Doom

Doom

AVERAGE FPS
222
excellent

This combination delivers exceptional performance with an average of 222 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 88 107 127 146
1440p QHD 162 198 235 269
1080p Full HD 250 306 363 416

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 146
3840x2160 Medium 127
3840x2160 High 107
3840x2160 Ultra 88
2560x1440 Low 269
2560x1440 Medium 235
2560x1440 High 198
2560x1440 Ultra 162
1920x1080 Low 416
1920x1080 Medium 363
1920x1080 High 306
1920x1080 Ultra 250

Doom with Intel Core i7-12700K + NVIDIA GeForce RTX 5080, In-Depth Analysis

This combo pairs the Intel Core i7-12700K with the NVIDIA GeForce RTX 5080 for a build aimed squarely at high-refresh-rate gaming. For a game like Doom (a 2016 release), the data shows a combo that lands in the top 5% of all tested system pairings, with measured average FPS ranging from 88 (4K Ultra) to 416 (1080p Low). Every number below is pulled directly from the measured dataset. The central takeaway: this platform offers overwhelming headroom at mainstream resolutions and remains very playable even at 4K, but the drop from 1080p to 4K reveals a clear shift in which component runs out of steam.

How This Combo Ranks

The specific combination of this CPU (i7-12700K) and GPU (RTX 5080) was measured at frame rates that place it 175th out of 3712 tested combos for Doom. That’s roughly a 95th-percentile placement, meaning better performing setups typically carry a faster processor or a more powerful GPU, but this pairing still produces some of the highest 1080p averages we’ve recorded for the game.

The CPU alone sits in the 84th percentile of all CPUs in our database, with an average benchmark score of 35,287 across all tested applications. Its nearest rivals, the Intel Core i5-13600T (avg 35,305, delta -0.1%), the Core i7-12700KF (35,365, -0.2%), and the Core i7-13700T (35,403, -0.3%), are all within a third of a percent, meaning this processor's raw compute is essentially interchangeable with that of its closest Intel siblings. The GPU, meanwhile, lands in the 87th percentile of all GPUs tested, with an average score of 56,083. Its nearest rivals are the AMD Radeon 8060S (55,757, 0.6% slower) and the Radeon RX 6750 GRE 12 GB (55,698, 0.7% slower).

So the combo sits near the top of our list for Doom, but it is not a world-beater in absolute terms – its high ranking is a product of this game being light enough to push big FPS numbers without needing the absolute fastest hardware. The rank is probably more impressive for the GPU: the RTX 5080 is always near the top for this title, and it takes a system massively above this CPU/GPU pairing to outperform it.

GPU Role

The GPU does most of the heavy lifting here, particularly as the resolution and quality settings rise. The RTX 5080 features 16 GB of GDDR7 memory on a 256-bit bus, giving a bandwidth of 960.0 GB/s. The base clock is 2295 MHz, with a boost up to 2617 MHz, and the memory runs at an effective 30 Gbps. With shading units of 10,752, TMUs of 336, and 112 ROPs, it has the raw texturing and pixel throughput needed to sustain heavy 4K loads.

That hardware directly shows in the measured results. For example, the jump between Low and Ultra at 4K goes from 146 to 88 FPS – a 60% performance drop that aligns with the extra shader and memory pressure of the Ultra preset. At 1080p Low, the card is clearly not bottlenecked; it yields 416 FPS, but even then the frame-to-frame remains stable. The GPU's benchmark scores corroborate its capability: a 3DMark Steel Nomad DX12 score of 8,637, Geekbench Vulkan score of 255,450, and Passmark G3D score of 36,565 all place it solidly above the vast majority of its rivals.

The delta between the GPU's average score and its nearest rival is narrow – the top AMD challenger trails by less than a percentage point. In practice, that means the RTX 5080 falls in a performance class where differences are small; this curl is particular to Doom, where the engine’s wide performance headroom means the GPU can satisfy most settings with ease.

Resolution Scaling

The dataset includes the same four quality presets (Low, Medium, High, Ultra) across 1920x1080, 2560x1440 and 3840x2160. The pattern is clear: Frame rates drop linearly with the slope of resolution scaling, but the repeatable scaling varies tells us something about where the workload shifts.

Looking at the Low preset, 1080p produces 416 FPS, 1440p yields 269 FPS, and 4K falls to 146 FPS. That final shrink from 1440p to 4K is a 45% drop, whereas the step from 1080p to 1440p is only a 35% drop. The non-linear response suggests that the GPU is becoming the primary bottleneck at 4K, while at 1080p the processor’s speed is still sufficient to drive very high frame numbers. The same pattern appears across all four settings – the CPU is under less strain at 4K, but the GPU’s pixel throughput then dictates.

One concrete example is the Medium preset: 4K averages 127 FPS with a min of 108 and max of 146, while the same preset at 1440p averages 235 FPS with a min of 199 and max of 270. The spread between min and max is about 30%, which is a reasonable indicator that the GPU is the dominant variable. At 1080p Medium, the min/max are 308/417, a gap that is still consistent with a CPU-limited scenario, since the processor can deliver that range without variance in GPU demand.

Measured FPS Breakdown

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|---|---|---|---|---|

| 3840x2160 | High | 107 | – | – |

| 3840x2160 | Low | 146 | – | – |

| 3840x2160 | Medium | 127 | 108 | 146 |

| 3840x2160 | Ultra | 88 | – | – |

| 2560x1440 | High | 198 | – | – |

| 2560x1440 | Low | 269 | – | – |

| 2560x1440 | Medium | 235 | 199 | 270 |

| 2560x1440 | Ultra | 162 | – | – |

| 1920x1080 | High | 306 | – | – |

| 1920x1080 | Low | 416 | – | – |

| 1920x1080 | Medium | 363 | 308 | 417 |

| 1920x1080 | Ultra | 250 | – | – |

At 1080p, even Ultra preset produces 250 FPS, and the Low preset reaches 416 – a number high enough to satisfy any 240 Hz monitor. The 1440p results are still strong, with the Ultra preset at 162 FPS and Medium at 268 FPS. At 4K, the averages fall to between 88 and 146 FPS, but the Medium/High presets still stay over 100 FPS, which is remarkable for a single-frame GPU in this game. The minimum FPS values (where provided, only for Medium) – 108 at 2160p, 199 at 1440p, and 308 at 1080p – suggest the combo never suffers uncomfortable frame stalls in that lighting and scene set; the GPU throttle is not volatile.,

CPU Role

The Core i7-412700K is a 12-core, 20-thread processor with a base clock of 3.6 GHz and a boost of 5.0 GHz. It's based on Alder Lake-S architecture, uses DDR4 and DDR5, and features 25 MB of shared L3 cache. Its TDP (125 W) is no-low for a desktop chip, but the real relevant data is its benchmark performance and how that cycles into the measured frame rates.

For the Doom, the CPU’s performance is most visible at lower resolutions. At 1080p Low (416 FPS), the CPU is delivering over 400 frames per second without overheating – this is a display where the CPU is the absolute frame driver. The CPU’s single-core strength shows through: a Cinebench R23 single-core score of 1850.5, and a Geekbench single-core score of 2308, permits the physics and scene updates to keep up with the GPU. Its multi-core capability is equally high for modern games: Cinebench R23 multi-core score of 19,784, Geekbench multi-score 15,790. These figures place it in the top tier of desktop chips, out of the pacing concerns.

The CPU's average benchmark score of 35,287 is consistent with its percentile, and all four nearest rivals grow within a fractional percentage point – ultimately that the CPU does not not the combo from achieving high frame rates in this title. In fact, the 20 threads let it outshine many similar systems when the render thread is doing other tasks, and its performance interacts with the GPU’s fast memory to keep the framer keep stable even when many enemy bodies fill the scene.

What does this mean for the player? At frames above 200, the CPU can be the limiting factor: any extra load on the CPU (e.g., background processes, streaming, or similar) might reduce the near‐capped 300+ FPS counts. At 1440p or 4K, however, the GPU will reach that ceiling first, so the CPU’s speed becomes less of a headroom modulator.

FAQ

Q: What is the exact combo rank for this CPU/GPU in Doom?

A: This specific pair is ranked 175th out of 3712 tested combos for Doom, placing it in the top 4.7% of systems.

Q: What is the average frame rate at 1440p with High settings?

A: The average FPS at 2560x1440 on High is 198 FPS, or roughly one frame per every 5 milliseconds.

Q: How much GPU memory is installed?

A: The RTX 5080 has 16 GB of GDDR7 memory, backed by a 256-bit bus and 960 GB/s of bandwidth.

Q: What is the CPU's equivalent benchmark score?

A: The Core i7-12700K scored 19,784 in Cinebench R23 multicore and 1850.5 in the single-core test. It also has a Passmark multi-thread score of 34,404.

Q: Does the CPU's overclocking capability affect this game?

A: The multiplier is unlocked on the 12700K. Since in-game FPS at 1080p Low already hits 416 FPS, overclocking might push that even higher, but the game’s performance at high resolutions is largely dependent on the GPU, so the CPU clock boost has less visible impact.

Q: What are the launch MSRPs for these components?

A: The CPU launches with an MSRP of $409, and the RTX 5080 with an MSRP of 999 USD.

Hardware Specifications

Intel Core i7-12700K

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700K + NVIDIA GeForce RTX 5080 in Doom

Resolution Settings Avg FPS
3840x2160 Low 146.0
3840x2160 Medium 127.0
3840x2160 High 107.0
3840x2160 Ultra 88.0
2560x1440 Low 269.0
2560x1440 Medium 235.0
2560x1440 High 198.0
2560x1440 Ultra 162.0
1920x1080 Low 416.0
1920x1080 Medium 363.0
1920x1080 High 306.0
1920x1080 Ultra 250.0

Doom with ii7-12700K + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5080 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with ii7-12700K + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.