Control

Control

AVERAGE FPS
35
playable

This combination offers playable performance with an average of 35 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 20 23 32
1440p QHD 26 30 34 48
1080p Full HD 35 40 45 63

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 Medium 23
3840x2160 High 20
3840x2160 Ultra 18
2560x1440 Low 48
2560x1440 Medium 34
2560x1440 High 30
2560x1440 Ultra 26
1920x1080 Low 63
1920x1080 Medium 45
1920x1080 High 40
1920x1080 Ultra 35

Control with Intel Core Ultra 7 265 + AMD Radeon RX 580, In-Depth Analysis

The pairing of the Intel Core Ultra 7 265 with the AMD Radeon RX 580 in Control presents a stark study in bottleneck dynamics. The data indicates a system where a top-tier modern processor is paired with a legacy graphics card, resulting in performance that is almost entirely dictated by the GPU. The measured frames per second across all resolutions and settings paint a clear picture of a component mismatch, with the CPU's substantial capabilities remaining largely untapped while the GPU operates at its absolute limit. This analysis will break down the specific roles each component plays, how resolution scaling exposes the bottleneck, and what the measured data suggests for an optimal experience.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. In synthetic benchmarks, this CPU demonstrates exceptional capability, scoring 42,216 in Cinebench R23 multi-core and 5,960 in single-core. It holds a 93rd percentile ranking against all CPUs, placing it in the top tier of processors. Its nearest rivals, such as the AMD EPYC 4464P and the Intel Core Ultra 7 265F, are within a 0.7% performance delta, confirming its position as a high-end part.

However, the measured FPS data in Control suggests that this CPU power is essentially irrelevant to the final frame rate. At 1080p with Low settings, the system achieves 63 FPS. If the CPU were a limiting factor at this resolution and low graphical load, we would expect to see frame rates constrained by the processor's single-thread performance. Instead, the relatively modest 63 FPS figure, when compared to the CPU's dominant synthetic scores, indicates that the graphics card is already the primary bottleneck. The CPU's 30 MB of shared L3 cache and dual-channel DDR5 memory support are more than sufficient for the game's logic, but they cannot compensate for the GPU's inability to render frames faster.

The data implies that the Core Ultra 7 265 is essentially "waiting" for the RX 580. The processor's high boost clock of 5.30 GHz is unlikely to be a contributing factor to the low FPS, as the game's engine is not being stressed by the CPU. In this specific configuration, the CPU's role is to provide a stable, non-limiting foundation. The benchmark results indicate a massive headroom; the CPU is capable of far more, but the GPU is the ceiling for performance. The Cinebench scores, while impressive, are not reflected in the game's FPS, reinforcing that this is a GPU-bound scenario across every measured setting.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 580 is the definitive performance limiter in this configuration. Based on the Polaris 20 chip and GCN 4.0 architecture, it features 8 GB of GDDR5 memory on a 256-bit bus, providing a bandwidth of 256.0 GB/s. Its core clocks are a base of 1257 MHz and a boost of 1340 MHz. The GPU's 53rd percentile ranking against all GPUs places it in the mid-range of the performance spectrum, a stark contrast to the CPU's 93rd percentile. This disparity is the root cause of the system's overall performance profile.

The RX 580's nearest rivals, such as the NVIDIA GeForce GTX 1660 SUPER, are within a 0.4% performance delta, indicating it is a solid, if older, performer. However, its age is evident in the measured FPS. At 1080p with Low settings, the 63 FPS average is a playable number, but it represents the absolute maximum this GPU can achieve in this title. As settings increase to Medium, the average drops to 45 FPS, and at High, it falls to 40 FPS. This scaling is directly attributable to the GPU's fixed shading units (2304) and texture mapping units (144), which are being tasked with more complex rendering workloads.

The 8 GB VRAM capacity is sufficient for Control, even at higher resolutions, but the GPU's raw compute power (6.175 TFLOPS FP32) is insufficient to maintain high frame rates. The data shows a clear trend: the RX 580 is the component that dictates performance. The boost clock of 1340 MHz is not a factor in the performance ceiling; rather, it is the overall architectural limits of the GCN 4.0 design that hold the system back. The GPU is the sole reason the system fails to hit 60 FPS at 1080p on any setting above Low.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data provides the clearest evidence of the GPU bottleneck. Moving from 1080p to 1440p to 4K at the same settings shows a predictable and dramatic drop in frame rates, which is a classic symptom of a GPU-limited system. At High settings, the average FPS falls from 40 at 1080p to 30 at 1440p, a 25% reduction, and then to 20 at 4K, a further 33% reduction. This consistent, large percentage drop with each resolution increase indicates that the GPU is working at its maximum capacity, and the additional pixel load directly translates to lower FPS.

If the CPU were the bottleneck, the FPS would remain relatively flat across resolutions, as the CPU's workload (game logic, draw calls) does not scale with resolution in the same way the GPU's pixel-pushing workload does. The data shows the opposite: a linear relationship between pixel count and performance. At Low settings, the drop from 63 FPS at 1080p to 48 FPS at 1440p and 32 FPS at 4K confirms this pattern. The GPU is the limiting component, and its inability to handle the increased pixel throughput at higher resolutions is the primary reason for the performance degradation.

The scaling from 1440p to 4K is particularly telling. At Medium settings, the FPS drops from 34 to 23, and at High, from 30 to 20. These are significant losses that cannot be attributed to any CPU limitation. The Intel Core Ultra 7 265 has more than enough headroom to handle the increased memory bandwidth and instruction load associated with higher resolutions. The data strongly suggests that the RX 580's memory bandwidth of 256.0 GB/s and its pixel fill rate of 42.88 GPixel/s are insufficient for 4K rendering, resulting in the sub-30 FPS averages observed. This is a textbook case of a GPU bottleneck, where the processor is not the constraining factor.

Settings Recommendations — which preset gives the best experience per the measured rows

Based solely on the measured FPS data, the optimal settings for this configuration are a trade-off between visual fidelity and playability. The only preset that achieves a consistently playable frame rate is 1080p with Low settings, which yields an average of 63 FPS. This is the only measured configuration that breaks the 60 FPS threshold, offering a smooth experience. While the visual quality is reduced, it is the only way to fully utilize the display's refresh rate potential.

If a player prefers higher visual quality, 1080p with Medium settings is the next viable option, offering an average of 45 FPS. This is a playable frame rate for a game like Control, though it requires a compromise on smoothness. The measured minimum of 38 FPS at this setting indicates that there may be occasional dips, but the overall experience is likely to be more stable than High or Ultra. The High preset at 1080p averages 40 FPS, which is also acceptable, but the jump to Medium provides a 5 FPS improvement for what is typically a minor visual difference.

The data does not support using higher resolutions with this GPU. At 1440p, the Low preset averages 48 FPS, which is playable but less smooth than 1080p Low. The Medium and High presets at 1440p dip into the 30 FPS range, which is not recommended for an action-adventure game that benefits from responsive controls. All 4K presets are effectively unplayable, with averages ranging from 18 to 32 FPS. The recommendation is clear: to get the best experience, prioritize 1080p and use Low settings for maximum frame rate, or Medium settings for a balance of visual quality and performance. Pushing to higher resolutions or presets results in a significant drop in playability that is not justified by the graphical gains.

FAQ

Q: What is the best resolution and settings combo for this system?

A: According to the measured data, 1080p with Low settings provides the highest average frame rate at 63 FPS. For a balance of quality and performance, 1080p with Medium settings is the best alternative, averaging 45 FPS.

*Q: Can this system run Control at 4K?*

A: No. The data shows that all 4K presets result in unplayable frame rates, with averages ranging from 18 FPS (Ultra) to 32 FPS (Low). The GPU is not capable of rendering the game at this resolution smoothly.

Q: Is the Intel Core Ultra 7 265 a bottleneck for the RX 580?

A: No, the data suggests the opposite. The CPU's high benchmark scores (e.g., 42,216 in Cinebench R23) are not reflected in the game's FPS, indicating the GPU is the limiting component. The processor has significant headroom.

Q: How does the RX 580 compare to its closest rivals?

A: The RX 580 has an average benchmark score of 12,928, which is 0.4% lower than the NVIDIA GeForce GTX 1660 SUPER and 0.5% lower than the AMD Radeon 740M. It is a mid-range performer.

Q: What is the expected FPS at 1440p with High settings?

A: The measured data shows an average of 30 FPS at 1440p with High settings. This is a playable, though not ideal, frame rate for a game like Control.

Q: Is there a significant difference between Low and Ultra settings at 1080p?

A: Yes. The FPS drops from 63 at Low to 35 at Ultra, a 28 FPS difference. This indicates a substantial performance cost for the highest visual fidelity, which may not be worth the smoothness trade-off.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete picture of the system's performance across all tested configurations. The following breakdown details the exact average FPS figures from the FACT PACK.

1920x1080 (1080p)

  • Low: 63 FPS average.
  • Medium: 45 FPS average, with a minimum of 38 FPS and a maximum of 51 FPS.
  • High: 40 FPS average.
  • Ultra: 35 FPS average.

2560x1440 (1440p)

  • Low: 48 FPS average.
  • Medium: 34 FPS average, with a minimum of 29 FPS and a maximum of 39 FPS.
  • High: 30 FPS average.
  • Ultra: 26 FPS average.

3840x2160 (4K)

  • Low: 32 FPS average.
  • Medium: 23 FPS average, with a minimum of 19 FPS and a maximum of 26 FPS.
  • High: 20 FPS average.
  • Ultra: 18 FPS average.

The data shows a clear and consistent trend: as resolution and settings increase, the average FPS decreases. The only configuration that achieves a 60+ FPS average is 1080p Low. The 1080p Medium and High presets are the only other configurations that maintain an average above 40 FPS. All 1440p presets and all 4K presets fall below 50 FPS, with the majority of 4K presets dipping below 30 FPS. The minimum FPS data, available only for the Medium presets, indicates that the game can have frame time spikes, with the lowest recorded minimum being 19 FPS at 4K Medium.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of the Intel Core Ultra 7 265 and the AMD Radeon RX 580 ranks 2633 out of 2888 tested combos in Control. This places it in the bottom 9% of all tested system configurations, a remarkably low position given the CPU's high-end status. The ranking is heavily influenced by the GPU's performance, which is a legacy part with a 53rd percentile ranking. This data highlights the critical importance of a balanced system; a powerful CPU cannot compensate for a weak GPU in a graphically demanding game.

The low rank is a direct consequence of the RX 580's limitations. While the CPU is in the top 7% of all processors, the GPU is in the middle of the pack. The combination of a top-tier CPU with a mid-tier GPU results in a system that performs as if it were a mid-tier machine, purely because the GPU is the bottleneck. The 2633rd rank out of 2888 combos indicates that most other tested configurations, including those with significantly weaker CPUs but stronger GPUs, would outperform this setup in Control. The data suggests that the GPU is the sole determinant of this combo's poor standing in the game's benchmark hierarchy. The CPU's potential is irrelevant in this context, as the frame rate is capped by the graphics card.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 580 in Control

Resolution Settings Avg FPS
3840x2160 Low 32.0
3840x2160 Medium 23.0
3840x2160 High 20.0
3840x2160 Ultra 18.0
2560x1440 Low 48.0
2560x1440 Medium 34.0
2560x1440 High 30.0
2560x1440 Ultra 26.0
1920x1080 Low 63.0
1920x1080 Medium 45.0
1920x1080 High 40.0
1920x1080 Ultra 35.0

Control with iUltra 7 265 + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RX 580 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RX 580

Explore FPS benchmarks for other games using this same hardware combination.