Fivem
This combination provides smooth gameplay with an average of 115 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 42 | 54 | 68 | 86 |
| 1440p QHD | 76 | 98 | 122 | 155 |
| 1080p Full HD | 115 | 148 | 186 | 235 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 7 265 + AMD Radeon RX 7800 XT, In-Depth Analysis
Fivem, the multiplayer modification framework for Grand Theft Auto V, presents a unique performance profile where the measured data for the Intel Core Ultra 7 265 and AMD Radeon RX 7800 XT combination reveals a system that scales predictably with resolution but shows significant sensitivity to graphical presets. The benchmark results, which place this combo at rank 1235 out of 3707 tested configurations, indicate a balanced pairing that delivers smooth frame rates at 1080p and 1440p but requires careful settings management to maintain playability at 4K. The data shows a clear narrative: this system is a high-refresh-rate champion at lower resolutions, yet its 4K capabilities are constrained by the GPU's performance tier relative to the demanding nature of Fivem's modified environments.
Resolution Scaling
The measured FPS data demonstrates a classic resolution scaling curve, with the average frame rate dropping sharply as pixel count increases. At the High preset, the system delivers 148 FPS at 1920x1080, which falls to 98 FPS at 2560x1440, and further to 54 FPS at 3840x2160. This represents a 63.5% performance drop from 1080p to 4K, indicating that the rendering load scales heavily with resolution, a trait consistent with GPU-bound scenarios at higher pixel densities. The transition from 1080p to 1440p shows a more moderate 33.8% reduction in frame rate, while the jump from 1440p to 4K is steeper at 44.9%, highlighting the exponential cost of pushing more pixels.
The scaling pattern across all settings reveals that Fivem is heavily GPU-limited at higher resolutions. At the Low preset, the system achieves 235 FPS at 1080p, 155 FPS at 1440p, and 86 FPS at 4K. The 4K Low result being 39.1% slower than 1440p Low confirms that the RX 7800 XT's rendering pipeline becomes the primary bottleneck as resolution increases, even with reduced graphical complexity. Interestingly, the gap between 1440p and 4K narrows at lower settings (69 FPS difference at Low) compared to higher settings (44 FPS difference at Ultra), suggesting that the CPU's role becomes relatively more significant when the GPU is less stressed at lower presets.
The data indicates that 4K gaming on this combo is only viable at Medium settings, where the 68 FPS average with a 58 FPS minimum keeps gameplay fluid. The 4K Ultra result of 42 FPS falls below the 60 FPS threshold typically desired for smooth play, while 4K High at 54 FPS is marginal. Conversely, at 1080p, even the Ultra preset maintains 115 FPS, demonstrating that this system excels at high-refresh-rate 1080p gaming without compromise. The scaling data strongly suggests that users targeting 4K should expect to use Medium settings, while 1440p offers a sweet spot with High settings delivering 98 FPS.
CPU Role
The Intel Core Ultra 7 265 brings substantial multi-threaded capability to Fivem, a game known for its server-side scripting and complex entity simulations in multiplayer environments. With 20 cores and 20 threads, this Arrow Lake-S processor operates with a base clock of 2.40 GHz and a boost clock of 5.30 GHz, providing both high core counts for parallel tasks and strong single-thread performance for game logic. The CPU's benchmark scores, including a Cinebench R23 multi-core score of 42216 and single-core score of 5960, place it in the 93rd percentile among all CPUs, indicating top-tier processing power that can handle Fivem's often CPU-intensive server communication and client-side entity management.
The processor's 30 MB of shared L3 cache and 3 MB L2 cache per core provide ample fast memory for game data, which is crucial for Fivem's dynamic content loading. The 102.4 GB/s memory bandwidth on DDR5 dual-channel support ensures that the CPU can feed data to the GPU without creating a bottleneck. In the measured results, the CPU's strength is evident at 1080p where frame rates exceed 200 FPS at Low settings, a scenario that often exposes CPU limitations in other titles. The fact that 1080p Low achieves 235 FPS suggests the Ultra 7 265 is not the limiting factor at this resolution, with the GPU handling the rendering load while the CPU manages the game's simulation threads.
Compared to its nearest rivals, the Ultra 7 265's average benchmark score of 64640 is within 0.3% of the AMD EPYC 4464P (64823) and 0.7% of the AMD EPYC 7343 (64202), showing competitive performance with enterprise-grade processors. The 0.3% delta versus the Intel Core Ultra 7 265F (64438) indicates that the unlocked version tested here offers marginal gains over its locked counterpart. For Fivem specifically, the CPU's high core count and strong single-thread performance contribute to stable frame times, as evidenced by the 158 FPS minimum at 1080p Medium, which is only 15.1% below the average of 186 FPS, indicating consistent frame delivery without significant stutters.
Settings Recommendations
The measured FPS data provides clear guidance for optimal settings based on target resolution and frame rate goals. At 1920x1080, the Ultra preset at 115 FPS is the recommended choice for users with high-refresh-rate monitors, as it delivers a fully playable experience while maximizing visual fidelity. The jump from High (148 FPS) to Ultra (115 FPS) costs 22.3% performance but likely provides meaningful visual improvements in texture quality and draw distances. For competitive play, the Low preset at 235 FPS offers maximum responsiveness, though the Medium preset at 186 FPS strikes a strong balance between visual quality and frame rate headroom.
At 2560x1440, the High preset at 98 FPS is the optimal choice for most users, providing smooth gameplay that approaches 100 FPS while maintaining good visual quality. The Medium preset at 122 FPS offers a 24.5% performance increase over High, which could be beneficial for users with 144Hz displays, while the Ultra preset at 76 FPS still remains playable for those prioritizing visuals over frame rate. The 1440p Low setting at 155 FPS demonstrates that this resolution can support high refresh rates when visual complexity is reduced, making it a viable option for competitive play on larger monitors.
For 3840x2160, the Medium preset at 68 FPS is the only fully playable option, with the 58 FPS minimum ensuring that even demanding scenes maintain playability. The High preset at 54 FPS is borderline, and users should expect occasional drops below 60 FPS in busy multiplayer areas. The Low preset at 86 FPS provides a smoother experience but sacrifices significant visual quality, making Medium the clear recommendation for 4K. The Ultra preset at 42 FPS is not recommended for active gameplay, as the frame rate drops below the threshold for comfortable play in Fivem's fast-paced environment.
FAQ
Q: What is the best resolution for this CPU-GPU combo in Fivem?
A: The data shows that 2560x1440 at High settings (98 FPS) offers the best balance of visual quality and performance. At 1080p, the system is capable of exceeding 100 FPS even at Ultra settings (115 FPS), while 4K requires Medium settings (68 FPS) for smooth gameplay.
Q: How does the RX 7800 XT compare to its nearest rivals in this game?
A: The GPU's average benchmark score of 11627 is within 0.5% of the NVIDIA GeForce GTX 1660 (11680) and 0.9% of the AMD Radeon Pro 5500M (11528). This places the RX 7800 XT in the 51st percentile among all GPUs, indicating mid-pack performance that is competitive with these specific alternatives.
Q: Is the Intel Core Ultra 7 265 sufficient for high-FPS Fivem gameplay?
A: Yes, the CPU's 235 FPS result at 1080p Low settings demonstrates that it can support very high frame rates. The processor's 93rd percentile ranking and 42216 Cinebench R23 multi-core score indicate it is not the bottleneck in most Fivem scenarios.
Q: What frame rate can I expect at 4K with Medium settings?
A: The measured data shows an average of 68 FPS at 3840x2160 with Medium settings, with a minimum of 58 FPS and maximum of 78 FPS. This provides a playable experience, though the minimum frame rate suggests occasional dips in demanding scenarios.
Q: How much performance is lost when moving from 1080p to 1440p?
A: At High settings, the average frame rate drops from 148 FPS at 1080p to 98 FPS at 1440p, representing a 33.8% reduction. This is a significant but acceptable trade-off for the increased resolution and visual clarity.
GPU Role
The AMD Radeon RX 7800 XT, built on the RDNA 3.0 architecture with the Navi 32 chip, serves as the primary rendering engine for this Fivem configuration. Its 16 GB of GDDR6 memory on a 256-bit bus provides 624.1 GB/s of bandwidth, which is critical for handling Fivem's large texture sets and detailed city environments at high resolutions. The GPU's 3840 shading units, 240 texture mapping units, and 96 ROPs deliver substantial compute power, with a boost clock of 2430 MHz enabling a peak FP32 performance of 37.32 TFLOPS. These specifications translate directly to the measured frame rates, particularly at 4K where the GPU becomes the clear bottleneck.
The GPU's benchmark profile shows a PassMark G3D score of 24176 and a 3DMark Steel Nomad DX12 score of 4157, placing it in the 51st percentile among all GPUs. This mid-pack positioning explains the 4K performance ceiling observed in the measured data. The RX 7800 XT's nearest rival comparisons are telling: it sits within 1.8% of the AMD Radeon RX 6500 XT (11842) and 0.5% of the NVIDIA GeForce GTX 1660 (11680), suggesting that while it offers modern features like DirectX 12 Ultimate support, its raw performance is comparable to older mid-range cards in certain workloads.
The GPU's memory configuration proves adequate for Fivem, as even at 4K Ultra settings, the 42 FPS result indicates the game does not exceed the 16 GB VRAM capacity. The 60 ray tracing cores and 96 ROPs handle the game's lighting and post-processing effects, though the significant frame rate drops at higher presets (68 FPS at 4K Medium vs 42 FPS at 4K Ultra) suggest that the GPU's compute units are saturated by the increased shader complexity. The 624.1 GB/s memory bandwidth is sufficient to feed the rendering pipeline, as evidenced by the linear scaling between resolutions, without detectable memory bandwidth limitations.
Measured FPS Breakdown
At 1920x1080, the system demonstrates exceptional performance across all settings. The Low preset achieves 235 FPS, providing maximum frame rates for competitive play. Medium settings reduce this to 186 FPS, with a minimum of 158 FPS and maximum of 214 FPS, showing tight frame delivery with only a 15.1% variance between average and minimum. High settings at 148 FPS offer excellent visual quality while maintaining high refresh rates. The Ultra preset at 115 FPS remains fully playable, representing the highest visual fidelity option with only a 51.1% performance cost compared to Low.
The 2560x1440 results show a predictable performance step-down. Low settings deliver 155 FPS, which is 34.0% slower than the 1080p Low result, reflecting the increased pixel workload. Medium settings at 122 FPS (minimum 104 FPS, maximum 141 FPS) provide a smooth experience with a 14.8% variance between minimum and average. High settings at 98 FPS remain well above the 60 FPS threshold, while Ultra at 76 FPS still provides playable performance for users prioritizing visual quality. The progression from Low to Ultra at 1440p shows a 51.0% performance reduction, consistent with the scaling observed at 1080p.
At 3840x2160, the system shows its limitations. Low settings at 86 FPS are the only preset that comfortably exceeds 60 FPS, providing a playable experience with reduced visual fidelity. Medium settings at 68 FPS (minimum 58 FPS) remain playable but approach the threshold where frame drops become noticeable. High settings at 54 FPS fall below the ideal threshold for smooth gameplay, while Ultra at 42 FPS is only suitable for static scenes or screenshots. The 4K data shows a 51.2% performance reduction from Low to Ultra, mirroring the scaling pattern at lower resolutions, but the absolute values mean that only Medium and below are viable for active gameplay.
Hardware Specifications
Intel Core Ultra 7 265
AMD Radeon RX 7800 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 7800 XT in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 86.0 |
| 3840x2160 | Medium | 68.0 |
| 3840x2160 | High | 54.0 |
| 3840x2160 | Ultra | 42.0 |
| 2560x1440 | Low | 155.0 |
| 2560x1440 | Medium | 122.0 |
| 2560x1440 | High | 98.0 |
| 2560x1440 | Ultra | 76.0 |
| 1920x1080 | Low | 235.0 |
| 1920x1080 | Medium | 186.0 |
| 1920x1080 | High | 148.0 |
| 1920x1080 | Ultra | 115.0 |
Fivem with iUltra 7 265 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 7800 XT + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RX 7800 XT
Explore FPS benchmarks for other games using this same hardware combination.