Fivem
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 18 | 23 | 29 |
| 1440p QHD | 26 | 33 | 41 | 53 |
| 1080p Full HD | 39 | 50 | 63 | 80 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 7500X3D + Intel Arc B370, In-Depth Analysis
Settings Recommendations
The measured frames-per-second data for Fivem on this AMD Ryzen 5 7500X3D + Intel Arc B370 platform reveals a clear hierarchy across the four available presets. At 1920x1080, the Low setting delivers an average of 80 FPS, which is the highest measured result across any resolution and preset combination in the data. The Medium preset at the same resolution produces 63 FPS average, with a minimum of 54 FPS and a maximum of 72 FPS, creating a playable bracket for most framerate targets. High at 1080p yields 50 FPS, and Ultra drops to 39 FPS. The data suggests that Low at 1080p is the only preset achieving what most multiplayer-focused players would consider a fluid experience, given that the 80 FPS average is substantially above the next-best result.
Moving to 2560x1440, the measured numbers decline sharply. Low produces 53 FPS, High 33, Medium 41 (with 35 minimum and 48 maximum), and Ultra 26. None of these reach the 60 FPS threshold that is often considered the baseline for smooth action in a multiplayer title. At 3840x2160, the situation becomes more constrained: Low averages 29 FPS, Medium 23 (with 20 minimum and 26 maximum), High 18, and Ultra 14. The scaling pattern reinforces that the best experience per the measured rows is 1080p Low, where the margin over other presets is largest—80 FPS versus 63 for Medium at the same resolution. If a user prioritizes visual quality over raw framerate, Medium at 1080p offers a 63 FPS average with a minimum of 54, which stays above the 50 FPS High preset. But for the most responsive gameplay in a multiplayer environment, the data unambiguously points to 1080p Low.
How This Combo Ranks
This specific CPU-GPU pairing sits at rank 3420 out of 3707 tested combos in Fivem, placing it in the bottom 8% of all configurations. The comboRankInGame value of 3420 (of 3707) is notably poor, reflecting the GPU’s extremely low percentile standing. The Intel Arc B370 GPU holds a percentileVsAllGpus score of 5, meaning it outperforms only a small fraction of the database’s GPU samples. In contrast, the AMD Ryzen 5 7500X3D CPU is quite strong, with a percentileVsAllCpus of 89, suggesting that the processor is not the limiting factor in this pairing—the graphics adapter clearly drags down the overall rank. The nearest rivals for the GPU are older and far weaker parts: the ATI Mobility Radeon HD 5570 with an average score of 1186 (deltaPct -0.2), the ATI Radeon HD 5770 at 1190 (deltaPct -0.5), the AMD Radeon HD 7650M at 1192 (deltaPct -0.7), and the AMD FirePro M2000 at 1168 (deltaPct 1.4). These deltas indicate that the Arc B370’s benchmark score of 1184 is within 1% of these legacy mobile and desktop parts, which are nowhere near modern gaming performance.
On the CPU side, the processor’s average benchmark score is 44573, with nearest rivals including the Intel Core i9-13950HX (44342, deltaPct 0.5) and the AMD Ryzen AI Max 385 (44309, deltaPct 0.6). The Ryzen 5 7500X3D actually edges ahead of those two but trails the Intel Core i5-14600 (44889, deltaPct -0.7). This asymmetry—a highly capable CPU paired with a very weak GPU—explains why the in-game rank is so low; the data indicates that the GPU is the limiting factor in every resolution. In Fivem, which is a multiplayer title, this combo’s ranking suggests that players would need to accept significant compromises in visual settings to achieve playable framerates, as the numbers confirm.
GPU Role
The Intel Arc B370 is built on the Xe3-LPG architecture with a Panther Lake chip, fabricated on a 3 nm process node by Intel. Its base clock is 300 MHz, boosting to 2400 MHz, with memory being System Shared—no dedicated VRAM amount is specified, and the memory type, bus width, and bandwidth are all listed as "System Shared" or "System Dependent". This means the GPU relies on the system’s main memory rather than having its own dedicated VRAM, which is a critical factor for a game like Fivem that can be memory-hungry. The GPU has 1280 shading units, 40 TMUs, 20 ROPs, and 10 RT cores, with a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s. Its FP32 performance is listed at 6.144 TFLOPS, which is modest for modern standards.
The GPU’s average benchmark score is 1184 from the 3DMark Steel Nomad DX12 test, and its percentileVsAllGpus of 5 is extremely low. The nearest GPU rivals are all from the early 2010s era, such as the ATI Radeon HD 5770 (score 1190, deltaPct -0.5) and the AMD Radeon HD 7650M (1192, deltaPct -0.7). This places the Arc B370 in the same performance ballpark as those parts, which are over a decade old. In the context of Fivem’s measured FPS, the GPU’s weak compute capabilities are directly evident: even at 1080p Low, the average is only 80 FPS, and at 4K Ultra it falls to 14 FPS. The GPU’s TDP is 25 W, which is very low, and it is an integrated graphics part (IGP) with a slot width as such, no power connectors, and a bus interface of "IGP". This suggests it is not a high-end discrete card but rather an integrated solution, which aligns with the low scores. The benchmark results indicate that the GPU is the bottleneck across all tested resolutions, as the CPU’s strong passmark scores (e.g., 25047 in multithread, 3494 in single-thread) would likely support higher framerates if the GPU could keep up.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of how this combo performs across resolutions and settings. Starting with 1920x1080, the Low preset achieves 80 FPS average, which is the highest in the entire dataset. Medium at 1080p averages 63 FPS with a minimum of 54 and maximum of 72, providing a playable range for those who want a balance between visual and performance. High drops to 50 FPS, and Ultra further to 39 FPS. The delta from Low to Ultra at this resolution is 41 FPS, highlighting the significant impact of preset choice.
At 2560x1440, the numbers are lower: Low averages 53 FPS, High 33, Medium 41 (with 35 min, 48 max), and Ultra 26. The gap between Low and Ultra is 27 FPS. This resolution is usable only at Low, as 53 FPS is just below the 60 FPS mark, while Medium’s 41 FPS may be tolerable for some but is not ideal for competitive play. The 3840x2160 results are the weakest: Low averages 29 FPS, Medium 23 (min 20, max 26), High 18, and Ultra 14. The minimum of 20 FPS on Medium suggests that even the average is not stable, and the maximum of 26 is barely above the average. The data shows a linear degradation from 1080p to 1440p to 4K, with each step halving the performance roughly. For instance, 1080p Low’s 80 FPS drops to 53 FPS at 1440p (a 33.75% reduction) and then to 29 FPS at 4K (a 45.28% reduction from 1440p). These are not small steps; the GPU cannot handle higher resolutions due to its limited rendering capabilities.
The minimum and maximum values appear only for the Medium settings, with 1080p Medium’s 54–72 range and 1440p Medium’s 35–48, and 4K Medium’s 20–26. For other presets, the data lacks min/max values, which means the average is the only metric available. In interpreting these numbers, the 1080p Low’s 80 FPS is the only result that exceeds the 60 FPS threshold, and even then, it is not a framerate that would satisfy high-refresh monitors. The 4K performance is essentially unplayable, with the Ultra preset at 14 FPS being a slideshow. The data indicates that the combo is best suited for 1080p gaming with the lowest settings, and any attempt to push resolution or quality will result in a significant drop.
Resolution Scaling
The scaling of framerates from 1080p to 4K reveals a pattern that is characteristic of a GPU-bound workload. From 1080p Low at 80 FPS, moving to 1440p Low reduces the average by 27 FPS to 53, a 33.8% drop. Next, going from 1440p Low to 4K Low drops from 53 to 29 FPS, a 45.3% reduction. If the CPU were the limiting factor, we would expect to see a smaller drop when resolution increases, as the CPU workload stays roughly constant while the GPU has to render more pixels. Instead, the FPS falls nearly proportionally with the pixel count: 1080p has about 2.07 million pixels, 1440p has about 3.69 million (a 1.78x increase), and 4K has 8.29 million (a 2.25x increase from 1440p). The FPS changes are not exactly inversely proportional, but the trend is clear: the GPU is saturated at each resolution step, meaning that the Intel Arc B370’s limited shading units (1280) and low FP32 throughput are the primary constraints.
At 1080p High, the average is 50 FPS, which is 30 FPS lower than Low. This suggests that even at 1080p, the GPU is under strain from the High preset’s additional graphical demands. The jump from Low to Ultra at each resolution is also telling: at 1080p, the difference is 41 FPS (80 to 39); at 1440p, it’s 27 FPS (53 to 26); at 4K, it’s 15 FPS (29 to 14). The relative differences shrink as resolution increases, which is because the GPU is already so far behind at 4K that even Low is barely playable. The data indicates that the limiting component is unambiguously the GPU, not the CPU. The Ryzen 5 7500X3D has a high multithread score (25047) and single-thread score (3494), and its nearest rival, the Intel Core i5-14600, has a deltaPct of -0.7, meaning the Ryzen is slightly faster in average benchmark score. If the CPU were the bottleneck, we would expect framerates to remain more stable across resolutions, but they don’t. This resolution scaling analysis suggests that players are better off sticking to 1080p and using Low settings to extract the maximum FPS, as higher resolutions throttle the GPU to a point of unplayability.
FAQ
Q: What is the best resolution and settings for this combo in Fivem?
A: Based on the measured FPS, 1920x1080 with Low settings provides the highest average framerate at 80 FPS. Medium at 1080p offers 63 FPS, which is still above 60, but for maximum performance, Low is the recommended preset.
Q: How does this combo rank compared to other tested configurations?
A: The combo ranks 3420 out of 3707 tested combos in Fivem, placing it in the bottom 8% of the database. The GPU’s percentile is 5, while the CPU’s is 89, indicating a significant imbalance.
Q: Is the CPU or GPU the limiting factor in this game?
A: The GPU is the limiting factor. The CPU’s benchmark scores (passmark_multithread 25047, passmark_single_thread 3494) are strong, but the GPU’s average score is 1184 and it trails older parts by up to 1.4%. The FPS drops sharply with resolution, a sign of GPU saturation.
Q: What are the FPS numbers at 4K for this combo?
A: At 3840x2160, the Low preset averages 29 FPS, Medium 23 (min 20, max 26), High 18, and Ultra 14. These are all below playable levels, so 4K is not recommended.
Q: How does the Intel Arc B370 compare to its nearest GPU rivals?
A: The Arc B370 scores 1184, with the ATI Mobility Radeon HD 5570 at 1186 (deltaPct -0.2), ATI Radeon HD 5770 at 1190 (-0.5), AMD Radeon HD 7650M at 1192 (-0.7), and AMD FirePro M2000 at 1168 (+1.4). It is effectively in the same performance class as these older parts.
Q: Does the CPU’s performance help in this game?
A: The CPU is strong (percentile 89), with scores like 3494 in single-thread and 25047 in multithread, but its power is wasted because the GPU cannot keep up. The FPS results are consistent with a GPU-limited scenario.
Hardware Specifications
AMD Ryzen 5 7500X3D
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + Intel Arc B370 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.0 |
| 3840x2160 | Medium | 23.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 14.0 |
| 2560x1440 | Low | 53.0 |
| 2560x1440 | Medium | 41.0 |
| 2560x1440 | High | 33.0 |
| 2560x1440 | Ultra | 26.0 |
| 1920x1080 | Low | 80.0 |
| 1920x1080 | Medium | 63.0 |
| 1920x1080 | High | 50.0 |
| 1920x1080 | Ultra | 39.0 |
Fivem with Ryzen 5 7500X3D + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with Arc B370 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 5 7500X3D + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.