Fivem

Fivem

AVERAGE FPS
43
playable

This combination offers playable performance with an average of 43 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 20 25 32
1440p QHD 29 37 46 58
1080p Full HD 43 56 70 88

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 Medium 25
3840x2160 High 20
3840x2160 Ultra 16
2560x1440 Low 58
2560x1440 Medium 46
2560x1440 High 37
2560x1440 Ultra 29
1920x1080 Low 88
1920x1080 Medium 70
1920x1080 High 56
1920x1080 Ultra 43

Fivem with Intel Core i5-12400F + Intel Arc B390, In-Depth Analysis

Fivem places unusual demands on a system, blending a heavily modified Grand Theft Auto V engine with the unpredictable load of a multiplayer server. The measured results for the Intel Core i5-12400F paired with the Intel Arc B390 reveal a configuration that is strictly limited by its graphics component, struggling to maintain playable frame rates at higher resolutions while showing the CPU’s capacity to handle the game's logic. This analysis breaks down the specific roles of the processor and graphics card, scaling behavior, and optimal settings based on the measured data.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-12400F serves as the central processing unit for this combo, built on the Alder Lake-S architecture using a 10 nm process. It features 6 cores and 12 threads, a configuration that is generally well-suited for modern gaming workloads that benefit from multiple threads for game logic, physics, and background tasks. The processor operates at a base clock of 2.50 GHz and can boost up to 4.40 GHz, which is a significant factor for single-threaded performance often critical in Fivem's server-side script processing. The CPU's 18 MB of shared L3 cache provides a decent buffer for frequently accessed data, though it is not a standout feature. Its 65 W TDP and support for both DDR4 and DDR5 memory indicate a flexible platform, though the memory bus is dual-channel.

Looking at the benchmark data, the i5-12400F shows a solid all-round profile. Its Cinebench R23 multicore score of 12380 and single-core score of 1680 place it in a capable tier for gaming. The Geekbench multicore score of 9472 and single-core score of 1964 further confirm its strength. In Fivem specifically, the CPU is not the bottleneck. The data shows that even at the lowest settings and highest resolution tested (4K Low), the average FPS is 32, which is still low, indicating that the GPU is already maxed out. At 1080p Low, the average FPS jumps to 88, which suggests that the CPU is capable of feeding the GPU with enough frames at this lower resolution. The processor's performance relative to other CPUs is solid, as it sits in the 73rd percentile against all CPUs. Its nearest rivals include the AMD Ryzen 5 7535HS and Intel Core 3 201E, with an average benchmark score of 19039, showing it is statistically on par with those chips, differing by only a fraction of a percent in average score.

The conclusion from the data is that the i5-12400F's 6-core, 12-thread design with a 4.40 GHz boost is more than adequate for Fivem's CPU demands. The frame rates at 1080p Low (88 FPS) and even 1440p Low (58 FPS) are not limited by the processor. It is only when the resolution increases and the GPU load becomes heavier that the frame rates collapse, which points directly to the graphics card as the limiting factor. The CPU's job here is to handle the game's simulation and network code, and the benchmark results imply it does so without becoming the primary constraint.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B390 is the graphics component, and its specifications immediately signal a major limitation for gaming. It is an integrated graphics processor (IGP) based on the Xe3-LPG architecture, built on a 3 nm process. It has a base clock of 300 MHz and a boost clock of 2500 MHz. The memory configuration is "System Shared," meaning it uses a portion of the system's main RAM rather than dedicated VRAM. The memory bandwidth is listed as "System Dependent," which means its performance is tied to the speed of the system memory, a significant handicap for a game like Fivem that requires high texture bandwidth. The GPU has 1536 shading units and 12 ray tracing cores.

The performance data for this GPU is stark. Its only benchmark score is 1482 in the 3dmark Steel Nomad DX12 test, placing it in the 9th percentile against all GPUs. This is an extremely low ranking. Its nearest rivals are ancient, low-end parts like the NVIDIA GeForce GT 520MX and the NVIDIA GeForce GT 710, with average scores of 1463 and 1443, respectively. This places the Arc B390's raw graphics processing power in a category that is fundamentally unsuitable for modern gaming at high resolutions. The measured FPS in Fivem confirms this. At 1080p Ultra, the average FPS is only 43, and at 4K Ultra, it drops to a slideshow-like 16 FPS.

The GPU's role in Fivem is to render the game world, and the data shows it is overwhelmed by the task. The frame rates across all resolutions and settings are low, but they are particularly poor at higher resolutions. For instance, at 1080p High, the average FPS is 56, which is marginal. At 4K High, it falls to 20 FPS, which is unplayable. The "System Shared" memory is likely a primary cause, as the GPU has to compete with the CPU for memory bandwidth, and Fivem's large, detailed world requires constant data streaming. The Arc B390 is a clear bottleneck, and its performance relative to its GPU rivals, which are over a decade old, underscores how underpowered it is for this game.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

Analyzing the frame rate scaling across resolutions reveals a classic pattern of GPU limitation. Starting at 1080p Low, the combo achieves an average of 88 FPS. When moving to 1440p Low, the average drops to 58 FPS, a significant 34% decrease. Moving from 1440p Low to 4K Low, the average further drops to 32 FPS, another 45% decrease. This consistent and severe drop with increasing resolution is a textbook indicator that the graphics card is the primary bottleneck. The CPU's performance is not scaling with resolution, so the entire load of rendering more pixels falls on the GPU, which cannot handle it.

The scaling pattern holds across other settings. At Medium settings, the average FPS goes from 70 at 1080p, to 46 at 1440p, and down to 25 at 4K. At High settings, the numbers are 56 at 1080p, 37 at 1440p, and 20 at 4K. At Ultra settings, the averages are 43 at 1080p, 29 at 1440p, and 16 at 4K. The consistent halving of frame rates roughly with each resolution step up strongly suggests that the GPU's fill rate and memory bandwidth are exhausted. If the CPU were the bottleneck, we would expect to see similar frame rates at 1080p and 1440p, as the CPU load would be the same regardless of resolution. Instead, the data shows a clear and direct correlation between pixel count and performance loss, which is the definition of a GPU-bound scenario.

This behavior indicates that for this specific combo, the limiting component is definitively the Intel Arc B390. The CPU has enough headroom to push higher frame rates, but the GPU cannot render the frames fast enough. The practical implication is that to achieve playable performance, one must reduce the resolution and settings drastically to lower the GPU's workload. The data suggests that even at 1080p, the GPU is struggling to maintain high frame rates at higher presets, which is a poor sign for a game that is often played in populated areas where performance can dip further.

How This Combo Ranks — use comboRankInGame vs other tested combos

Within the database of tested hardware combinations for Fivem, this pairing of the Intel Core i5-12400F and Intel Arc B390 ranks in a very low position. The combo ranks 2656 out of 3005 total combinations tested. This places it in the bottom 12% of all systems tested, indicating that it is one of the least capable configurations for running this game. This low ranking is heavily influenced by the GPU’s poor performance, as the CPU is a relatively strong part. The data shows that while the CPU is in the 73rd percentile for all CPUs, the GPU is in the 9th percentile for all GPUs, and this massive discrepancy in capability drags the overall combo rank down.

The rank implies that the vast majority of other tested systems, even those with older or less powerful CPUs, will outperform this combo in Fivem because they have a more capable graphics card. The high rank of the CPU does not compensate for the GPU's shortcomings in a graphics-intensive game. This is a clear case where the system's overall performance is dictated by its weakest link. The data suggests that a user with this combo would have a very poor experience in Fivem, especially when compared to the average system in the database. The combination is fundamentally unbalanced, with a mid-range CPU hobbled by an entry-level integrated GPU, resulting in a system that is not well-suited for the game's rendering demands.

Settings Recommendations — which preset gives the best experience per the measured rows

Given the measured frame rates, the optimal settings for this combo are a compromise between visual quality and playability. The objective is to find a preset that provides a playable frame rate, generally considered to be above 30 FPS, while still offering a reasonable visual experience. The data shows that at 1080p, the Low preset delivers an average of 88 FPS, which is very smooth and well above the playable threshold. The Medium preset at 1080p delivers an average of 70 FPS, which is also very playable and offers a better visual experience. The High preset at 1080p averages 56 FPS, which is still acceptable. The Ultra preset at 1080p averages 43 FPS, which is playable but may be inconsistent in busy areas.

For the best balance of performance and visual fidelity, the 1080p Medium preset is the recommended choice. It provides a 70 FPS average, which is a comfortable margin above 60 FPS, and the visual upgrade from Low to Medium is often significant in terms of texture detail and draw distance. The 1080p High preset is also a viable option, with an average of 56 FPS, but it is closer to the edge of consistent smoothness. At 1440p, the only viable option is the Low preset, which averages 58 FPS, but this is still a noticeable drop from the 1080p experience. The Medium preset at 1440p averages 46 FPS, which is borderline, and anything higher is not recommended. At 4K, no preset is recommended, as even the Low preset only averages 32 FPS, which is not a smooth experience.

Therefore, the data strongly suggests that users should run this game at 1080p. The Medium preset at 1080p offers the best experience, balancing a solid 70 FPS average with better graphics. If a user prioritizes frame rate above all else, the Low preset at 1080p with 88 FPS is the best option. Moving to higher resolutions is not advisable, as the performance penalty is too steep for the visual gains, resulting in an unplayable experience.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The following breakdown provides the exact average frame rates measured for each resolution and settings preset combination.

At 1920x1080, the measured average FPS are as follows:

  • Low: 88 FPS
  • Medium: 70 FPS (with a minimum of 59 and maximum of 80 FPS)
  • High: 56 FPS
  • Ultra: 43 FPS

At 2560x1440, the measured average FPS are as follows:

  • Low: 58 FPS
  • Medium: 46 FPS (with a minimum of 39 and maximum of 53 FPS)
  • High: 37 FPS
  • Ultra: 29 FPS

At 3840x2160, the measured average FPS are as follows:

  • Low: 32 FPS
  • Medium: 25 FPS (with a minimum of 22 and maximum of 29 FPS)
  • High: 20 FPS
  • Ultra: 16 FPS

The data shows a clear and consistent pattern of performance degradation as resolution and settings increase. The 1080p Low and Medium presets are the only configurations that provide a consistently smooth experience, with the Medium preset offering a good balance. The 1440p Low preset is marginally playable, but all other 1440p and 4K configurations fall below the threshold for a comfortable gaming experience. The minimum FPS data points for the Medium presets also indicate that the frame rate can dip further in demanding scenes, which is an important consideration for a multiplayer game with unpredictable moments. For instance, at 1080p Medium, the minimum FPS is 59, which is still good, but at 4K Medium, the minimum FPS drops to 22, which would be a jarring experience.

Hardware Specifications

Intel Core i5-12400F

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400F + Intel Arc B390 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 32.0
3840x2160 Medium 25.0
3840x2160 High 20.0
3840x2160 Ultra 16.0
2560x1440 Low 58.0
2560x1440 Medium 46.0
2560x1440 High 37.0
2560x1440 Ultra 29.0
1920x1080 Low 88.0
1920x1080 Medium 70.0
1920x1080 High 56.0
1920x1080 Ultra 43.0

Fivem with ii5-12400F + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with Arc B390 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii5-12400F + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.