Archeage
This combination offers playable performance with an average of 34 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 16 | 24 | 26 |
| 1440p QHD | 19 | 28 | 41 | 46 |
| 1080p Full HD | 28 | 42 | 61 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core Ultra 7 265 + AMD Radeon RX 580, In-Depth Analysis
Archeage is a 2014 MMORPG that remains demanding on modern hardware, and the pairing of the Intel Core Ultra 7 265 with the AMD Radeon RX 580 produces a heavily GPU-bound experience. Benchmark data shows this combination is only playable at lower resolutions and settings, with performance collapsing at 4K. The Core Ultra 7 265 is clearly not the limiting factor; the RX 580, an end-of-life Polaris 20 part, is the bottleneck throughout all tested configurations.
Resolution Scaling
The measured FPS data reveals a steep performance cliff as resolution increases, a classic symptom of a GPU that is overwhelmed by pixel throughput. At 1080p with Low settings, the combo achieves an average of 69 FPS. Moving to 1440p drops this to 46 FPS, a 33% reduction. At 4K, the average falls to 26 FPS, which is a 62% reduction from the 1080p Low result. This scaling pattern indicates that the RX 580's 256-bit memory bus and 256.0 GB/s bandwidth are insufficient for the pixel load at higher resolutions.
The trend is consistent across all settings presets. For High settings, the average FPS drops from 42 at 1080p to 28 at 1440p (a 33% decline) and then to 16 at 4K (a 62% decline from 1080p). The Ultra preset shows the most dramatic collapse: 28 FPS at 1080p falls to 19 FPS at 1440p and then to just 11 FPS at 4K. This is a 61% reduction from 1080p to 4K, confirming that the GPU's compute resources, rated at 6.175 TFLOPS FP32, are exhausted well before the CPU's capabilities are tested.
The data suggests that the limiting component is unequivocally the graphics card. The Core Ultra 7 265, with 20 cores and a boost clock of 5.30 GHz, is a modern desktop processor that sits in the 93rd percentile of all CPUs. In contrast, the RX 580 sits in the 53rd percentile of all GPUs. The FPS drops between resolutions are far larger than what would be expected if the CPU were the constraint; a CPU bottleneck would typically show less variation in frame rate as resolution changes, since the CPU workload per frame remains relatively constant. Instead, the halving of FPS from 1080p to 4K points directly to the GPU's fill rate and memory bandwidth being saturated.
How This Combo Ranks
In the context of all tested CPU-GPU combinations for Archeage, this pairing ranks 3387 out of 3708 combos. This places it in the bottom 9th percentile of tested systems, which is a poor result for a build featuring a high-end 2025 processor. The rank reflects the severe imbalance between the CPU and GPU; the processor's potential is largely wasted because the graphics card cannot keep up with the demands of the game at most settings.
The Core Ultra 7 265 itself is a strong performer in synthetic benchmarks, with an average benchmark score of 64640. Its nearest rivals include the AMD EPYC 4464P, which scores 64823 (a delta of -0.3%), and the Intel Core Ultra 7 265F, which scores 64438 (a delta of 0.3%). This shows the CPU is competitively positioned against other top-tier processors. However, in the context of this specific game and GPU pairing, the combo rank is dragged down entirely by the RX 580. The GPU's average benchmark score of 12928 puts it near the NVIDIA GeForce RTX 3050 Ti Mobile (12940, deltaPct -0.1%) and the NVIDIA GeForce GTX 1660 SUPER (12986, deltaPct -0.4%). These are mid-range parts from previous generations, not the kind of hardware that can drive a modern MMORPG at high resolutions.
The disparity between the CPU's 93rd percentile ranking and the GPU's 53rd percentile ranking is stark. The data shows that while the processor is capable of handling the game's logic and draw calls, the GPU is the primary reason this combo falls so low in the rankings. The 3708 total combos tested include many with more balanced pairings, and this specific combination of a high-end CPU with an entry-level 2017 GPU is a textbook case of a bottleneck. The rank of 3387 is a direct consequence of the GPU's inability to translate the CPU's computing power into playable frame rates.
Settings Recommendations
Given the measured data, the only viable path to a smooth experience is to prioritize resolution over visual fidelity. At 4K, all settings presets produce unplayable frame rates: the best case is Low at 26 FPS, which is below the threshold for acceptable gameplay in an MMORPG. The Medium preset at 4K averages 24 FPS with a minimum of 20, which is still too low. The data indicates that 4K should be avoided entirely with this combination.
At 1440p, the situation improves but remains marginal. The Low preset delivers 46 FPS, which is playable, though not ideal for competitive or fast-paced content. Medium at 1440p averages 41 FPS with a minimum of 35 FPS, which is also acceptable. The High preset drops to 28 FPS, which is borderline, and Ultra is unplayable at 19 FPS. The best experience at 1440p is achieved with the Low or Medium presets, where the frame rate stays above 40 FPS.
The 1080p resolution offers the most flexibility. The Low preset yields 69 FPS, which is fluid and responsive. Medium follows closely at 61 FPS with a minimum of 52 FPS, providing a good balance between visual quality and performance. High at 42 FPS is playable but begins to show strain. The Ultra preset at 1080p averages 28 FPS, which is too low for a smooth experience. The data strongly suggests that for a consistent and enjoyable experience, users should select the Medium preset at 1080p, as it maintains an average above 60 FPS while offering better visual fidelity than Low. It is the only preset and resolution combination that reliably exceeds 60 FPS without sacrificing all graphical detail.
Measured FPS Breakdown
The complete measured FPS data for this combination is as follows. At 1920x1080, the Low preset produces an average of 69 FPS. The Medium preset produces an average of 61 FPS, with a minimum of 52 and a maximum of 70. High is 42 FPS, and Ultra is 28 FPS. At 2560x1440, Low averages 46 FPS, Medium averages 41 FPS (min 35, max 47), High averages 28 FPS, and Ultra averages 19 FPS. At 3840x2160, Low averages 26 FPS, Medium averages 24 FPS (min 20, max 27), High averages 16 FPS, and Ultra averages 11 FPS.
The data shows a clear linear relationship between settings and performance at each resolution. At 1080p, the jump from Low to Medium costs 8 FPS, while the jump from Medium to High costs 19 FPS. The jump from High to Ultra costs 14 FPS. This indicates that the High and Ultra presets impose a significantly higher load on the GPU, likely due to increased draw distances and shadow quality common in MMORPGs. At 1440p, the same pattern holds, with a 5 FPS drop from Low to Medium, a 13 FPS drop to High, and a 9 FPS drop to Ultra. At 4K, the frame rates are so low that the differences between presets are less pronounced, but the trend remains: Low is 26 FPS, Medium is 24 FPS, High is 16 FPS, and Ultra is 11 FPS.
The minimum FPS data is only available for the Medium preset at each resolution. At 1080p, the minimum is 52 FPS, which is 85% of the average. At 1440p, the minimum is 35 FPS, which is 85% of the average. At 4K, the minimum is 20 FPS, which is 83% of the average. This consistency suggests that frame pacing is relatively stable, but the low absolute values at 1440p and 4K mean that any scene complexity will push the frame rate into unplayable territory.
GPU Role
The AMD Radeon RX 580 is the decisive component in this pairing, and its specifications explain the measured results. The GPU is built on the Polaris 20 chip using a 14 nm process from GlobalFoundries, featuring 2304 shading units, 144 TMUs, and 32 ROPs. Its base clock is 1257 MHz with a boost clock of 1340 MHz. The 8 GB of GDDR5 memory runs at 2000 MHz (8 Gbps effective) across a 256-bit bus, yielding a bandwidth of 256.0 GB/s. This memory configuration is the primary bottleneck at higher resolutions, as the pixel fill rate and texture rate (42.88 GPixel/s and 193.0 GTexel/s, respectively) are insufficient for 4K workloads.
The GPU's benchmark scores reflect its mid-range position. In 3DMark Steel Nomad DX12, it scores 1005. Its Passmark G3D score is 8813, and its Passmark G2D score is 769. These results place it in the 53rd percentile of all GPUs, with an average benchmark score of 12928. The nearest rivals are the NVIDIA GeForce RTX 3050 Ti Mobile (12940, deltaPct -0.1%) and the NVIDIA GeForce GTX 1660 SUPER (12986, deltaPct -0.4%). This shows the RX 580 is competitive with those cards, but they are all considered entry-level to mid-range for modern gaming.
In Archeage, the GPU's role is to render the game's world, which includes large open areas and many player characters. The data shows that at 1080p Low, the GPU can handle the load at 69 FPS. However, as the resolution and settings increase, the GPU's limited compute power (6.175 TFLOPS FP32) and memory bandwidth become saturated. The 8 GB of VRAM is not the primary issue, as the game is from 2014 and textures are likely manageable within that capacity. Instead, the raw processing power of the Polaris 20 chip is the limiting factor. The drop from 61 FPS at 1080p Medium to 41 FPS at 1440p Medium is a 33% performance loss, which aligns with the increase in pixel count (2.07 million to 3.68 million), confirming the GPU is the primary constraint.
CPU Role
The Intel Core Ultra 7 265 is a high-end desktop processor that is vastly overqualified for the task of running Archeage alongside the RX 580. It features 20 cores and 20 threads based on the Arrow Lake architecture, built on a 3 nm process from TSMC. Its base clock is 2.40 GHz with a boost clock of 5.30 GHz. The CPU has a 30 MB shared L3 cache and a 102.4 GB/s memory bandwidth with dual-channel DDR5 support. It uses an Intel Socket 1851 and supports PCIe Gen 5 with 20 lanes. The processor's TDP is 65 W.
In synthetic benchmarks, the Core Ultra 7 265 excels. It scores 42216 in Cinebench R23 multicore and 5960 in Cinebench R23 single-core. In Passmark, it scores 49682 in multithread and 4689 in single-thread. These scores place the CPU in the 93rd percentile of all CPUs, with an average benchmark score of 64640. Its nearest rivals include the AMD EPYC 4464P (64823, deltaPct -0.3%) and the AMD EPYC 9124 (65104, deltaPct -0.7%). This demonstrates the CPU's raw computing power is among the best available.
In the context of Archeage, the CPU's role is to handle game logic, AI, and player position updates, which are typical for an MMORPG. The 20 cores provide ample multi-threading capability, and the high single-core boost clock of 5.30 GHz ensures that the main game thread runs efficiently. However, the measured FPS data shows that the CPU is never the limiting factor. At 1080p Low, the 69 FPS average is likely near the GPU's maximum output, and the CPU is idle waiting for the GPU to finish rendering. The proof is in the resolution scaling: if the CPU were the bottleneck, the FPS would remain relatively flat across resolutions. Instead, the FPS drops dramatically from 1080p to 4K, which is a definitive indicator of a GPU bottleneck. The Core Ultra 7 265's potential is completely untapped in this configuration, as the RX 580 cannot feed it enough frames to utilize its processing power. The CPU's high Passmark scores are irrelevant to the final gaming experience, which is entirely dictated by the GPU's performance ceiling.
Hardware Specifications
Intel Core Ultra 7 265
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 580 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 26.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 16.0 |
| 3840x2160 | Ultra | 11.0 |
| 2560x1440 | Low | 46.0 |
| 2560x1440 | Medium | 41.0 |
| 2560x1440 | High | 28.0 |
| 2560x1440 | Ultra | 19.0 |
| 1920x1080 | Low | 69.0 |
| 1920x1080 | Medium | 61.0 |
| 1920x1080 | High | 42.0 |
| 1920x1080 | Ultra | 28.0 |
Archeage with iUltra 7 265 + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RX 580 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RX 580
Explore FPS benchmarks for other games using this same hardware combination.