Fivem

Fivem

AVERAGE FPS
43
playable

This combination offers playable performance with an average of 43 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 20 25 32
1440p QHD 29 37 46 58
1080p Full HD 43 56 70 88

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 Medium 25
3840x2160 High 20
3840x2160 Ultra 16
2560x1440 Low 58
2560x1440 Medium 46
2560x1440 High 37
2560x1440 Ultra 29
1920x1080 Low 88
1920x1080 Medium 70
1920x1080 High 56
1920x1080 Ultra 43

Fivem with Intel Core i3-12100F + Intel Arc B390, In-Depth Analysis

The Intel Core i3-12100F paired with the Intel Arc B390 produces a specific performance profile in Fivem, a multiplayer title. The measured data shows this combination ranks 2656 out of 3005 tested combos, placing it in the lower portion of the database. The Arc B390, operating as an integrated graphics processor, delivers frame rates that range from 16 FPS at 4K Ultra to 88 FPS at 1080p Low. This analysis walks through the resolution scaling, settings impact, and the distinct roles the CPU and GPU play in shaping these results.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent across all settings, revealing a system that is heavily limited by the graphics processor. At Low settings, the average frame rate falls from 88 FPS at 1920x1080 to 58 FPS at 2560x1440, then further to 32 FPS at 3840x2160. That is a 34% reduction from 1080p to 1440p, and a 64% reduction from 1080p to 4K. The pattern repeats at Medium settings, where the average drops from 70 FPS at 1080p to 46 FPS at 1440p, and then to 25 FPS at 4K. High settings show 56 FPS at 1080p, 37 FPS at 1440p, and 20 FPS at 4K. Ultra settings are the most demanding, starting at 43 FPS at 1080p, falling to 29 FPS at 1440p, and bottoming out at 16 FPS at 4K.

These numbers indicate that the rendering load scales almost linearly with pixel count, which is the hallmark of a GPU-bound scenario. If the CPU were the limiting factor, the frame rates at 1080p and 4K would be much closer together, because the CPU’s workload does not change with resolution. Instead, the Arc B390’s compute resources—1536 shading units, 48 TMUs, and 24 ROPs—are simply overwhelmed as the pixel count rises. The GPU’s boost clock of 2500 MHz and base clock of 300 MHz are fixed, so the only variable is the increasing pixel workload. The data shows no evidence of the CPU becoming a bottleneck even at 1080p Low, where 88 FPS is achieved; if the i3-12100F were holding the system back, the 1080p Low result would be lower and the scaling to 1440p would be less pronounced.

FAQ

Q: What is the highest average frame rate this combo achieves in Fivem?

A: The highest measured average is 88 FPS, achieved at 1920x1080 with Low settings. The next best is 70 FPS at the same resolution with Medium settings, followed by 58 FPS at 2560x1440 Low.

Q: How does the combo rank compared to other tested combinations?

A: The combination ranks 2656 out of 3005 tested combos in Fivem, placing it in the lower 12th percentile of all tested systems. This means roughly 88% of tested combos deliver higher average frame rates.

Q: Is the Intel Core i3-12100F a limiting factor at any resolution?

A: The data does not show CPU limitation. The frame rate drops consistently with resolution increases, which indicates the GPU is the primary constraint. The CPU’s 4 cores and 8 threads, with a boost clock of 4.30 GHz, appear sufficient for this game at the tested settings.

Q: What are the minimum FPS values for Medium settings at each resolution?

A: At 1920x1080 Medium, the minimum FPS is 59. At 2560x1440 Medium, the minimum is 39. At 3840x2160 Medium, the minimum is 22. These are the only settings rows with min FPS data.

Q: How does the Arc B390 compare to its nearest GPU rivals?

A: The Arc B390’s average benchmark score is 1482, which is 1.3% higher than the NVIDIA GeForce GT 520MX (1463), 1.5% higher than the GeForce 800M (1460), 2.5% higher than the GT 625 OEM (1446), and 2.7% higher than the GT 710 (1443). Its percentile rank among all GPUs is 9, meaning it outperforms only 9% of GPUs in the database.

Q: What is the difference between Low and Ultra settings at 1080p?

A: At 1920x1080, Low settings produce 88 FPS average, while Ultra produces 43 FPS average. That is a 45 FPS difference, representing a 51% reduction in frame rate when moving from the lowest to the highest preset.

How This Combo Ranks

The combo rank of 2656 out of 3005 combos places this system firmly in the lower quartile of the database. This rank is determined by the measured FPS across all tested configurations, and the data confirms the system’s position. The Arc B390’s GPU percentile of 9 is the dominant factor in this ranking; the GPU sits below 91% of all GPUs in the database. The i3-12100F, by contrast, holds a CPU percentile of 68, meaning it outperforms 68% of all CPUs. This mismatch—a mid-tier CPU paired with a low-tier GPU—creates a system where the GPU is the clear performance ceiling.

The nearest GPU rivals illustrate the performance tier the Arc B390 occupies. The GT 520MX, GT 800M, GT 625 OEM, and GT 710 all score within 2.7% of the Arc B390’s 3DMark Steel Nomad DX12 score of 1482. These are all entry-level or legacy parts, which contextualizes the Fivem results. In a game like Fivem, which is a multiplayer mod for Grand Theft Auto V, the rendering demands can be significant, but the Arc B390’s 24 ROPs and 7.680 TFLOPS FP32 performance are simply not enough to push high frame rates at higher resolutions.

The CPU’s nearest rivals show a different story. The i3-12100F’s average benchmark score is 13494, which is essentially tied with the Intel Core 3 N355 (13492, 0% delta), slightly ahead of the Core i5-9500 (13452, 0.3% delta), and ahead of the Core i7-1250U (13351, 1.1% delta). The i3-12100F trails the Core 5 120UL (13594, -0.7% delta) by a small margin. This places the CPU in a competitive mid-range position, but its performance is largely wasted in this pairing because the GPU cannot translate that processing power into higher frame rates beyond what we see.

Settings Recommendations

Given the measured data, the best experience depends on the target resolution. At 1920x1080, Medium settings offer the best balance, with an average of 70 FPS and a minimum of 59 FPS. This keeps the frame rate above 60 FPS for the majority of the time, which is important for a multiplayer title where smoothness matters. Low settings at 1080p push the average to 88 FPS, but the visual quality trade-off is substantial. High settings at 1080p drop to 56 FPS average, which is playable but less smooth. Ultra at 1080p averages 43 FPS, which is below the 60 FPS threshold and not recommended for a good experience.

At 2560x1440, Low settings are the only reasonable option, producing 58 FPS average. Medium drops to 46 FPS, High to 37 FPS, and Ultra to 29 FPS. None of these options maintain a consistent 60 FPS, so players at 1440p will need to accept lower visual quality or a lower frame rate. At 3840x2160, all settings are below 32 FPS, with Low at 32 FPS, Medium at 25 FPS, High at 20 FPS, and Ultra at 16 FPS. 4K is not a viable resolution for this combo if smooth gameplay is the priority.

The data suggests that 1080p Medium is the sweet spot. The minimum FPS of 59 at this setting indicates that the system rarely drops below 60 FPS, which is crucial for avoiding stutter in a multiplayer environment. The measured max FPS of 80 at this setting shows there is headroom for occasional bursts, but the average of 70 FPS provides a stable experience. For players who prioritize frame rate over visuals, 1080p Low at 88 FPS is the fastest option. For those who want better image quality, the 70 FPS average at Medium is the most balanced choice.

Measured FPS Breakdown

The complete set of measured FPS data covers three resolutions and four settings presets. At 1920x1080, the Low preset delivers an average of 88 FPS. The Medium preset delivers an average of 70 FPS, with a minimum of 59 FPS and a maximum of 80 FPS. The High preset delivers an average of 56 FPS. The Ultra preset delivers an average of 43 FPS.

At 2560x1440, the Low preset delivers an average of 58 FPS. The Medium preset delivers an average of 46 FPS, with a minimum of 39 FPS and a maximum of 53 FPS. The High preset delivers an average of 37 FPS. The Ultra preset delivers an average of 29 FPS.

At 3840x2160, the Low preset delivers an average of 32 FPS. The Medium preset delivers an average of 25 FPS, with a minimum of 22 FPS and a maximum of 29 FPS. The High preset delivers an average of 20 FPS. The Ultra preset delivers an average of 16 FPS.

The pattern across all resolutions is consistent: Low is the fastest, followed by Medium, then High, then Ultra. The gap between Low and Ultra grows with resolution. At 1080p, the difference is 45 FPS (88 vs 43). At 1440p, the difference is 29 FPS (58 vs 29). At 4K, the difference is 16 FPS (32 vs 16). This shows that the GPU’s limited resources are more severely taxed at higher resolutions, and the settings preset has a smaller absolute impact when the baseline is already low.

CPU Role

The Intel Core i3-12100F is a 4-core, 8-thread processor based on the Alder Lake architecture, with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. It features 12 MB of shared L3 cache and a TDP of 58 W. In synthetic benchmarks, the CPU scores 11860 in Cinebench R23 multicore and 1674 in single-core, along with 7252 in Geekbench multicore and 1932 in single-core. Its Passmark multithread score is 14015, and its single-thread score is 3444. These figures place the CPU in the 68th percentile of all CPUs.

In the context of Fivem, the CPU’s role is to handle game logic, physics, and the multiplayer networking layer. The measured FPS data shows that the CPU is not the bottleneck. At 1080p Low, the system achieves 88 FPS, which is a solid result for a 4-core part. If the CPU were limiting performance, we would see similar frame rates across different resolutions, but the data shows a clear decline as resolution increases. The CPU’s 8 threads are likely sufficient for Fivem’s workload, especially given that the game is based on Grand Theft Auto V’s engine, which scales reasonably well with multiple cores.

The CPU’s nearest rivals confirm its mid-range standing. The i3-12100F’s average score of 13494 is within 1.1% of four other processors, all of which are in the 13351-13594 range. This means the CPU is not a weak link in this pairing. The issue is that the GPU cannot keep up with the CPU’s output. The i3-12100F could likely push higher frame rates with a more powerful GPU, but with the Arc B390, the system is firmly GPU-bound.

GPU Role

The Intel Arc B390 is an integrated graphics processor based on the Xe3-LPG architecture, built on a 3 nm process. It has 1536 shading units, 48 TMUs, and 24 ROPs, with a base clock of 300 MHz and a boost clock of 2500 MHz. Its FP32 performance is 7.680 TFLOPS, and it supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The GPU’s memory is system shared, meaning it uses a portion of the system’s RAM rather than dedicated VRAM. Its TDP is 80 W, and it is classified as an IGP (integrated graphics processor).

The GPU’s benchmark score is 1482 in 3DMark Steel Nomad DX12, which places it in the 9th percentile of all GPUs. This is a very low score, and it explains the Fivem results. The nearest rivals—GT 520MX, GeForce 800M, GT 625 OEM, and GT 710—are all ancient or entry-level parts, and the Arc B390 is only 1.3% to 2.7% faster than them. These are not GPUs designed for modern gaming at high resolutions, and the measured FPS reflects that.

The GPU’s 24 ROPs are a major limiting factor. ROPs handle the final pixel output, and with only 24 of them, the GPU struggles to fill frames at higher resolutions. At 4K, the pixel count is over 8 million, and the GPU simply cannot process that many pixels quickly. The texture rate of 120.0 GTexel/s and pixel rate of 60.00 GPixel/s are low compared to dedicated GPUs, further confirming the GPU-bound nature of this system. The system shared memory also means that the GPU competes with the CPU for memory bandwidth, which can introduce additional latency. The data shows that this combo is best suited for 1080p gaming at Low to Medium settings, where the GPU can maintain playable frame rates. At higher resolutions, the GPU becomes the definitive bottleneck, and no amount of CPU headroom can compensate.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + Intel Arc B390 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 32.0
3840x2160 Medium 25.0
3840x2160 High 20.0
3840x2160 Ultra 16.0
2560x1440 Low 58.0
2560x1440 Medium 46.0
2560x1440 High 37.0
2560x1440 Ultra 29.0
1920x1080 Low 88.0
1920x1080 Medium 70.0
1920x1080 High 56.0
1920x1080 Ultra 43.0

Fivem with ii3-12100F + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with Arc B390 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii3-12100F + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.