Fivem
This combination offers playable performance with an average of 43 FPS, though you may want to lower settings for smoother gameplay.
Fivem with AMD Ryzen 5 5500 + Intel Arc B390, In-Depth Analysis
The benchmark data for Fivem, captured with an AMD Ryzen 5 5500 and an Intel Arc B390, reveals a configuration heavily constrained by its graphics solution. The measured frame rates across all resolutions and settings are modest, indicating that the system is not designed for high-refresh-rate or high-fidelity gameplay in this specific multiplayer title. The analysis below breaks down the performance metrics, focusing on how the resolution, CPU, and GPU each contribute to the overall experience.
Resolution Scaling
The progression from 1920x1080 to 3840x2160 shows a steep and consistent performance penalty, which is the primary indicator of where the bottleneck lies. At 1920x1080 with Low settings, the configuration achieves an average of 88 FPS. Moving to 2560x1440 at the same settings drops the average to 58 FPS, a reduction of 30 frames. At 3840x2160, the average falls further to 32 FPS. This pattern, a near-halving of frame rate with each major resolution step, is classic behavior for a system where the graphics processor is overwhelmed by the pixel count.
The data suggests that the Intel Arc B390, which has a percentile ranking of 9 among all GPUs, is the limiting factor. When the resolution increases, the demand on the GPU's shading units, texture mapping units, and raster operations pipelines rises proportionally. The GPU's fillrate and pixel throughput are simply insufficient to maintain playable frame rates at higher resolutions. For instance, at 3840x2160, even the Low preset only yields 32 FPS, which is below the threshold for smooth, responsive gameplay in a fast-paced multiplayer environment.
The scaling between Medium and High settings also reinforces this conclusion. At 1440p, the average FPS drops from 46 on Medium to 37 on High, and at 4K it drops from 25 to 20. This indicates that the GPU is not only pixel-bound but also shader-bound; increasing the visual complexity of the scene directly impacts performance. The game is clearly not CPU-limited at higher resolutions, as the frame rate is dictated almost entirely by the graphics workload. The only scenario where the CPU might begin to play a more significant role is at 1080p Low, but even there, the 88 FPS average suggests the GPU is still the primary constraint.
CPU Role
The AMD Ryzen 5 5500 is a 6-core, 12-thread processor based on the Zen 3 architecture, with a base clock of 3.60 GHz and a boost clock of 4.20 GHz. Its benchmark scores, such as a Cinebench R23 multi-core score of 16429 and a single-core score of 2319, indicate a capable mid-range desktop processor. In the context of Fivem, which is a multiplayer modification for Grand Theft Auto V, the CPU is responsible for game logic, physics, and network handling, but the measured frame rates show that its headroom is not being fully utilized.
At 1080p with Low settings, the average FPS of 88 is the highest recorded for this combo. While this is a respectable figure, it does not suggest that the CPU is maxed out. If the CPU were the bottleneck, we would expect to see very similar frame rates across different resolutions, as the CPU workload remains constant regardless of pixel count. The data shows this is not the case; the FPS drops significantly from 88 at 1080p to 58 at 1440p and 32 at 4K. This demonstrates that the GPU is the limiting component, and the CPU is capable of feeding it data faster than it can render frames.
The Ryzen 5 5500's 16 MB of L3 cache and dual-channel DDR4 memory support provide a solid foundation for gaming. However, the system's overall performance in Fivem is capped by the Intel Arc B390. The CPU's percentile ranking of 73 against all CPUs suggests it is a better-performing component relative to the GPU's percentile ranking of 9. This disparity is the core of the bottleneck. The data from the 3DMark tests, such as a 16-thread score of 5386 and a single-thread score of 836, further confirms that the CPU has ample processing power for this title; it is the graphics pipeline that is holding the system back.
How This Combo Ranks
The combination of the AMD Ryzen 5 5500 and the Intel Arc B390 ranks 2656 out of 3005 tested combos for Fivem. This places it in the bottom 12% of configurations, which is a direct reflection of the GPU's limitations. The GPU's average benchmark score is 1482, with its nearest rivals being legacy NVIDIA parts like the GeForce GT 520MX (1463) and the GeForce GT 710 (1443). These are entry-level cards from a bygone era, and the Arc B390's performance relative to them is telling. It is only 1.3% faster than the GT 520MX and 2.7% faster than the GT 710, indicating that its gaming capabilities are severely constrained.
In contrast, the CPU's nearest rivals are much more modern and capable processors. The AMD Ryzen AI 5 430 (19617) and the Intel Core i5-12500 (19668) are just 0.1% and 0.4% ahead, respectively, in average benchmark score. This shows that the Ryzen 5 5500 is competitive with contemporary mid-range CPUs. The mismatch between the CPU's performance class and the GPU's performance class is stark. The combo rank of 2656 is not a reflection of a poorly matched pair in terms of generation, but rather a sign that the graphics solution is drastically underpowered for the CPU driving it.
This rank has practical implications. For a game like Fivem, which often involves dense urban environments with many other players, the low frame rates will likely lead to a subpar experience. The system is capable of running the game, but the performance ceiling is low. Users of this combo should expect to play at the lowest resolutions and settings to achieve anything close to a smooth experience, as the data shows that the system is fundamentally limited by the Intel Arc B390.
Measured FPS Breakdown
The measured FPS data provides a granular look at the performance envelope. At 1920x1080, the results are the most varied. With Low settings, the average FPS is 88. Moving to Medium, the average drops to 70, with a minimum of 59 and a maximum of 80. High settings yield an average of 56 FPS, and Ultra settings drop to an average of 43 FPS. This shows a clear trade-off between visual fidelity and performance at 1080p. For a 60 FPS target, the Medium preset is the highest quality option that can consistently stay near that mark, as its minimum of 59 FPS is just below the target. Low settings are the only option that provides a comfortable margin above 60 FPS.
At 2560x1440, the performance drops significantly. The Low preset averages 58 FPS, which is just shy of a 60 FPS target. Medium averages 46 FPS (min 39, max 53), High averages 37 FPS, and Ultra averages 29 FPS. None of these results offer a consistently smooth experience at 60 FPS. The jump from 1080p to 1440p increases the pixel count by 78%, and the GPU's performance scales accordingly, confirming its role as the bottleneck.
At 3840x2160, the results are largely unplayable for a multiplayer game. The Low preset averages 32 FPS, Medium averages 25 FPS (min 22, max 29), High averages 20 FPS, and Ultra averages 16 FPS. These frame rates are far too low for a competitive or even leisurely multiplayer experience. The data suggests that this resolution is not viable for this hardware combination in Fivem. The only settings that provide a playable, albeit not ideal, experience are at 1080p with Low or Medium settings.
FAQ
Q: What is the best resolution to play Fivem with this hardware?
A: The data shows that 1920x1080 is the only resolution where the system can consistently reach near 60 FPS or higher. At 2560x1440, the maximum average FPS is 58 (with Low settings), which is borderline. 3840x2160 is not recommended, as the highest average FPS is only 32.
Q: Is the AMD Ryzen 5 5500 or the Intel Arc B390 the limiting factor in this game?
A: The Intel Arc B390 is the limiting factor. The CPU is a high-performing part (73rd percentile), while the GPU is in the 9th percentile. The frame rate drops significantly as resolution increases, which is a classic sign of a GPU bottleneck.
Q: Can this system run Fivem at 60 FPS?
A: Yes, but only at 1920x1080 with Low settings, where it averages 88 FPS, or with Medium settings, where it averages 70 FPS (with a minimum of 59 FPS). At 1440p, the average FPS is 58 at Low settings, which is very close to 60 FPS but may not be perfectly stable.
Q: How does the Intel Arc B390 compare to its closest rivals in terms of benchmark score?
A: The Arc B390 has an average benchmark score of 1482. Its nearest rivals include the NVIDIA GeForce GT 520MX (1463) and the GeForce GT 625 OEM (1446). It is 1.3% faster than the GT 520MX and 2.5% faster than the GT 625 OEM, putting its raw performance in the same class as very old, low-end graphics cards.
Q: What are the minimum FPS values for the Medium settings in this game?
A: The measured minimum FPS values for Medium settings are 59 at 1920x1080, 39 at 2560x1440, and 22 at 3840x2160. These values indicate the lowest points of frame rate, which can cause stuttering.
Q: Is this system more powerful than one with an Intel Core i5-12500 and the same GPU?
A: In terms of raw CPU performance, the Ryzen 5 5500 is 0.4% slower than the Intel Core i5-12500. However, since the GPU is the limiting factor in Fivem, the performance difference between these two CPUs would likely be negligible in this specific game.
Settings Recommendations
The measured data provides a clear path for optimizing the experience. For players seeking a playable frame rate, the 1920x1080 resolution is the only viable choice. Within that resolution, the Low preset offers the best performance, with an average of 88 FPS. This is the only preset that provides a significant margin above 60 FPS, ensuring smoother gameplay with fewer frame dips. The Medium preset at 1080p is the next best option, with an average of 70 FPS and a minimum of 59 FPS. This is a reasonable trade-off, as it offers improved visual quality while staying just above the 60 FPS threshold on average.
Moving up to the High preset at 1080p results in an average of 56 FPS, which is below the 60 FPS target and may be noticeable as less fluid. The Ultra preset, with an average of 43 FPS, is not recommended for a multiplayer game where responsiveness is key. At higher resolutions, the performance is too low to recommend any preset. At 1440p, even the Low preset averages only 58 FPS, which is just below the ideal target, and the Medium preset dips to 46 FPS on average. At 4K, all presets are below 32 FPS, making the game effectively unplayable.
Therefore, the optimal configuration is to run Fivem at 1920x1080 with the Low or Medium preset. If the user prioritizes frame rate above all else, Low is the choice. If some visual improvements are desired and the slight risk of occasional dips below 60 FPS is acceptable, Medium is the best compromise. The data indicates that any attempt to increase resolution or graphical fidelity beyond this point will result in a significant and detrimental impact on performance.
GPU Role
The Intel Arc B390 is the central factor in this system's performance profile. Its specifications, while modern in architecture (Xe3-LPG on a 3 nm process), are limited in execution resources. With 1536 shading units, 48 texture mapping units, and 24 raster operations pipelines, its theoretical pixel rate is 60.00 GPixel/s and its texture rate is 120.0 GTexel/s. These figures are low, which explains the poor scaling at higher resolutions. The GPU also relies on System Shared memory, which has a bandwidth described as "System Dependent," further limiting its ability to handle large textures and high-resolution buffers.
The benchmark data confirms its modest standing. Its only 3DMark Steel Nomad DX12 score is 1482, placing it in the 9th percentile of all GPUs. Its closest rivals are the NVIDIA GeForce GT 520MX and GT 710, which are over a decade old. This comparison is damning for any expectation of modern gaming performance. The boost clock of 2500 MHz is respectable, but the sheer lack of compute units and memory bandwidth prevents it from translating that clock speed into meaningful frame rates in Fivem.
The GPU's role in this system is to be the limiting factor. The CPU is powerful enough to handle the game's logic, but the GPU cannot keep up with the rendering demands. This is evident in the FPS data, where the performance scales almost linearly with the number of pixels being rendered. The GPU's low fillrate means that even at 1080p, the system cannot achieve high frame rates on higher presets. The conclusion is that the Intel Arc B390 is a significant bottleneck, and its performance characteristics dictate that this system is only suitable for low-resolution, low-detail gaming in this title.
Hardware Specifications
AMD Ryzen 5 5500
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + Intel Arc B390 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 20.0 |
| 3840x2160 | Ultra | 16.0 |
| 2560x1440 | Low | 58.0 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 37.0 |
| 2560x1440 | Ultra | 29.0 |
| 1920x1080 | Low | 88.0 |
| 1920x1080 | Medium | 70.0 |
| 1920x1080 | High | 56.0 |
| 1920x1080 | Ultra | 43.0 |
Fivem with Ryzen 5 5500 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with Arc B390 + Other CPUs
See how Fivem performs with the same GPU but different processors.
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