Fivem
This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 20 | 25 | 31 |
| 1440p QHD | 27 | 35 | 44 | 56 |
| 1080p Full HD | 42 | 54 | 67 | 85 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i7-14700K + AMD Radeon RX 580, In-Depth Analysis
Fivem, the multiplayer modification framework for Grand Theft Auto V, presents a unique performance profile that is heavily influenced by server-side scripts, player count, and world-state simulation. The combination of an Intel Core i7-14700K and an AMD Radeon RX 580 creates a system with a stark contrast between a modern, high-core-count CPU and a legacy, mid-range GPU from the Polaris generation. The measured data across resolutions and settings reveals a configuration where the graphics card is consistently the limiting factor, capping frame rates well below what the processor is capable of delivering. This analysis breaks down the specific roles of each component, the scaling behavior, and the resulting performance tiers.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i7-14700K is a 20-core, 28-thread processor based on the Raptor Lake Refresh architecture. It operates with a base clock of 3.40 GHz and a boost clock of 5.60 GHz. This high boost clock is critical for Fivem, which inherits many of GTA V's engine limitations, including a significant reliance on single-threaded performance for game logic and script processing. The 33 MB of shared L3 cache also helps reduce latency when the CPU is rapidly accessing the game's world data and entity information.
In synthetic benchmarks, this CPU is placed in the 94th percentile of all processors, indicating exceptional performance. Its average benchmark score of 69355 places it in direct competition with high-end server and desktop parts like the AMD EPYC 9115 and the Ryzen 9 7950X, with a performance delta of just 0.1% and -0.2%, respectively. These scores are far beyond what a game like Fivem requires at 1080p. However, the measured FPS data shows that the CPU is not the bottleneck in this configuration. For instance, at 1080p with Low settings, the system achieves 85 FPS. If the CPU were the limiting factor, this number would be significantly higher, likely above 100 FPS given its Cinebench R23 multi-core score of 33440.5 and single-core score of 2160.
The i7-14700K's power is effectively held in reserve. The processor is capable of handling the most demanding Fivem servers, which can feature hundreds of players, complex custom vehicles, and intensive server-side tasks. The data suggests that even with the hardest CPU-facing workloads, the GPU will still be the first component to reach its limit. The 20 cores and 28 threads ensure that background processes and server communication do not interfere with the main game thread. While the GPU struggles to maintain 60 FPS at 1080p, the CPU's headroom means that frame times are likely consistent, minimizing stutter that can occur when the processor is maxed out. The CPU's role here is to provide a stable platform, ensuring that the GPU is the only variable in frame rate fluctuations.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 580 is an older graphics card built on the GCN 4.0 architecture, utilizing a 14 nm process from GlobalFoundries. It comes equipped with 8 GB of GDDR5 memory on a 256-bit bus, providing a bandwidth of 256.0 GB/s. The card's base clock is 1257 MHz, which can boost up to 1340 MHz. This memory configuration is adequate for Fivem at 1080p, but the GPU's raw compute power is the primary constraint.
With a PassMark G3D score of 8813, the RX 580 sits in the 53rd percentile of all GPUs. This places it in a mid-range bracket, comparable to the NVIDIA GeForce GTX 1660 SUPER (deltaPct -0.4%) and the RTX 3050 Ti Mobile (deltaPct -0.1%). This level of performance is consistent with the measured FPS, which shows the GPU is the limiting factor across all tested scenarios. The card's 6.175 TFLOPS of FP32 compute is sufficient for 1080p gaming but quickly becomes overwhelmed at higher resolutions.
The VRAM capacity is a positive note. Fivem, especially with high-resolution textures and many custom assets, can be memory-hungry. The 8 GB buffer is likely sufficient to prevent texture thrashing at 1080p and 1440p, even on Ultra settings, as the GPU's core is maxed out before memory capacity becomes an issue. The memory clock of 2000 MHz (8 Gbps effective) provides the necessary bandwidth to feed the 2304 shading units. The GPU's end-of-life production status is reflected in its performance, as it lacks the newer architectural efficiencies found in subsequent generations. The data clearly shows that the RX 580 is the bottleneck, as its performance limits are reached before the CPU's capabilities can be fully utilized.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data provides a clear picture of how the system scales with resolution. At 1080p High settings, the average FPS is 54. Moving to 1440p High settings, the average FPS drops to 35, a 35% reduction. Finally, at 4K High settings, the average FPS plummets to 20, a 63% reduction from 1440p. This steep decline is the hallmark of a GPU-bound system. If the CPU were the limiting factor, the FPS would remain relatively flat across resolutions, as the CPU's workload is largely independent of the output resolution.
The scaling pattern is consistent across all settings. At Low settings, the FPS drops from 85 at 1080p to 56 at 1440p, and then to 31 at 4K. The percentage drop from 1080p to 4K at Low settings is 63.5%, almost identical to the drop at High settings. This consistency is another indicator that the GPU is the bottleneck. The CPU is handling the game logic at a similar rate, but the GPU's rendering workload increases dramatically with each pixel count. The RX 580's pixel rate of 42.88 GPixel/s and texture rate of 193.0 GTexel/s are simply not high enough to maintain playable frame rates at 4K.
This scaling behavior tells a story of a system that is perfectly balanced for 1080p but falls apart at higher resolutions. The i7-14700K is not being taxed, while the RX 580 is struggling to keep up. The FPS drops are directly proportional to the increase in resolution, which is a classic sign that the graphics card's fill rate and shader processing capabilities are the limiting factors. The data does not include minimum FPS values for most tests, but the available data for Medium settings (57 min at 1080p, 38 min at 1440p, 21 min at 4K) shows that the frame time consistency also degrades with resolution, further confirming the GPU's inability to keep up with the workload.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The following data represents the measured average FPS for the Intel Core i7-14700K and AMD Radeon RX 580 combination in Fivem.
1920x1080 (1080p)
At 1080p, the system is most viable. With Low settings, the average FPS is 85, offering a smooth experience. Moving to Medium settings, the average drops to 67, with a minimum of 57 and a maximum of 77. High settings yield an average of 54 FPS. Pushing to Ultra settings reduces the average to 42 FPS. The data shows that 1080p is the only resolution where the system can approach high refresh rates, but only with significant compromises in visual quality.
2560x1440 (1440p)
At 1440p, the performance takes a significant hit. Low settings produce an average of 56 FPS, which is playable but not ideal. Medium settings lower the average to 44 FPS (min 38, max 51). High settings result in an average of 35 FPS, which begins to feel sluggish. Ultra settings are not recommended, as the average drops to 27 FPS, which is below playable thresholds for most users.
3840x2160 (4K)
At 4K, the system is heavily overburdened. Low settings yield an average of 31 FPS, which is barely playable. Medium settings drop to 25 FPS (min 21, max 28). High settings fall to 20 FPS. Ultra settings are unplayable, with an average of just 15 FPS. The RX 580 is clearly not designed for 4K gaming, and this data confirms that it cannot handle the pixel workload in Fivem at this resolution.
FAQ
Q: What is the best resolution for this CPU/GPU combo in Fivem?
A: Based on the measured data, 1920x1080 is the only resolution that provides an acceptable balance of visual quality and performance. At 1080p, the system can achieve 85 FPS on Low settings, but drops to 54 FPS on High, making it the only viable resolution for a smooth experience.
Q: Can this system run Fivem on Ultra settings?
A: Technically, yes, but with poor results. At 1080p Ultra, the average FPS is 42, which is playable but not ideal. At 1440p Ultra, the average drops to 27 FPS, and at 4K Ultra, it falls to 15 FPS. The data suggests that Ultra settings are only usable at 1080p for a single-player or light-server experience.
Q: Is the Intel Core i7-14700K bottlenecking the AMD Radeon RX 580?
A: No. The benchmark data indicates that the GPU is the limiting factor. This is evident from the FPS scaling with resolution; as resolution increases, FPS drops proportionally, a sign of a GPU bottleneck. The CPU's high benchmark scores (94th percentile) suggest it has ample headroom.
Q: What is the FPS difference between Low and High settings at 1080p?
A: The measured data shows a difference of 31 FPS. At 1080p Low, the average FPS is 85, while at 1080p High, it is 54. This indicates that the RX 580's performance is highly sensitive to graphical settings.
Q: How does the RX 580 compare to its nearest rivals in terms of overall GPU performance?
A: The RX 580's average benchmark score is 12928. It is 0.4% slower than the NVIDIA GeForce GTX 1660 SUPER and 0.1% slower than the RTX 3050 Ti Mobile. This places it in a competitive mid-range tier, but its age shows in demanding titles like Fivem.
Q: Will upgrading the CPU improve FPS in Fivem?
A: The data suggests that upgrading the CPU would not yield any FPS improvements. Since the system is GPU-bound, the frame rate is limited by the RX 580's rendering capabilities. A CPU upgrade would only help if the game were CPU-bound, which is not the case according to the measured FPS scaling.
Settings Recommendations
Based on the measured FPS data, the optimal experience is found at 1920x1080 resolution with High settings. This configuration yields an average FPS of 54, which is a reasonable balance between visual fidelity and smoothness. While the Low preset achieves a higher 85 FPS, the visual quality degradation is substantial. The Medium preset offers a middle ground at 67 FPS, but the jump to High provides a more significant visual improvement for the 13 FPS cost.
For users who prioritize frame rate above all else, the Low preset at 1080p is the only way to approach high refresh rates, delivering 85 FPS. However, this diminishes the game's visuals considerably. At 1440p, the Low preset is the only playable option, with an average of 56 FPS. The Medium preset at 1440p is borderline at 44 FPS, and it is recommended to avoid High and Ultra settings at this resolution due to sub-40 FPS averages. The 4K resolution should be avoided entirely, as even the Low preset only averages 31 FPS, which does not meet the standard for a smooth gaming experience. The best experience is clearly at 1080p, where the High preset provides a playable and visually appealing result.
How This Combo Ranks
In the database of tested combinations for Fivem, the Intel Core i7-14700K and AMD Radeon RX 580 configuration is ranked 3367 out of 3707 total combos. This places the system in the lower 9th percentile of all tested hardware pairings for this game. This low ranking is almost entirely due to the GPU's performance limitations. The CPU is a top-tier component, but the GPU's inability to render the game at higher resolutions and settings drags the overall combo ranking down significantly.
This ranking indicates that while the CPU is a powerhouse, the GPU is a severe weak link in this specific game's context. The system's performance is similar to what one would expect from a much older or lower-end CPU paired with the same GPU, as the CPU's power is simply not utilized. The data suggests that to improve this combo's ranking, the GPU would need to be upgraded to a more modern and powerful model. The CPU has 94th percentile performance, while the GPU sits at only the 53rd percentile. This massive disparity highlights the imbalance in this system. The system is effectively a high-end CPU handicapped by a mid-range graphics card from a previous generation, resulting in a poor ranking for Fivem specifically.
Hardware Specifications
Intel Core i7-14700K
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700K + AMD Radeon RX 580 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 31.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 20.0 |
| 3840x2160 | Ultra | 15.0 |
| 2560x1440 | Low | 56.0 |
| 2560x1440 | Medium | 44.0 |
| 2560x1440 | High | 35.0 |
| 2560x1440 | Ultra | 27.0 |
| 1920x1080 | Low | 85.0 |
| 1920x1080 | Medium | 67.0 |
| 1920x1080 | High | 54.0 |
| 1920x1080 | Ultra | 42.0 |
Fivem with ii7-14700K + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 580 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii7-14700K + RX 580
Explore FPS benchmarks for other games using this same hardware combination.