Downfall

Downfall

AVERAGE FPS
172
excellent

This combination delivers exceptional performance with an average of 172 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 61 98 119 146
1440p QHD 98 157 192 234
1080p Full HD 138 220 269 328

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 146
3840x2160 Medium 119
3840x2160 High 98
3840x2160 Ultra 61
2560x1440 Low 234
2560x1440 Medium 192
2560x1440 High 157
2560x1440 Ultra 98
1920x1080 Low 328
1920x1080 Medium 269
1920x1080 High 220
1920x1080 Ultra 138

Downfall with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5090 Mobile, In-Depth Analysis

# How This Combo Ranks

The Intel Core Ultra 9 185H paired with the NVIDIA GeForce RTX 5090 Mobile ranks 803rd out of 3,716 tested combos in Downfall. This places the system in the top 21.6% of all configurations tested, a solid position for a mobile platform. The percentile ranking is notably strong given the combination of a 45W CPU and a 95W GPU, both designed for laptop implementations rather than desktop dominance.

The combo's rank reflects a balanced partnership. The RTX 5090 Mobile sits at the 84th percentile among all GPUs, while the Core Ultra 9 185H achieves the 85th percentile among all CPUs. Neither component dramatically outclasses the other, which allows the system to perform consistently across different workload types. In a horror title like Downfall, where atmospheric rendering and sudden frame hitches matter, this balance helps maintain stability rather than exposing a bottleneck.

Comparing the CPU to its nearest rivals in raw benchmark averages, the Core Ultra 9 185H scores 35,670, which is essentially tied with the AMD Ryzen AI 7 PRO 350 at 35,719 (0.1% difference) and the Intel Core 7 250H at 35,728 (0.2% difference). The AMD Ryzen 7 PRO 5845 trails by 0.4%, and the AMD Ryzen 7 7700X is 0.7% behind. These fractions of a percent indicate that in CPU-bound scenarios, the Core Ultra 9 185H offers no meaningful advantage over these alternatives. The GPU similarly shows tight clustering: the RTX 5090 Mobile's average score of 45,152 is within 0.5% of the AMD Radeon Pro 5500 XT, 0.8% above the RTX 4070 Ti, and 1.8% below the RTX 5880 Ada Generation. Performance deltas of this size are within run-to-run variance for most benchmarks.

The rank of 803 out of 3,716 becomes more meaningful when considering the game's age. Downfall released on February 28, 2016, which means the hardware here is several generations newer than the title's original target specifications. The data shows the combo handles the game with substantial headroom, as detailed in the FPS breakdown below. The rank is not about raw dominance but about consistent high performance across all tested settings and resolutions.

# GPU Role

The NVIDIA GeForce RTX 5090 Mobile is built on the Blackwell 2.0 architecture using TSMC's 5nm process. It packs 45,600 million transistors into a 378 mm² die, yielding a transistor density of 120.6 million per square millimeter. The GPU operates at a base clock of 990 MHz with a boost clock of 1515 MHz, which are conservative figures for a mobile part. Memory runs at 1750 MHz with 28 Gbps effective speed across a 256-bit bus, producing 896.0 GB/s of bandwidth.

The 24 GB of GDDR7 memory is exceptionally generous for a game like Downfall, which was released when 4 GB GPUs were mainstream. This capacity ensures that even at 4K resolution with Ultra settings, the GPU never approaches memory capacity limits. The bandwidth of 896.0 GB/s is also far beyond what a 2016 horror title requires, meaning memory subsystem performance is unlikely to be a constraint.

Compute resources are substantial: 10,496 shading units, 328 texture mapping units, 112 render output units, 82 ray tracing cores, and 328 tensor cores. The pixel rate of 169.7 GPixel/s and texture rate of 496.9 GTexel/s provide the raw throughput needed for high-resolution rendering. FP32 performance is rated at 31.80 TFLOPS, with FP16 at the same 31.80 TFLOPS (1:1 ratio), indicating this GPU is designed for both rasterization and compute-heavy workloads.

In Downfall specifically, the GPU's role is dominant. The measured FPS data shows that at 1080p Low, the system achieves 328 FPS, which far exceeds any display refresh rate. At 4K Ultra, the GPU still delivers 61 FPS average. The scaling from Low to Ultra at each resolution demonstrates that the GPU is the primary driver of performance changes. The RTX 5090 Mobile's percentile ranking of 84 among all GPUs, combined with its average benchmark score of 45,152, confirms it as a high-end mobile part. Its nearest rival, the RTX 4070 Ti, is 0.8% slower on average, placing this mobile GPU in desktop-class territory.

The GPU's API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Downfall, as a 2016 title, likely uses DirectX 11 or earlier, which means the GPU's modern feature set is underutilized. The PassMark DirectX 11 score of 269 versus DirectX 12 score of 138 highlights that this GPU is optimized for modern APIs, yet it still crushes older workloads through raw horsepower.

# CPU Role

The Intel Core Ultra 9 185H is a 16-core, 22-thread processor from the Core Ultra Series 1, based on the Meteor Lake architecture. It uses Intel's 7nm process and fits the Intel BGA 2049 socket. Base clock is 3.90 GHz with a boost clock of 5.10 GHz. The 45W TDP is standard for high-end mobile CPUs, balancing performance with thermal constraints in laptops.

Cache hierarchy consists of 112 KB L1 per core, 2 MB L2 per core, and 24 MB shared L3. Memory support is DDR5 with dual-channel configuration offering 89.6 GB/s bandwidth. PCIe support is Gen 5 with 8 lanes from the CPU. The integrated Arc Xe-LPG Graphics 128EU provides basic display output, but the discrete RTX 5090 Mobile handles all gaming workloads. The CPU was released on December 13, 2023, with a launch MSRP of $640.

Benchmark results show a strong multi-threaded performer: Cinebench R23 multi-core score is 17,984.5, while single-core is 1,810.5. Geekbench scores are 11,657 multi-core and 1,794 single-core. PassMark multi-thread score is 29,376, with single-thread at 3,697. These numbers place the CPU at the 85th percentile among all CPUs, with an average benchmark score of 35,670.

In Downfall, the CPU's role is secondary but not negligible. The measured FPS data shows that at 1080p Low, the system hits 328 FPS, which suggests the CPU can feed the GPU at high frame rates. At 4K Ultra, the CPU has more breathing room since the GPU becomes the bottleneck. The 16 cores and 22 threads are far more than Downfall needs; the game was designed for quad-core or hexa-core CPUs of its era. This over-provisioning means the CPU is rarely the limiting factor.

The nearest rival data reinforces this: the Core Ultra 9 185H is statistically tied with several other CPUs in average benchmark scores. The AMD Ryzen AI 7 PRO 350 (35,719) is only 0.1% faster, and the Intel Core 7 250H (35,728) is 0.2% faster. This tells us that in CPU-bound scenarios, there is no meaningful difference between these processors. The CPU's high percentile rank is more about its multi-threaded capability in productivity tasks than its gaming performance in a 2016 horror title.

# Measured FPS Breakdown

At 1080p, the RTX 5090 Mobile and Core Ultra 9 185H combination produces exceptional frame rates. Low settings yield 328 FPS average. Medium settings drop to 269 FPS, with a minimum of 228 FPS and maximum of 309 FPS. High settings produce 220 FPS average. Ultra settings deliver 138 FPS average. The frame rates at 1080p are well beyond the refresh rate of most gaming laptops, indicating that the system is not constrained by the CPU even at the highest settings.

Moving to 1440p, the GPU begins to show its load. Low settings produce 234 FPS average. Medium settings yield 192 FPS, with a minimum of 163 FPS and maximum of 221 FPS. High settings deliver 157 FPS average. Ultra settings produce 98 FPS average. The progression from Low to Ultra shows a steady reduction in frame rates, with Ultra being roughly 58% slower than Low. This is the resolution where the GPU's capabilities become more visible, though 98 FPS at Ultra remains highly playable.

At 4K, the GPU is clearly the dominant factor. Low settings produce 146 FPS average. Medium settings yield 119 FPS, with a minimum of 101 FPS and maximum of 137 FPS. High settings deliver 98 FPS average. Ultra settings produce 61 FPS average. The 4K Ultra result of 61 FPS is the only measured configuration that approaches the 60 FPS threshold, showing that the game becomes demanding at this resolution with maximum settings. The minimum FPS of 101 at 4K Medium indicates that even in the most demanding measured scenario, the system maintains playable frame rates.

The data shows a clear pattern: at 1080p, the CPU has sufficient headroom to push frame rates to very high levels, while at 4K, the GPU's rendering load dominates. The RTX 5090 Mobile's 24 GB VRAM ensures that memory capacity is never an issue, even at 4K Ultra. The measured FPS values are all average figures; the only configurations with minimum and maximum values are Medium settings at each resolution. This suggests that Medium settings were tested with full frame time data, while other settings only recorded averages.

# FAQ

Q: How does this combo rank among all tested configurations in Downfall?

A: This combo ranks 803rd out of 3,716 tested combinations, placing it in the top 21.6% of all systems tested. The GPU is at the 84th percentile among all GPUs, and the CPU is at the 85th percentile among all CPUs.

Q: What is the highest average FPS achievable with this hardware?

A: The highest measured average FPS is 328 at 1080p with Low settings. At Ultra settings, the highest average FPS is 138 at 1080p, 98 at 1440p, and 61 at 4K.

Q: Is the GPU or CPU more important for Downfall performance?

A: The GPU is the primary driver. At 4K, dropping from Ultra to Low increases average FPS from 61 to 146, a difference of 85 FPS. The CPU's role becomes more apparent at 1080p Low where 328 FPS is achieved, indicating the CPU can feed high frame rates.

Q: How does the RTX 5090 Mobile compare to its nearest rivals?

A: The RTX 5090 Mobile has an average benchmark score of 45,152. It is 0.5% slower than the AMD Radeon Pro 5500 XT, 0.8% faster than the RTX 4070 Ti, 1% faster than the Intel Arc A730M, and 1.8% slower than the RTX 5880 Ada Generation.

Q: What settings provide the most consistent frame times?

A: Medium settings are the only configurations with recorded minimum and maximum FPS values. At 4K Medium, the range is 101 to 137 FPS. At 1440p Medium, the range is 163 to 221 FPS. At 1080p Medium, the range is 228 to 309 FPS. These ranges suggest Medium settings offer stable frame pacing.

Q: Does the CPU bottleneck the GPU at any resolution?

A: At 1080p Low, the system reaches 328 FPS, which is close to what a 45W mobile CPU can deliver. The CPU's nearest rivals show only 0.1% to 0.7% differences in average benchmark scores, suggesting that in CPU-bound scenarios, this processor is competitive but not exceptional. At 4K, the GPU is clearly the limiting component.

# Settings Recommendations

The measured FPS data provides clear guidance for optimal settings. At 1080p, any setting from Low to Ultra delivers playable frame rates, with Ultra producing 138 FPS average. This is well above the 60 FPS threshold and suitable for high-refresh-rate displays. For players prioritizing visual quality at 1080p, Ultra settings are recommended, as the 138 FPS average leaves substantial headroom.

At 1440p, Ultra settings produce 98 FPS average, which remains smooth for most displays. However, the Medium settings offer 192 FPS average with a minimum of 163 FPS. For competitive play or high-refresh-rate monitors, Medium settings at 1440p provide the best balance, as the minimum FPS of 163 ensures no drops below typical 144Hz refresh rates. High settings at 157 FPS average are also viable, though the minimum FPS is not recorded for this configuration.

At 4K, the choice becomes more nuanced. Ultra settings produce 61 FPS average, which is just above the 60 FPS threshold but leaves little margin for demanding scenes. Medium settings offer 119 FPS average with a minimum of 101 FPS, providing a comfortable buffer. High settings at 98 FPS average are a middle ground. For a horror game like Downfall, where sudden frame drops can break immersion, Medium settings at 4K are the safest recommendation, as the recorded minimum of 101 FPS ensures the frame rate stays well above 60 FPS even during intense moments.

The data shows that Medium settings consistently provide the most stable performance across all resolutions, as evidenced by the recorded minimum and maximum values. This suggests that the Medium preset in Downfall is well-optimized for this hardware combination. The gap between Medium and High is 21 FPS at 4K (119 to 98), 35 FPS at 1440p (192 to 157), and 49 FPS at 1080p (269 to 220). The gap between High and Ultra is 37 FPS at 4K (98 to 61), 59 FPS at 1440p (157 to 98), and 82 FPS at 1080p (220 to 138). These diminishing returns indicate that High settings offer the best visual-to-performance tradeoff if Medium is too modest.

# Resolution Scaling

The FPS progression from 1080p to 4K reveals how the system scales with resolution. At Low settings, the system produces 328 FPS at 1080p, 234 FPS at 1440p, and 146 FPS at 4K. This represents a 29% drop from 1080p to 1440p and a further 38% drop from 1440p to 4K. The overall drop from 1080p to 4K is 55%.

At Medium settings, the system produces 269 FPS at 1080p, 192 FPS at 1440p, and 119 FPS at 4K. The drop from 1080p to 1440p is 29%, and from 1440p to 4K is 38%. The overall drop is 56%. At High settings, the system produces 220 FPS at 1080p, 157 FPS at 1440p, and 98 FPS at 4K. The drop from 1080p to 1440p is 29%, and from 1440p to 4K is 38%. The overall drop is 55%.

At Ultra settings, the system produces 138 FPS at 1080p, 98 FPS at 1440p, and 61 FPS at 4K. The drop from 1080p to 1440p is 29%, and from 1440p to 4K is 38%. The overall drop is 56%. The consistency of these percentages across all settings is notable. Regardless of whether the game runs at 328 FPS or 61 FPS, the relative performance penalty for increasing resolution is nearly identical.

This pattern indicates that the system is consistently GPU-bound at all settings and resolutions. If the CPU were a limiting factor, we would expect to see a smaller FPS drop from 1080p to 4K at Low settings compared to Ultra settings, because the CPU load would cap the 1080p frame rate. Instead, the 1080p Low result of 328 FPS suggests the CPU can handle even the highest frame rates, and the GPU's rendering load is the primary constraint.

The RTX 5090 Mobile's 896.0 GB/s memory bandwidth and 24 GB GDDR7 capacity support this interpretation. At 4K, the GPU must process 8.3 million pixels per frame, and the measured frame rates align with what the GPU's pixel rate of 169.7 GPixel/s would predict. The consistent 55-56% FPS drop from 1080p to 4K across all settings shows that the GPU's fill rate and bandwidth are the determining factors, not the CPU's 16 cores or 22 threads. This is a well-balanced mobile platform for a 2016 horror title, with the GPU taking the lead role at higher resolutions and the CPU providing ample headroom at lower ones.

Hardware Specifications

Intel Core Ultra 9 185H

Cores / Threads 16 / 22
Base Clock 3900 MHz
Boost Clock 5100 MHz
TDP 45W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5090 Mobile

VRAM 24 GB GDDR7
Base Clock —
Boost Clock 1515 MHz MHz
TDP 95 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5090 Mobile in Downfall

Resolution Settings Avg FPS
3840x2160 Low 146.0
3840x2160 Medium 119.0
3840x2160 High 98.0
3840x2160 Ultra 61.0
2560x1440 Low 234.0
2560x1440 Medium 192.0
2560x1440 High 157.0
2560x1440 Ultra 98.0
1920x1080 Low 328.0
1920x1080 Medium 269.0
1920x1080 High 220.0
1920x1080 Ultra 138.0

Downfall with iUltra 9 185H + Other GPUs

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