Fivem

Fivem

AVERAGE FPS
194
excellent

This combination delivers exceptional performance with an average of 194 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 71 91 114 145
1440p QHD 128 164 207 261
1080p Full HD 195 249 311 386

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 71
3840x2160 High 91
3840x2160 Medium 114
3840x2160 Low 145
2560x1440 Ultra 128
2560x1440 High 164
2560x1440 Medium 207
2560x1440 Low 261
1920x1080 Ultra 195
1920x1080 High 249
1920x1080 Medium 311
1920x1080 Low 386

Fivem with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5070, In-Depth Analysis

Fivem, in its multiplayer form, presents a unique load profile that stresses both the CPU and GPU depending on the graphical preset and resolution. The dataset for the Intel Core Ultra 7 265HX paired with the NVIDIA GeForce RTX 5070 provides a clear picture of how this combination scales across a matrix of settings. The measured frame rates reveal a system that is capable of high refresh rate play at 1080p but becomes increasingly GPU-bound at higher resolutions, with the Ultra preset proving to be the most demanding configuration tested.

Settings Recommendations

The measured FPS data for this specific combination indicates that the "High" preset offers the most balanced experience across all tested resolutions, providing a substantial visual uplift over Medium while maintaining playable frame rates. At 1920x1080, the High preset delivers 117 FPS average, which is a 20% reduction from the 147 FPS seen at Medium but offers a significantly better visual quality-to-performance trade-off than the 91 FPS of Ultra. This suggests that High is the sweet spot for users with standard 1080p displays, as the frame rate remains well above the 60 FPS threshold for smooth gameplay.

For 2560x1440, the High preset yields 77 FPS average, which remains comfortably playable and is only 20 FPS lower than the 97 FPS of Medium. The Ultra preset at this resolution drops to 60 FPS exactly, which is the minimum threshold for many competitive multiplayer scenarios, but the High preset provides a 28% performance cushion over Ultra while still offering most of the visual fidelity. This makes High the recommended preset for 1440p, as it maintains a fluid experience without the frame rate dipping into questionable territory.

At 4K (3840x2160), the situation becomes more constrained. The High preset produces 43 FPS average, which is playable but not ideal for fast-paced multiplayer. The Medium preset at 4K produces 54 FPS average with a minimum of 46 FPS and a maximum of 62 FPS, making it the only preset at this resolution that consistently stays above 30 FPS while offering better visuals than Low. The Low preset at 4K hits 68 FPS, which is the only 4K option that achieves smooth 60+ FPS gameplay. For users prioritizing frame rate at 4K, Low is the functional choice, but Medium offers the best compromise between visual quality and playability at this resolution.

The Ultra preset is not recommended at any resolution, as it produces the lowest frame rates across the board: 33 FPS at 4K, 60 FPS at 1440p, and 91 FPS at 1080p. While 91 FPS at 1080p is playable, the performance penalty relative to High is significant (22% slower), and the visual difference between High and Ultra is typically marginal in multiplayer scenarios. The data clearly supports High as the default recommendation, with Medium as an alternative for 4K users who need better visuals than Low.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265HX and NVIDIA GeForce RTX 5070 ranks 1624 out of 3005 tested combos in Fivem, placing it in the 54th percentile of all tested systems. This mid-pack ranking is notable given the individual component performance, as the CPU ranks in the 93rd percentile against all CPUs and the GPU ranks in the 82nd percentile against all GPUs. The gap between individual component rankings and the combo ranking indicates that Fivem's multiplayer environment is not purely GPU or CPU bound, and the measured performance reflects a balanced but not exceptional system for this specific game.

The CPU's nearest rivals in synthetic benchmarks include the Intel Core i7-13790F with an average score of 63080 (0.1% faster), the AMD Ryzen AI 7 450G with 63331 (0.2% faster), and the AMD Ryzen AI Embedded P185 with 62839 (0.5% slower). These deltas are negligible, placing the Ultra 7 265HX in a tightly contested performance band. The GPU's nearest rivals show a similar pattern, with the AMD Radeon Pro 580 at 40318 (0.1% faster), the AMD Radeon Pro WX 7100 at 40063 (0.8% faster), and the AMD Radeon Pro 5300 at 40870 (1.2% slower). The RTX 5070's synthetic scores position it competitively, but its 54th percentile combo ranking in Fivem suggests that the game's specific optimization and multiplayer server load characteristics do not fully utilize the strengths of this hardware pair.

The 1624th place ranking out of 3005 combos is not a reflection of poor absolute performance, as the measured frame rates are generally playable, but it does indicate that many other tested configurations achieve higher average FPS in Fivem. This is likely due to the game's engine prioritizing single-threaded performance and specific memory patterns that may not align perfectly with the Arrow Lake architecture's core configuration. Users should interpret this ranking as a relative measure within the benchmark database, not as an indication of system inadequacy for other titles.

GPU Role

The NVIDIA GeForce RTX 5070 features 12 GB of GDDR7 memory on a 192-bit bus, delivering 672.0 GB/s of bandwidth. This memory configuration is directly relevant to Fivem's performance, as the game's large open world and multiplayer entities require substantial texture streaming. The GPU's base clock is 2325 MHz with a boost clock of 2512 MHz, and it contains 6144 shading units, 192 texture mapping units, and 80 render output units. The measured FPS data shows that at 1080p, the GPU is not the primary bottleneck for most presets, as the frame rates scale more significantly with CPU-driven settings changes.

The GPU's 48 RT cores and 192 tensor cores are present on the Blackwell 2.0 architecture, but Fivem does not appear to utilize ray tracing or DLSS features in the measured data, as no such settings are listed in the benchmark rows. The GPU's FP32 performance of 30.87 TFLOPS and texture rate of 482.3 GTexel/s are high on paper, but the measured frame rates at 4K Ultra (33 FPS) indicate that the GPU is fully saturated at this extreme configuration. The 12 GB VRAM is sufficient for the tested settings, as no VRAM-related stuttering or frame drops are evident in the min FPS data for Medium presets.

The GPU's synthetic benchmark scores provide context: a Passmark G3D score of 29137 and a 3DMark Steel Nomad DX12 score of 5077 place it in the 82nd percentile of all GPUs. However, the nearest rivals in synthetic tests are professional workstation cards (Radeon Pro series), which suggests that the RTX 5070's gaming-specific optimizations may not translate directly to Fivem's performance. The GPU's 250 W TDP and dual-slot design indicate it is a full-power mobile or desktop part, but the measured FPS data suggests that Fivem's engine does not push the GPU to its absolute limits except at 4K Ultra, where the 33 FPS result aligns with expectations for a game with heavy draw call overhead.

Measured FPS Breakdown

At 1920x1080, the full settings range was tested with complete data. The Low preset achieves 186 FPS average, which is the highest frame rate in the entire dataset. Medium produces 147 FPS with a minimum of 125 FPS and a maximum of 169 FPS, indicating stable frame pacing. High delivers 117 FPS, and Ultra drops to 91 FPS. The progression from Low to Ultra shows a 51% reduction in frame rate (186 to 91 FPS), which is a significant performance cost for the visual improvements at 1080p.

At 2560x1440, the same settings were tested. Low achieves 122 FPS, which is a 34% reduction from 1080p Low. Medium produces 97 FPS with a 82 FPS minimum and 111 FPS maximum. High delivers 77 FPS, and Ultra drops to 60 FPS. The resolution scaling from 1080p to 1440p reduces frame rates by 34-35% across all presets, indicating a consistent GPU load increase. The 1440p Medium result (97 FPS) is notably close to the 1080p Ultra result (91 FPS), suggesting that users can achieve similar performance with better visuals at a lower resolution.

At 3840x2160, the data shows the most dramatic performance drops. Low achieves 68 FPS, Medium produces 54 FPS with a 46 FPS minimum and 62 FPS maximum, High delivers 43 FPS, and Ultra drops to 33 FPS. The 4K results show that the GPU becomes the primary bottleneck, as the frame rates are less than half of the 1080p values for each preset. The Medium preset at 4K (54 FPS) has a minimum of 46 FPS, which is the only 4K configuration with reported variance, suggesting that the GPU is working near its limits. The 4K Low result of 68 FPS is the only 4K configuration that breaks the 60 FPS barrier, making it the only viable option for high refresh rate 4K displays.

Resolution Scaling

The FPS scaling from 1080p to 4K provides insights into the system's bottleneck characteristics. At Low settings, the frame rate drops from 186 FPS at 1080p to 122 FPS at 1440p (a 34% reduction) and further to 68 FPS at 4K (a 63% reduction from 1080p). This scaling pattern is consistent with a GPU that is being increasingly stressed as pixel count rises, but the relatively high 1080p frame rate indicates that the CPU is capable of feeding the GPU efficiently at lower resolutions.

At Ultra settings, the frame rate drops from 91 FPS at 1080p to 60 FPS at 1440p (a 34% reduction) and further to 33 FPS at 4K (a 64% reduction from 1080p). The consistency of the percentage drop across Low and Ultra presets (63-64% from 1080p to 4K) suggests that the GPU is the limiting factor at 4K regardless of the graphical settings. The 4K results across all presets (33-68 FPS) are below the 60 FPS threshold for High and Ultra, indicating that this combination is not ideal for 4K gaming with high visual fidelity.

The scaling from 1080p to 1440p is nearly identical across presets (34-35% reduction), which indicates a balanced system where both CPU and GPU are contributing to performance. However, the 1440p to 4K scaling shows a more dramatic drop (44-45% reduction from 1440p to 4K), which is steeper than the pixel count increase (2.25x pixels). This super-linear drop suggests that the GPU's memory bandwidth (672.0 GB/s) and the 12 GB VRAM are becoming strained at 4K, as the game's texture streaming demands increase with resolution. The data indicates that the CPU is not the primary bottleneck at 4K, as the frame rates scale predictably with GPU load, but at 1080p, the CPU's 20 cores and 20 threads may be contributing to the high frame rates observed.

FAQ

Q: What is the best preset for 1080p gaming with this combo?

A: The High preset at 1920x1080 delivers 117 FPS average, which is a good balance between visual quality and performance. The Ultra preset drops to 91 FPS, a 22% reduction, while Low achieves 186 FPS but with reduced visuals.

Q: Can this system handle 4K gaming in Fivem?

A: At 4K, only the Low preset achieves a playable frame rate with 68 FPS average. Medium produces 54 FPS (minimum 46), High produces 43 FPS, and Ultra drops to 33 FPS, so 4K gaming requires significant settings compromises.

Q: How does this combo rank compared to other tested systems?

A: The combo ranks 1624 out of 3005 tested combinations in Fivem, placing it in the 54th percentile. This is lower than the individual component rankings (CPU 93rd percentile, GPU 82nd percentile), indicating the game's specific performance characteristics.

Q: What is the GPU's memory configuration and how does it affect performance?

A: The RTX 5070 has 12 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth. The 4K performance drop suggests this memory configuration is sufficient for 1080p and 1440p but becomes a limiting factor at 4K with higher presets.

Q: Is the CPU or GPU the primary bottleneck at different resolutions?

A: At 1080p, the high frame rates (117-186 FPS) indicate a balanced load, but at 4K, the consistent 63-64% frame rate reduction across presets suggests the GPU is the primary bottleneck.

Q: What are the CPU's core and clock specifications?

A: The Intel Core Ultra 7 265HX has 20 cores and 20 threads with a base clock of 2.60 GHz and a boost clock of 5.30 GHz. It has 30 MB of shared L3 cache and supports DDR5 memory with dual-channel bandwidth of 102.4 GB/s.

CPU Role

The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm process by TSMC. It has a base clock of 2.60 GHz and a boost clock of 5.30 GHz, with 30 MB of shared L3 cache. The CPU's synthetic benchmarks show strong multi-threaded performance: a Cinebench R23 multi-core score of 40642 and a single-core score of 5737, placing it in the 93rd percentile of all CPUs. The Passmark multithread score of 47985 and single-thread score of 4500 further confirm its capability.

In Fivem, the CPU's role is evident in the 1080p performance, where the Low preset achieves 186 FPS. This high frame rate indicates that the CPU's 20 cores are effectively managing the game's simulation and network overhead, as Fivem's multiplayer environment involves significant CPU work for entity tracking and server communication. The CPU's nearest rivals in synthetic benchmarks include the Intel Core i7-13790F (0.1% faster) and the AMD Ryzen AI 7 450G (0.2% faster), but these differences are within noise and do not translate to Fivem-specific advantages.

The CPU's memory bandwidth of 102.4 GB/s over dual-channel DDR5 is adequate for the game's needs, but the 20-core configuration may not be fully utilized by Fivem, which historically favors single-threaded performance. The CPU's boost clock of 5.30 GHz provides strong single-thread capability, which is likely why the 1080p frame rates are so high. However, as resolution increases to 1440p and 4K, the GPU becomes the limiting factor, and the CPU's contribution diminishes, as shown by the consistent frame rate drops across resolutions. The CPU's 93rd percentile ranking suggests it is a top-tier processor, but the combo's 54th percentile ranking in Fivem indicates that the game does not fully leverage its multi-core architecture, making the CPU a strong but not decisive factor in this particular title.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5070 in Fivem

Resolution Settings Avg FPS
3840x2160 Ultra 71.0
3840x2160 High 91.0
3840x2160 Medium 114.0
3840x2160 Low 145.0
2560x1440 Ultra 128.0
2560x1440 High 164.0
2560x1440 Medium 207.0
2560x1440 Low 261.0
1920x1080 Ultra 195.0
1920x1080 High 249.0
1920x1080 Medium 311.0
1920x1080 Low 386.0

Fivem with iUltra 7 265HX + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5070 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.