Fivem
This combination delivers exceptional performance with an average of 128 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 60 | 75 | 96 |
| 1440p QHD | 84 | 109 | 136 | 172 |
| 1080p Full HD | 128 | 165 | 207 | 262 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 4090 Mobile, In-Depth Analysis
Fivem’s measured performance on the Intel Core Ultra 9 185H and NVIDIA GeForce RTX 4090 Mobile combination shows a steep, predictable frame-rate curve as resolution climbs, with the 1080p results indicating a system that is heavily CPU-bound at lower settings. The data set includes average FPS for Low, Medium, High, and Ultra presets at 1080p, 1440p, and 4K, providing a clear picture of where this laptop-class pairing excels and where it starts to strain.
Resolution Scaling
The frame-rate drop from 1080p to 4K is significant across all settings, but the pattern reveals how the balance of load shifts between the CPU and GPU. At Low settings, the average FPS at 1920x1080 is 262, which falls to 172 at 2560x1440 (a 34% reduction), and then to 96 at 3840x2160 (a 44% further drop). This steep decline at low settings is classic CPU-limited behavior: the CPU is doing most of the work at 1080p, and as resolution increases, the GPU becomes more involved, but the CPU still constrains the ceiling. The 262 FPS figure is the highest in the entire measured set, suggesting that at 1080p Low, the CPU is near its practical limit for this game’s frame generation.
Moving to Medium settings, the same trend holds but with slightly different slopes. At 1080p Medium, the average is 207 FPS, with a minimum of 176 and maximum of 238. At 1440p Medium, that average drops to 136 FPS (a 34% decline), and at 4K Medium, it falls to 75 FPS (a 45% drop from 1440p). The min and max figures at Medium are only provided for 1080p and 1440p, not for 4K, but the 64 FPS minimum at 4K Medium is notably close to the 60 FPS average at 4K High, indicating that Medium at 4K is barely holding onto playable frame rates in demanding scenes.
High settings show a more moderate scaling curve. The 1080p High average is 165 FPS, dropping to 109 FPS at 1440p (a 34% reduction), and then to 60 FPS at 4K (a 45% drop). This pattern is nearly identical in percentage terms to the Low and Medium presets, which suggests that the relative performance penalty of increasing resolution is consistent across settings—the GPU is not suddenly becoming the bottleneck at High; rather, the CPU’s frame rate ceiling at each resolution is being scaled down proportionally.
Ultra settings produce the lowest frame rates, as expected. At 1080p Ultra, the average is 128 FPS, which falls to 84 FPS at 1440p (a 34% drop), and then to 47 FPS at 4K (a 44% drop from 1440p). The 4K Ultra result of 47 FPS is the only measured average below 60 FPS in the entire set, and it is the only scenario where the game becomes borderline unplayable on a high-refresh monitor. The scaling from 1080p to 4K at Ultra is a 63% total reduction in average FPS, which is nearly identical to the 63% reduction seen at Low (from 262 to 96). This consistency across presets is a strong indicator that the limiting component is not changing with settings—it is the CPU that governs the frame rate ceiling at every resolution, with the GPU only becoming more relevant as pixel count rises.
The min and max FPS data, where available, adds another layer. At 1080p Medium, the range from 176 to 238 FPS is a 62 FPS spread, which is relatively tight. At 1440p Medium, the range narrows to 116-156 FPS, a 40 FPS spread. At 4K Medium, the min is 64 and max is 87, a 23 FPS spread. This tightening of the frame time variance as resolution increases suggests that the CPU’s frame pacing becomes more consistent when the GPU takes longer to render each frame, which is typical for a CPU-bound scenario at lower resolutions where the CPU is constantly feeding frames ahead of the GPU.
GPU Role
The NVIDIA GeForce RTX 4090 Mobile is built on the Ada Lovelace architecture with a 5 nm process from TSMC, featuring 45,900 million transistors on a 379 mm² die. Its base clock is 1335 MHz with a boost clock of 1695 MHz, and memory runs at 2250 MHz with 18 Gbps effective speed. The GPU has 16 GB of GDDR6 memory on a 256-bit bus, yielding 576.0 GB/s of bandwidth. This is a high-end mobile part, as evidenced by its 84th percentile ranking among all GPUs and an average benchmark score of 43,667. In the nearest rival comparison, it sits 0.8% above the NVIDIA Quadro M6000, 0.9% above the NVIDIA GeForce RTX 5050 Mobile, and 0.9% above the NVIDIA Quadro M6000 24 GB, while being 0.9% below the NVIDIA RTX A6000.
In Fivem, the GPU’s role is mostly about handling resolution and settings, not about being the primary bottleneck. The data shows that even at 4K Ultra, the average FPS is 47, which is low but not a collapse—the GPU is still capable of rendering the scene, but the CPU cannot feed it enough frames to reach higher numbers. The 16 GB VRAM is more than sufficient for Fivem’s demands, as the game is not known for extreme texture memory usage, and the 576.0 GB/s bandwidth ensures that high-resolution textures at Ultra settings do not cause stuttering due to memory bandwidth limits. The GPU’s FP32 performance of 32.98 TFLOPS and texture rate of 515.3 GTexel/s are high, but they are not the limiting factors in this game, as evidenced by the fact that dropping from Ultra to Low at 1080p only raises FPS from 128 to 262—a 105% increase that cannot be attributed to GPU load alone.
The RTX 4090 Mobile also supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, which are all modern APIs that Fivem can utilize, though the game’s engine may not fully exploit all features. The GPU’s pixel rate of 189.8 GPixel/s and ROP count of 112 are adequate for the resolutions tested, but the 4K Ultra result of 47 FPS suggests that the GPU is working hard when all settings are maxed out, even if the CPU is still the primary constraint. The fact that 4K High produces 60 FPS and 4K Medium produces 75 FPS shows that the GPU has headroom at lower presets, but the CPU’s frame rate ceiling prevents it from being fully utilized at 1080p.
How This Combo Ranks
In the benchmark database, this specific combination of Intel Core Ultra 9 185H and NVIDIA GeForce RTX 4090 Mobile ranks 826th out of 3,707 tested combos for Fivem specifically. This places it in the top 22% of all combinations, which is strong but not elite, given that the GPU is among the fastest mobile parts available. The rank reflects the CPU’s relative performance in this game, as Fivem is known to be CPU-intensive in multiplayer scenarios, and the Core Ultra 9 185H is a mobile processor with a 45 W TDP, not a desktop flagship.
The CPU’s nearest rivals in the overall benchmark database include the AMD Ryzen AI 7 PRO 350, which scores 35,719 with a delta of -0.1%, the Intel Core 7 250H at 35,728 with -0.2%, the AMD Ryzen 7 PRO 5845 at 35,802 with -0.4%, and the AMD Ryzen 7 7700X at 35,909 with -0.7%. This means the Core Ultra 9 185H is essentially tied with these CPUs in average benchmark score, with a percentile rank of 85 among all CPUs. The 185H’s average benchmark score is 35,670, which is slightly lower than all four rivals listed, but the deltas are all under 1%, indicating that these are comparable parts in synthetic tests.
For Fivem specifically, the combo rank of 826 out of 3,707 suggests that many other CPU+GPU combinations outperform this one, likely because desktop CPUs with higher single-thread performance and desktop GPUs with higher power limits can produce higher frame rates. The 185H’s boost clock of 5.10 GHz is respectable, but its 16 cores and 22 threads are spread across a mobile power envelope, which may limit sustained performance in a game that favors fewer, faster cores. The RTX 4090 Mobile, despite its 120 W TDP, is still a mobile part, and its 84th percentile GPU rank is lower than what a desktop RTX 4090 would achieve, but the data shows that the GPU is not the limiting factor here.
Settings Recommendations
Based on the measured FPS rows, the best experience for most users will be the Medium preset at 1440p or the High preset at 1080p, depending on refresh rate. At 1080p Medium, the average FPS is 207, with a minimum of 176 and maximum of 238. This is well above the 144 Hz refresh rate common on gaming laptops, and the min FPS of 176 ensures that dips do not fall below the refresh rate threshold in most scenes. At 1080p High, the average is 165 FPS, which is still above 144 Hz, but the min FPS is not provided, so it is riskier for competitive play where frame drops matter.
For users with a 1440p display, the Medium preset at 2560x1440 delivers an average of 136 FPS, with a minimum of 116 and maximum of 156. This is suitable for a 144 Hz monitor, as the min FPS of 116 is above the 100 FPS threshold that most gamers consider playable, and the average is close to the refresh rate cap. The 1440p High preset averages 109 FPS, which is also playable but with less headroom, and the 1440p Ultra preset at 84 FPS is acceptable for slower-paced gameplay but may feel less responsive in fast multiplayer action.
At 4K, the only truly playable preset is Medium, which averages 75 FPS with a minimum of 64 and maximum of 87. This is suitable for a 60 Hz display, as the min FPS of 64 stays above 60, but there is no room for V-Sync stutter if the frame rate dips. The 4K High preset at 60 FPS is marginal, as any scene complexity increase could push it below 60, and 4K Ultra at 47 FPS is not recommended for smooth gameplay. The 4K Low preset at 96 FPS is an option for users who prioritize frame rate over visual quality, but the visual degradation from Low settings at 4K is often more noticeable than at lower resolutions.
Given the data, the optimal settings are: 1080p High for competitive play on high-refresh monitors, 1440p Medium for the best balance of visual quality and performance on 144 Hz displays, and 4K Medium for 60 Hz UHD screens. The Low preset at any resolution is only useful for maximizing frame rate in esports-style scenarios, but the jump from Low to Medium at 1080p is only 55 FPS (from 262 to 207), which suggests that Medium offers a significant visual upgrade for a modest FPS cost.
FAQ
Q: What is the highest average FPS recorded for this combo in Fivem?
A: The highest average FPS is 262, measured at 1920x1080 with the Low preset. This is the only result above 250 FPS in the entire data set.
Q: Is this combo capable of 4K gaming in Fivem?
A: Yes, but only at Medium settings, which produces an average of 75 FPS with a minimum of 64. The 4K High preset averages 60 FPS, and 4K Ultra drops to 47 FPS, which is below the 60 FPS threshold for smooth gameplay.
Q: How does the CPU compare to its nearest rivals?
A: The Intel Core Ultra 9 185H has an average benchmark score of 35,670, which is 0.1% below the AMD Ryzen AI 7 PRO 350, 0.2% below the Intel Core 7 250H, 0.4% below the AMD Ryzen 7 PRO 5845, and 0.7% below the AMD Ryzen 7 7700X. All deltas are under 1%, indicating near-identical synthetic performance.
Q: What is the GPU’s memory configuration?
A: The NVIDIA GeForce RTX 4090 Mobile has 16 GB of GDDR6 memory on a 256-bit bus, with a bandwidth of 576.0 GB/s. The memory clock is 2250 MHz, which translates to 18 Gbps effective.
Q: Does the FPS drop from 1080p to 4K follow a consistent pattern across settings?
A: Yes. The percentage reduction from 1080p to 1440p is approximately 34% for Low, Medium, High, and Ultra presets. The reduction from 1440p to 4K is approximately 44-45% for all presets, showing that the scaling is independent of settings.
Q: What is the combo’s rank among all tested combinations?
A: This combo ranks 826th out of 3,707 total combinations for Fivem, placing it in the top 22% of tested systems.
CPU Role
The Intel Core Ultra 9 185H is a mobile processor from the Core Ultra Series 1, based on the Meteor Lake architecture and manufactured on Intel’s 7 nm process. It has 16 cores and 22 threads, with a base clock of 3.90 GHz and a boost clock of 5.10 GHz, operating within a 45 W TDP. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3. Memory support is DDR5, depending on the motherboard, with dual-channel bandwidth of 89.6 GB/s. The CPU supports PCIe Gen 5 with 8 lanes, and it integrates Arc Xe-LPG Graphics with 128 execution units. Its release date is December 13, 2023, and it carries a launch MSRP of $640.
In Fivem, the CPU’s role is critical, as the game’s multiplayer environment often involves many entities, scripts, and physics calculations that are single-thread heavy. The 185H’s boost clock of 5.10 GHz is high for a mobile part, but the 45 W TDP means that sustained all-core loads may cause the clock to drop, which can affect performance in games that use multiple cores. The benchmark scores for the CPU show a Cinebench R23 multi-core score of 17,984.5 and single-core score of 1,810.5, while Geekbench multi-core is 11,657 and single-core is 1,794. These numbers place the CPU in the 85th percentile among all CPUs, with an average benchmark score of 35,670.
The measured FPS data strongly suggests that the CPU is the limiting factor at 1080p Low, where the 262 FPS average is likely close to the CPU’s maximum frame rate generation capability for this game. The fact that increasing the resolution from 1080p to 1440p only reduces FPS by about 34% at every setting, rather than a larger percentage, indicates that the CPU’s frame rate ceiling is being hit at 1080p, and the GPU is not yet the bottleneck. This is further supported by the 4K results: the difference between 4K Low (96 FPS) and 4K Ultra (47 FPS) is a 51% reduction, which is smaller than the reduction from 1080p Low to 4K Low (63%), showing that the CPU still has influence even at 4K.
The CPU’s 16 cores and 22 threads are more than enough for Fivem, as the game typically uses fewer than 8 threads effectively, but the single-thread performance is what matters most. The single-core Cinebench R23 score of 1,810.5 is decent for a mobile chip, but desktop CPUs with higher boost clocks and higher power budgets can achieve higher scores, which explains why this combo ranks 826th rather than higher. The nearest rival CPUs all have similar average scores, but the deltas are all negative for the 185H, meaning it is slightly slower than each of them in synthetic benchmarks, which may translate to slightly lower FPS in Fivem.
The CPU’s memory bandwidth of 89.6 GB/s is also a factor, as Fivem can be sensitive to memory latency and bandwidth in dense multiplayer scenarios. The dual-channel DDR5 support is standard for mobile, but it is lower than what high-end desktop platforms offer, which could contribute to the CPU being the bottleneck. The 24 MB of L3 cache is shared across all cores, which helps with data reuse, but the per-core L2 of 2 MB is generous and should help with game logic.
In summary, the Core Ultra 9 185H is a capable mobile CPU that provides high frame rates in Fivem, but it is the limiting component in this combo, especially at lower resolutions. The GPU is powerful enough to handle 4K Medium at 75 FPS, but the CPU’s frame rate ceiling prevents higher results at 1080p, where the 262 FPS Low preset is likely the maximum this processor can deliver in this game. Users who want higher frame rates in Fivem would need a desktop CPU with higher single-thread performance, but for a mobile system, this combo delivers solid performance across all resolutions and settings.
Hardware Specifications
Intel Core Ultra 9 185H
NVIDIA GeForce RTX 4090 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 4090 Mobile in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 96.0 |
| 3840x2160 | Medium | 75.0 |
| 3840x2160 | High | 60.0 |
| 3840x2160 | Ultra | 47.0 |
| 2560x1440 | Low | 172.0 |
| 2560x1440 | Medium | 136.0 |
| 2560x1440 | High | 109.0 |
| 2560x1440 | Ultra | 84.0 |
| 1920x1080 | Low | 262.0 |
| 1920x1080 | Medium | 207.0 |
| 1920x1080 | High | 165.0 |
| 1920x1080 | Ultra | 128.0 |
Fivem with iUltra 9 185H + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 4090 Mobile + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 9 185H + RTX 4090 Mobile
Explore FPS benchmarks for other games using this same hardware combination.