Fivem
This combination delivers exceptional performance with an average of 138 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 51 | 62 | 80 | 105 |
| 1440p QHD | 87 | 117 | 144 | 188 |
| 1080p Full HD | 134 | 179 | 225 | 283 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i5-12600KF + NVIDIA GeForce RTX 5070, In-Depth Analysis
Fivem, a multiplayer modification platform built on Grand Theft Auto V’s engine, presents a unique stress profile where server-side scripting and player density heavily influence frame pacing. The benchmark data for the Intel Core i5-12600KF paired with the NVIDIA GeForce RTX 5070 shows a system that scales predictably with resolution but exhibits notable sensitivity to graphical preset changes. At 1080p, the combo delivers an average of 282.7 FPS on Low settings, which drops to 224.8 FPS on Medium, 179.4 FPS on High, and 134.4 FPS on Ultra. These figures indicate that even at the lowest preset, the frame rate is exceptionally high, suggesting the CPU is capable of feeding the GPU efficiently at lower resolutions, though the 1080p to 4K transition reveals where the bottleneck shifts.
Resolution Scaling
The progression from 1080p to 4K demonstrates a steep performance curve that is typical for a title where pixel throughput becomes the dominant constraint at higher resolutions. At 1080p High, the system produces 179.4 FPS, while moving to 1440p High drops the average to 116.9 FPS, a reduction of roughly 35%. Scaling further to 4K High yields just 62 FPS, which is a 47% decrease from the 1440p result. This pattern indicates that the RTX 5070’s rendering load grows disproportionately with pixel count, as the GPU’s 12 GB of GDDR7 memory and 192-bit bus are pushed harder at 4K.
Conversely, the Low preset shows a more moderate decline: 282.7 FPS at 1080p falls to 187.9 FPS at 1440p (a 34% drop) and then to 104.8 FPS at 4K (a 44% drop from 1440p). The fact that 4K Low (104.8 FPS) still exceeds 1080p Ultra (134.4 FPS) by a significant margin suggests that the visual settings have a larger impact on frame rate than resolution alone. This is further evidenced by the Ultra preset, where 4K performance collapses to 51.3 FPS, while 1440p Ultra maintains 87.4 FPS. The data suggests that Fivem’s Ultra preset introduces effects that are particularly taxing on the GPU’s shading units and ROPs, as the RTX 5070’s 80 ROPs and 6144 shading units struggle to maintain throughput at 4K with maxed settings.
The limiting component shifts clearly between resolutions. At 1080p, the high frame rates across all presets (134.4 to 282.7 FPS) indicate that the CPU, with its 10 cores and 16 threads, is keeping pace, but the GPU is not fully saturated. By 1440p, the gap between Low and Ultra narrows from 53% (at 1080p) to 53% again, but the absolute values (187.9 vs 87.4 FPS) show the GPU beginning to dominate. At 4K, the spread between Low and Ultra is 104.8 vs 51.3 FPS, a 51% difference, confirming that the RTX 5070 is the primary limiter at this resolution, as the pixel fill rate and memory bandwidth become critical.
How This Combo Ranks
Within the benchmark database, this specific combination of Intel Core i5-12600KF and NVIDIA GeForce RTX 5070 achieves a combo rank of 351 out of 1792 tested configurations for Fivem, placing it in the top 20% of all systems. This percentile position reflects a strong balance between the CPU’s single-thread performance and the GPU’s raw throughput. The CPU alone sits at the 84th percentile among all processors, while the GPU ranks at the 83rd percentile among all graphics cards, indicating that neither component is a weak link in this pairing.
The CPU’s nearest rivals in synthetic benchmarks include the Intel Core i9-10900K, which scores 27829 versus the i5-12600KF’s 27827, a negligible 0% delta. This means the 12th-gen chip matches a previous-generation flagship in multi-threaded workloads, despite having fewer cores (10 vs 10) but a newer architecture. The i5-12600KF also trails the Intel Core i5-12600K by only 0.1% (27851 vs 27827), confirming that the KF variant’s lack of integrated graphics does not impact compute performance. Compared to the Intel Core Ultra 5 125H, the desktop chip is 0.2% slower, but it outperforms the Intel Core i7-13700H by 0.4%, showing that this mid-range desktop processor holds its own against mobile high-end parts.
For the GPU, the RTX 5070’s average benchmark score of 41687 places it just 0.2% ahead of the AMD Radeon Pro 5300 (41610) and 0.6% ahead of the NVIDIA GeForce RTX 3090 (41441). It trails the NVIDIA Tesla M40 by 0.5% (41897) and the AMD Radeon Pro 580X by 0.7% (41991). These narrow margins suggest that in pure compute terms, the RTX 5070 is comparable to last-generation flagship GPUs, but in Fivem specifically, the game’s engine appears to favor newer architectures, as the measured FPS at 1440p High (116.9) is robust.
GPU Role
The NVIDIA GeForce RTX 5070 is built on the Blackwell 2.0 architecture with a 5 nm process from TSMC, featuring 31,100 million transistors on a 263 mm² die. Its memory configuration consists of 12 GB of GDDR7 on a 192-bit bus, delivering a bandwidth of 672.0 GB/s. This memory subsystem is crucial for Fivem, as the game’s open-world environment and numerous player models require rapid texture streaming. The 4K High result of 62 FPS suggests that the 672 GB/s bandwidth is sufficient for moderate textures, but the Ultra preset at 4K (51.3 FPS) implies that the bus width becomes a limiting factor when higher resolution assets are loaded.
Clock speeds for the GPU are rated at 2325 MHz base and 2512 MHz boost, with memory running at 1750 MHz (28 Gbps effective). These clocks yield a pixel rate of 201.0 GPixel/s and a texture rate of 482.3 GTexel/s, which are substantial for a mid-range card. The FP32 performance of 30.87 TFLOPS indicates strong compute capabilities, but Fivem’s DirectX 12 rendering path appears to rely more on rasterization than compute, as evidenced by the PassMark DirectX 12 score of 108, which is lower than the DirectX 11 score of 277. This suggests that the game may not fully utilize the RTX 5070’s newer features, yet the card still delivers playable frame rates at 4K High.
The GPU’s 48 RT cores and 192 tensor cores are present but largely idle in Fivem, as the mod platform does not typically employ ray tracing or DLSS. This is reflected in the PassMark GPU compute score of 15787, which is modest compared to the G3D score of 29137. The RTX 5070’s 80 ROPs are the key to its 4K performance, and the data shows that at 4K Ultra, the system drops to 51.3 FPS, indicating that the ROPs are saturated. At 1080p, the GPU is not the bottleneck, as the CPU’s 4.90 GHz boost clock allows the system to reach 282.7 FPS on Low settings.
FAQ
Q: What is the best resolution to play Fivem with this combo for a balance of quality and performance?
A: The data shows 1440p High delivers 116.9 FPS, which is well above the 60 FPS threshold, while 4K High drops to 62 FPS. For a smooth experience with high visual fidelity, 1440p High appears optimal, as it offers a 47% higher frame rate than 4K High.
Q: How does the RTX 5070 compare to the RTX 3090 in synthetic benchmarks?
A: The RTX 5070 has an average benchmark score of 41687, which is 0.6% higher than the RTX 3090’s 41441. This indicates near-parity in overall synthetic performance, though in Fivem, the newer card’s architecture may offer advantages not captured by these scores.
Q: Does the i5-12600KF bottleneck the RTX 5070 at 1080p?
A: At 1080p Low, the combo reaches 282.7 FPS, and at 1080p Ultra it falls to 134.4 FPS. These high frame rates suggest the CPU is not a bottleneck at this resolution, as the GPU is still able to render frames quickly across all presets.
Q: What is the frame rate difference between Low and Ultra settings at 4K?
A: At 4K, the Low preset averages 104.8 FPS, while Ultra averages 51.3 FPS. This represents a 51% reduction in performance, highlighting the significant GPU workload increase from the Ultra preset’s effects.
Q: How does the i5-12600KF compare to the i7-13700H in multi-core workloads?
A: The i5-12600KF scores 27827 in average benchmark score, which is 0.4% higher than the i7-13700H’s 27716. This shows the desktop chip has a slight edge in multi-threaded performance despite having a similar core count.
Q: Is the RTX 5070’s 12 GB VRAM sufficient for 4K in Fivem?
A: The 4K High result of 62 FPS and 4K Medium of 79.9 FPS suggest that 12 GB is adequate for High settings, but the Ultra preset at 51.3 FPS may be limited by VRAM capacity or bandwidth, as texture sizes increase.
CPU Role
The Intel Core i5-12600KF is a 10-core, 16-thread processor based on the Alder Lake architecture, with a base clock of 3.70 GHz and a boost clock of 4.90 GHz. It features a hybrid design with performance and efficiency cores, but the 20 MB shared L3 cache and 1.25 MB per-core L2 cache are critical for Fivem’s heavy scripting workloads. The CPU’s PassMark single-thread score of 3925 and 3DMark single-thread score of 1016 indicate strong per-core performance, which is essential for Fivem’s server-side logic that often runs on a single thread.
In multi-threaded tests, the i5-12600KF achieves a Cinebench R23 multicore score of 23444 and a Geekbench multicore score of 12373, placing it at the 84th percentile among all CPUs. This performance headroom means the processor can handle not only the game but also background applications like Discord or streaming software. The CPU’s 125 W TDP and Intel Socket 1700 compatibility make it a mainstream choice, and its unlocked multiplier allows for overclocking, though the benchmark data reflects stock settings.
The CPU’s role in Fivem becomes apparent when comparing 1080p Low (282.7 FPS) to 1080p High (179.4 FPS). The 36% drop from Low to High is not purely GPU-driven, as the CPU must process more draw calls and physics calculations. The i5-12600KF’s boost clock of 4.90 GHz helps maintain high frame rates, but the data shows that at 1080p Ultra, the system still delivers 134.4 FPS, indicating that the CPU is not the primary limiter even at the highest preset. The 3DMark 16-thread score of 7956 and 8-thread score of 6128 demonstrate that the CPU scales well with increased thread utilization, which is beneficial for Fivem’s multiplayer environments where many entities are simulated.
Compared to its nearest rival, the Intel Core i9-10900K, the i5-12600KF shows a 0% delta in average benchmark score (27827 vs 27829), meaning the two are virtually identical in overall performance. However, the i5-12600KF’s newer architecture provides better single-thread efficiency, which is likely why the combo achieves high FPS in Fivem’s CPU-bound scenarios. The CPU’s performance at 1440p Low (187.9 FPS) versus 4K Low (104.8 FPS) confirms that while the GPU becomes the bottleneck at higher resolutions, the CPU remains capable of supporting frame rates well above 60 FPS at 4K.
Hardware Specifications
Intel Core i5-12600KF
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 5070 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 104.8 |
| 3840x2160 | Medium | 79.9 |
| 3840x2160 | High | 62.0 |
| 3840x2160 | Ultra | 51.3 |
| 2560x1440 | Low | 187.9 |
| 2560x1440 | Medium | 144.3 |
| 2560x1440 | High | 116.9 |
| 2560x1440 | Ultra | 87.4 |
| 1920x1080 | Low | 282.7 |
| 1920x1080 | Medium | 224.8 |
| 1920x1080 | High | 179.4 |
| 1920x1080 | Ultra | 134.4 |
Fivem with ii5-12600KF + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 5070 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii5-12600KF + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.