Downfall
This combination delivers exceptional performance with an average of 125 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 44 | 73 | 88 | 109 |
| 1440p QHD | 70 | 115 | 140 | 172 |
| 1080p Full HD | 102 | 158 | 197 | 238 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core i5-11400F + NVIDIA GeForce RTX 5060, In-Depth Analysis
Resolution Scaling
The measured FPS data for Downfall with the Intel Core i5-11400F and NVIDIA GeForce RTX 5060 reveals a clear and consistent pattern: performance scales dramatically as resolution increases, but the shape of that scaling curve changes depending on the graphics preset. At 1080p with Low settings, the combo produces 238 FPS on average. Moving to 1440p drops that to 172.2 FPS, a reduction of roughly 28%. At 4K, the same Low preset yields 108.9 FPS, which is about 37% lower than the 1440p figure and 54% lower than the 1080p result. These are large, monotonic drops that point toward a system where the GPU is doing progressively heavier lifting as pixel count rises.
The Medium preset tells a similar story. At 1080p, the average is 197 FPS. At 1440p, it falls to 139.5 FPS, a 29% decrease. At 4K, the average is 87.9 FPS, which is 37% lower than the 1440p number. The High preset follows the same pattern: 158.3 FPS at 1080p, 114.9 FPS at 1440p (a 27% drop), and 72.8 FPS at 4K (a 37% drop from 1440p). The uniformity of these percentage drops across Low, Medium, and High — all hovering near 27-29% between 1080p and 1440p, and 37% between 1440p and 4K — suggests that the rendering workload scales almost linearly with pixel count in those settings. That is a hallmark of GPU-bound performance, where the CPU has enough headroom to keep feeding frames without becoming the limiting factor.
The Ultra preset breaks this pattern. At 1080p, Ultra produces 102.3 FPS. At 1440p, it drops to 69.7 FPS, a 32% reduction. At 4K, it plunges to 44.2 FPS, which is 37% lower than the 1440p figure. The 4K-to-1080p gap for Ultra is 57%, slightly steeper than the 54% seen at Low. This indicates that Ultra settings introduce additional per-pixel work — likely heavier shading, more complex lighting, or higher-quality textures — that disproportionately affects higher resolutions. The fact that Ultra at 4K falls below 45 FPS while every other preset at 4K stays above 70 FPS shows that the RTX 5060's 8 GB of GDDR7 memory and 448.0 GB/s bandwidth are being pushed to their limits by the Ultra preset's demands.
The data suggests that between 1080p and 1440p, the RTX 5060 is the primary constraint, as the CPU (a 6-core, 12-thread Rocket Lake part with a 4.40 GHz boost clock) can keep up with the frame rates being requested. However, at 4K with Ultra, the combination of resolution and settings stress both the GPU's compute units and its memory subsystem. The 44.2 FPS result at 4K Ultra is the only measured point below 60 FPS, making it the sole instance where the combo fails to maintain smooth gameplay. Overall, the scaling behavior indicates a well-balanced pairing for 1080p and 1440p gaming, with 4K reserved for lower presets.
FAQ
Q: What is the highest average FPS this combo achieves in Downfall?
A: The highest measured average FPS is 238, achieved at 1920x1080 with Low settings.
Q: Can this system run Downfall at 4K smoothly?
A: At 4K, the High preset delivers 72.8 FPS, Medium delivers 87.9 FPS, and Low delivers 108.9 FPS. However, the Ultra preset drops to 44.2 FPS, which is below the typical 60 FPS threshold for smooth gameplay.
Q: How much performance is lost when moving from 1080p to 4K at High settings?
A: At High settings, the average FPS falls from 158.3 at 1080p to 72.8 at 4K, a reduction of approximately 54%.
Q: Is the CPU or GPU the limiting factor in this game?
A: The resolution scaling pattern — with nearly identical percentage drops across Low, Medium, and High presets — indicates the GPU is the primary bottleneck. The CPU's 12 threads and 12 MB of shared L3 cache are sufficient to avoid limiting performance at these frame rates.
Q: What is the difference in FPS between Medium and High settings at 1440p?
A: At 2560x1440, Medium produces 139.5 FPS while High produces 114.9 FPS, a difference of 24.6 FPS in favor of Medium.
Q: How does the Ultra preset compare to High at 1080p?
A: At 1920x1080, Ultra achieves 102.3 FPS, which is 56 FPS lower than High's 158.3 FPS. This represents a 35% performance penalty for enabling Ultra settings.
GPU Role
The NVIDIA GeForce RTX 5060 is the dominant component in this pairing, and its specifications directly explain the measured frame rates. The GPU features 8 GB of GDDR7 memory on a 128-bit bus, yielding a bandwidth of 448.0 GB/s. The memory clock runs at 1750 MHz with 28 Gbps effective data rate. These memory specifications are adequate for 1080p and 1440p gaming across all tested presets, as evidenced by the minimum FPS of 69.7 (at 1440p Ultra) staying well above playable thresholds. However, at 4K Ultra, the 44.2 FPS result suggests the memory subsystem is being saturated. The 8 GB capacity, while sufficient for this game's texture loads at lower presets, appears to constrain performance when Ultra settings demand larger working sets.
The GPU's compute resources are substantial. With 3840 shading units, 120 texture mapping units, and 48 raster output units, the RTX 5060 delivers 19.18 TFLOPS of FP32 performance. The boost clock of 2497 MHz and base clock of 2280 MHz provide the raw throughput needed to sustain high frame rates. The pixel rate of 119.9 GPixel/s and texture rate of 299.6 GTexel/s are directly relevant to Downfall's rendering workload. The fact that High settings at 4K produce 72.8 FPS — while Ultra at 4K produces 44.2 FPS — indicates that the extra per-pixel effects in Ultra exceed what the 48 ROPs can efficiently process at that resolution.
The GPU's 30 ray tracing cores and 120 tensor cores are present but not directly measured in this data. The benchmark results show a PassMark G3D score of 20891 and a Geekbench OpenCL score of 120785, placing the GPU in the 73rd percentile of all GPUs. The nearest rival, the AMD Radeon RX 7700 XT, has an average score of 30097, with a deltaPct of 0. This means the RTX 5060 performs essentially on par with that card in synthetic benchmarks, yet the measured FPS in Downfall demonstrates real-world behavior that aligns with those synthetic results. The GPU's 145 W TDP and dual-slot design indicate it is a mainstream part, and the data confirms it handles this horror title competently at most settings.
How This Combo Ranks
The combination of the Intel Core i5-11400F and NVIDIA GeForce RTX 5060 ranks 853rd out of 1741 tested combos in Downfall. This places it in the 49th percentile of all tested combinations, meaning roughly half of all system pairings perform better and half perform worse. Given that the CPU sits in the 75th percentile of all CPUs and the GPU in the 73rd percentile of all GPUs, the combo's mid-pack ranking suggests that Downfall is not particularly demanding on either component, allowing less powerful CPUs to pair with mid-range GPUs to achieve similar frame rates.
The CPU's nearest rivals in synthetic benchmarks are the AMD Ryzen 7 5700U (avgScore 17189, deltaPct 0), Intel Core i7-1260P (avgScore 17212, deltaPct -0.2), Intel Core Ultra 7 164U (avgScore 17215, deltaPct -0.2), and Intel Core i5-1240U (avgScore 17141, deltaPct 0.2). These deltaPct values are all within 0.2% of the i5-11400F's average benchmark score of 17181. This indicates that the CPU's processing power is essentially interchangeable with these rivals for Downfall's workload, meaning the ranking is unlikely to shift dramatically based on CPU choice alone.
The GPU's nearest rivals are more telling. The AMD Radeon RX 7700 XT has an average score of 30097 with a deltaPct of 0, making it a statistical tie with the RTX 5060's 30109. The AMD Radeon RX 570 (avgScore 30158, deltaPct -0.2) and NVIDIA Tesla M60 (avgScore 29969, deltaPct 0.5) also fall within 0.5% of the RTX 5060. This clustering suggests that the GPU's performance level is common among mid-range cards, and the combo's rank of 853 reflects a pairing that is neither exceptional nor deficient. In a game like Downfall, where the measured FPS at 1080p High reaches 158.3, the combo has ample headroom, but other combos with similar GPU performance can achieve comparable results regardless of CPU choice.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the target resolution and desired frame rate. At 1920x1080, all presets are playable, but the High preset offers the best balance. It produces 158.3 FPS, which is 39 FPS lower than Low (238 FPS) but 55 FPS higher than Ultra (102.3 FPS). The jump from High to Ultra costs 56 FPS (a 35% reduction) for what is likely a marginal visual improvement in a horror game where atmosphere matters more than graphical fidelity. Medium at 197 FPS is also viable, but High's 158.3 FPS is already well above the 144 Hz threshold for most monitors, making the extra 39 FPS from Medium unnecessary.
At 2560x1440, the High preset delivers 114.9 FPS, which is still comfortably above 60 FPS and suitable for high-refresh-rate displays. Medium produces 139.5 FPS, but the difference between Medium and High (24.6 FPS) is smaller than the difference between High and Ultra (45.2 FPS). The Ultra preset at 69.7 FPS is playable but leaves little margin for frame time spikes. For 1440p, High is the recommended preset, as it maintains smooth performance while preserving visual quality. Low at 172.2 FPS offers no meaningful advantage unless the user has a 240 Hz monitor.
At 3840x2160, the choices are more constrained. Ultra at 44.2 FPS is below the 60 FPS threshold and should be avoided. Medium at 87.9 FPS and High at 72.8 FPS are both playable, but High provides a richer visual experience for only a 15.1 FPS cost. Low at 108.9 FPS is the smoothest option but sacrifices significant visual detail. For 4K gaming, High is the recommended preset, as it stays above 70 FPS while offering the best visual quality that remains playable. Users prioritizing frame rate over visuals can drop to Medium, but Low is only advisable for competitive play, which is unlikely in a horror title.
Measured FPS Breakdown
The complete measured FPS dataset for Downfall with the Intel Core i5-11400F and NVIDIA GeForce RTX 5060 is as follows:
1920x1080:
- Low: 238.0 FPS average
- Medium: 197.0 FPS average
- High: 158.3 FPS average
- Ultra: 102.3 FPS average
2560x1440:
- Low: 172.2 FPS average
- Medium: 139.5 FPS average
- High: 114.9 FPS average
- Ultra: 69.7 FPS average
3840x2160:
- Low: 108.9 FPS average
- Medium: 87.9 FPS average
- High: 72.8 FPS average
- Ultra: 44.2 FPS average
Across all resolutions, the Low preset consistently delivers the highest frame rates, with the gap between Low and Ultra widening as resolution increases. At 1080p, the Low-to-Ultra spread is 135.7 FPS (238.0 to 102.3). At 1440p, the spread is 102.5 FPS (172.2 to 69.7). At 4K, the spread narrows to 64.7 FPS (108.9 to 44.2). This narrowing indicates that at higher resolutions, the GPU becomes the limiting factor regardless of preset, reducing the relative impact of settings changes.
The Ultra preset shows the most dramatic resolution sensitivity. Its average FPS drops from 102.3 at 1080p to 69.7 at 1440p (a 32% reduction) and then to 44.2 at 4K (a 37% reduction from 1440p). In contrast, Low drops from 238.0 to 172.2 (28%) and then to 108.9 (37%). The High preset exhibits the same percentage pattern as Low, suggesting that High and Low scale similarly with resolution, while Ultra incurs additional per-pixel costs. The data shows no min or max FPS values were recorded, so all analysis relies on averages, but the consistency of the scaling pattern across presets provides confidence in the results.
Hardware Specifications
Intel Core i5-11400F
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-11400F + NVIDIA GeForce RTX 5060 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 108.9 |
| 3840x2160 | Medium | 87.9 |
| 3840x2160 | High | 72.8 |
| 3840x2160 | Ultra | 44.2 |
| 2560x1440 | Low | 172.2 |
| 2560x1440 | Medium | 139.5 |
| 2560x1440 | High | 114.9 |
| 2560x1440 | Ultra | 69.7 |
| 1920x1080 | Low | 238.0 |
| 1920x1080 | Medium | 197.0 |
| 1920x1080 | High | 158.3 |
| 1920x1080 | Ultra | 102.3 |
Downfall with ii5-11400F + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RTX 5060 + Other CPUs
See how Downfall performs with the same GPU but different processors.
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