Doom
This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 52 | 62 | 71 |
| 1440p QHD | 79 | 96 | 114 | 131 |
| 1080p Full HD | 122 | 149 | 176 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core i3-12100F + NVIDIA GeForce RTX 5050, In-Depth Analysis
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i3-12100F is a 4-core, 8-thread processor from the Alder Lake generation, built on Intel's 10 nm process node. It operates with a base clock of 3.30 GHz and a boost clock of 4.30 GHz, which is a relatively high single-core ceiling for a quad-core part. The cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and a shared 12 MB L3 pool. This CPU supports DDR4 and DDR5 memory over a dual-channel bus, and it connects via PCIe Gen 5 with 16 lanes from the CPU itself.
In the context of Doom, a 2016 FPS title, the CPU's role is primarily to feed the GPU with draw calls and game logic updates. The 12100F's 4 physical cores with Hyper-Threading (8 threads total) are sufficient for this engine's threading model, which scales reasonably well but does not heavily tax modern multi-core processors. The single-thread performance is notable: 3DMark single-thread score of 893, Cinebench R23 single-core score of 1674, and Geekbench single-core score of 1932. These figures indicate strong per-core throughput, which matters more than raw core count in Doom's Vulkan-based rendering path.
The CPU's multi-threaded scores (Cinebench R23 multicore 11860, Geekbench multicore 7252) show that while it is not a workstation-class part, it has enough headroom to avoid bottlenecking the GPU in most scenarios. The 3DMark 16-thread score of 4051 and max-thread score of 4023 are essentially identical, confirming that the 8 threads are fully utilized without thermal or power throttling issues. The TDP is 58 W, which is modest, and the processor sits at the 68th percentile among all CPUs according to the benchmark database.
Against its nearest rivals, the 12100F is closely matched. The Intel Core 3 N355 has an average score of 13492 with a delta of 0%, meaning the 12100F (avg score 13494) is statistically identical. The Intel Core i5-9500 trails by 0.3% (score 13452), while the Intel Core 5 120UL is 0.7% ahead (score 13594). The Intel Core i7-1250U is 1.1% behind (score 13351). These narrow deltas show that the 12100F sits in a competitive mid-range segment, but for gaming, the single-thread advantage is what separates it from those rivals in practice.
In Doom specifically, the measured FPS data reveals that the CPU is not the limiting factor at any resolution. At 1080p Low, the combo achieves 202 FPS average, which is well above display refresh rates for most monitors. As resolution increases, the FPS drops in a pattern consistent with GPU-bound behavior, not CPU saturation. The 12100F's 4.30 GHz boost clock and strong single-core scores keep frame pacing stable, and the 12 MB L3 cache reduces memory latency penalties in a game with streaming assets. The conclusion is that this CPU provides adequate compute headroom for the RTX 5050 in Doom, with the GPU becoming the primary performance determinant as resolution and settings scale up.
FAQ
Q: Does the Intel Core i3-12100F bottleneck the RTX 5050 in Doom at 1080p?
A: No. At 1080p Low, the combo reaches 202 FPS average, and at 1080p Ultra it still delivers 122 FPS. The CPU's single-thread score of 893 in 3DMark and 1674 in Cinebench R23 single-core indicate sufficient headroom, and the consistent FPS scaling across settings suggests the GPU is the limiting component, not the CPU.
Q: How does the 12100F compare to its closest rival, the Intel Core 3 N355?
A: The two processors are effectively tied. The 12100F has an average benchmark score of 13494, while the Core 3 N355 scores 13492, a delta of 0%. In gaming, the 12100F's higher boost clock (4.30 GHz) and larger L3 cache (12 MB shared) likely give it a slight edge in single-thread workloads, but the aggregate scores show no meaningful difference.
Q: What is the best resolution for this combo in Doom to maintain high FPS?
A: At 2560x1440, the combo delivers 96 FPS on High and 131 FPS on Low, which is excellent for a 1440p display. At 3840x2160, performance drops to 52 FPS on High and 71 FPS on Low, which is playable but not ideal for high-refresh 4K monitors. For competitive play, 1920x1080 at High (149 FPS) or Low (202 FPS) is optimal.
Q: Does the RTX 5050's 8 GB VRAM become a limitation in Doom?
A: The measured data does not indicate VRAM capacity issues. At 4K Ultra, the combo still achieves 43 FPS average, and at 4K High it reaches 52 FPS. The 8 GB GDDR6 memory with 320.0 GB/s bandwidth appears sufficient for Doom's textures and draw distances, as FPS scaling is consistent with compute-bound performance rather than memory pressure.
Q: How does this combo rank among all tested configurations for Doom?
A: This combo ranks 1766th out of 2930 tested combinations, placing it in the 40th percentile of all combos. This is a mid-tier ranking, reflecting that while the hardware is capable, there are many more powerful configurations in the database. However, the rank is influenced by CPU and GPU pairings with higher-end parts, not a deficiency in this specific combo.
Q: Should users prioritize the CPU or GPU upgrade for better Doom performance?
A: The data shows the GPU is the primary constraint. At 1080p Low, the combo hits 202 FPS, but at 4K Low it drops to 71 FPS. This 65% reduction in performance when increasing resolution by 4x indicates the RTX 5050's 13.17 TFLOPS is the limiting factor. Upgrading the GPU would yield larger gains than upgrading the CPU, which already demonstrates strong single-core performance.
How This Combo Ranks
The combo of Intel Core i3-12100F and NVIDIA GeForce RTX 5050 ranks 1766th out of 2930 tested combinations in Doom. This places it in the lower-middle portion of the database, which is expected given that the database includes many high-end CPU-GPU pairings. The rank is not a measure of absolute capability but rather a comparative position against all tested systems.
To contextualize this rank, the CPU sits at the 68th percentile among all CPUs, while the GPU sits at the 66th percentile among all GPUs. The combo's rank of 1766/2930 (approximately 40th percentile) suggests that the pairing is slightly less effective than the individual component percentiles would imply. This is likely due to Doom's optimization for high-end GPUs, where the RTX 5050's mid-range positioning becomes more apparent at higher resolutions and settings.
The GPU's nearest rivals provide context for its performance class. The AMD Radeon RX Vega M GL has an average score of 21153 with a delta of -0.6%, meaning the RTX 5050 (avg score 21035) is slightly behind. The AMD Radeon HD 8970M is 1% ahead (score 21237), while the AMD Radeon RX 5600 XT is 1.6% behind (score 20713). The NVIDIA RTX A4000 Mobile is 1.6% ahead (score 21379). These deltas are all within a narrow band, indicating the RTX 5050 competes with older and mobile parts in raw compute terms, though its architecture brings newer features like Blackwell 2.0 and RT cores.
In the context of Doom, the combo's rank reflects that it can handle the game at playable framerates across most settings, but it is not a top-tier performer. The 1080p Ultra score of 122 FPS is respectable, and the 1440p High score of 96 FPS is smooth for most displays. However, the 4K Ultra score of 43 FPS falls below the 60 FPS threshold that many players consider the baseline for a good experience. This places the combo in a "solid mid-range" category, capable of high-refresh 1080p and smooth 1440p, but not designed for 4K gaming.
Measured FPS Breakdown
The measured FPS data provides a comprehensive picture of this combo's performance across three resolutions and four settings presets. Here is the full breakdown:
1920x1080 (1080p):
- Low: 202 FPS average
- Medium: 176 FPS average (min 150, max 203)
- High: 149 FPS average
- Ultra: 122 FPS average
At 1080p, the combo is clearly GPU-limited at all settings, with the RTX 5050 delivering exceptional frame rates. The step from Low to Ultra (202 to 122 FPS) represents a 40% reduction, but even the lowest number is well above 120 FPS, making this resolution ideal for high-refresh monitors. The Medium preset shows a narrow min-max range (150-203), indicating consistent frame pacing.
2560x1440 (1440p):
- Low: 131 FPS average
- Medium: 114 FPS average (min 97, max 131)
- High: 96 FPS average
- Ultra: 79 FPS average
At 1440p, the performance scales predictably with settings. The Low preset maintains 131 FPS, which is excellent for 1440p gaming. The Ultra preset drops to 79 FPS, still comfortably above 60 FPS and suitable for most displays. The Medium preset's min of 97 FPS and max of 131 FPS show a tighter range than at 1080p, suggesting the GPU is working harder but still delivering stable output.
3840x2160 (4K):
- Low: 71 FPS average
- Medium: 62 FPS average (min 52, max 71)
- High: 52 FPS average
- Ultra: 43 FPS average
At 4K, the combo begins to struggle with higher settings. The Low preset achieves 71 FPS, which is playable, but the Medium preset drops to 62 FPS, and High falls to 52 FPS. The Ultra preset, at 43 FPS, is below the 60 FPS threshold and would be noticeable to most players. The Medium preset's min of 52 FPS and max of 71 FPS indicate significant variance, suggesting the GPU is the bottleneck at this resolution.
The data shows a clear pattern: the RTX 5050's 13.17 TFLOPS of FP32 performance and 8 GB VRAM are sufficient for 1080p and 1440p gaming, but the 4K Ultra preset exceeds its capabilities. The 82.30 GPixel/s pixel rate and 205.8 GTexel/s texture rate are the limiting factors at high resolutions, where fill-rate demands increase quadratically.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals important insights about which component limits performance. At 1080p Low, the combo delivers 202 FPS. At 1440p Low, it drops to 131 FPS, a 35% reduction. At 4K Low, it falls to 71 FPS, a 65% reduction from 1080p. This scaling is consistent with GPU-bound behavior, as the CPU's workload remains relatively constant while the GPU's pixel and texture processing requirements increase.
For the High preset, the scaling is similar: 149 FPS at 1080p, 96 FPS at 1440p (36% drop), and 52 FPS at 4K (65% drop). The proportional reductions across settings confirm that the GPU is the limiting component. If the CPU were the bottleneck, we would expect to see FPS plateau at higher resolutions, but instead the decline continues steadily.
The Ultra preset shows the steepest scaling: 122 FPS at 1080p, 79 FPS at 1440p (35% drop), and 43 FPS at 4K (65% drop). This pattern indicates that the RTX 5050's render output units (32 ROPs) and memory bandwidth (320.0 GB/s) are the primary constraints at 4K. The 128-bit memory bus, while adequate for 1080p and 1440p, limits performance at 4K where bandwidth demand is highest.
The 4K Medium preset provides a useful data point: 62 FPS average with a min of 52 and max of 71. This shows that the combo can achieve near-60 FPS at 4K with Medium settings, but the variance (52-71 FPS) suggests occasional dips that could be perceptible. The 4K Low preset's 71 FPS is more stable, making it the best choice for 4K gaming if performance is prioritized over visual fidelity.
In summary, the resolution scaling analysis confirms that the RTX 5050 is the limiting factor in this combo. The CPU's 4.30 GHz boost clock and strong single-thread performance (893 in 3DMark single-thread) are more than sufficient for Doom's engine, and the FPS drops are entirely attributable to GPU workload increases. This is a typical mid-range GPU behavior, where 1080p and 1440p are the sweet spots, and 4K requires reduced settings to maintain playable framerates.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the target resolution and desired frame rate.
For 1080p displays: The High preset at 149 FPS is the best balance of visual quality and performance. It delivers near-150 FPS, which exceeds the refresh rate of most 1080p monitors (typically 60-144 Hz). The Ultra preset at 122 FPS is also excellent if you have a 120 Hz or 144 Hz display and want maximum fidelity, as the 22% performance cost from High to Ultra is acceptable. The Medium preset at 176 FPS is only recommended for competitive play where every frame matters, as the visual difference between Medium and High is noticeable in Doom's lighting effects.
For 1440p displays: The High preset at 96 FPS is the recommended choice. It provides smooth gameplay on 100 Hz and 144 Hz monitors, and the visual quality is high. The Ultra preset at 79 FPS is also viable for 75 Hz or 100 Hz monitors, but the 18% drop from High to Ultra may not justify the marginal visual gains. The Medium preset at 114 FPS is a good option for players with 120 Hz or 144 Hz displays who want to push higher frame rates, as it maintains a 97 FPS minimum.
For 4K displays: The Low preset at 71 FPS is the only setting that consistently exceeds 60 FPS, making it the recommended choice for 4K gaming. The Medium preset at 62 FPS is borderline, with a minimum of 52 FPS that may cause noticeable stutters in intense combat. The High preset at 52 FPS and Ultra at 43 FPS are not recommended for 4K, as they fall below the 60 FPS threshold. If you have a 60 Hz 4K display, the Medium preset is acceptable, but the Low preset provides the most stable experience.
Overall recommendation: For the best experience, prioritize 1440p at High settings. This delivers 96 FPS average with excellent visual quality, striking the optimal balance between frame rate and fidelity. At 1080p, High is the sweet spot, and at 4K, Low is the only viable option for smooth gameplay. The data shows that this combo is best suited for 1080p and 1440p gaming, with 4K requiring significant setting compromises.
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5050 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.0 |
| 3840x2160 | Medium | 62.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 114.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 79.0 |
| 1920x1080 | Low | 202.0 |
| 1920x1080 | Medium | 176.0 |
| 1920x1080 | High | 149.0 |
| 1920x1080 | Ultra | 122.0 |
Doom with ii3-12100F + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5050 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with ii3-12100F + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.