Fivem

Fivem

AVERAGE FPS
42
playable

This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 20 25 31
1440p QHD 27 35 44 56
1080p Full HD 42 54 67 85

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 31
3840x2160 Medium 25
3840x2160 High 20
3840x2160 Ultra 15
2560x1440 Low 56
2560x1440 Medium 44
2560x1440 High 35
2560x1440 Ultra 27
1920x1080 Low 85
1920x1080 Medium 67
1920x1080 High 54
1920x1080 Ultra 42

Fivem with Intel Core Ultra 7 265 + AMD Radeon RX 580, In-Depth Analysis

Fivem presents a demanding and unique workload due to its multiplayer nature, where CPU and GPU load can fluctuate significantly based on player count and server-side scripts. The pairing of the Intel Core Ultra 7 265 with the AMD Radeon RX 580 creates a considerable bottleneck, with the GPU limiting performance in most scenarios. This analysis examines the measured FPS data to determine optimal settings, the role of each component, and how this combination stacks up against other tested configurations.

Settings Recommendations

Based on the measured FPS data, the Low preset at 1920x1080 delivers the most balanced experience, achieving an average of 85 FPS. This is the only setting that consistently pushes frame rates into the high-refresh territory, providing the smoothest gameplay for a multiplayer title where responsiveness is critical. While the Medium preset at 1080p offers a more visually refined image at 67 FPS average, the 18 FPS deficit compared to Low is substantial and may be noticeable in fast-paced scenarios.

For users prioritizing visual fidelity over maximum frame rate, the High preset at 1920x1080 is the highest playable option, with an average of 54 FPS. This remains above the 50 FPS threshold, providing a playable, though not ideal, experience. The Ultra preset at 1080p should be avoided, as it drops the average to 42 FPS, which can feel sluggish in a multiplayer environment. At higher resolutions, the settings must be dialed back further. At 2560x1440, the Low preset is the only viable option, producing 56 FPS on average. The Medium preset at this resolution yields 44 FPS, which is playable but less consistent. At 3840x2160, even the Low preset only manages 31 FPS, indicating that 4K gaming is not a practical option with this hardware combination.

The data suggests that the performance ceiling is dictated by the RX 580. The difference between Low and Ultra at 1080p is 43 FPS, a halving of performance that offers diminishing returns in visual quality for a game like Fivem, which often has user-generated content with varying graphical fidelity. Therefore, optimizing for frame rate with the Low preset is the recommended course of action.

GPU Role

The AMD Radeon RX 580 is the primary performance limiter in this configuration. Its 8 GB of GDDR5 memory on a 256-bit bus provides 256.0 GB/s of bandwidth, which is sufficient for 1080p but becomes a constraint at higher resolutions. The GPU's base clock of 1257 MHz boosts to 1340 MHz, and with 2304 shading units, it delivers a peak FP32 throughput of 6.175 TFLOPS. These specifications place it in the 53rd percentile of all GPUs, indicating it is a mid-range performer by current standards.

Benchmark results show the RX 580 sits close to the NVIDIA GeForce GTX 1660 SUPER, with a negligible -0.4% delta in average score. This contextualizes its performance level: it is a capable 1080p card but lacks the headroom for demanding titles at higher settings. In Fivem, this is evident in the FPS scaling. At 1080p High, the GPU produces 54 FPS, but this drops to 20 FPS at 4K High. This steep decline is typical of a GPU that is being pushed to its limits, as the fill rate and memory bandwidth cannot keep up with the increased pixel count.

The GPU's compute score in Passmark is 3488, which is relatively low, further indicating that its strength lies in traditional rasterization rather than compute-heavy workloads. For Fivem, a game that relies heavily on draw calls and object rendering, the RX 580's 32 ROPs and 144 TMUs are the key components, and they are simply outmatched by the CPU's ability to feed them data. The result is a system where the GPU is consistently saturated, making it the definitive bottleneck across all tested resolutions and settings.

Resolution Scaling

The FPS scaling from 1920x1080 to 3840x2160 clearly demonstrates the GPU-bound nature of this configuration. At Low settings, the average FPS drops from 85 at 1080p to 56 at 1440p and further to 31 at 4K. This represents a 64% reduction in frame rate from 1080p to 4K. The scaling is almost linear, indicating that the RX 580's rendering pipeline is the limiting factor.

At Medium settings, the trend continues: 67 FPS at 1080p, 44 FPS at 1440p, and 25 FPS at 4K. The performance hit from 1080p to 1440p is 23 FPS, and from 1440p to 4K is another 19 FPS. This shows that the GPU's memory bandwidth and pixel throughput are insufficient for the increased resolution. The High preset follows a similar pattern, with 54 FPS at 1080p, 35 FPS at 1440p, and 20 FPS at 4K.

These results confirm that the Intel Core Ultra 7 265 is not the limiting factor in this scenario. If the CPU were the bottleneck, we would expect to see similar FPS numbers across different resolutions, as the CPU's workload (game logic, physics, and draw calls) remains relatively constant regardless of resolution. Instead, the FPS drops consistently with each resolution increase, a classic sign of a GPU bottleneck. The CPU is powerful enough to feed the GPU with data, but the RX 580 simply cannot render the frames fast enough at higher resolutions.

Measured FPS Breakdown

The full set of measured FPS data provides a detailed view of the performance envelope. At 1920x1080, the results are as follows:

  • Low: Average 85 FPS.
  • Medium: Average 67 FPS, with a minimum of 57 FPS and a maximum of 77 FPS. This 20 FPS variance indicates some frame time inconsistency.
  • High: Average 54 FPS.
  • Ultra: Average 42 FPS.

At 2560x1440, the performance drops significantly:

  • Low: Average 56 FPS.
  • Medium: Average 44 FPS, with a minimum of 38 FPS and a maximum of 51 FPS.
  • High: Average 35 FPS.
  • Ultra: Average 27 FPS.

At 3840x2160, the results are largely unplayable for a smooth experience:

  • Low: Average 31 FPS.
  • Medium: Average 25 FPS, with a minimum of 21 FPS and a maximum of 28 FPS.
  • High: Average 20 FPS.
  • Ultra: Average 15 FPS.

The data shows a clear pattern: the gap between Low and Ultra narrows as resolution increases. At 1080p, the difference is 43 FPS (85 vs 42). At 1440p, the difference is 29 FPS (56 vs 27). At 4K, the difference is only 16 FPS (31 vs 15). This suggests that at higher resolutions, the GPU is so heavily saturated that the additional workload from higher settings has a proportionally smaller impact on the frame rate, as the pixel fill rate becomes the absolute limiting factor.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265 and the AMD Radeon RX 580 ranks 2723rd out of 3005 tested combos in Fivem. This places it in the bottom 10% of all configurations, which is a poor result for a system with a top-tier CPU. The low ranking is almost entirely attributable to the GPU, which severely hampers the system's overall gaming performance.

This ranking is surprising given the CPU's capabilities. The Core Ultra 7 265 is a 20-core, 20-thread processor with a boost clock of 5.30 GHz, and it scores in the 93rd percentile of all CPUs. Its average benchmark score is 64640, which is on par with the AMD EPYC 4464P (delta -0.3%) and the Intel Core Ultra 7 265F (delta 0.3%). However, in a gaming context, the GPU is the dominant factor, and the RX 580's 53rd percentile ranking drags the entire system down.

The data shows that this combo is not well-balanced for Fivem. The CPU has far more processing power than the GPU can utilize, leading to a situation where the CPU is effectively idle waiting for the GPU to finish rendering frames. This is a classic example of a bottleneck, and the low combo rank reflects this inefficiency. To improve performance, a more powerful GPU would be necessary to complement the CPU's strength.

FAQ

Q: What is the best resolution and settings combo for this system?

A: The best experience is at 1920x1080 with the Low preset, which achieves an average of 85 FPS. This provides the highest frame rate and most responsive gameplay.

Q: Can this system handle 4K gaming in Fivem?

A: No. At 3840x2160, even the Low preset only manages an average of 31 FPS, which is not smooth enough for a multiplayer title. The Ultra preset at this resolution drops to a 15 FPS average.

Q: Is the Intel Core Ultra 7 265 or the AMD Radeon RX 580 the bottleneck?

A: The AMD Radeon RX 580 is the definitive bottleneck. The FPS scales inversely with resolution, which is a clear indicator of GPU limitation. The CPU's performance is sufficient to feed the GPU, but the GPU cannot render frames quickly enough.

Q: How does the RX 580 compare to its nearest rivals in terms of benchmark scores?

A: The RX 580 has a benchmark score of 12928, which is nearly identical to the NVIDIA GeForce GTX 1660 SUPER (12986, delta -0.4%) and the NVIDIA GeForce RTX 3050 Ti Mobile (12940, delta -0.1%).

Q: What is the FPS difference between Low and Ultra settings at 1080p?

A: At 1920x1080, the Low preset averages 85 FPS, while the Ultra preset averages 42 FPS. This is a 43 FPS difference, representing a 51% reduction in performance.

Q: What are the minimum FPS values recorded for the Medium preset?

A: At 1920x1080 Medium, the minimum FPS is 57. At 2560x1440 Medium, the minimum is 38 FPS. At 3840x2160 Medium, the minimum is 21 FPS.

CPU Role

The Intel Core Ultra 7 265 is a high-end desktop processor with 20 cores and 20 threads, based on the Arrow Lake architecture. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a 30 MB shared L3 cache. This CPU is a powerhouse for multi-threaded workloads, as evidenced by its Cinebench R23 multi-core score of 42216. Its single-core performance is also strong, with a Cinebench R23 score of 5960.

In the context of Fivem, the CPU's role is to handle game logic, physics, and the complex scripting often found in multiplayer servers. The data suggests that the Core Ultra 7 265 is more than capable of handling these tasks. Its single-thread performance is critical for the main game loop, and its multi-threading capabilities ensure that background server processes do not cause stuttering. The CPU's Passmark single-thread score of 4689 places it well above average, ensuring that it will not be the cause of low frame rates in Fivem.

However, the measured FPS data shows that the CPU's power is largely wasted in this configuration. Because the RX 580 is the bottleneck, the CPU is often waiting for the GPU to complete its frame rendering. This is why the system's performance is so poor relative to the CPU's capabilities. The CPU is effectively underutilized, as it is capable of producing far more frames than the GPU can render. The benchmark results indicate that the CPU is not the limiting factor, as the FPS scales consistently with resolution, a characteristic of GPU-bound scenarios. A stronger GPU would be required to unlock the full potential of this processor in Fivem.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 580 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 31.0
3840x2160 Medium 25.0
3840x2160 High 20.0
3840x2160 Ultra 15.0
2560x1440 Low 56.0
2560x1440 Medium 44.0
2560x1440 High 35.0
2560x1440 Ultra 27.0
1920x1080 Low 85.0
1920x1080 Medium 67.0
1920x1080 High 54.0
1920x1080 Ultra 42.0

Fivem with iUltra 7 265 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 580 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RX 580

Explore FPS benchmarks for other games using this same hardware combination.