Fivem
This combination provides smooth gameplay with an average of 97 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 46 | 56 | 73 |
| 1440p QHD | 63 | 82 | 104 | 128 |
| 1080p Full HD | 98 | 126 | 159 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i5-11400F + NVIDIA GeForce RTX 5060, In-Depth Analysis
The Intel Core i5-11400F paired with the NVIDIA GeForce RTX 5060 delivers a highly capable Fivem experience across the board, with the data showing that the selection of graphics preset is the primary lever for controlling performance. The measured frame rates indicate that this combination is well-suited for high-refresh-rate monitors at 1080p, while 4K gaming requires more conservative settings to maintain smooth gameplay.
Settings Recommendations
The benchmark data clearly shows a predictable scaling pattern across the four available presets: Low, Medium, High, and Ultra. For 1080p users, the Low preset delivers an average of 201.9 FPS, which is exceptionally high and likely exceeds the refresh rate of most standard monitors. However, this setting sacrifices visual fidelity unnecessarily, as the Medium preset still produces a very playable 158.8 FPS average. The High preset at 125.8 FPS remains excellent for competitive play, while Ultra drops to 97.8 FPS, which is still smooth but begins to approach the threshold where frame drops could be noticeable on 144Hz displays.
At 1440p, the situation becomes more nuanced. The Low preset yields 128.4 FPS, which is ideal for fast-paced multiplayer scenarios. Medium follows at 104.1 FPS, providing a strong balance between visuals and speed. High drops to 82.1 FPS, which remains fluid for most users, while Ultra falls to 62.8 FPS — a playable figure but one that may feel less responsive in crowded sessions. For 4K, the data indicates that only the Low preset at 72.7 FPS offers a consistently smooth experience. Medium at 55.7 FPS and High at 46.3 FPS are technically playable but may show stutter in busy areas, and Ultra at 32.9 FPS is generally not recommended for serious gameplay.
The optimal recommendation depends on the target resolution. For 1080p, the High preset appears to be the sweet spot, as it provides a 27.4% improvement over Medium in visual quality terms while still maintaining a 125.8 FPS average. For 1440p, the Medium preset at 104.1 FPS offers the best compromise, staying well above the 60 FPS threshold while keeping the GPU from being overloaded. At 4K, the Low preset is the only sensible choice if consistent frame rates are the priority, as the jump to Medium incurs a 23.4% performance loss.
GPU Role
The NVIDIA GeForce RTX 5060 is built on the Blackwell 2.0 architecture using a 5 nm process at TSMC, featuring 8 GB of GDDR7 memory on a 128-bit bus. The memory operates at 1750 MHz with 28 Gbps effective speed, yielding a bandwidth of 448.0 GB/s. The GPU's core clocks are set at a base of 2280 MHz and a boost of 2497 MHz. With 3840 shading units, 120 TMUs, and 48 ROPs, the card delivers 19.18 TFLOPS of FP32 compute and a pixel rate of 119.9 GPixel/s.
In the context of Fivem, the GPU's capabilities are directly reflected in the measured frame rates. The card's 8 GB of VRAM appears sufficient for the game's demands at the tested settings, as there is no indication of memory-related bottlenecks in the data. The RTX 5060's performance places it at the 73rd percentile among all GPUs, with an average benchmark score of 30109. Its nearest rival, the AMD Radeon RX 7700 XT, scores 30097, showing a delta of 0%, meaning the RTX 5060 is essentially tied with that card in general compute tasks. The NVIDIA Tesla M60 is 0.5% slower, and the RTX 5070 Mobile is 0.6% faster, but these differences are negligible in real-world gaming.
The GPU's role in Fivem becomes more pronounced at higher resolutions and settings. The data shows that at 1080p Low, the frame rate of 201.9 FPS is likely limited by the CPU in certain scenes, but as resolution increases, the GPU becomes the dominant factor. The RTX 5060's bandwidth of 448.0 GB/s is adequate for the game's texture streaming, and the 30 RT cores and 120 tensor cores provide headroom for future ray-traced content, though Fivem's current implementation does not appear to leverage these heavily.
Resolution Scaling
Fivem shows a clear performance degradation as resolution increases, which is typical for a game that is not heavily CPU-bound in most scenarios. Moving from 1080p to 1440p at the High preset, the average frame rate drops from 125.8 FPS to 82.1 FPS, a 34.7% reduction. This is a substantial decrease, indicating that the GPU is being pushed harder at 1440p. The scaling continues to 4K, where the High preset yields just 46.3 FPS, a 43.6% drop from 1440p and a 63.2% drop from 1080p.
The Low preset shows similar relative scaling. From 1080p Low at 201.9 FPS, the drop to 1440p Low is 36.4% to 128.4 FPS, and then to 4K Low at 72.7 FPS, a further 43.4% reduction. This consistent pattern suggests that the RTX 5060's performance scales roughly with pixel count, and there is no sudden cliff or bottleneck that would indicate a VRAM or bandwidth limitation.
The resolution scaling analysis reveals that the limiting component shifts depending on the settings. At 1080p Low and Medium, the frame rates of 201.9 and 158.8 FPS are high enough that the Intel Core i5-11400F's six cores and 12 threads may become the primary constraint in certain multiplayer scenarios with many players. However, at 4K Ultra with 32.9 FPS, the GPU is clearly the bottleneck, as the CPU has ample headroom to feed the graphics card. The data suggests that for 4K gaming, the RTX 5060 is the limiting factor across all settings, while at 1080p, the CPU's role becomes more significant at lower presets.
Measured FPS Breakdown
The complete dataset provides a comprehensive view of performance across all resolution and settings combinations.
At 1920x1080, the Low preset produces an average of 201.9 FPS, which is the highest figure recorded in the entire test suite. Medium follows at 158.8 FPS, representing a 21.3% decrease from Low. High comes in at 125.8 FPS, a 20.8% drop from Medium, and Ultra rounds out the group at 97.8 FPS, a 22.3% reduction from High. The progression from Low to Ultra sees a total loss of 104.1 FPS, or 51.6% of the Low preset's performance.
At 2560x1440, the pattern is similar but with lower absolute numbers. Low delivers 128.4 FPS, which is 36.4% lower than the 1080p Low figure. Medium achieves 104.1 FPS, a 19.0% drop from Low. High reaches 82.1 FPS, a 21.1% decline from Medium. Ultra falls to 62.8 FPS, a 23.5% reduction from High. The total performance loss from Low to Ultra at 1440p is 65.6 FPS, or 51.1% of the Low preset.
At 3840x2160, the frame rates are significantly lower. Low provides 72.7 FPS, which is 43.4% less than the 1440p Low figure. Medium drops to 55.7 FPS, a 23.4% reduction from Low. High further declines to 46.3 FPS, a 16.9% drop from Medium. Ultra bottoms out at 32.9 FPS, a 28.9% decrease from High. The total loss from Low to Ultra at 4K is 39.8 FPS, or 54.7% of the Low preset.
The data also reveals that the relative performance gaps between presets shrink as resolution increases. At 1080p, the difference between Low and Ultra is 104.1 FPS, while at 4K, it is only 39.8 FPS. This indicates that at lower resolutions, the settings have a larger absolute impact on frame rate, whereas at 4K, the GPU's raw pixel-pushing capability dominates the outcome.
FAQ
Q: What is the best preset for 1080p gaming on this system?
A: The High preset at 125.8 FPS provides an excellent balance between visual quality and performance. It is 27.4% faster than Ultra at 97.8 FPS while offering significantly better visuals than Medium at 158.8 FPS.
Q: Can this system handle 4K gaming in Fivem?
A: Yes, but only at lower settings. The Low preset at 4K produces 72.7 FPS, which is playable. Medium at 55.7 FPS and High at 46.3 FPS are marginal, while Ultra at 32.9 FPS is not recommended for smooth gameplay.
Q: How does the RTX 5060 compare to its nearest rival in general performance?
A: The RTX 5060 has an average benchmark score of 30109, which is essentially tied with the AMD Radeon RX 7700 XT at 30097, showing a 0% delta. It is 0.5% faster than the NVIDIA Tesla M60 and 0.6% slower than the RTX 5070 Mobile.
Q: Is the CPU or GPU the limiting factor in this game?
A: It depends on the resolution and settings. At 1080p Low with 201.9 FPS, the Core i5-11400F may be a constraint. At 4K Ultra with 32.9 FPS, the RTX 5060 is clearly the limiting component.
Q: What is the frame rate difference between 1080p and 1440p at Medium settings?
A: At 1080p Medium, the average is 158.8 FPS, while at 1440p Medium, it drops to 104.1 FPS. This represents a 54.7 FPS difference, or a 34.4% reduction in performance.
Q: Does the 8 GB VRAM on the RTX 5060 cause any issues in Fivem?
A: Based on the measured data, there is no evidence of VRAM-related bottlenecks. The frame rates scale consistently with resolution and settings, suggesting that 8 GB is sufficient for this game at the tested configurations.
CPU Role
The Intel Core i5-11400F is a 6-core, 12-thread processor from the Rocket Lake architecture, built on Intel's 14 nm process. It operates at a base clock of 2.60 GHz and can boost up to 4.40 GHz. The CPU has 80 KB of L1 cache per core, 512 KB of L2 cache per core, and 12 MB of shared L3 cache. It supports DDR4 memory in dual-channel configuration with a bandwidth of 51.2 GB/s. The processor's TDP is rated at 65 W, and it uses the Intel Socket 1200 interface.
In terms of benchmark performance, the i5-11400F achieves a Cinebench R23 multicore score of 14372 and a single-core score of 2029. Its Geekbench scores are 7579 multicore and 1979 single-core. The processor sits at the 75th percentile among all CPUs, with an average benchmark score of 17181. Its closest rival, the AMD Ryzen 7 5700U, scores 17189, showing a 0% delta. The Intel Core i7-1260P is 0.2% faster, and the Core Ultra 7 164U is also 0.2% faster, while the Core i5-1240U is 0.2% slower.
In Fivem, the CPU's role is most evident at 1080p with lower settings. At 1080p Low, the 201.9 FPS average suggests that the CPU is capable of feeding the GPU effectively, but the frame rate is so high that any CPU limitation would produce noticeable dips in busy multiplayer areas. The i5-11400F's six cores and 12 threads are adequate for the game's typical workload, which involves managing player positions, vehicle physics, and network traffic. At 1440p and 4K, the CPU's impact diminishes as the GPU becomes the primary bottleneck, but the processor's 12 MB of L3 cache and boost clock of 4.40 GHz help maintain consistent frame pacing.
The data shows that the CPU's performance relative to its rivals is competitive. With a delta of 0% against the Ryzen 7 5700U, the i5-11400F is effectively equal in general compute tasks. In Fivem, this translates to similar gameplay experiences when paired with the same GPU, assuming the rest of the system is configured similarly. The processor's 12 threads provide sufficient headroom for background tasks, such as Discord or streaming software, without significantly impacting game performance.
Hardware Specifications
Intel Core i5-11400F
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-11400F + NVIDIA GeForce RTX 5060 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.7 |
| 3840x2160 | Medium | 55.7 |
| 3840x2160 | High | 46.3 |
| 3840x2160 | Ultra | 32.9 |
| 2560x1440 | Low | 128.4 |
| 2560x1440 | Medium | 104.1 |
| 2560x1440 | High | 82.1 |
| 2560x1440 | Ultra | 62.8 |
| 1920x1080 | Low | 201.9 |
| 1920x1080 | Medium | 158.8 |
| 1920x1080 | High | 125.8 |
| 1920x1080 | Ultra | 97.8 |
Fivem with ii5-11400F + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 5060 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii5-11400F + RTX 5060
Explore FPS benchmarks for other games using this same hardware combination.