Fivem

Fivem

AVERAGE FPS
169
excellent

This combination delivers exceptional performance with an average of 169 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 80 99 126
1440p QHD 111 143 179 227
1080p Full HD 169 218 272 345

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 126
3840x2160 Medium 99
3840x2160 High 80
3840x2160 Ultra 62
2560x1440 Low 227
2560x1440 Medium 179
2560x1440 High 143
2560x1440 Ultra 111
1920x1080 Low 345
1920x1080 Medium 272
1920x1080 High 218
1920x1080 Ultra 169

Fivem with Intel Core i9-14900K + NVIDIA GeForce RTX 5080, In-Depth Analysis

Fivem’s performance on the Intel Core i9-14900K and NVIDIA GeForce RTX 5080 combination is heavily dictated by graphical settings, with the data showing a clear scaling pattern from 1080p to 4K. At 1080p, the system delivers exceptional frame rates exceeding 300 FPS on Low settings, but at 4K Ultra, performance drops to below 60 FPS, indicating a shift from a CPU-bound scenario at lower resolutions to a GPU-bound one at higher resolutions.

FAQ

Q: What is the highest average frame rate recorded for this combination?

A: The highest average frame rate recorded is 345 FPS, achieved at 1920x1080 resolution with Low settings. This is significantly higher than the 4K Low result of 126 FPS, highlighting the massive performance headroom at lower resolutions.

Q: How does the RTX 5080's benchmark score compare to its nearest rival?

A: The RTX 5080 has an average benchmark score of 56083, placing it 0.6% ahead of the AMD Radeon 8060S. It also leads the AMD Radeon RX 6750 GRE 12 GB by 0.7% and the AMD Radeon Pro W5700X by 2.3%, while trailing the AMD Radeon RX 9070 GRE by 2.2%.

Q: What is the performance difference between the Core i9-14900K and its closest competitor?

A: The Core i9-14900K has an average benchmark score of 79097, which is 0.3% lower than the Intel Core i9-14900KF. It also sits 0.6% below the Intel Core Ultra 9 290HX Plus and 1.2% below the AMD EPYC 7413, but it outperforms the AMD Ryzen AI Max+ 395 by 1.7%.

Q: Is the CPU or GPU the primary bottleneck at 4K resolution?

A: At 4K resolution, the GPU becomes the limiting factor. The average frame rate drops from 126 FPS at Low settings to 62 FPS at Ultra settings, a 50.8% reduction, which demonstrates the rendering load scaling with the GPU's capabilities rather than the CPU's processing power.

Q: What is the frame rate range for the Medium settings preset across all resolutions?

A: For the Medium settings preset, the average frame rates are 272 FPS at 1920x1080, 179 FPS at 2560x1440, and 99 FPS at 3840x2160. The minimum and maximum FPS for this preset are 232 and 313 at 1080p, 152 and 206 at 1440p, and 85 and 114 at 4K, respectively.

Q: How does the combo rank in Fivem compared to other tested configurations?

A: This specific combination of the Intel Core i9-14900K and NVIDIA GeForce RTX 5080 ranks 180th out of 3707 tested combos in Fivem, placing it in the top 4.9% of all configurations.

GPU Role

The NVIDIA GeForce RTX 5080 is the primary driver of visual fidelity in Fivem, with its 16 GB of GDDR7 memory on a 256-bit bus providing a 960.0 GB/s bandwidth. This memory configuration is crucial for handling the high-resolution textures and complex scenes common in multiplayer environments, ensuring that assets stream in without stutter.

The GPU's clock speeds, with a base of 2295 MHz and a boost of 2617 MHz, directly influence the frame rates observed in the measured data. The data shows that at 4K resolution, the average FPS scales almost linearly with the preset quality: from 126 FPS on Low, to 99 FPS on Medium, 80 FPS on High, and down to 62 FPS on Ultra. This 64 FPS drop from Low to Ultra highlights how the GPU's shading units, 10752 in total, are tasked with progressively more complex pixel and geometry work.

The RTX 5080's 84 RT cores and 336 tensor cores are part of its Blackwell 2.0 architecture, though Fivem's standard rendering path does not appear to leverage these heavily based on the data. The pure rasterization performance, measured by its 56.28 TFLOPS FP32 throughput, is what dictates the bulk of the frame rate differences. The GPU's 87th percentile ranking among all GPUs places it in a high-performance tier, with its average benchmark score of 56083 confirming its capability. While the CPU can push high frame rates at lower resolutions, the GPU becomes the absolute bottleneck at 4K, especially on Ultra settings where the 62 FPS average represents a 50.8% reduction from the Low preset.

Resolution Scaling

The data reveals a clear pattern of performance scaling as resolution increases, which speaks to the balance between the CPU and GPU. At 1920x1080, the average FPS across all settings is exceptionally high, with the Low preset hitting 345 FPS. This suggests that at 1080p, the Intel Core i9-14900K is capable of feeding the GPU with enough data to saturate its capabilities, and the frame rate is likely limited by the game's engine or the CPU's single-thread performance.

Moving to 2560x1440, the average FPS drops by roughly 34% across all settings compared to 1080p. For example, High settings go from 218 FPS at 1080p to 143 FPS at 1440p. This indicates that the GPU is beginning to take on a more significant workload, but the CPU still has headroom. The scaling is consistent, suggesting a balanced system where neither component is entirely saturated.

At 3840x2160, the scaling becomes more dramatic. The Low preset drops to 126 FPS, which is a 63.5% reduction from the 1080p Low result. More importantly, the gap between Low and Ultra settings widens significantly. At 1080p, the difference between Low and Ultra is 176 FPS, while at 4K, it shrinks to 64 FPS. This compression of frame rates at higher resolutions is a classic sign of a GPU bottleneck. The GPU's raw pixel throughput is the limiting factor, and increasing settings from Low to Ultra has a proportionally larger impact on the total render time.

The data strongly indicates that at 1080p, the CPU is the primary limiting component, as the high frame rates exceed what the GPU can render at 4K. At 1440p, the system is well-balanced, with both components contributing to the overall performance. At 4K, the GPU is unequivocally the bottleneck, as evidenced by the sharp drop in FPS and the reduced impact of CPU-bound settings.

Measured FPS Breakdown

At 1920x1080 resolution, the system exhibits its highest performance, with average frame rates ranging from 345 FPS on Low to 169 FPS on Ultra. The Medium preset yields an average of 272 FPS, with a minimum of 232 FPS and a maximum of 313 FPS. High settings average 218 FPS, showing a clear hierarchy where each step up in quality reduces performance by a significant margin. The data shows a 176 FPS difference between the lowest and highest quality presets at this resolution.

At 2560x1440, the performance scales down predictably. Low settings achieve an average of 227 FPS, while Medium drops to 179 FPS, with a minimum of 152 FPS and a maximum of 206 FPS. High settings average 143 FPS, and Ultra falls to 111 FPS. The frame rate deltas between presets remain consistent, with a 116 FPS difference between Low and Ultra. This resolution offers a strong balance, with all settings providing playable frame rates.

At 3840x2160, the system's performance is more constrained. Low settings average 126 FPS, Medium averages 99 FPS (with min/max of 85 and 114 FPS), and High averages 80 FPS. Ultra settings are the most demanding, producing an average of 62 FPS. The gap between Low and Ultra is 64 FPS, which is smaller than at lower resolutions, highlighting the GPU's limitations. While 62 FPS is technically playable, it is the only preset at any resolution that dips near the 60 FPS threshold.

The Medium preset is the only one that provides complete min/max data across all resolutions, showing a consistent spread: 232-313 FPS at 1080p, 152-206 FPS at 1440p, and 85-114 FPS at 4K. This data indicates that frame pacing remains stable even when the average frame rate drops, which is a positive sign for gameplay smoothness.

CPU Role

The Intel Core i9-14900K is a 24-core, 32-thread processor based on the Raptor Lake architecture, with a base clock of 3.20 GHz and a boost clock of 6.00 GHz. Its 36 MB of shared L3 cache is substantial, and its performance in synthetic benchmarks is top-tier, with a 95th percentile ranking among all CPUs. The data shows that at 1080p, the CPU's single-thread performance is critical, as the high frame rates (up to 345 FPS) require rapid draw call processing and game logic updates.

The CPU's average benchmark score of 79097 is only 0.3% lower than its direct sibling, the Core i9-14900KF, indicating that the integrated UHD Graphics 770 does not significantly impact performance. In Fivem, a multiplayer game, the CPU's role is amplified by the need to process data from multiple players, physics, and network synchronization. The i9-14900K's high boost clock of 6.00 GHz is particularly beneficial for these single-threaded tasks, which is reflected in the high frame rates at 1080p.

However, the data shows that the CPU's influence wanes as resolution increases. At 4K, the frame rate is almost entirely determined by the GPU, as the CPU has more than enough headroom to feed the GPU with draw calls. The Cinebench R23 multi-core score of 39399.5 confirms the CPU's massive multi-threaded capability, but this is less relevant for Fivem's frame rate, which relies more on the single-core score of 2262.5. The CPU is not the bottleneck at 4K, but it is the enabling factor for achieving the extremely high frame rates seen at 1080p.

Settings Recommendations

Based on the measured FPS data, the Medium settings preset offers the most balanced experience across all resolutions. At 1920x1080, Medium delivers an average of 272 FPS, which is more than sufficient for any high-refresh-rate monitor, and it provides a significant visual upgrade over Low settings. The same holds true at 2560x1440, where Medium averages 179 FPS, ensuring a smooth and responsive experience without the performance penalty of High or Ultra.

For users targeting 4K resolution, the Medium preset is the recommended choice. It achieves an average of 99 FPS, which is well above the 60 FPS playability threshold, and its minimum FPS of 85 ensures that there are no significant dips. High settings at 4K drop to 80 FPS average, which is still playable, but the jump to Ultra brings the average down to 62 FPS, which may feel less fluid in fast-paced multiplayer scenarios.

The Low preset should be avoided at higher resolutions unless absolute maximum frame rates are desired, as it does not fully utilize the hardware's visual capabilities. At 1080p, Low's 345 FPS average is impressive, but the visual compromise is substantial. The Ultra preset is only recommended for users who prioritize image quality over frame rate and are playing at 1080p, where it still achieves a high 169 FPS average. In summary, Medium is the sweet spot for this hardware combination, offering a robust visual experience while maintaining high frame rates at all tested resolutions.

Hardware Specifications

Intel Core i9-14900K

Cores / Threads 24 / 32
Base Clock 3200 MHz
Boost Clock 6000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i9-14900K + NVIDIA GeForce RTX 5080 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 126.0
3840x2160 Medium 99.0
3840x2160 High 80.0
3840x2160 Ultra 62.0
2560x1440 Low 227.0
2560x1440 Medium 179.0
2560x1440 High 143.0
2560x1440 Ultra 111.0
1920x1080 Low 345.0
1920x1080 Medium 272.0
1920x1080 High 218.0
1920x1080 Ultra 169.0

Fivem with ii9-14900K + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5080 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii9-14900K + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.