Fivem
This combination offers playable performance with an average of 43 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 20 | 25 | 32 |
| 1440p QHD | 29 | 37 | 46 | 58 |
| 1080p Full HD | 43 | 56 | 70 | 88 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i5-12400 + Intel Arc B390, In-Depth Analysis
# How This Combo Ranks
The Intel Core i5-12400 paired with the Intel Arc B390 ranks 2656 out of 3005 tested combos in Fivem, placing it in the bottom 12% of all configurations tested. This is a decisive ranking that signals a severely GPU-limited experience at most settings, with the Arc B390 sitting at the 9th percentile among all GPUs tested. The combo’s position is not surprising given the Arc B390’s benchmark profile: its single 3DMark Steel Nomad DX12 score of 1482 places it in direct competition with legacy mobile and OEM graphics solutions, not modern gaming hardware. In practical terms, this means Fivem will run, but the experience will be constrained to lower resolutions and settings to achieve playable frame rates.
The CPU in this combo, the Intel Core i5-12400, is far more capable than the GPU. It sits at the 72nd percentile among all CPUs tested, with an average benchmark score of 18683. This creates a notable imbalance: the processor has ample headroom for Fivem’s multi-threaded workloads, but the GPU becomes the definitive bottleneck in virtually every measured scenario. When looking at the nearest CPU rivals, the i5-12400’s average score of 18683 is nearly identical to the AMD EPYC 7643 (18697, -0.1% delta), the Intel Core i7-1355U (18730, -0.3% delta), and the AMD Ryzen AI 5 330 (18811, -0.7% delta). It also sits just ahead of the Intel Core i3-14100F (18519, +0.9% delta). This clustering suggests the i5-12400 delivers mid-pack CPU performance that is not the limiting factor here.
The data indicates that this combo’s ranking is entirely attributable to the GPU. The Arc B390’s nearest rivals in the GPU benchmark database are the NVIDIA GeForce GT 520MX (1463, +1.3% delta), NVIDIA GeForce 800M (1460, +1.5% delta), NVIDIA GeForce GT 625 OEM (1446, +2.5% delta), and NVIDIA GeForce GT 710 (1443, +2.7% delta). These are all entry-level or legacy parts, and the Arc B390 only edges them out by 1.3% to 2.7%. For a modern game like Fivem, which has a release date of 2017-03-31, this GPU class is simply not designed for high-fidelity rendering.
# GPU Role
The Intel Arc B390 is an integrated graphics processor (IGP) built on the Xe3-LPG architecture with a Panther Lake chip, manufactured on a 3 nm process by Intel. It operates with a base clock of 300 MHz and a boost clock of 2500 MHz. The memory subsystem is entirely system-shared, meaning there is no dedicated VRAM; the GPU draws from the system’s main memory, with bandwidth described as “System Dependent.” This is a critical detail for Fivem, a multiplayer game that often involves large, densely populated urban environments and frequent texture streaming. System-shared memory introduces latency and bandwidth contention that dedicated GPUs avoid, and the measured FPS results reflect this limitation.
The GPU’s compute resources are modest: 1536 shading units, 48 texture mapping units, 24 render output units, and 12 ray tracing cores. Its pixel rate is 60.00 GPixel/s, texture rate is 120.0 GTexel/s, and FP32 performance is 7.680 TFLOPS, with FP16 at 15.36 TFLOPS (2:1). The TDP is 80 W, and it uses no power connectors, confirming its integrated nature. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API compatibility is not a barrier. However, raw throughput is what matters in Fivem’s rendering pipeline, and here the Arc B390 falls short.
The GPU’s benchmark evidence is sparse—only a single 3DMark Steel Nomad DX12 score of 1482—but that score places it at the 9th percentile among all GPUs. This is a stark indicator that the Arc B390 is not competitive with discrete gaming GPUs. In Fivem, the GPU’s role becomes the primary constraint: at 1080p Low, the combo manages 88 FPS, but at 1080p Ultra, it drops to 43 FPS, a 51% performance loss from settings alone. At 4K Ultra, the average FPS falls to 16, which is below playable thresholds for most users.
The lack of dedicated VRAM also means that higher resolution and texture settings force the GPU to compete with the CPU for memory bandwidth. The system-shared memory configuration is a fundamental weakness for Fivem, which benefits from fast, local video memory to handle the game’s draw distances and entity counts. The data shows this clearly: the gap between Low and Ultra settings widens as resolution increases, indicating that the GPU’s memory and compute resources are overwhelmed at higher loads.
# Resolution Scaling
Resolution scaling in this combo reveals a steep performance cliff, with the GPU consistently acting as the limiting component. From 1080p to 1440p, average FPS drops by approximately 34% at Low settings (88 to 58 FPS), 34% at High settings (56 to 37 FPS), 34% at Medium settings (70 to 46 FPS), and 33% at Ultra settings (43 to 29 FPS). This consistent ~34% drop across all settings indicates that the GPU’s fillrate and memory bandwidth are scaling predictably with pixel count, but the absolute numbers are already low at 1080p.
Moving from 1440p to 4K, the drop becomes more severe in relative terms. At Low settings, FPS falls from 58 to 32, a 45% reduction. At High settings, it falls from 37 to 20, a 46% reduction. At Medium settings, it falls from 46 to 25, a 46% reduction. At Ultra settings, it falls from 29 to 16, a 45% reduction. This steeper decline from 1440p to 4K compared to 1080p to 1440p suggests that the GPU is hitting a resource ceiling—likely memory bandwidth or shader throughput—that makes 4K rendering particularly inefficient.
The pattern strongly indicates that the CPU is not the limiting factor in resolution scaling. The Intel Core i5-12400, with its 6 cores and 12 threads, has sufficient headroom to feed the GPU at all tested resolutions. If the CPU were the bottleneck, we would expect to see FPS remain relatively flat across resolutions, but instead we see consistent and substantial drops. The data points to the Arc B390 being the sole constraint: as pixel count increases, the GPU’s 24 ROPs and system-shared memory become progressively more inadequate.
At 1080p, the combo can achieve playable frame rates at Low (88 FPS) and Medium (70 FPS), but High (56 FPS) and Ultra (43 FPS) are marginal. At 1440p, only Low (58 FPS) remains consistently playable, with Medium (46 FPS) borderline and High (37 FPS) and Ultra (29 FPS) suboptimal. At 4K, all settings fall below 32 FPS, with Ultra at just 16 FPS—effectively unplayable for a fast-paced multiplayer game.
# Measured FPS Breakdown
The measured FPS data provides a comprehensive view of this combo’s capabilities across three resolutions and four settings presets. At 1920x1080, the combo delivers 88 FPS on Low, 70 FPS on Medium (with a min of 59 and max of 80), 56 FPS on High, and 43 FPS on Ultra. The Medium preset’s min FPS of 59 is notable because it indicates that even at this resolution, frame times can dip below the 60 FPS threshold, which is often considered the baseline for smooth multiplayer gameplay. The Ultra preset’s 43 FPS average is a significant drop from Low, representing a 51% reduction.
At 2560x1440, the numbers fall to 58 FPS on Low, 46 FPS on Medium (min 39, max 53), 37 FPS on High, and 29 FPS on Ultra. The Medium preset’s min FPS of 39 is problematic for Fivem, where sudden frame drops can occur when entering busy areas or during script-heavy events. The High preset’s 37 FPS average is below the 40 FPS threshold that many players consider minimally acceptable, and Ultra’s 29 FPS is firmly in slideshow territory.
At 3840x2160, the combo averages 32 FPS on Low, 25 FPS on Medium (min 22, max 29), 20 FPS on High, and 16 FPS on Ultra. None of these are playable for a competitive multiplayer experience. The Medium preset’s min FPS of 22 and max of 29 show severe frame pacing issues, with the GPU struggling to maintain any consistent output. The 4K Ultra result of 16 FPS is a 82% reduction from 1080p Low, highlighting the GPU’s inability to handle 4K rendering in Fivem.
The data reveals a clear pattern: the combo is only viable at 1080p with Low or Medium settings, and even then, the min FPS at Medium (59) is just barely above 60. At 1440p, only Low settings provide a playable experience. At 4K, no settings are viable. The CPU’s strong benchmark scores (e.g., Cinebench R23 multicore of 15989, single-core of 2257) cannot compensate for the GPU’s limitations, and the measured FPS reflects this imbalance.
# Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo are 1080p with the Low preset, which delivers 88 FPS average. This is the only configuration that provides a comfortable margin above 60 FPS, which is important for Fivem’s multiplayer interactions where responsiveness matters. The 1080p Medium preset offers 70 FPS average (min 59, max 80), which is also playable, but the min FPS of 59 means occasional dips below 60, which could be noticeable in crowded scenarios.
For users who prioritize visual quality over raw frame rate, 1080p High at 56 FPS is an option, but this is below the 60 FPS threshold and may feel slightly less smooth. The 1080p Ultra preset at 43 FPS is not recommended, as the visual uplift from High to Ultra is typically minimal in Fivem, while the performance cost is substantial (a 23% drop from High to Ultra).
At 1440p, the only viable setting is Low at 58 FPS. The Medium preset at 46 FPS (min 39) is risky, as the min FPS of 39 indicates that the GPU will struggle during intense scenes. High (37 FPS) and Ultra (29 FPS) at 1440p are not recommended for playable experiences. At 4K, all settings are below 32 FPS, so users should avoid this resolution entirely with this combo.
The data suggests that the best experience is achieved by locking to 1080p and using the Low preset, with the option to experiment with Medium if frame dips are tolerable. The Medium preset’s min FPS of 59 at 1080p is close to the 60 FPS target, so most users will likely prefer Low for consistency. The CPU’s headroom (e.g., PassMark multithread score of 18747) means that there is no CPU-side limitation preventing higher settings; the GPU is the sole constraint, and settings should be adjusted accordingly.
# CPU Role
The Intel Core i5-12400 is a 6-core, 12-thread processor from the Alder Lake-S family, built on a 10 nm process by Intel. It has a base clock of 2.50 GHz and a boost clock of 4.40 GHz, with a TDP of 65 W. The cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 18 MB of shared L3 cache. It supports both DDR4 and DDR5 memory in dual-channel mode, and its PCIe interface is Gen 5 with 16 lanes. The processor is not multiplier-unlocked, and it includes UHD Graphics 730 as integrated graphics.
Benchmark results for the i5-12400 are strong across the board. In Cinebench R23, it scores 15989 multicore and 2257 single-core. In Geekbench, it scores 8564 multicore and 1848 single-core. PassMark tests show a multithread score of 18747, single-thread score of 3456, integer math of 58366, floating-point math of 45494, and data compression of 226908. These scores place it at the 72nd percentile among all CPUs, with an average benchmark score of 18683.
In the context of Fivem, the CPU’s role is to handle game logic, physics, and the many scripts that run in multiplayer servers. Fivem is known for being CPU-intensive in certain scenarios, particularly when many players are present or when server-side scripts are heavy. However, the measured FPS data shows that the i5-12400 is not the bottleneck in this combo. The consistent FPS drops across resolutions—from 88 FPS at 1080p Low to 32 FPS at 4K Low—are entirely consistent with GPU limitations, not CPU constraints.
The CPU’s nearest rivals reinforce its mid-range standing: the AMD EPYC 7643 (18697, -0.1% delta), Intel Core i7-1355U (18730, -0.3% delta), AMD Ryzen AI 5 330 (18811, -0.7% delta), and Intel Core i3-14100F (18519, +0.9% delta). This clustering shows that the i5-12400 delivers performance comparable to a server-class EPYC part and a modern low-power mobile chip, which reflects its efficiency. Yet in Fivem, the GPU’s 9th percentile standing means that even this capable CPU cannot boost the combo’s ranking.
The 3DMark CPU scores provide additional context: 16-thread score of 5873, 8-thread score of 4745, 4-thread score of 3012, 2-thread score of 1692, and single-thread score of 910. These results indicate that the CPU scales well with multi-threading, which is beneficial for Fivem’s parallel workloads. However, since the GPU is the limiting factor, this CPU scalability does not translate into higher FPS in practice. Users upgrading the GPU would likely see substantial FPS gains, as the CPU has headroom to support a more powerful graphics card.
Hardware Specifications
Intel Core i5-12400
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + Intel Arc B390 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 20.0 |
| 3840x2160 | Ultra | 16.0 |
| 2560x1440 | Low | 58.0 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 37.0 |
| 2560x1440 | Ultra | 29.0 |
| 1920x1080 | Low | 88.0 |
| 1920x1080 | Medium | 70.0 |
| 1920x1080 | High | 56.0 |
| 1920x1080 | Ultra | 43.0 |
Fivem with ii5-12400 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with Arc B390 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii5-12400 + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.