Fivem

Fivem

AVERAGE FPS
162
excellent

This combination delivers exceptional performance with an average of 162 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 59 76 95 121
1440p QHD 107 138 172 218
1080p Full HD 162 209 261 331

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 121
3840x2160 Medium 95
3840x2160 High 76
3840x2160 Ultra 59
2560x1440 Low 218
2560x1440 Medium 172
2560x1440 High 138
2560x1440 Ultra 107
1920x1080 Low 331
1920x1080 Medium 261
1920x1080 High 209
1920x1080 Ultra 162

Fivem with Intel Core i7-12700K + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis

# Fivem Performance Analysis: Intel Core i7-12700K + NVIDIA GeForce RTX 4080 SUPER

This combination of Intel's 12th-generation Core i7 and NVIDIA's RTX 4080 SUPER produces a distinct performance profile in Fivem, a multiplayer modification framework that stresses both CPU and GPU in unusual ways. The measured data reveals a system that scales predictably across resolutions, but with enough variance between settings presets to suggest that the game's engine has specific bottlenecks that neither component fully eliminates. The benchmark results place this combo at rank 259 out of 3707 tested configurations, putting it in the top 7% of all recorded systems — a strong showing, yet one that masks considerable differences in how the CPU and GPU each handle the workload.

Resolution Scaling

The FPS drop from 1080p to 4K tells a clear story about where the bottleneck shifts. At 1080p with Low settings, the system delivers 331 FPS — a figure so high that the GPU is almost certainly not the limiting factor; the CPU and game engine are likely capping performance. Moving to 1440p Low drops this to 218 FPS, a reduction of 113 FPS or roughly 34%. The jump to 4K Low brings the average down to 121 FPS, which is a further 44% decline from 1440p. This pattern — a steep initial drop, then a proportionally similar second drop — indicates that the RTX 4080 SUPER is being progressively loaded as pixel count rises, but even at 1080p the GPU is not idle; it is simply not the primary constraint.

The High settings preset shows a similar but less dramatic scaling curve. From 1080p High at 209 FPS, the system falls to 138 FPS at 1440p (a 34% reduction), then to 76 FPS at 4K (a 45% drop from 1440p). These percentages are nearly identical to the Low preset scaling, which suggests that the resolution scaling factor is consistent regardless of graphical complexity. The Ultra preset, however, behaves differently: 1080p Ultra produces 162 FPS, 1440p Ultra drops to 107 FPS (34% lower), and 4K Ultra lands at 59 FPS (45% lower than 1440p). The consistency of these percentage drops across all four presets — roughly one-third from 1080p to 1440p, then nearly half again to 4K — points to a rendering pipeline where pixel count, not scene complexity, dominates the frame time budget.

What is more revealing is the Medium preset's min/max data, which is the only preset with recorded minimum and maximum FPS values. At 1080p Medium, the average is 261 FPS with a minimum of 222 and a maximum of 301 — a 79 FPS spread that indicates significant frame pacing variance. At 1440p Medium, the average drops to 172 FPS, with min/max of 146 and 198 (a 52 FPS spread). At 4K Medium, the average falls to 95 FPS, with min/max of 81 and 110 (a 29 FPS spread). The shrinking variance at higher resolutions is counterintuitive — one might expect more variance when the GPU is more heavily loaded — but it suggests that at 1080p and 1440p, the CPU is occasionally stalling the pipeline, creating spikes that get smoothed out at 4K where the GPU becomes the consistent limiter.

GPU Role

The RTX 4080 SUPER brings substantial hardware to this game. Its 16 GB of GDDR6X memory on a 256-bit bus provides 736.3 GB/s of bandwidth, which is more than sufficient for Fivem's textures and geometry at any resolution tested. The GPU's 10240 shading units, 320 texture mapping units, and 112 render output units are arranged in an architecture that peaks at 52.22 TFLOPS of FP32 throughput. The boost clock of 2550 MHz (base 2295 MHz) is moderate for the 40-series, but the sheer width of the chip compensates.

In Fivem specifically, the GPU's role appears to become dominant only as resolution increases. At 1080p Low, the 331 FPS result is likely hitting a CPU or engine-imposed ceiling, not a GPU limit. The fact that 1080p Ultra yields 162 FPS — less than half of the Low preset's result — shows that the GPU is being asked to do significantly more work per frame at higher settings, but it still has headroom. At 4K Ultra, the 59 FPS average finally brings the GPU to a point where it is clearly the limiting component, and even then, the result is playable for a multiplayer title.

The GPU's benchmark scores contextualize its position. Its Passmark G3D score of 34245 places it at the 86th percentile among all GPUs, with an average benchmark score of 54209. Its nearest rivals in the database are the RTX 4080 (0.1% lower score), the AMD Radeon Pro W5700X (1.1% lower), and the AMD Radeon RX 6750 GRE 12 GB (2.7% lower). These narrow deltas indicate that the RTX 4080 SUPER is not dramatically ahead of its closest competitor, the standard RTX 4080, which is expected given the "SUPER" moniker typically brings modest gains. The 3DMark Steel Nomad DX12 score of 6600 and the Geekbench Vulkan score of 260075 (versus 219065 for OpenCL) show that the GPU performs well in both compute and graphical workloads, though these synthetic tests do not directly translate to Fivem's real-world performance.

CPU Role

The Intel Core i7-12700K is a 12-core, 20-thread processor based on the Alder Lake architecture, built on Intel's 10 nm process. It has a base clock of 3.60 GHz and a boost clock of 5.00 GHz, with a 125 W TDP. Its cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 25 MB of shared L3. These specifications, combined with its DDR4 and DDR5 memory support, make it a versatile processor that was designed to handle both gaming and productivity workloads.

In Fivem, the CPU's influence is most apparent at lower resolutions and settings. The 331 FPS at 1080p Low is a number that no GPU alone can produce if the CPU is not keeping up with frame generation. The CPU's single-threaded performance — a Passmark single-thread score of 4013 and a 3DMark single-thread score of 1043 — is critical here, as Fivem's multiplayer nature often involves physics, network code, and script processing that run on a limited number of threads. The CPU's Cinebench R23 multicore score of 19784 and single-core score of 1850.5 show strong throughput, but the game's frame rate at 1080p Low suggests that per-core performance is more important than raw multi-threaded capability.

The CPU sits at the 84th percentile among all processors, with an average benchmark score of 35287. Its nearest rivals are the Intel Core i5-13600T (0.1% higher score, effectively tied), the Intel Core i7-12700KF (0.2% higher), the Intel Core i7-13700T (0.3% higher), and the Intel Core 5 213PE (0.4% higher). These are all extremely close matches — within 0.4% — which means that in synthetic benchmarks, the 12700K is essentially indistinguishable from these alternatives. However, in Fivem, the 12700K's boost clock of 5.00 GHz and its 20 threads provide the kind of headroom that matters for maintaining high frame rates in crowded multiplayer scenarios, even if the measured data cannot isolate that specific effect.

Measured FPS Breakdown

The measured frame rate data covers 12 distinct combinations of resolution and settings presets, revealing a performance envelope that spans from 59 FPS at 4K Ultra to 331 FPS at 1080p Low. Starting with the highest resolution, 3840x2160 Ultra produces an average of 59 FPS, which is the lowest result in the entire dataset. Dropping to 4K High raises the average to 76 FPS, a 29% improvement. 4K Medium delivers 95 FPS with a minimum of 81 and maximum of 110, and 4K Low reaches 121 FPS — exactly double the Ultra result. The progression from Ultra to Low at 4K shows a consistent step-up: 59 to 76 to 95 to 121, with each preset tier adding roughly 20-30% more performance.

At 2560x1440, the pattern holds but with higher absolute numbers. Ultra averages 107 FPS, High reaches 138 FPS, Medium hits 172 FPS (with min/max of 146/198), and Low climbs to 218 FPS. The gap between Ultra and Low at 1440p is 111 FPS, which is a 104% increase — the same relative jump seen at 4K. At 1920x1080, the numbers scale further: Ultra produces 162 FPS, High reaches 209 FPS, Medium averages 261 FPS (with min/max of 222/301), and Low tops out at 331 FPS. The 1080p Low result is 5.6 times higher than the 4K Ultra result, highlighting how dramatically resolution and settings interact.

The Medium preset is the only one with complete min/max data across all three resolutions. The frame time variance, measured as the difference between max and min, shrinks from 79 FPS at 1080p to 52 FPS at 1440p to 29 FPS at 4K. This suggests that at lower resolutions, the CPU is causing occasional frame hitches that get masked by the GPU's ability to catch up, whereas at 4K, the GPU's consistent workload smooths out the frame delivery. The min FPS at 4K Medium (81 FPS) is still well above the average for 4K Ultra (59 FPS), which indicates that even the worst-case frame pacing at Medium settings is better than the average experience at Ultra.

How This Combo Ranks

This specific combination of Intel Core i7-12700K and NVIDIA GeForce RTX 4080 SUPER achieves a rank of 259 out of 3707 tested combos in Fivem, placing it in the top 7% of all recorded systems. This ranking reflects the overall performance across all tested resolutions and settings, weighted by the database's methodology. Given that the GPU is at the 86th percentile and the CPU is at the 84th percentile among their respective categories, a top-7% overall rank is slightly better than either component's individual percentile would suggest — indicating that the pairing is well-balanced for this game.

The rank also implies that there are 3448 combos that perform worse, but only 258 that perform better. Considering the hardware involved, this is a reasonable outcome. The RTX 4080 SUPER is not the absolute top-tier GPU (it sits behind the RTX 4090 and similar), and the i7-12700K is a previous-generation mid-high-end processor. In a game like Fivem, which is known for its modded multiplayer environments that can be CPU-intensive, the 12700K's strong single-thread performance and 20 threads likely contribute to the rank being higher than the raw GPU percentile might predict.

The nearest rival GPUs in the database — the RTX 4080, Radeon Pro W5700X, RX 6750 GRE 12 GB, and Radeon 8060S — are all within 2.8% of the RTX 4080 SUPER's average benchmark score. This suggests that swapping the GPU for any of these would produce a similar rank, assuming the CPU remains constant. Conversely, the CPU's nearest rivals are all within 0.4% of the 12700K's score, meaning that CPU swaps within that group would have negligible impact on the overall rank. The data implies that this combo's rank is more sensitive to GPU choice than CPU choice, which aligns with the resolution scaling analysis showing the GPU becoming the bottleneck at higher settings.

FAQ

Q: What is the best resolution for this combo to maintain 144 FPS?

A: Based on the measured data, 1440p High produces 138 FPS, which is close to but not quite 144 FPS. 1080p High achieves 209 FPS, and 1440p Medium reaches 172 FPS, so either of those would comfortably exceed 144 FPS.

Q: How does the 4K Ultra experience compare to 4K Low?

A: 4K Ultra averages 59 FPS, while 4K Low averages 121 FPS — a 105% difference. The Ultra preset is borderline playable, but Low more than doubles the frame rate at the same resolution.

Q: Is the RTX 4080 SUPER the bottleneck at 1080p Low?

A: No. The 331 FPS result at 1080p Low is likely CPU or engine-limited, as the GPU would be capable of higher frame rates if the CPU could feed it faster. The CPU's single-thread performance is the more probable constraint.

Q: How does this combo rank compared to other tested systems?

A: It ranks 259 out of 3707 combos, placing it in the top 7%. This is better than the individual percentile rankings of both the CPU (84th) and GPU (86th) might suggest.

Q: What is the frame pacing like at Medium settings?

A: At 1080p Medium, the min/max range is 222-301 FPS (average 261). At 1440p Medium, it is 146-198 FPS (average 172). At 4K Medium, it is 81-110 FPS (average 95). The variance narrows as resolution increases.

Q: Which is more important for Fivem, the CPU or GPU, based on this data?

A: The data suggests the CPU is more important at lower resolutions (1080p Low hits 331 FPS, implying a CPU cap), while the GPU becomes more important at higher resolutions and settings (4K Ultra drops to 59 FPS, showing GPU limitation). Both components matter, but their relative importance shifts with the rendering load.

Settings Recommendations

The measured data provides clear guidance for optimizing the experience with this hardware. For players targeting the highest possible frame rates, 1080p Low delivers 331 FPS, which is far beyond what any display can show — this setting is effectively CPU-bound and offers no practical benefit over higher settings at the same resolution. At 1080p, the Medium preset at 261 FPS (min 222, max 301) offers an excellent balance of visual quality and performance, with no risk of dropping below 200 FPS. The High preset at 209 FPS is still extremely smooth, and even Ultra at 162 FPS exceeds typical 144 Hz display refresh rates.

For 1440p, the Medium preset at 172 FPS (min 146, max 198) is the sweet spot for high-refresh monitors, as it stays above 144 FPS on average and only dips to 146 at minimum. The High preset at 138 FPS is sufficient for 120 Hz displays but will occasionally miss the 144 FPS mark. Ultra at 107 FPS is playable but represents a significant step down in smoothness. At 4K, the Medium preset at 95 FPS (min 81, max 110) is the recommended choice for a 60-100 Hz display, as it maintains frame rates well above 60 FPS with acceptable visual fidelity. The High preset at 76 FPS is also viable, but the jump from Medium to High costs nearly 20% of the frame rate. 4K Ultra at 59 FPS should be avoided unless visual quality is the absolute priority, as the frame rate dips below 60 FPS on average.

The overall best experience, considering the balance between visual quality and performance, is 1440p Medium. This setting provides 172 FPS average with a minimum of 146 FPS, which ensures smooth gameplay even in demanding multiplayer scenarios. For players with 4K displays, 4K Medium at 95 FPS is the recommended preset, as it delivers a consistently smooth experience without the steep performance penalty of High or Ultra. The data does not support using Low settings at any resolution, as the frame rate gains beyond Medium are marginal relative to the visual quality loss — the only exception is if a player is chasing maximum frame rates on a 240 Hz or higher display, in which case 1080p Low at 331 FPS is the only setting that can approach that target.

Hardware Specifications

Intel Core i7-12700K

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 4080 SUPER

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2550 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700K + NVIDIA GeForce RTX 4080 SUPER in Fivem

Resolution Settings Avg FPS
3840x2160 Low 121.0
3840x2160 Medium 95.0
3840x2160 High 76.0
3840x2160 Ultra 59.0
2560x1440 Low 218.0
2560x1440 Medium 172.0
2560x1440 High 138.0
2560x1440 Ultra 107.0
1920x1080 Low 331.0
1920x1080 Medium 261.0
1920x1080 High 209.0
1920x1080 Ultra 162.0

Fivem with ii7-12700K + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 4080 SUPER + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii7-12700K + RTX 4080 SUPER

Explore FPS benchmarks for other games using this same hardware combination.