPU's 94th percentile among all CPUs, indicating that the graphics card is the limiting factor in this pairing. The rank of 1318 suggests that while the CPU is a high-end performer, the Arc B580's mid-range positioning drags the overall combo down in a game that is heavily GPU-dependent at higher resolutions. The data shows that this combo performs better than the 405 combos ranked below it, but it is outpaced by the majority of tested systems, which likely feature more powerful graphics cards.
The ranking data does not provide specific rival combo scores for direct comparison, but the GPU's nearest rivals include the NVIDIA GeForce RTX 4060 with an average score of 23181 and a delta of -0.7% compared to the Arc B580's 23021 average, indicating near-parity in synthetic benchmarks. The AMD Radeon 760M with a delta of 0.1% and the NVIDIA P106-100 with a delta of 0.3% are also close competitors, but these integrated or older discrete solutions do not necessarily translate to identical gaming performance in this title. The combo's rank of 1318 out of 1723 reflects that the Arc B580's 12 GB of memory and 2670 MHz clocks provide a solid foundation for 1080p and 1440p gaming, but the card's overall performance ceiling limits the system to mid-range results in this benchmark database.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i7-14700F's 20 cores and 28 threads, with a base clock of 2.10 GHz and a boost clock of 5.40 GHz, provide exceptional multi-threaded and single-threaded performance for Grand Theft Auto V. The CPU's 33 MB of shared L3 cache and 2 MB per core L2 cache ensure that the game's streaming assets and physics calculations are handled without introducing frame rate drops. The benchmark results show that the CPU is not the bottleneck in any measured configuration, as the frame rate scaling from 1080p Low (140.8) to 4K Ultra (28) follows the GPU's workload trajectory precisely. The Cinebench R23 multi-core score of 35443 and single-core score of 5003 demonstrate the CPU's capability to handle both the game's main thread and background physics simulation concurrently.
The processor's 65-watt TDP and Intel Socket 1700 compatibility indicate a power-efficient design that does not require exotic cooling, but the measured performance in this title is determined by the GPU. Even at 1080p Low, where the frame rate reaches 140.8, the CPU's single-thread performance is sufficient to feed the Arc B580 without creating a CPU-imposed cap. The Passmark single-thread score of 4261 and multi-thread score of 41765 reinforce that the CPU's capabilities far exceed the requirements of a 2013-era game engine, which is not designed to fully utilize 20 cores. Therefore, the data confirms that the Core i7-14700F plays a supportive role in this combo, providing a stable platform for the Arc B580 to reach its performance limits.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the combo delivers 140.8 frames per second at Low settings, 121.6 at Medium, 96.8 at High, and 68.4 at Ultra. The 1080p results show a clear preference for medium-to-high presets, as the frame rate remains above 60 for all but the Ultra preset, which still provides a playable experience. Moving to 2560x1440, the measured frames per second are 94.9 at Low, 81 at Medium, 66 at High, and 46.5 at Ultra. The 1440p data shows that only the Low, Medium, and High presets maintain frame rates above 60, with Ultra falling below the threshold. At 3840x2160, the results are 53.1 at Low, 43.7 at Medium, 38 at High, and 28 at Ultra. The 4K data reveals that no preset reaches 60 frames per second, with Low being the only option that approaches playability.
The breakdown across all resolutions and settings shows a consistent pattern: the Arc B580's performance degrades predictably as both resolution and graphical fidelity increase. The largest single drop occurs between 1080p Low and 4K Ultra, a reduction from 140.8 to 28 frames per second, which is an 80% loss. The smallest drop is between 1080p High and 1440p High, from 96.8 to 66, a 32% loss, indicating that 1440p is a reasonable target for this combo. The Medium preset at 1440p (81 frames per second) offers the best overall balance, as it provides a 21% improvement over High at the same resolution while sacrificing some visual quality. The Ultra preset at any resolution is not recommended for this combo, as it consistently yields the lowest frame rates, with 28 at 4K being the worst-case scenario.
Hardware Specifications
Intel Core i7-14700F
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + Intel Arc B580 in Grand Theft Auto V
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 53.1 |
| 3840x2160 | Medium | 43.7 |
| 3840x2160 | High | 38.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 94.9 |
| 2560x1440 | Medium | 81.0 |
| 2560x1440 | High | 66.0 |
| 2560x1440 | Ultra | 46.5 |
| 1920x1080 | Low | 140.8 |
| 1920x1080 | Medium | 121.6 |
| 1920x1080 | High | 96.8 |
| 1920x1080 | Ultra | 68.4 |
Grand Theft Auto V with ii7-14700F + Other GPUs
See how Grand Theft Auto V performs with the same CPU but different graphics cards.
Grand Theft Auto V with Arc B580 + Other CPUs
See how Grand Theft Auto V performs with the same GPU but different processors.
Other Games with ii7-14700F + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.